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jfr.im git - irc/gameservirc.git/blob - gameserv/player.h
8 typedef struct monster_ Monster
;
10 class aClient
; // forward declaration
14 Player(aClient
*user
= NULL
);
17 void setData(Player
*);
20 long int getFlags() { return flags
; }; // Returns the Client's current flags
21 // Functions also return the flags after modifying them
22 long int setFlags(long int); // Sets the clients flags to a new value
23 long int addFlag(long int); // Adds a flag to the client's flags
24 long int remFlag(long int); // Removes a flag from the client's current flags
27 char *name
; // Player's Name
28 int level
; // Player's level (1-12)
29 long int exp
; // Player's experience
30 long int gold
; // Gold on hand
31 long int bank
; // Gold in the bank
32 int hp
; // Current Hit Points (health)
33 int maxhp
; // Maximum Hit Points
34 int strength
; // Player's Strength
35 int defense
; // Player's defensive strength
36 int armor
; // Number for the player's armor
37 int weapon
; // Number for the player's weapon
38 int forest_fights
; // Amount of forest fights left today
39 int player_fights
; // Amount of player<->player fights for today
40 char *password
; // Player's encrypted password
41 Pouch inventory
; // This contains their potions, etc.
43 aClient
*user
; // Pointer to the aClient this player is from
44 Monster
*fight
; // Pointer to the monster the player is currently fighting
45 Monster
*master
; // Pointer to the master the player is currently fighting
46 aClient
*battle
; // Pointer to the player this player is currently fighting
49 long int flags
; // Player's current flags
56 char *name
; // The monster's name
57 char *weapon
; // A name for their weapon. Doesn't have to be in weapons[]
58 int strength
; // Their strength
59 int gold
; // The gold you get when you kill them
60 int exp
; // The experience you get when you kill them
61 int hp
; // Their remaining hitpoints
62 int maxhp
; // Their max hitpoints
63 char *death
; // What is said when they die