]>
jfr.im git - irc/gameservirc.git/blob - gameserv/gameserv.cpp
15 #if defined(HAVE_CRYPT_H)
19 #elif defined(HAVE_UNISTD_H)
25 // this will be hash.cpp start
27 unsigned long sHASH ( const unsigned char * name
);
28 unsigned long iHASH ( const unsigned char * name
);
29 List
< aClient
> players
[ U_TABLE_SIZE
];
30 // this will be hash.cpp end
33 Monster
* monsters
[ LEVELS
][ MONSTERS
]; // Monsters per level. Total = MONSTERS * LEVELS
34 Monster boss
; // The boss monster
36 Monster
* masters
[ LEVELS
]; // A master for each level
44 char * strtok ( char * str
, const char * delim
);
47 int stricmp ( const char * s1
, const char * s2
);
48 int strnicmp ( const char * s1
, const char * s2
, size_t len
);
51 /********** Password functions **********/
53 bool passcmp ( char * encrypted
, char * plaintext
); // Compares an encrypted pass with a plain text one
55 bool check_password ( char * name
, char * plaintext
); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
57 /********** Password functions **********/
60 /********** GameServ Booleans **********/
63 bool timedOut ( Player
* p
);
64 void updateTS ( Player
* p
);
65 void timeOutEvent ( Player
* p
);
67 bool is_playing ( char * u
); // True if the given nickname in the clients list is playing.
68 bool is_playing ( aClient
* user
);
70 bool is_fighting ( char * u
); // True if the given nick in the clients list is fighting anything.
71 bool is_fighting ( aClient
* user
);
73 bool player_fight ( char * u
); // True if the player is fighting another player.
74 bool player_fight ( aClient
* user
);
76 bool master_fight ( char * u
); // True if the player is fighting their master.
77 bool master_fight ( aClient
* user
);
79 /********** GameServ Booleans **********/
81 void display_help ( char * u
, char * file
= NULL
);
82 void display_monster ( char * u
);
83 void display_players ( char * u
);
84 void display_players ( aClient
* user
);
85 long int chartoint ( char ch
);
86 int isstringnum ( char * num
);
87 long int pow ( int x
, int y
);
88 long int stringtoint ( char * number
);
90 char * spaces ( int len
, char * seperator
);
91 void refresh ( Player
* p
);
93 void updateTS ( Player
* p
);
94 void reset ( Player
* p
);
98 void delete_monsters ();
99 void delete_masters ();
101 void do_admin ( char * u
);
102 void do_attack ( char * u
);
103 void do_bank ( char * u
);
104 void do_fight ( char * u
);
105 void do_heal ( char * u
);
106 void do_help ( char * u
);
107 void do_identify ( char * u
);
108 void do_inventory ( char * u
);
109 void do_refresh ( char * u
);
110 void do_register ( char * u
);
111 void do_list ( char * u
);
112 void do_logout ( char * u
);
113 void do_master ( char * u
);
114 void do_play ( char * u
);
115 void do_quitg ( char * u
);
116 void do_reset ( char * u
);
117 void do_run ( char * u
);
118 void do_stats ( char * u
);
119 void do_store ( char * u
);
120 void do_tavern ( char * u
);
121 void do_use ( char * u
);
122 void see_master ( char * u
);
124 void logout ( aClient
* user
);
125 void showstats ( const char * u
, const char * nick
);
126 void showinventory ( aClient
* from
, aClient
* to
);
127 void showBankBalance ( const char * u
);
128 void end_turn ( aClient
* user
);
131 char * weapons
[ WNA
] = { "Fists" , "Stick" , "Dagger" , "Quarterstaff" , "Short Sword" ,
132 "Long Sword" , "Silver Spear" , "Battle Axe" , "The Ragnarok" ,
133 "Chain Saw" , "Poison Sword" , "Flame Sword" , "Earth Hammer" ,
134 "Light Saber" , "Masamune" , "Mystical Sword" };
136 char * armors
[ WNA
] = { "Birthday Suit" , "Clothes" , "Leather Vest" , "Chain Mail" , "Plate Armor" ,
137 "Full Body Armor" , "Magic Mail" , "Graphite Suit" , "Steel Suit" ,
138 "Force Field" , "Armor of Light" , "Mythril Vest" , "DemiGod Armor" ,
139 "Hades' Cloak" , "Dragon Scales" , "Adamantium" };
141 int prices
[ WNA
- 1 ] = { 200 , 1000 , 3000 , 10000 , 30000 , 100000 , 150000 , 200000 , 400000 ,
142 1000000 , 4000000 , 10000000 , 40000000 , 100000000 , 400000000 };
143 int webonus
[ WNA
] = { 2 , 10 , 15 , 25 , 35 , 45 , 65 , 85 , 125 , 185 , 255 , 355 , 505 , 805 , 1205 , 1805 };
144 int arbonus
[ WNA
] = { 2 , 3 , 5 , 10 , 15 , 25 , 35 , 50 , 75 , 100 , 150 , 225 , 300 , 400 , 600 , 1000 };
146 int hpbonus
[ 11 ] = { 10 , 15 , 20 , 30 , 50 , 75 , 125 , 185 , 250 , 350 , 550 };
147 int strbonus
[ 11 ] = { 5 , 7 , 10 , 12 , 20 , 35 , 50 , 75 , 110 , 150 , 200 };
148 int defbonus
[ 11 ] = { 2 , 3 , 5 , 10 , 15 , 22 , 35 , 60 , 80 , 120 , 150 };
150 void gameserv ( char * source
, char * buf
)
153 cmd
= strtok ( buf
, " " );
156 source
++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
161 cmd
++; // Get rid of that : at the beginning of the :text (command)
164 log ( "Source: %s Command: %s " , source
, cmd
);
172 int curday
= tm
-> tm_mday
;
178 save_day (); // here i come to save the day!
181 if ( strnicmp ( cmd
, "\1PING" , 6 ) == 0 )
184 ts
= strtok ( NULL
, "\1" );
185 notice ( s_GameServ
, source
, "\1PING %s \1" , ts
);
186 } else if ( stricmp ( cmd
, "\1VERSION\1" ) == 0 ) {
187 notice ( s_GameServ
, source
, "\1VERSION %s %s \1" , PACKAGE
, VERSION
);
188 } else if ( stricmp ( cmd
, "SEARCH" ) == 0 ) {
189 cmd
= strtok ( NULL
, " " );
192 notice ( s_GameServ
, source
, "SYNTAX: /msg %S SEARCH FOREST" );
196 } else if ( stricmp ( cmd
, "FIGHT" ) == 0 ) {
198 } else if ( stricmp ( cmd
, "ATTACK" ) == 0 ) {
200 } else if ( stricmp ( cmd
, "RUN" ) == 0 ) {
202 } else if ( stricmp ( cmd
, "USE" ) == 0 ) {
204 } else if ( stricmp ( cmd
, "HEAL" ) == 0 ) {
206 } else if ( stricmp ( cmd
, "INVENTORY" ) == 0 ) {
207 do_inventory ( source
);
208 } else if ( stricmp ( cmd
, "MASTER" ) == 0 ) {
210 } else if ( stricmp ( cmd
, "STORE" ) == 0 ) {
212 } else if ( stricmp ( cmd
, "BANK" ) == 0 ) {
214 } else if ( stricmp ( cmd
, "ADMIN" ) == 0 ) {
216 } else if ( stricmp ( cmd
, "REFRESH" ) == 0 ) {
218 } else if ( stricmp ( cmd
, "RESET" ) == 0 ) {
220 } else if ( stricmp ( cmd
, "TAVERN" ) == 0 ) {
222 } else if ( stricmp ( cmd
, "LIST" ) == 0 ) {
224 } else if ( stricmp ( cmd
, "LOGOUT" ) == 0 ) {
226 } else if ( stricmp ( cmd
, "REGISTER" ) == 0 ) {
228 } else if ( stricmp ( cmd
, "IDENTIFY" ) == 0 ) {
230 } else if ( stricmp ( cmd
, "HELP" ) == 0 ) {
232 } else if ( stricmp ( cmd
, "STATS" ) == 0 ) {
234 } else if ( stricmp ( cmd
, "SHUTDOWN" ) == 0 ) {
237 if (!( user
= find ( source
)))
239 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
240 log ( "Error: aClient not found: %s " , source
);
242 else if (! isAdmin ( user
))
244 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
250 raw ( "[] SQ %s 0 :leaving: %s used the Shutdown command." , servername
, user
-> getRealNick ());
252 raw ( "SQUIT %s :leaving: %s used the Shutdown command." , servername
, source
);
256 } else if ( stricmp ( cmd
, "SAVE" ) == 0 ) {
259 if (!( user
= find ( source
)))
261 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
262 log ( "Error: aClient not found: %s " , source
);
264 else if (! isAdmin ( user
))
266 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
272 } else if ( stricmp ( cmd
, "LOAD" ) == 0 ) {
275 if (!( user
= find ( source
)))
277 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
278 log ( "Error: aClient not found: %s " , source
);
280 else if (! isAdmin ( user
))
282 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
286 char * cmd2
= strtok ( NULL
, " " );
289 notice ( s_GameServ
, source
, "Loading player data from %s " , playerdata
);
292 else if ( stricmp ( cmd2
, "MONSTERS" ) == 0 )
294 notice ( s_GameServ
, source
, "Loading monster data from %s " , monsterdata
);
298 display_help ( source
, cmd
);
301 } else if ( stricmp ( cmd
, "RAW" ) == 0 ) {
304 if (!( user
= find ( source
)))
306 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
307 log ( "Error: aClient not found: %s " , source
);
309 else if (! isAdmin ( user
))
311 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
315 char * rest
= strtok ( NULL
, "" );
321 if (( user
= find ( source
)))
326 log ( "Ignoring %s ." , user
-> getNick ());
331 notice ( s_GameServ
, source
, "Unknown command \002 %s \002 . Type /msg %S \002 HELP \002 to get a list of commands." , cmd
);
337 source
--; // Bring the ':' back so we don't leak memory
340 cmd
--; // Same thing :)
343 int stricmp ( const char * s1
, const char * s2
)
347 while (( c
= tolower (* s1
)) == tolower (* s2
)) {
353 if ( c
< tolower (* s2
))
358 void showstats ( const char * u
, const char * nick
)
360 aClient
* ni
, * sender
= find ( u
);
366 if (!( ni
= findplayer ( nick
)))
368 notice ( s_GameServ
, u
, " %s not found" , nick
);
372 notice ( s_GameServ
, sender
-> getNick (), "Stats for %s :" , ni
-> stats
-> name
);
374 sprintf ( buf
, "Experience: %l d" , ni
-> stats
-> exp
);
375 space
= spaces ( strlen ( buf
), " " );
376 notice ( s_GameServ
, sender
-> getNick (), " %s%s Level: %d " , buf
, space
,
380 sprintf ( buf
, "Gold: %l d" , ni
-> stats
-> gold
);
381 space
= spaces ( strlen ( buf
), " " );
382 notice ( s_GameServ
, sender
-> getNick (), " %s%s Gold in Bank: %l d" , buf
, space
, ni
-> stats
-> bank
);
385 notice ( s_GameServ
, sender
-> getNick (), "Hit Points: %d of %d " , ni
-> stats
-> hp
,
388 sprintf ( buf
, "Strength: %d " , ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]);
389 space
= spaces ( strlen ( buf
), " " );
390 notice ( s_GameServ
, sender
-> getNick (), " %s%s Defense: %d " ,
391 buf
, space
, ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]);
394 sprintf ( buf
, "Armor: %s " , armors
[ ni
-> stats
-> armor
]);
395 space
= spaces ( strlen ( buf
), " " );
396 notice ( s_GameServ
, sender
-> getNick (), " %s%s Weapon: %s " , buf
, space
,
397 weapons
[ ni
-> stats
-> weapon
]);
400 sprintf ( buf
, "Forest Fights: %d " , ni
-> stats
-> forest_fights
);
401 space
= spaces ( strlen ( buf
), " " );
402 notice ( s_GameServ
, sender
-> getNick (), " %s%s Player Fights: %d " , buf
, space
, ni
-> stats
-> player_fights
);
407 notice ( s_GameServ
, u
, " %s is not playing!" , ni
-> stats
-> name
);
412 char * spaces ( int len
, char * seperator
)
415 final
= new char [ 30 ];
417 strcpy ( final
, seperator
);
418 for ( y
= 0 ; y
< 30 - len
; y
++)
419 strcat ( final
, seperator
);
423 void raw ( const char * fmt
, ...)
