5 - Finish the monsters for all levels.
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
11 - Notice on missing directive from gameserv.conf file.
13 * Make an end monster for whatever the last level in the game is... that way the game has a point no matter how many monsters
16 * Put the masters in a masters.dat file.
18 * Group all data in a data directory
22 * Make database and config file version numbers
24 * Town square shouts. Array of 10 strings that gets rotated
25 * Choose how many strings to rotate in the config file
27 * Offline player fighting
28 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
30 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
31 * Possible choice in gameserv.conf
33 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
34 versions of GameServ to be running on the same network using the same data.
36 * Classes of players with special abilities like spells and such.
38 * Hash tables for speedy search/insert into player lists.
42 * DCC Chat With GameServ for added capabilities
44 * Timeouts on player fights w/ option in config file for timeout rate
45 * Other player will win on timeout? option in config file
47 X Option for including a config file as a runtime parameter for running
48 Multiple instances of GameServ on different networks.
50 X Fix bug where people can identify while they are two different
53 X Add option to config file for forest fights per day, etc.
55 X Load monsters from a monsters.dat file so they can be changed easily.
57 X Periodic updates of the gameserv databases to avoid lost data
58 X Tavern where you can buy potions and powerups
59 X Add functionality for potions
62 X Fountain of youth: rejuvination & forest fights
64 X Make GameServ a true daemon instead of using nohup
65 X No output unless it's a loading error
67 X Take out most of the output except if in debug mode.
68 X put in the logfile in debug mode
70 X Add P10: Undernet protocol