]> jfr.im git - irc/gameservirc.git/blob - gameserv/gameserv.example.conf
Fixed a bug in do_register that was not adding players to the lists correctly.
[irc/gameservirc.git] / gameserv / gameserv.example.conf
1 # This is an example configuration file for GameServ that contains every
2 # configuration directive necessary to properly load GameServ
3 # You should read this file along with the Changes file for any updates
4 # and changes to the config file directives.
5
6 # You should copy this file to gameserv.conf then edit it. gameserv.conf
7 # is the name of the config file that will be loaded at runtime.
8
9 ########## IRC STUFF ##########
10
11 # Comments can only begin at the beginning of a line, and must begin with a pound (#)
12 # GameServ Nickname
13 s_GameServ GameServ
14
15 # GameServ Host
16 gshost yourdomain.com
17
18 # GameServ username (ie. username@host)
19 gsident GameServ
20
21 # Gameserv Psuedo Server Name
22 servername gameserv.yourdomain.com
23
24 # GameServ Forest channel
25 c_Forest #forest
26
27 # True or false - whether or not to listen for commands on c_Forest
28 listenonc_forest true
29
30 # GameServ Forest Channel Topic
31 c_ForestTopic The forest is dark and gloomy.
32
33 # The hostname/ip of the real ircd gameserv will be connected to
34 remoteserver 127.0.0.1
35
36 # The port on the real ircd gameserv will be connecting to
37 remoteport 6667
38
39 # The password for linking to the real ircd
40 remotepass linkpass
41
42 # Seconds to wait on load before displaying "Hello Nick" to new users
43 # joining your network
44 welcomedelay 10
45
46 # Message that is displayed to new clients that join the IRC Network
47 # Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string
48 # as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick);
49 # This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must
50 # include the proper type as an argument also.
51 welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
52
53 # This is an optional config file entry that allows you to specify
54 # up to 32 servers that gameserv should completly ignore.
55 # The list must be on one line, and there must be a space inbetween
56 # each servername. Comment out or delete this line if you don't want
57 # gameserv to ignore any servers.
58 ignoreservers services.yourdomain.com stats.yourdomain.com
59
60 ########## END IRC STUFF ##########
61
62
63 # Filename to store player data in.
64 playerdata players.dat
65
66 # Filename to load monsters from
67 monsterdata monsters.dat
68
69 # Password to control SHUTDOWN, LOAD, and SAVE
70 adminpass apass
71
72 # How often (in seconds) to save the player database. In case of accidental
73 # shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
74 updateperiod 180
75
76 # How many forest fights per day should everyone get
77 forestfights 100
78
79 # This is the filename for the gameserv process ID
80 # This should be different between .conf files so you have different pid
81 # files saved for each process (if you want)
82 # If left the same for all processes, the pid file will hold the process
83 # Id for the last run process
84 pidfile gameserv.pid
85
86 # This is the maximum number of levels above you a player
87 # can be to be able to fight them.
88 # ie. If this is set to 2, you can fight players two levels above you
89 # eg. a level 1 player can fight a level 2 or 3 player, but not 4+
90 # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
91 # player fights only
92
93 maxafightdistance 2
94
95 # This is the maximum number of levels below you a player
96 # can be to be able to fight them.
97 # ie. If this is set to 1, you can fight players 1 level below you
98 # eg. a level 12 player can fight a level 11 player, but not 10 or below
99 # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
100 # player fights only
101 maxbfightdistance 1
102
103 # This is the maximum time (in seconds) that a player may remain idle
104 # before something naughty happens to them :)
105 maxidletime 300
106
107 # This is the period (in seconds) that gameserv will wait between
108 # checking the entire players list for idlers.
109 # Warning: bigger networks should not set this too low!
110 # Minor Warning: This should be fairly close to the maxidletime, but
111 # it doesn't have to be. The farther the two are apart, the more
112 # random it gets.
113 idlecheckperiod 300
114
115 # Delete or comment this line so that GameServ will Load
116 die You must read the entire config file!