428 input
= new char [ 1024 ];
430 memset ( input
, 0 , sizeof ( input
)); // Initialize to NULL
436 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
437 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
438 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
441 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
446 sprintf ( input
, " %s%c " , input
, * t
);
451 log ( "Input: %s " , input
);
454 sprintf ( input
, " %s%s " , input
, " \r\n " );
455 sock_puts ( sock
, input
);
459 /* Send a NOTICE from the given source to the given nick. */
461 void notice ( const char * source
, const char * dest
, const char * fmt
, ...)
467 commanduse
= new char [ 16 ];
471 strcpy ( commanduse
, "P" );
473 strcpy ( commanduse
, "O" );
477 strcpy ( commanduse
, "PRIVMSG" );
479 strcpy ( commanduse
, "NOTICE" );
485 input
= new char [ 1024 ];
492 sprintf ( input
, ": %s %s %s :" , source
, commanduse
, dest
);
494 sprintf ( input
, " %s %s %s :" , gsnum
, commanduse
, dest
);
502 sprintf ( input
, ": %s %s %s :" , source
, commanduse
, dest
);
504 sprintf ( input
, " %s %s %s :" , gsnum
, commanduse
, dest
);
513 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
514 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
515 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
518 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
523 sprintf ( input
, " %s%c " , input
, * t
);
528 log ( "Input: %s " , input
);
530 sprintf ( input
, " %s%s " , input
, " \r\n " );
531 sock_puts ( sock
, input
);
532 delete [] commanduse
;
538 int strnicmp ( const char * s1
, const char * s2
, size_t len
)
544 while (( c
= tolower (* s1
)) == tolower (* s2
) && len
> 0 ) {
545 if ( c
== 0 || -- len
== 0 )
550 if ( c
< tolower (* s2
))
556 char * strtok ( char * str
, const char * delim
)
558 static char * current
= NULL
;
565 current
+= strspn ( current
, delim
);
566 ret
= * current
? current
: NULL
;
567 current
+= strcspn ( current
, delim
);
576 void do_list ( char * u
)
579 if (!( user
= find ( u
)))
581 log ( "Fatal Error: Couldn't find %s in the client list" , u
);
584 else if ( isIgnore ( user
))
587 log ( "Ignoring %s . Command LIST" , user
-> getNick ());
592 ListNode
< aClient
> * temp
;
594 for ( unsigned long x
= 0 ; x
< U_TABLE_SIZE
; x
++)
596 temp
= players
[ x
]. First ();
597 if (! players
[ x
]. isEmpty ())
601 notice ( s_GameServ
, u
, "People Playing:" );
607 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getRealNick (),
608 temp
-> getData ()-> stats
-> name
);
610 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getNick (),
611 temp
-> getData ()-> stats
-> name
);
619 notice ( s_GameServ
, u
, "No one is playing" );
621 notice ( s_GameServ
, u
, "End of List" );
625 void do_logout ( char * u
)
628 char * name
= strtok ( NULL
, " " );
630 if (!( user
= find ( u
)))
632 notice ( s_GameServ
, u
, "Fatal error. Cannot find aClient. " \
633 "Buf: %s LOGOUT" , u
);
634 log ( "Could not find aClient Buf: %s LOGOUT" ,
638 else if ( isIgnore ( user
))
641 log ( "Ignoring %s ." , user
-> getNick ());
650 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
652 else if (!( user
= findplayer ( name
)))
654 notice ( s_GameServ
, u
, "Couldn't find a player named %s " , name
);
658 notice ( s_GameServ
, u
, "Logging out %s " , user
-> stats
-> name
);
664 if (! is_playing ( user
))
666 notice ( s_GameServ
, u
, "You're not logged in!" );
668 else if ( is_fighting ( user
))
670 notice ( s_GameServ
, u
, "You can't logout while fighting!" );
674 notice ( s_GameServ
, u
, "You have left the fields. You have lived to kill another day!" );
680 void logout ( aClient
* user
)
682 if ( is_playing ( user
))
684 ListNode
< aClient
> * it
;
686 unsigned long hv
= iHASH (( unsigned char *) user
-> stats
-> name
);
687 it
= players
[ hv
]. Find ( user
);
691 notice ( s_GameServ
, user
-> getNick (), "Fatal error. Contact " \
692 " %S Admin. Cannot find you in the players list." );
693 log ( "Error on logout(). Can't find %s in the players list" ,
704 temp
-> stats
= new Player
;
705 temp
-> stats
-> setData ( user
-> stats
);
706 user
-> stats
-> client
= NULL
;
708 if ( player_fight ( user
))
709 user
-> stats
-> battle
-> stats
-> battle
= NULL
;
713 temp
-> stats
-> client
= NULL
;
715 temp
-> setRealNick ( "Not Playing" );
717 temp
-> setNick ( "Not Playing" );
721 log ( "Logged out player %s " ,
733 void do_register ( char * u
)
735 char * password
, * name
;
737 name
= strtok ( NULL
, " " );
738 password
= strtok ( NULL
, " " );
740 static char saltChars
[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./" ;
743 salt
[ 0 ] = saltChars
[ rand () % strlen ( saltChars
)];
744 salt
[ 1 ] = saltChars
[ rand () % strlen ( saltChars
)];
749 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
753 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
755 else if (( user
= findplayer ( name
)))
757 notice ( s_GameServ
, u
, " %s is already registered!" , name
);
758 notice ( s_GameServ
, u
, "Choose another name!" );
760 else if (!( user
= find ( u
)))
762 log ( "Fatal Error: Couldn't find %s in the clients list" , u
);
764 else if ( isIgnore ( user
))
767 log ( "Ignoring %s ." , user
-> getNick ());
773 if (! is_playing ( user
))
775 ListNode
< aClient
> * temp
;
776 user
-> stats
= new Player ( user
);
777 user
-> stats
-> client
= user
; // Set the backwards pointer
778 user
-> stats
-> reset (); // set the user up
779 strncpy ( user
-> stats
-> password
, crypt ( password
, salt
), 255 );
780 strncpy ( user
-> stats
-> name
, name
, 255 );
781 unsigned long hv
= iHASH (( unsigned char *) name
);
782 updateTS ( user
-> stats
);
783 temp
= players
[ hv
]. insertAtBack_RLN ( user
);
784 temp
-> setPtr ( user
); // This is an extra step, but necessary for now
786 notice ( s_GameServ
, u
, "Player %s registered with password %s ." , user
-> stats
-> name
, password
);
787 notice ( s_GameServ
, u
, "Write this password down. If you lose it, there is no way to retrieve it!" );
788 log ( "Nickname %s registered player %s ." , u
, user
-> stats
-> name
);
789 setPlaying ( user
); // set the playing flag
793 notice ( s_GameServ
, u
, "Already registered. Contact a %S admin for help." );
798 void do_identify ( char * u
)
800 char * password
, * name
;
802 name
= strtok ( NULL
, " " );
803 password
= strtok ( NULL
, " " );
804 if (! password
|| ! name
)
806 notice ( s_GameServ
, u
, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD" );
808 else if (!( user
= find ( u
)))
810 notice ( s_GameServ
, u
, "Fatal error. Cannot find aClient. Buf: %s " , strtok ( NULL
, "" ));
811 log ( "Error: aClient not found: %s " , u
);
813 else if ( isIgnore ( user
))
816 log ( "Ignoring %s ." , user
-> getNick ());
820 else if (!( p
= findplayer ( name
)) || ! p
-> stats
)
821 notice ( s_GameServ
, u
, "Player %s not found" , name
);
822 else if ( is_playing ( user
))
824 notice ( s_GameServ
, u
, "You are already playing!" );
826 else if ( p
-> stats
-> client
!= NULL
&& ! isAdmin ( user
))
828 notice ( s_GameServ
, u
, "That player has already identified." );
830 else if (! check_password ( name
, password
) && ! isAdmin ( user
))
832 notice ( s_GameServ
, u
, "Password incorrect" );
835 ListNode
< aClient
> * temp
;
836 unsigned long hv
= iHASH (( unsigned char *) p
-> stats
-> name
);
837 temp
= players
[ hv
]. Find ( p
);
840 notice ( s_GameServ
, u
, "Fatal error. Contact %S Admin. Buf: %s " ,
844 user
-> stats
= new Player ( p
-> stats
-> name
);
846 log ( "Setting data for identified" );
848 user
-> stats
-> setData ( p
-> stats
);
849 user
-> stats
-> client
= user
;
850 updateTS ( user
-> stats
);
854 log ( "Player %s IRC: %s Identified" , user
-> stats
-> name
,
858 setPlaying ( user
); // set the playing flag
861 notice ( s_GameServ
, u
, "Password Accepted. Identified." );
865 void do_stats ( char * u
)
870 nick
= strtok ( NULL
, " " );
