5 * Add an option for GameServ to identify with nickserv - Tsukasa & watever
7 A russian roullette type game with tankards of ale ... one of which is
8 poisoned. Each time you take a drink and don't die, the stakes are
9 higher - WOLFGAR & kain
11 * Put some limits on what players can gain per level - Steve
13 * Make sure gameserv doesn't send the welcome message during a link
15 * Add functionality to allow people to enter their last dying words to
18 * Gangs of people that can get together and fight other gangs in large
21 - gangs.dat file with numbers assigned to gangs
22 - a new array of linked lists with each element pointing to an
23 aClient structure based on their gang number
24 - group battles would go on order of gang numbers
25 - hired mercenaries (npcs)- ricky-s
26 - level 3 and above can be gangs only - macblind
27 - once you beat the game, you can create a gang - kain
29 * Make config file accept hostnames not just ips
31 * Random forest quotes when you search the forest
33 * Change your name for a price :)
35 * Add a drop command for all(their own nick)/admin(any nick)
37 * Rejoin the bot if kicked/killed
41 * Make database and config file version numbers
42 - Not necessary for config files anymore
44 * Town square shouts. Array of 10 strings that gets rotated
45 * Choose how many strings to rotate in the config file
47 * Offline player fighting
48 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
50 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
51 * Possible choice in gameserv.conf
53 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
54 versions of GameServ to be running on the same network using the same data.
56 * Classes of players with special abilities like spells and such.
57 - Thieves can rob the bank if they're strong enough :)
61 * DCC Chat With GameServ for added capabilities
63 * Implement some sort of IP identification scheme so you can only have one
66 X Make a logout command
68 X make it so you can't register two of the same player names
70 X Option for including a config file as a runtime parameter for running
71 Multiple instances of GameServ on different networks.
73 X Timeouts on player fights w/ option in config file for timeout rate
75 X Fix bug where people can identify while they are two different
78 X Add option to config file for forest fights per day, etc.
80 X Load monsters from a monsters.dat file so they can be changed easily.
82 X Periodic updates of the gameserv databases to avoid lost data
83 X Tavern where you can buy potions and powerups
84 X Add functionality for potions
87 X Fountain of youth: rejuvination & forest fights
89 X Make GameServ a true daemon instead of using nohup
90 X No output unless it's a loading error
92 X Take out most of the output except if in debug mode.
93 X put in the logfile in debug mode
95 X Add P10: Undernet protocol
97 X Notice on missing directive from gameserv.conf file.
98 X Make it so you can only fight a person at max, so many levels below
101 X Fix bug that doesn't decrease player fights
103 X Deal with cheaters who create additional characters, fight with them a
104 bit, then kill them to get their gold. Maybe add level restrictions
105 to fighting other players?
107 X Hash tables for speedy search/insert into player lists.
109 X Fix the hashing algorithm for nickname changes!
111 X Some reconnect scheme that will reconnect the server on squit
113 X Idle time events - mobbed by the goblin gang
114 X (timestamp on each player, periodic checks (config file entry),
115 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
117 X Make an option to switch between privmsg/notice
119 X option for gameserv oper in config file
121 X Finish the monsters for all levels.
123 X Make all applicable commands take the player name instead of the irc
124 nickname as their parameter. This way players can have different names
125 and stay anonymous on IRC while enjoying full game functionality.
127 X make auto message on connect optional
129 X Add admin version of the logout command which allows them to logout
132 X Make an end monster for whatever the last level in the game is...
133 that way the game has a point no matter how many monsters
136 X Daily news (murders, kidnappings, level gains, red dragon slayings)
138 X Add a config file option to allow people to decide how often to
141 X Add a function to check how long until gameserv refreshes
143 X Notice on database updates
145 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
146 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
147 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
148 chain of pearls type structure.
150 X Group all data in a data directory
152 X Beating the dragon should post a new news item. - WOLFGAR
154 X Put the masters in a masters.dat file.