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jfr.im git - irc/gameservirc.git/blob - gameserv/player.cpp
11 memset(password
, 0, 256);
23 forest_fights
= forestfights
;
33 Player::Player(aClient
*user
)
37 password
= new char[256];
42 strcpy(name
, user
->getNick());
48 log("New Player: %s", name
);
52 Player::Player(char *n
)
55 password
= new char[256];
57 reset(); // Set defaults
62 log("New Player: %s", name
);
70 output
= new char[strlen(name
) + strlen(password
) + 48];
71 strcpy(output
, "Deleting Player");
77 sprintf(output
, "%s: %s", output
, name
);
86 sprintf(output
, "%s Password: %s", output
, password
);
98 void Player::setData(Player
*right
)
102 strcpy(name
, right
->name
);
103 strcpy(password
, right
->password
);
108 maxhp
= right
->maxhp
;
109 strength
= right
->strength
;
110 defense
= right
->defense
;
111 armor
= right
->armor
;
112 weapon
= right
->weapon
;
113 level
= right
->level
;
114 forest_fights
= right
->forest_fights
;
115 player_fights
= right
->player_fights
;
116 flags
= right
->flags
;
117 inventory
.setInventory(&right
->inventory
);
123 int num
= rand() % 32767;
124 sprintf(name
, "Player%d", num
);
128 log("Setting Player data for %s", name
);
132 monster_::~monster_()
142 weapon
= new char[64];
143 death
= new char[512];
146 memset(weapon
, 0, 64);
147 memset(death
, 0, 512);
150 monster_::monster_(monster_
*m
)
152 name
= new char[strlen(m
->name
) + 1];
153 weapon
= new char[strlen(m
->weapon
) + 1];
154 death
= new char[strlen(m
->death
) + 1];
156 strcpy(name
, m
->name
);
157 strcpy(weapon
, m
->weapon
);
158 strcpy(death
, m
->death
);
160 strength
= m
->strength
;
167 long int Player::setFlags(long int newflags
)
173 long int Player::addFlag(long int flag
)
179 long int Player::remFlag(long int flag
)
185 Pouch::Pouch(int h
, int s
, int d
)