872 if (!( user
= find ( u
)))
874 log ( "Fatal Error: %s not found in client list" , u
);
877 else if ( isIgnore ( user
))
880 log ( "Ignoring %s ." , user
-> getNick ());
886 if (! is_playing ( user
))
888 notice ( s_GameServ
, u
, "You're not playing, so you have no stats!" );
893 updateTS ( user
-> stats
);
894 showstats ( u
, user
-> stats
-> name
);
904 log ( "Calling delete_masters()" );
910 log ( "Initializing masters" );
913 for ( int x
= 0 ; x
< LEVELS
; x
++)
914 masters
[ x
] = new Monster
;
916 strcpy ( masters
[ 0 ]-> name
, "Old Bones" );
917 strcpy ( masters
[ 0 ]-> weapon
, "Dull Sword Cane" );
918 masters
[ 0 ]-> strength
= 30 ;
919 masters
[ 0 ]-> gold
= 0 ;
921 masters
[ 0 ]-> maxhp
= 35 ;
923 strcpy ( masters
[ 0 ]-> death
, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!" );
925 strcpy ( masters
[ 1 ]-> name
, "Master Chang" );
926 strcpy ( masters
[ 1 ]-> weapon
, "Nanchaku" );
927 masters
[ 1 ]-> strength
= 45 ;
928 masters
[ 1 ]-> gold
= 0 ;
930 masters
[ 1 ]-> maxhp
= 51 ;
932 strcpy ( masters
[ 1 ]-> death
, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper." );
934 strcpy ( masters
[ 2 ]-> name
, "Chuck Norris" );
935 strcpy ( masters
[ 2 ]-> weapon
, "Ranger Kick" );
936 masters
[ 2 ]-> strength
= 83 ;
937 masters
[ 2 ]-> gold
= 0 ;
939 masters
[ 2 ]-> maxhp
= 100 ;
940 masters
[ 2 ]-> hp
= 100 ;
941 strcpy ( masters
[ 2 ]-> death
, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!" );
944 strcpy ( masters
[ 3 ]-> name
, "Mr. Miagi" );
945 strcpy ( masters
[ 3 ]-> weapon
, "Petrified Bonsai" );
946 masters
[ 3 ]-> strength
= 159 ;
947 masters
[ 3 ]-> gold
= 0 ;
949 masters
[ 3 ]-> maxhp
= 165 ;
950 masters
[ 3 ]-> hp
= 165 ;
951 strcpy ( masters
[ 3 ]-> death
, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!" );
953 strcpy ( masters
[ 4 ]-> name
, "Jackie Chan" );
954 strcpy ( masters
[ 4 ]-> weapon
, "Kung Fu Kick" );
955 masters
[ 4 ]-> strength
= 260 ;
956 masters
[ 4 ]-> gold
= 0 ;
958 masters
[ 4 ]-> maxhp
= 232 ;
959 masters
[ 4 ]-> hp
= 232 ;
960 strcpy ( masters
[ 4 ]-> death
, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!" );
962 strcpy ( masters
[ 5 ]-> name
, "Jet Li" );
963 strcpy ( masters
[ 5 ]-> weapon
, "Motorcycle" );
964 masters
[ 5 ]-> strength
= 325 ;
965 masters
[ 5 ]-> gold
= 0 ;
967 masters
[ 5 ]-> maxhp
= 504 ;
968 masters
[ 5 ]-> hp
= 504 ;
969 strcpy ( masters
[ 5 ]-> death
, "Failure is a fuel for excuses. It's the doing the do, that makes the making." );
972 strcpy ( masters
[ 6 ]-> name
, "Muhammad Ali" );
973 strcpy ( masters
[ 6 ]-> weapon
, "Quick Jab" );
974 masters
[ 6 ]-> strength
= 380 ;
975 masters
[ 6 ]-> gold
= 0 ;
977 masters
[ 6 ]-> maxhp
= 1078 ;
978 masters
[ 6 ]-> hp
= 1078 ;
979 strcpy ( masters
[ 6 ]-> death
, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." );
981 strcpy ( masters
[ 7 ]-> name
, "Li Mu Bai" );
982 strcpy ( masters
[ 7 ]-> weapon
, "Green Destiny" );
983 masters
[ 7 ]-> strength
= 462 ;
984 masters
[ 7 ]-> gold
= 0 ;
986 masters
[ 7 ]-> maxhp
= 2207 ;
987 masters
[ 7 ]-> hp
= 2207 ;
988 strcpy ( masters
[ 7 ]-> death
, "No growth without resistance. No action without reaction. No desire without restraint." );
991 strcpy ( masters
[ 8 ]-> name
, "Jimmy Wang Yu" );
992 strcpy ( masters
[ 8 ]-> weapon
, "Flying Guillotine" );
993 masters
[ 8 ]-> strength
= 511 ;
994 masters
[ 8 ]-> gold
= 0 ;
996 masters
[ 8 ]-> maxhp
= 2780 ;
997 masters
[ 8 ]-> hp
= 2780 ;
998 strcpy ( masters
[ 8 ]-> death
, "You have beaten the one armed boxer. Proceed with caution!" );
1000 strcpy ( masters
[ 9 ]-> name
, "Wong Fei Hung" );
1001 strcpy ( masters
[ 9 ]-> weapon
, "Drunken Boxing" );
1002 masters
[ 9 ]-> strength
= 618 ;
1003 masters
[ 9 ]-> gold
= 0 ;
1004 masters
[ 9 ]-> exp
= 0 ;
1005 masters
[ 9 ]-> maxhp
= 3046 ;
1006 masters
[ 9 ]-> hp
= 3046 ;
1007 strcpy ( masters
[ 9 ]-> death
, "Hiccup! Monkey drinks master's wine!" );
1009 strcpy ( masters
[ 10 ]-> name
, "Bruce Lee" );
1010 strcpy ( masters
[ 10 ]-> weapon
, "Fists of fury" );
1011 masters
[ 10 ]-> strength
= 725 ;
1012 masters
[ 10 ]-> gold
= 0 ;
1013 masters
[ 10 ]-> exp
= 0 ;
1014 masters
[ 10 ]-> maxhp
= 3988 ;
1015 masters
[ 10 ]-> hp
= 3988 ;
1016 strcpy ( masters
[ 10 ]-> death
, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory." );
1019 void init_monsters ()
1022 log ( "Calling delete_monsters" );
1027 for ( int x
= 0 ; x
< LEVELS
; x
++)
1028 for ( int y
= 0 ; y
< MONSTERS
; y
++)
1029 monsters
[ x
][ y
] = new Monster ();
1032 void delete_monsters ()
1034 for ( int x
= 0 ; x
< LEVELS
; x
++)
1035 for ( int y
= 0 ; y
< MONSTERS
; y
++)
1037 delete monsters
[ x
][ y
];
1040 void delete_masters ()
1042 for ( int x
= 0 ; x
< LEVELS
; x
++)
1047 void display_monster ( char * u
)
1051 aClient
* user
= find ( u
);
1052 Player
* ni
= user
-> stats
;
1054 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> hp
);
1055 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", ni
-> fight
-> name
, ni
-> fight
-> hp
);
1056 notice ( s_GameServ
, u
, "Here are your commands:" );
1057 notice ( s_GameServ
, u
, "/msg %S attack" );
1058 notice ( s_GameServ
, u
, "/msg %S run" );
1059 notice ( s_GameServ
, u
, "What will you do?" );
1063 void display_players ( char * u
)
1066 if (!( user
= find ( u
)))
1068 log ( "Fatal error in display_players(): Couldn't find %s " , u
);
1071 display_players ( user
);
1074 void display_players ( aClient
* user
)
1076 char * u
= user
-> getNick ();
1077 if ( is_playing ( user
) && player_fight ( user
))
1079 aClient
* battle
= user
-> stats
-> battle
;
1080 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", user
-> stats
-> hp
);
1081 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
, battle
-> stats
-> hp
);
1082 notice ( s_GameServ
, u
, "Here are your commands:" );
1083 notice ( s_GameServ
, u
, "/msg %S attack" );
1084 notice ( s_GameServ
, u
, "/msg %S run" );
1085 notice ( s_GameServ
, u
, "What will you do?" );
1090 bool is_playing ( char * u
)
1093 if (!( user
= find ( u
)))
1096 return is_playing ( user
);
1099 bool is_playing ( aClient
* user
)
1101 if ( user
-> stats
== NULL
)
1105 else if ( user
-> stats
-> client
== NULL
)
1109 else if (! FL_is_playing ( user
))
1117 bool is_fighting ( char * u
)
1121 if (!( user
= find ( u
)))
1124 return is_fighting ( user
);
1127 bool is_fighting ( aClient
* user
)
1129 if (! is_playing ( user
))
1132 return player_fight ( user
) || master_fight ( user
) || user
-> stats
-> fight
!= NULL
;
1135 bool player_fight ( char * u
)
1139 if (!( user
= find ( u
)))
1142 return player_fight ( user
);
1145 bool player_fight ( aClient
* user
)
1147 if (! is_playing ( user
))
1149 else if ( user
-> stats
-> battle
!= NULL
)
1151 return user
-> stats
-> battle
-> stats
!= NULL
;
1156 bool master_fight ( char * u
)
1160 if (!( user
= find ( u
)))
1163 return master_fight ( user
);
1166 bool master_fight ( aClient
* user
)
1168 if (! is_playing ( user
))
1171 return user
-> stats
-> master
!= NULL
;
1174 void do_fight ( char * u
)
1176 aClient
* ni
, * battle
;
1178 char * nick
= strtok ( NULL
, " " );
1182 notice ( s_GameServ
, u
, "SYNTAX: /msg %S FIGHT PLAYER" );
1185 else if (!( ni
= find ( u
)))
1187 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
1190 else if ( isIgnore ( ni
))
1193 log ( "Ignoring %s ." , ni
-> getNick ());
1197 else if (! is_playing ( ni
))
1199 notice ( s_GameServ
, u
, "You are not playing!" );
1203 updateTS ( ni
-> stats
);
1205 if ( ni
-> stats
-> player_fights
<= 0 )
1207 ni
-> stats
-> player_fights
= 0 ; // just to be safe
1208 notice ( s_GameServ
, u
, "You are out of player fights for the " \
1209 "day. You have to wait until tomorrow!" );
1211 else if (!( battle
= findplayer ( nick
)))
1213 notice ( s_GameServ
, u
, "Player %s not found!" , nick
);
1215 else if (! isAlive ( ni
-> stats
))
1217 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to fight others!" );
