]> jfr.im git - irc/gameservirc.git/blob - gameserv/c_forest.cpp
Added a logout command and fixed some of the do_fight code
[irc/gameservirc.git] / gameserv / c_forest.cpp
1 #include "sockhelp.h"
2 #include "aClient.h"
3 #include "list.h"
4 #include "extern.h"
5 #include "flags.h"
6 #include <cctype>
7
8 void do_forest(char *u);
9 Monster *getNewMonster(Monster *m);
10 void deleteMonster(Monster *m);
11
12 void forest(char *source, char *buf)
13 {
14 char *cmd = strtok(buf, " ");
15
16 if (cmd[0] == ':')
17 cmd++;
18 if (source[0] == ':')
19 source++;
20
21 if (stricmp(cmd, "SEARCH") == 0)
22 {
23 do_forest(source);
24 } else if (stricmp(cmd, "ATTACK") == 0) {
25 do_attack(source);
26 } else if (stricmp(cmd, "RUN") == 0) {
27 do_run(source);
28 } else if (stricmp(cmd, "HEAL") == 0) {
29 do_heal(source);
30 }
31
32 source--;
33 }
34
35 void do_forest(char *u)
36 {
37 aClient *source;
38
39 int num = rand() % 12;
40
41
42 if (!(source = find(u)))
43 {
44 notice(s_GameServ, u, "Fatal Error in do_forest. Contact a %S admin for help.");
45 return;
46 }
47 else if (!is_playing(source))
48 {
49 notice(s_GameServ, u, "You must be playing the game to search the forest!");
50 return;
51 }
52 Player *p = source->stats;
53
54 if (!isAlive(p))
55 {
56 notice(s_GameServ, u, "You are dead. Wait until tomorrow to search the forest some more.");
57 return;
58 }
59 else
60 {
61 if (p->forest_fights <= 0)
62 {
63 notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
64 "till tomorrow!");
65 return;
66 }
67 else if (!is_fighting(u))
68 {
69 int eventnum = rand() % 100;
70 p->forest_fights--;
71
72 notice(s_GameServ, u, "You search the forest for something to kill...");
73
74 // 88% of forest searching turns up a monster
75 if (eventnum >= 12)
76 {
77 p->fight = new Monster(monsters[p->level - 1][num]);
78 notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
79 if (p->fight->hp < p->fight->maxhp)
80 p->fight->hp = p->fight->maxhp;
81
82 p->battle = NULL; // Just to make sure
83 p->master = NULL; // Just to make sure
84 display_monster(u);
85 }
86 else if (eventnum < 12 && eventnum >= 5) // 7% for the fountain
87 {
88 notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
89 notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated");
90 p->hp = p->maxhp;
91 }
92 else if (eventnum < 5) // 5 % for the wishing well
93 {
94 notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well.");
95 if (p->gold == 0)
96 {
97 notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today.");
98 return;
99 }
100 notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke.");
101 notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome.");
102 notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer.");
103 notice(s_GameServ, u, "It is a wand! The gnome is waving it through the air towards you!");
104 // 2% for each wishing well chance except for forest fights
105 if (eventnum < 1) // forest fights
106 {
107 notice(s_GameServ, u, "EXTRA FOREST FIGHTS!!");
108 p->forest_fights += (rand() % 11) + 5;
109 }
110 else if (eventnum < 3)
111 {
112 notice(s_GameServ, u, "A SACK OF GOLD!");
113 p->gold += (rand() % 1000) * (p->level + (rand() % 10));
114 }
115 else
116 {
117 notice(s_GameServ, u, "Time seems to stand still for a moment.");
118 notice(s_GameServ, u, "EXTRA EXPERIENCE POINTS");
119 p->exp += (rand() % 100) * (p->level + rand() % 10);
120 }
121 }
122 }
123 else if (is_fighting(u))
124 {
125 notice(s_GameServ, u, "You want to fight two monsters at once?");
126 }
127 }
128
129 }
130
131 Monster *getNewMonster(Monster *m)
132 {
133 if (!m)
134 return NULL;
135
136 Monster *newguy;
137 newguy = new Monster;
138
139 if (m->name)
140 {
141 newguy->name = new char[strlen(m->name)];
142 strcpy(newguy->name, m->name);
143 }
144 if (m->weapon)
145 {
146 newguy->weapon = new char[strlen(m->weapon)];
147 strcpy(newguy->weapon, m->weapon);
148 }
149 if (m->death)
150 {
151 newguy->death = new char[strlen(m->death)];
152 strcpy(newguy->death, m->death);
153 }
154
155 newguy->strength = m->strength;
156 newguy->gold = m->gold;
157 newguy->exp = m->exp;
158 newguy->hp = m->hp;
159 newguy->maxhp = m->maxhp;
160 return newguy;
161 }