1219 else if (! is_playing ( battle
))
1221 notice ( s_GameServ
, u
, "You can't attack %s while they aren't playing!" , nick
);
1224 /* offline fighting not available yet
1225 else if (!(fight = finduser(nick)))
1227 ni->stats->battle = battle;
1228 battle->battle = ni;
1229 setYourTurn(ni->stats);
1230 clearYourTurn(battle->stats);
1232 notice(s_GameServ, u, "You decide to fight %s while they're "\
1233 "not in the realm!",
1234 battle->stats->name);
1238 else if ( stricmp ( ni
-> stats
-> name
, battle
-> stats
-> name
) == 0 )
1240 notice ( s_GameServ
, u
, "Are you trying to commit suicide!?" );
1242 else if (! isAlive ( battle
-> stats
))
1244 notice ( s_GameServ
, u
, "They are dead. Cannot fight dead players!" );
1246 else if ( player_fight ( battle
))
1248 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> battle
-> stats
-> name
);
1250 else if ( master_fight ( battle
))
1252 notice ( s_GameServ
, u
, " %s is fighting their master!" , battle
-> stats
-> name
);
1254 else if ( is_fighting ( battle
))
1256 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> fight
-> name
);
1258 else if ( ni
-> stats
-> level
- battle
-> stats
-> level
> maxbfightdistance
)
1260 // You can't fight someone below you by more than X level(s)
1261 // level 12 can fight level (12 - X) but not < (12 - X)
1262 notice ( s_GameServ
, u
, "You may not fight %s . You're too strong!" ,
1263 battle
-> stats
-> name
);
1265 else if ( battle
-> stats
-> level
- ni
-> stats
-> level
> maxafightdistance
)
1267 // You can't fight someone above you by more than X level(S)
1268 // level 1 can fight level (1 + X), but not > (1 + X)
1269 notice ( s_GameServ
, u
, " %s , do you really have a death wish? Try the forest you " \
1270 "weakling!" , ni
-> stats
-> name
);
1274 // Set your battle pointer to the other player
1275 ni
-> stats
-> battle
= battle
;
1277 // Set the other player's battle pointer to you
1278 ni
-> stats
-> battle
-> stats
-> battle
= ni
;
1280 // The initiator gets the first move (perhaps this should be 50/50)
1281 setYourTurn ( ni
-> stats
);
1282 clearYourTurn ( battle
-> stats
);
1284 // Initiate Battle sequence!
1285 ni
-> stats
-> player_fights
-= 1 ;
1287 notice ( s_GameServ
, u
, "You challenge %s to an online duel!" , battle
-> stats
-> name
);
1288 notice ( s_GameServ
, battle
-> getNick (), " %s has challenged you to an online duel!" , ni
-> stats
-> name
);
1289 notice ( s_GameServ
, battle
-> getNick (), " %s gets to go first " \
1290 "because they initiated!" , ni
-> stats
-> name
);
1291 notice ( s_GameServ
, battle
-> getNick (), "Please wait while %s decides what to do." , ni
-> stats
-> name
);
1292 display_players ( ni
);
1296 void do_use ( char * u
)
1301 char * item
= strtok ( NULL
, " " );
1305 notice ( s_GameServ
, u
, "SYNTAX: USE ITEM" );
1306 notice ( s_GameServ
, u
, "Type /msg %S HELP USE for more information." );
1309 else if (!( user
= find ( u
)))
1311 notice ( s_GameServ
, u
, "Fatal Error in do_use. Contact a(n) %S Admin" );
1314 else if ( isIgnore ( user
))
1317 log ( "Ignoring %s ." , user
-> getNick ());
1321 else if (! is_playing ( user
))
1323 notice ( s_GameServ
, u
, "You must be playing to use items!" );
1327 updateTS ( user
-> stats
);
1329 p
= & user
-> stats
-> inventory
;
1331 if ( stricmp ( item
, "HEALTH" ) == 0 )
1333 if ( p
-> Healing () <= 0 )
1335 notice ( s_GameServ
, u
, "You are out of Health Potions!" );
1338 int oldhealth
= user
-> stats
-> hp
;
1339 notice ( s_GameServ
, u
, "You hastiliy gulp down the flask of cool life-giving waters." );
1340 notice ( s_GameServ
, u
, "Rejuvination spreads throughout your body." );
1341 user
-> stats
-> hp
+= ( 10 * user
-> stats
-> level
) + ( rand () % 10 ) * user
-> stats
-> level
;
1342 notice ( s_GameServ
, u
, "You gain %d HP!" , user
-> stats
-> hp
- oldhealth
);
1345 else if ( stricmp ( item
, "STRENGTH" ) == 0 )
1347 if ( p
-> Strength () <= 0 )
1349 notice ( s_GameServ
, u
, "You are out of Strength Potions!" );
1352 int oldstrength
= user
-> stats
-> strength
;
1353 notice ( s_GameServ
, u
, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!" );
1354 notice ( s_GameServ
, u
, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!" );
1355 user
-> stats
-> strength
+= 1 + ( rand () % 10 >= 8 ? 1 : 0 ); // 1-2
1356 notice ( s_GameServ
, u
, "You gain %d Strength points!" , user
-> stats
-> strength
- oldstrength
);
1359 else if ( stricmp ( item
, "DEFENSE" ) == 0 )
1361 if ( p
-> Defense () <= 0 )
1363 notice ( s_GameServ
, u
, "You are out of Defense Potions!" );
1366 int olddefense
= user
-> stats
-> defense
;
1367 notice ( s_GameServ
, u
, "You drink the foul tasting viscous liquid while pinching your nose in disgust." );
1368 notice ( s_GameServ
, u
, "It tasted bad, but you feel like you are unbeatable!" );
1369 user
-> stats
-> defense
+= 1 + ( rand () % 10 >= 8 ? 1 : 0 ); // 1-2
1370 notice ( s_GameServ
, u
, "You gain %d Defense points!" , user
-> stats
-> defense
- olddefense
);
1373 else if ( stricmp ( item
, "HP" ) == 0 )
1377 notice ( s_GameServ
, u
, "You are out of HP Potions!" );
1380 int oldHP
= user
-> stats
-> maxhp
;
1381 notice ( s_GameServ
, u
, "You feel your life growing longer as you drink the green glowing liquid." );
1382 user
-> stats
-> maxhp
+= 2 +
1383 ( rand () % 100 > 70 ? ( rand () % 7 ) : ( rand () % 2 ) );
1385 notice ( s_GameServ
, u
, "You gain %d Maximum hit points!" , user
-> stats
-> maxhp
- oldHP
);
1390 notice ( s_GameServ
, u
, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}" );
1394 end_turn ( user
); // If they're fighting, end their turn
1396 void do_run ( char * u
)
1399 Player
* p
, * p2
= NULL
;
1401 if (!( user
= find ( u
)))
1403 notice ( s_GameServ
, u
, "Couldn't find you. Error. Contact a %S admin" );
1406 else if ( isIgnore ( user
))
1409 log ( "Ignoring %s ." , user
-> getNick ());
1413 else if (! is_playing ( user
))
1415 notice ( s_GameServ
, u
, "You must be playing to run!" );
1419 updateTS ( user
-> stats
);
1423 p2
= p
-> battle
-> stats
;
1425 if (! is_fighting ( user
))
1426 notice ( s_GameServ
, u
, "You run in place... try fighting next time." );
1427 else if (! player_fight ( user
) && ! master_fight ( user
))
1429 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p
-> fight
-> name
);
1433 else if ( player_fight ( user
) && isYourTurn ( p
))
1435 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p2
-> name
);
1436 notice ( s_GameServ
, p
-> battle
-> getNick (), "\ 2 %s \ 2 ran away from you like a little baby!", p
-> name
);
1439 else if ( player_fight ( user
) && ! isYourTurn ( p
))
1441 notice ( s_GameServ
, u
, "It is not your turn. Please wait until \ 2 %s \ 2 decides what to do.", p2
-> name
);
1443 else if ( master_fight ( user
))
1445 notice ( s_GameServ
, u
, "You cannot run from \ 2 %s \ 2 ! FIGHT!", p
-> master
-> name
);
1450 void end_turn ( aClient
* user
)
1452 char * nick
, * u
= user
-> getNick ();
1457 nick
= new char [ strlen ( user
-> getNick ()) + 1 ];
1459 if (! user
|| ! is_playing ( user
) || ! is_fighting ( user
))
1462 if (! player_fight ( user
) && ! master_fight ( user
))
1463 fight
= user
-> stats
-> fight
;
1465 fight
= user
-> stats
-> master
;
1466 battle
= user
-> stats
-> battle
;
1468 if (! player_fight ( user
))
1471 mhit
= ( fight
-> strength
/ 2 ) +
1472 ( rand () % ( fight
-> strength
/ 2 ) - ( user
-> stats
-> defense
+
1473 arbonus
[ user
-> stats
-> armor
]));
1478 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1479 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1480 ( user
-> stats
-> defense
+ arbonus
[ user
-> stats
-> armor
]));
1482 if (! player_fight ( user
))
1487 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1488 fight
-> name
, fight
-> weapon
, mhit
);
1491 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1493 if ( mhit
>= user
-> stats
-> hp
)
1495 if (! master_fight ( user
))
1497 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1498 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1499 "of your experience!" );
1500 user
-> stats
-> gold
= 0 ;
1501 user
-> stats
-> exp
-= ( long int )( user
-> stats
-> exp
* .10 );
1502 user
-> stats
-> hp
= 0 ;
1503 user
-> stats
-> fight
= NULL
;
1504 clearAlive ( user
-> stats
);
1509 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1510 "until tomorrow to try again" , user
-> stats
-> master
-> name
);
1511 user
-> stats
-> fight
= NULL
;
1512 user
-> stats
-> master
= NULL
;
1519 user
-> stats
-> hp
-= mhit
;
1526 clearYourTurn ( user
-> stats
);
1527 setYourTurn ( battle
-> stats
);
1528 display_players ( battle
);
1534 void do_attack ( char * u
)
1537 aClient
* ni
, * battle
; // The player and perhaps the player they're fighting
1538 Monster
* fight
; // The monster they may be fighting
1540 if (!( ni
= find ( u
)))
1542 notice ( s_GameServ
, u
, "Fatal error in do_attack. Contact a(n) %S admin for help." );
1545 else if ( isIgnore ( ni
))
1548 log ( "Ignoring %s ." , ni
-> getNick ());
1552 else if (! is_playing ( ni
))
1554 notice ( s_GameServ
, u
, "You're not playing!" );
1557 else if (! is_fighting ( ni
))
1559 notice ( s_GameServ
, u
, "You're not in battle!" );
1564 if (! ni
-> stats
-> master
) // This is not a master fight
1565 fight
= ni
-> stats
-> fight
; // Monster Could be NULL
1566 else // This IS a master fight
1567 fight
= ni
-> stats
-> master
; // Master Could be NULL
1569 battle
= ni
-> stats
-> battle
; // Player Could be NULL
1571 // One has to be !NULL based on the previous else if
1572 // We wouldn't be here if they were all NULL
1574 updateTS ( ni
-> stats
);
1576 if (! player_fight ( ni
))
1579 hit
= (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1580 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ));
1583 mhit
= ( fight
-> strength
/ 2 ) +
1584 ( rand () % ( fight
-> strength
/ 2 ) - ( ni
-> stats
-> defense
+
1585 arbonus
[ ni
-> stats
-> armor
]));
1590 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1591 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1592 ( ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]));
1595 hit
= ((( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1596 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
])) / 2 ) -
1597 ( battle
-> stats
-> defense
+ arbonus
[ battle
-> stats
-> armor
]));
1600 if (! player_fight ( ni
))
1603 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", fight
-> name
, hit
);
1605 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", fight
-> name
);
1607 if ( hit
>= fight
-> hp
)
1609 if ( master_fight ( ni
))
1610 notice ( s_GameServ
, u
, "You have bested %s !" , fight
-> name
);
1612 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", fight
-> name
);
1614 notice ( s_GameServ
, u
, " %s " , fight
-> death
);
1615 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %d \ 2 gold!",
1616 fight
-> exp
, fight
-> gold
);
1618 // If your new experience (or gold) will be greater than 2 billion,
1619 // then set your exp to 2bil. (2 billion max)... otherwise add them.
1620 // This could be a problem with overflowing out of the sign bit.
1621 // Unsigned long int maybe? Leave it for now.
1622 ni
-> stats
-> exp
= ( ( ni
-> stats
-> exp
+ fight
-> exp
) > 2000000000 ? 2000000000 :
1623 ni
-> stats
-> exp
+ fight
-> exp
);
1625 ni
-> stats
-> gold
= ( ni
-> stats
-> gold
+ fight
-> gold
> 2000000000 ? 2000000000 :
1626 ni
-> stats
-> gold
+ fight
-> gold
);
1629 if ( master_fight ( ni
))
1631 notice ( s_GameServ
, u
, "You are now level %d !" , ni
-> stats
-> level
+ 1 );
1632 notice ( s_GameServ
, u
, "You gain %d Strength, and %d Defense points!" ,
1633 strbonus
[ ni
-> stats
-> level
- 1 ], defbonus
[ ni
-> stats
-> level
- 1 ]);
1635 // Increase your level
1638 // Increase your maximum hit points
1639 ni
-> stats
-> maxhp
+= hpbonus
[ ni
-> stats
-> level
- 1 ];
1641 // Heal the player by setting hp to their max
1642 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1644 // Add to your strength
1645 ni
-> stats
-> strength
+= strbonus
[ ni
-> stats
-> level
- 1 ];
1647 // Add to your defensive power
1648 ni
-> stats
-> defense
+= defbonus
[ ni
-> stats
-> level
- 1 ];
1650 // Clear the pointer for your master
1651 ni
-> stats
-> master
= NULL
;
1654 // They're dead so remove the pointer
1655 delete ni
-> stats
-> fight
;
1656 ni
-> stats
-> fight
= NULL
;
1657 ni
-> stats
-> master
= NULL
;
1667 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1668 fight
-> name
, fight
-> weapon
, mhit
);
1671 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1673 if ( mhit
>= ni
-> stats
-> hp
)
1675 if (! master_fight ( ni
))
1677 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1678 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1679 "of your experience!" );
1680 ni
-> stats
-> gold
= 0 ;
1681 ni
-> stats
-> exp
-= ( long int )( ni
-> stats
-> exp
* .10 );
1683 ni
-> stats
-> fight
= NULL
;
1684 clearAlive ( ni
-> stats
);
1689 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1690 "until tomorrow to try again" , ni
-> stats
-> master
-> name
);
1691 ni
-> stats
-> fight
= NULL
;
1692 ni
-> stats
-> master
= NULL
;
1699 ni
-> stats
-> hp
-= mhit
;
1705 else if ( player_fight ( ni
))
1707 /* Offline fighting not available yet
1708 if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
1711 notice(s_GameServ, u, "You attack \1f %s\1f for \ 2 %d\ 2 points!", battle->nick, hit);
1713 notice(s_GameServ, u, "You miss \1f %s\1f completely!", battle->nick);
1714 if (hit >= battle->stats->hp)
1716 notice(s_GameServ, u, "You have killed \ 2 %s\ 2 !", battle->nick);
1717 * notice(s_GameServ, u, "You recieve \ 2 %d\ 2 experience and \ 2 %ld\ 2 gold!",
1718 (long int)(battle->stats->exp * .10), battle->stats->gold);
1719 if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
1721 ni->stats->exp += (long int)(battle->stats->exp * .10);
1722 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1726 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1727 ni->stats->exp = 2000000000;
1730 if (2000000000 - ni->stats->gold > battle->stats->gold)
1732 * ni->stats->gold += battle->stats->gold;
1733 battle->stats->gold = 0;
1737 battle->stats->gold = 2000000000 - ni->stats->gold;
1738 ni->stats->gold = 2000000000;
1740 * ni->stats->battle->stats->alive = 0;
1741 ni->stats->battle->battle = NULL;
1742 ni->stats->battle = NULL;
1748 * battle->stats->hp -= hit;
1751 notice(s_GameServ, u, "\1f %s\1f hits you with their \1f %s\1f for \ 2 %d\ 2 damage!",
1752 battle->nick, weapons[battle->stats->weapon], mhit);
1755 notice(s_GameServ, u, "%s completely misses you!", battle->nick);
1757 if (mhit >= ni->stats->hp)
1759 notice(s_GameServ, u, "You have been \ 2 \1f killed\1f \ 2 by %s!", battle->nick);
1760 if (2000000000 - battle->stats->gold > ni->stats->gold)
1762 notice(s_GameServ, u, "%s took all your gold!", battle->nick);
1763 battle->stats->gold += ni->stats->gold;
1764 * ni->stats->gold = 0;
1768 notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.",
1770 ni->stats->gold -= (2000000000 - battle->stats->gold);
1771 notice(s_GameServ, u, "You were left dead with %d gold.",
1772 * (long int)ni->stats->gold);
1773 battle->stats->gold = 2000000000;
1775 ni->stats->battle->battle = NULL;
1776 ni->stats->battle = NULL;
1777 ni->stats->alive = 0;
1783 ni->stats->hp -= mhit;
1789 * end offline fighting */
1791 if ( is_playing ( battle
))
1793 if (! isYourTurn ( ni
-> stats
))
1795 notice ( s_GameServ
, u
, "Please wait until %s decides what to do!" ,
1796 battle
-> stats
-> name
);
1801 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", battle
-> stats
-> name
, hit
);
1803 notice ( s_GameServ
, battle
-> getNick (), " %s has hit you with their %s for " \
1804 "\ 2 %d \ 2 damage!", ni
-> stats
-> name
,
1805 weapons
[ ni
-> stats
-> weapon
], hit
);
1806 clearYourTurn ( ni
-> stats
);
1807 setYourTurn ( battle
-> stats
);
1808 display_players ( battle
);
1812 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", battle
-> stats
-> name
);
1813 notice ( s_GameServ
, battle
-> getNick (), " %s misses you completely!" , ni
-> stats
-> name
);
1814 clearYourTurn ( ni
-> stats
);
1815 setYourTurn ( battle
-> stats
);
1816 display_players ( battle
);
1818 if ( hit
>= battle
-> stats
-> hp
)
1820 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", battle
-> stats
-> name
);
1821 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %l d\ 2 gold!" ,
1822 ( long int )( battle
-> stats
-> exp
* .10 ), battle
-> stats
-> gold
);
1823 notice ( s_GameServ
, battle
-> getNick (), "You have been killed by \ 2 %s \ 2 !",
1825 battle
-> stats
-> hp
= 0 ;
1826 clearAlive ( battle
-> stats
);
1828 if ( 2000000000 - ni
-> stats
-> exp
> ( long int )( battle
-> stats
-> exp
* .10 ))
1830 ni
-> stats
-> exp
+= ( long int )( battle
-> stats
-> exp
* .10 );
1831 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1835 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1836 ni
-> stats
-> exp
= 2000000000 ;
1839 if ( 2000000000 - ni
-> stats
-> gold
> battle
-> stats
-> gold
)
1841 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of experience and " \
1842 "all gold on hand!" );
1843 ni
-> stats
-> gold
+= battle
-> stats
-> gold
;
1844 battle
-> stats
-> gold
= 0 ;
1848 battle
-> stats
-> gold
= 2000000000 - ni
-> stats
-> gold
;
1849 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of your experience!" );
1851 notice ( s_GameServ
, battle
-> getNick (), "However, %s could not carry all of your " \
1852 "gold." , ni
-> stats
-> name
);
1854 notice ( s_GameServ
, battle
-> getNick (), "Luckily, you still have \ 2 %l d\ 2 gold " \
1855 "left. All is not lost!" , battle
-> stats
-> gold
);
1857 ni
-> stats
-> gold
= 2000000000 ;
1859 battle
-> stats
-> battle
= NULL
;
1860 ni
-> stats
-> battle
= NULL
;
1866 battle
-> stats
-> hp
-= hit
;
1867 clearYourTurn ( ni
-> stats
);
1868 setYourTurn ( battle
-> stats
);
1869 notice ( s_GameServ
, u
, "Please wait while %s decides what to do!" ,
1870 battle
-> stats
-> name
);
1878 void do_heal ( char * u
)
1881 char * amount
= strtok ( NULL
, " " );
1886 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1889 else if (!( ni
= find ( u
)))
1891 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
1894 else if ( isIgnore ( ni
))
1897 log ( "Ignoring %s ." , ni
-> getNick ());
1901 else if (! is_playing ( ni
))
1903 notice ( s_GameServ
, u
, "You aren't playing!" );
1906 else if (! isAlive ( ni
-> stats
))
1908 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow for healing." );
1911 else if ( is_fighting ( ni
))
1913 notice ( s_GameServ
, u
, "You can't heal in battle!" );
1916 else if ( ni
-> stats
-> hp
>= ni
-> stats
-> maxhp
)
1918 notice ( s_GameServ
, u
, "You don't need healing!" );
1922 updateTS ( ni
-> stats
);
1923 if ( stricmp ( amount
, "ALL" ) == 0 )
1925 price
= ni
-> stats
-> level
* 3 ;
1926 if ( ni
-> stats
-> gold
< ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
) * price
)
1928 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points for \ 2 %d \ 2 gold per point.",
1929 ( long int ) ni
-> stats
-> gold
/ price
, price
);
1930 ni
-> stats
-> hp
+= ni
-> stats
-> gold
/ price
;
1931 ni
-> stats
-> gold
%= price
;
1935 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1936 "per point." , price
);
1937 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed for \ 2 %l d\ 2 gold. HP at MAX!" ,
1938 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
),
1939 ( price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)) );
1940 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1941 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1944 else if ( isstringnum ( amount
))
1946 num
= stringtoint ( amount
);
1947 price
= ni
-> stats
-> level
* 3 ;
1948 if ( ni
-> stats
-> gold
< price
* num
)
1950 notice ( s_GameServ
, u
, "You only have enough gold to heal \ 2 %d \ 2 points!",
1951 ( long int ) ni
-> stats
-> gold
/ price
);
1953 else if ( num
<= ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1955 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points at \ 2 %d \ 2 gold per point.",
1957 ni
-> stats
-> hp
+= num
;
1958 ni
-> stats
-> gold
-= num
* price
;
1960 else if ( num
> ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1962 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1963 "per point." , price
);
1964 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed. HP at MAX!",
1965 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
));
1966 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1967 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1970 else if ( amount
[ 0 ] == '-' )
1971 notice ( s_GameServ
, u
, "You trying to cheat?" );
1973 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1976 int isstringnum ( char * num
)
1979 for ( x
= 0 ; x
< strlen ( num
); x
++)
1981 if (( int ) num
[ x
] < 48 || ( int ) num
[ x
] > 57 )
1987 long int stringtoint ( char * number
)
1989 long int x
, len
= strlen ( number
), sum
= 0 ;
1991 return chartoint ( number
[ 0 ]);
1992 sum
+= chartoint ( number
[ len
- 1 ]);
1993 for ( x
= len
- 2 ; x
>= 0 ; x
--)
1994 sum
+= chartoint ( number
[ x
]) * pow ( 10 , abs ( x
- len
+ 1 ));
1998 long int pow ( int x
, int y
)
2004 if ( x
!= 0 && y
!= 0 )
2006 for ( count
= 1 ; count
<= y
- 1 ; count
++)
2014 long int chartoint ( char ch
)
2016 if ( int ( ch
) >= 48 && int ( ch
) <= 57 )
2017 return int ( ch
) - 48 ;
2024 ListNode
< aClient
> * ptr
;
2028 outfile
. open ( playerdata
);
2032 log ( "Error opening %s " , playerdata
);
2036 for ( unsigned long x
= 0 ; x
< U_TABLE_SIZE
; x
++)
2038 ptr
= players
[ x
]. First ();
2041 it
= ptr
-> getData ()-> stats
;
2043 outfile
<< it
-> name
<< ' ' << it
-> level
<< ' ' << it
-> exp
<< ' ' << it
-> gold
<< ' ' << it
-> bank
<< ' '
2044 << it
-> hp
<< ' ' << it
-> maxhp
<< ' ' << it
-> strength
<< ' ' << it
-> defense
<< ' '
2045 << it
-> armor
<< ' ' << it
-> weapon
<< ' '
2046 << it
-> forest_fights
<< ' ' << it
-> player_fights
<< ' '
2047 << it
-> getFlags () << ' ' << it
-> password
<< ' ' << it
-> inventory
. Healing ()
2048 << ' ' << it
-> inventory
. Strength () << ' ' << it
-> inventory
. Defense () << ' ' << it
-> inventory
. HP () << endl
;
2061 char * tempname
, * buf
, * password
;
2062 buf
= new char [ 1023 ];
2064 infile
. open ( playerdata
);
2068 log ( "Error opening %s " , playerdata
);
2072 while ( infile
. getline ( buf
, 1024 , ' \n ' ))
2075 tempname
= strtok ( buf
, " " );
2076 temp
-> stats
= new Player ( tempname
);
2079 p
-> level
= stringtoint ( strtok ( NULL
, " " ));
2080 p
-> exp
= stringtoint ( strtok ( NULL
, " " ));
2081 p
-> gold
= stringtoint ( strtok ( NULL
, " " ));
2082 p
-> bank
= stringtoint ( strtok ( NULL
, " " ));
2083 p
-> hp
= stringtoint ( strtok ( NULL
, " " ));
2084 p
-> maxhp
= stringtoint ( strtok ( NULL
, " " ));
2085 p
-> strength
= stringtoint ( strtok ( NULL
, " " ));
2086 p
-> defense
= stringtoint ( strtok ( NULL
, " " ));
2087 p
-> armor
= stringtoint ( strtok ( NULL
, " " ));
2088 p
-> weapon
= stringtoint ( strtok ( NULL
, " " ));
2089 p
-> forest_fights
= stringtoint ( strtok ( NULL
, " " ));
2090 p
-> player_fights
= stringtoint ( strtok ( NULL
, " " ));
2091 p
-> setFlags ( stringtoint ( strtok ( NULL
, " " )));
2093 password
= strtok ( NULL
, " " );
2094 strcpy ( p
-> password
, password
);
2095 temp
-> setNick ( "Not Playing" );
2097 temp
-> setRealNick ( "Not Playing" );
2100 p
-> inventory
. reset (); // Set inventory to all 0s
2101 // Old player databases didn't have these three extra values
2102 // If they come up null, leave them to 0 as the default.
2103 // On the next gameserv database save, it will save the values.
2104 tempname
= strtok ( NULL
, " " );
2106 p
-> inventory
. setHealing ( stringtoint ( tempname
));
2108 tempname
= strtok ( NULL
, " " );
2110 p
-> inventory
. setStrength ( stringtoint ( tempname
));
2112 tempname
= strtok ( NULL
, " " );
2114 p
-> inventory
. setDefense ( stringtoint ( tempname
));
2116 tempname
= strtok ( NULL
, " " );
2118 p
-> inventory
. setHP ( stringtoint ( tempname
));
2119 unsigned long hv
= iHASH (( unsigned char *) temp
-> stats
-> name
);
2121 temp
-> stats
-> client
= NULL
;
2122 players
[ hv
]. insertAtBack ( temp
);
2130 bool passcmp ( char * encrypted
, char * plaintext
)
2133 char * plaintext2
, * plainToencrypt
;
2136 plaintext2
= new char [ strlen ( encrypted
) + strlen ( plaintext
)]; // Extra
2137 strcpy ( plaintext2
, plaintext
);
2139 salt
[ 0 ] = encrypted
[ 0 ];
2140 salt
[ 1 ] = encrypted
[ 1 ];
2143 plainToencrypt
= crypt ( plaintext2
, salt
);
2145 same
= ( strcmp (( const char *) encrypted
, plainToencrypt
) == 0 ? true : false );
2147 delete [] plaintext2
;
2152 bool check_password ( char * name
, char * plaintext
)
2156 if (!( client
= findplayer ( name
)))
2160 return passcmp ( client
-> stats
-> password
, plaintext
);
2164 void do_store ( char * u
)
2166 char * cmd
= strtok ( NULL
, " " );
2167 char * item
= strtok ( NULL
, " " );
2168 char * num
= strtok ( NULL
, " " );
2176 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2177 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2178 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2181 else if (!( user
= find ( u
)))
2183 log ( "Fatal Error: could not find %s in client list" , u
);
2186 else if ( isIgnore ( user
))
2189 log ( "Ignoring %s ." , user
-> getNick ());
2193 else if (! is_playing ( user
))
2195 notice ( s_GameServ
, u
, "You must be playing to use the store!" );
2198 else if (! isAlive ( user
-> stats
))
2200 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to purchase weapons and armor!" );
2203 updateTS ( user
-> stats
);
2205 if ( stricmp ( cmd
, "LIST" ) == 0 )
2207 if ( stricmp ( item
, "WEAPONS" ) == 0 )
2209 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
2210 notice ( s_GameServ
, u
, "Here are the weapons we have available for the killing, sire:" );
2211 for ( int x
= 1 ; x
< WNA
; x
++)
2213 space
= spaces ( strlen ( weapons
[ x
]), "." );
2214 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, weapons
[ x
], space
, prices
[ x
- 1 ]);
2217 notice ( s_GameServ
, u
, "To purchase a weapon, type /msg %S STORE BUY \ 2 NUM\ 2 ." );
2218 notice ( s_GameServ
, u
, "Where num. is the weapon number from the menu above." );
2221 else if ( stricmp ( item
, "ARMOR" ) == 0 )
2223 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
2224 notice ( s_GameServ
, u
, "I hope you enjoy the fine armor we have available for your protection:" );
2225 for ( int x
= 1 ; x
< WNA
; x
++)
2227 space
= spaces ( strlen ( armors
[ x
]), "." );
2228 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, armors
[ x
], space
, prices
[ x
- 1 ]);
2231 notice ( s_GameServ
, u
, "To purchase armor, type /msg %S store buy armor num." );
2232 notice ( s_GameServ
, u
, "Where num. is the armor number from the menu above." );
2236 } else if ( stricmp ( cmd
, "BUY" ) == 0 ) {
2239 notice ( s_GameServ
, u
, "SYNTAX: \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2242 else if (! isstringnum ( num
))
2244 notice ( s_GameServ
, u
, "You must specify a number between 1 and %d . Not %s !" , WNA
- 1 , num
);
2247 if ( stricmp ( item
, "WEAPON" ) == 0 )
2249 wep
= stringtoint ( num
);
2250 if ( wep
>= WNA
|| wep
< 1 )
2252 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
2259 notice ( s_GameServ
, u
, "You have to sell your %s first!" , weapons
[ p
-> weapon
]);
2260 else if ( p
-> gold
< prices
[ wep
- 1 ])
2261 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , weapons
[ wep
]);
2264 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , weapons
[ wep
]);
2266 p
-> gold
-= prices
[ wep
- 1 ];
2269 else if ( stricmp ( item
, "ARMOR" ) == 0 )
2271 wep
= stringtoint ( num
);
2272 if ( wep
>= WNA
|| wep
< 1 )
2274 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
2281 notice ( s_GameServ
, u
, "You have to sell your %s first!" , armors
[ p
-> armor
]);
2282 else if ( p
-> gold
< prices
[ wep
- 1 ])
2283 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , armors
[ wep
]);
2286 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , armors
[ wep
]);
2288 p
-> gold
-= prices
[ wep
- 1 ];
2292 else if ( stricmp ( cmd
, "SELL" ) == 0 )
2296 if ( stricmp ( item
, "WEAPON" ) == 0 )
2300 notice ( s_GameServ
, u
, "You want me to chop off your hands?" );
2303 else if ( p
-> gold
== 2000000000 )
2305 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2308 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> weapon
- 1 ] / 2 ))
2310 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2311 notice ( s_GameServ
, u
, "However, you have no weapon... can I interest you in the %s ?" , weapons
[ WNA
- 1 ]);
2312 p
-> gold
= 2000000000 ;
2317 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no weapon!" , ( prices
[ p
-> weapon
- 1 ] / 2 ));
2318 p
-> gold
+= ( prices
[ p
-> weapon
- 1 ] / 2 );
2322 else if ( stricmp ( item
, "ARMOR" ) == 0 )
2328 notice ( s_GameServ
, u
, "I don't think you can be any more naked..." );
2331 if ( p
-> gold
== 2000000000 )
2333 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2336 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> armor
- 1 ] / 2 ))
2338 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2339 notice ( s_GameServ
, u
, "However, you have no armor... can I interest you in %s ?" , armors
[ WNA
- 1 ]);
2340 p
-> gold
= 2000000000 ;
2345 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no armor!" ,
2346 ( prices
[ p
-> armor
- 1 ] / 2 ));
2348 p
-> gold
+= ( prices
[ p
-> armor
- 1 ] / 2 );
2354 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2355 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2356 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2361 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2362 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2363 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2367 void do_inventory ( char * u
)
2371 if (!( user
= find ( u
)))
2373 notice ( s_GameServ
, u
, "Fatal Error. Contact a %S admin!" );
2376 else if ( isIgnore ( user
))
2379 log ( "Ignoring %s ." , user
-> getNick ());
2383 else if (! is_playing ( user
))
2385 notice ( s_GameServ
, u
, "You must be playing to check your inventory!" );
2388 updateTS ( user
-> stats
);
2389 showinventory ( user
, user
);
2391 void showinventory ( aClient
* from
, aClient
* to
)
2393 char * nick
= to
-> getNick ();
2397 if ( is_playing ( from
))
2399 Pouch
* p
= & from
-> stats
-> inventory
;
2400 notice ( s_GameServ
, nick
, "Inventory for %s :" , from
-> stats
-> name
);
2401 notice ( s_GameServ
, nick
, " Healing Potions: %d " , p
-> Healing ());
2402 notice ( s_GameServ
, nick
, "Strength Potions: %d " , p
-> Strength ());
2403 notice ( s_GameServ
, nick
, " Defense Potions: %d " , p
-> Defense ());
2404 notice ( s_GameServ
, nick
, " HP Potions: %d " , p
-> HP ());
2407 void do_tavern ( char * u
)
2409 char * cmd
= strtok ( NULL
, " " );
2414 if (!( user
= find ( u
)))
2416 notice ( s_GameServ
, u
, "Fatal Error. See a %S admin for help" );
2419 else if ( isIgnore ( user
))
2422 log ( "Ignoring %s ." , user
-> getNick ());
2426 else if (! is_playing ( user
))
2428 notice ( s_GameServ
, u
, "You must be playing to go to the Tavern" );
2431 else if ( is_fighting ( user
))
2433 notice ( s_GameServ
, u
, "You cannot go to the Tavern during a fight!" );
2437 updateTS ( user
-> stats
);
2442 notice ( s_GameServ
, u
, "Welcome to Boot Liquors Mystic Apothecary" );
2443 notice ( s_GameServ
, u
, "Your commands:" );
2444 notice ( s_GameServ
, u
, "/msg %S TAVERN {LIST | BUY} [NUMBER]" );
2445 notice ( s_GameServ
, u
, "What'll it be?" );
2447 else if ( stricmp ( cmd
, "LIST" ) == 0 )
2449 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2450 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 100 * p
-> level
+ ( p
-> exp
/ 10 ));
2451 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 205 * p
-> level
+ ( p
-> exp
/ 10 ));
2452 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 200 * p
-> level
+ ( p
-> exp
/ 10 ));
2453 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 230 * p
-> level
+ ( p
-> exp
/ 10 ));
2454 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2455 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2456 notice ( s_GameServ
, u
, "By something will ya!" );
2458 else if ( stricmp ( cmd
, "BUY" ) == 0 )
2460 char * chnum
= strtok ( NULL
, " " );
2461 int num
= stringtoint ( chnum
);
2465 notice ( s_GameServ
, u
, "SYNTAX: TAVERN BUY #" );
2466 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1" );
2469 if ( num
< 1 || num
> 4 )
2471 notice ( s_GameServ
, u
, "Invalid Choice!" );
2472 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2473 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 100 * p
-> level
+ ( p
-> exp
/ 10 ));
2474 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 205 * p
-> level
+ ( p
-> exp
/ 10 ));
2475 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 200 * p
-> level
+ ( p
-> exp
/ 10 ));
2476 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 230 * p
-> level
+ ( p
-> exp
/ 10 ));
2477 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2478 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2484 price
= ( 100 * p
-> level
) + ( p
-> exp
/ 10 );
2485 if ( p
-> gold
>= price
)
2487 notice ( s_GameServ
, u
, "One healing potion coming right up!" );
2488 p
-> inventory
. incHealing ();
2492 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2495 price
= ( 205 * p
-> level
) + ( p
-> exp
/ 10 );
2496 if ( p
-> gold
>= price
)
2498 notice ( s_GameServ
, u
, "One strength boost coming right up!" );
2499 p
-> inventory
. incStrength ();
2503 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2506 price
= ( 200 * p
-> level
) + ( p
-> exp
/ 10 );
2507 if ( p
-> gold
>= price
)
2509 notice ( s_GameServ
, u
, "One defense boost coming right up!" );
2510 p
-> inventory
. incDefense ();
2514 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2517 price
= ( 230 * p
-> level
) + ( p
-> exp
/ 10 );
2518 if ( p
-> gold
>= price
)
2520 notice ( s_GameServ
, u
, "One HP Potion coming right up!" );
2521 p
-> inventory
. incHP ();
2525 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2528 notice ( s_GameServ
, u
, "Logical Error. See a %S admin for help!" );
2534 notice ( s_GameServ
, u
, "Improper Syntax." );
2535 notice ( s_GameServ
, u
, "Type /msg %S HELP TAVERN for help" );
2539 void do_bank ( char * u
)
2541 char * cmd
= strtok ( NULL
, " " );
2542 char * amount
= strtok ( NULL
, " " );
2543 char * nick
= strtok ( NULL
, " " );
2548 if (! cmd
|| (! amount
&& stricmp ( cmd
, "BALANCE" ) != 0 ) || ( stricmp ( cmd
, "TRANSFER" ) == 0 && ! nick
))
2550 notice ( s_GameServ
, u
, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}" );
2551 notice ( s_GameServ
, u
, "BANK BALANCE" );
2554 else if (!( user
= find ( u
)))
2556 notice ( s_GameServ
, u
, "Fatal Error. Couldn't find your aClient. Contact a(n) %S " \
2558 log ( "Fatal Error. Couldn't find %s while executing do_bank()" , u
);
2561 else if ( isIgnore ( user
))
2564 log ( "Ignoring %s ." , user
-> getNick ());
2568 else if (! is_playing ( user
))
2570 notice ( s_GameServ
, u
, "You must be playing to use the bank!" );
2573 else if ( is_fighting ( user
))
2575 notice ( s_GameServ
, u
, "You can't go to the bank during a fight!" );
2578 updateTS ( user
-> stats
);
2579 if ( stricmp ( cmd
, "BALANCE" ) == 0 )
2584 else if (! isAlive ( user
-> stats
))
2586 notice ( s_GameServ
, u
, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!" );
2589 else if (! isstringnum ( amount
) && stricmp ( amount
, "ALL" ) != 0 )
2591 notice ( s_GameServ
, u
, "I don't know how to convert alphabet letters into currency, sire!" );
2597 if ( stricmp ( cmd
, "DEPOSIT" ) == 0 )
2599 if ( p
-> bank
== 2000000000 )
2601 notice ( s_GameServ
, u
, "Your bank account is full, sire!" );
2604 else if ( stricmp ( amount
, "ALL" ) == 0 )
2606 if ( 2000000000 - p
-> bank
< p
-> gold
)
2608 notice ( s_GameServ
, u
, "You don't have enough room for all of your gold." );
2609 notice ( s_GameServ
, u
, "Depositing %l d gold into your account" , ( 2000000000 - p
-> bank
));
2610 p
-> gold
-= ( 2000000000 - p
-> bank
);
2611 p
-> bank
= 2000000000 ;
2616 notice ( s_GameServ
, u
, "Depositing %l d gold into your account!" , p
-> gold
);
2622 else if ( stringtoint ( amount
) > p
-> gold
)
2624 notice ( s_GameServ
, u
, "Sire, you only have %l d gold!" , p
-> gold
);
2630 if ( 2000000000 - p
-> bank
< stringtoint ( amount
))
2632 notice ( s_GameServ
, u
, "You don't have room in your account for that much." );
2633 notice ( s_GameServ
, u
, "Capping off your account with %l d gold!" , ( 2000000000 - p
-> bank
));
2634 p
-> gold
-= ( 2000000000 - p
-> bank
);
2635 p
-> bank
= 2000000000 ;
2640 notice ( s_GameServ
, u
, "Depositing %d gold into your account!" , stringtoint ( amount
));
2641 p
-> bank
+= stringtoint ( amount
);
2642 p
-> gold
-= stringtoint ( amount
);
2647 else if ( stricmp ( cmd
, "WITHDRAW" ) == 0 )
2649 if ( p
-> gold
== 2000000000 )
2651 notice ( s_GameServ
, u
, "You cannot carry any more gold, sire!" );
2655 else if ( stricmp ( amount
, "ALL" ) == 0 )
2657 if ( 2000000000 - p
-> gold
< p
-> bank
)
2659 notice ( s_GameServ
, u
, "You don't have enough room to carry all that gold." );
2660 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account" , ( 2000000000 - p
-> gold
));
2661 p
-> bank
-= ( 2000000000 - p
-> gold
);
2662 p
-> gold
= 2000000000 ;
2667 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account!" , p
-> bank
);
2673 else if ( stringtoint ( amount
) > p
-> bank
)
2675 notice ( s_GameServ
, u
, "Sire, you only have %l d gold in the bank!" , p
-> bank
);
2681 if ( 2000000000 - p
-> gold
< stringtoint ( amount
))
2683 notice ( s_GameServ
, u
, "You don't enough have room to carry that much gold!" );
2684 notice ( s_GameServ
, u
, "You fill your pockets with %l d gold!" ,
2685 ( 2000000000 - p
-> gold
));
2686 p
-> bank
-= ( 2000000000 - p
-> gold
);
2687 p
-> gold
= 2000000000 ;
2692 notice ( s_GameServ
, u
, "Withdrawing %d gold from your account!" , stringtoint ( amount
));
2693 p
-> gold
+= stringtoint ( amount
);
2694 p
-> bank
-= stringtoint ( amount
);
2702 void do_master ( char * u
)
2707 if (!( user
= find ( u
)))
2709 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2712 else if ( isIgnore ( user
))
2715 log ( "Ignoring %s ." , user
-> getNick ());
2719 else if (! is_playing ( user
))
2721 notice ( s_GameServ
, u
, "You must be playing to see your master!" );
2724 else if ( is_fighting ( user
))
2726 notice ( s_GameServ
, u
, "You're in the middle of a fight! Pay attention!" );
2729 else if (! isAlive ( user
-> stats
))
2731 notice ( s_GameServ
, u
, "You're dead. Wait until tomorrow to see your master!" );
2735 updateTS ( user
-> stats
);
2737 char * cmd
= strtok ( NULL
, " " );
2738 Player
* p
= user
-> stats
;
2743 notice ( s_GameServ
, u
, "You have already seen your master today. Wait until tomorrow to try again" );
2786 notice ( s_GameServ
, u
, "You are at level 12. You are the master. What's left? The DRAGON!" );
2789 need
= p
-> exp
+ 1 ; // Unknown level... don't let them fight a fake master!
2795 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2799 if ( stricmp ( cmd
, "FIGHT" ) == 0 )
2807 notice ( s_GameServ
, u
, "You are not worthy of fighting %s ! You need %l d more experience." , masters
[ p
-> level
- 1 ]-> name
, ( need
- p
-> exp
));
2810 else if ( stricmp ( cmd
, "QUESTION" ) == 0 )
2813 notice ( s_GameServ
, u
, " %s looks you up and down and decides you are more ready than you will ever be." , masters
[ p
-> level
- 1 ]-> name
);
2815 notice ( s_GameServ
, u
, "You pathetic fool! You are no match for %s , %s !" , masters
[ p
-> level
- 1 ]-> name
, p
-> name
);
2821 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2825 void see_master ( char * u
)
2829 if (!( user
= find ( u
)))
2831 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2835 if (! is_fighting ( user
) && is_playing ( user
))
2837 Player
* p
= user
-> stats
;
2838 p
-> master
= new Monster ( masters
[ p
-> level
- 1 ]);
2839 p
-> fight
= p
-> master
;
2840 display_monster ( u
); // Since master is the same structure, use this function
2844 void showBankBalance ( const char * u
)
2849 if (!( user
= find ( u
)))
2857 notice ( s_GameServ
, u
, "Account Balance: %l d Gold On hand: %l d" , p
-> bank
, p
-> gold
);
2863 ListNode
< aClient
> * it
;
2865 for ( unsigned long x
= 0 ; x
< U_TABLE_SIZE
; x
++)
2867 it
= players
[ x
]. First ();
2871 p
= it
-> getData ()-> stats
;
2878 void refresh ( Player
* p
)
2883 if ( p
-> hp
< p
-> maxhp
)
2885 p
-> forest_fights
= forestfights
;
2886 p
-> player_fights
= 3 ;
2891 void do_refresh ( char * u
)
2893 char * nick
= strtok ( NULL
, " " );
2896 if (!( user
= find ( u
)))
2898 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2899 log ( "Error: aClient not found: %s " , u
);
2902 else if ( isIgnore ( user
))
2905 log ( "Ignoring %s ." , user
-> getNick ());
2909 else if (! isAdmin ( user
))
2911 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2916 notice ( s_GameServ
, u
, "SYNTAX: REFRESH {ALL | NICK}" );
2919 else if ( stricmp ( nick
, "ALL" ) == 0 )
2921 notice ( s_GameServ
, u
, "Refreshing everyone's stats!" );
2924 else if (( user
= findplayer ( nick
)))
2926 if ( is_playing ( user
))
2929 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getRealNick ());
2931 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getNick ());
2933 refresh ( user
-> stats
);
2938 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2940 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2946 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2954 ListNode
< aClient
> * it
;
2957 for ( unsigned long x
= 0 ; x
< U_TABLE_SIZE
; x
++)
2959 it
= players
[ x
]. First ();
2963 p
= it
-> getData ()-> stats
;
2970 void reset ( Player
* p
)
2978 void updateTS ( Player
* p
)
2984 log ( "Old timestamp for %s : %l d" , p
-> name
, p
-> lastcommand
);
2986 p
-> lastcommand
= time ( NULL
);
2988 log ( "New timestamp for %s : %l d" , p
-> name
, p
-> lastcommand
);
2993 bool timedOut ( Player
* p
)
2997 else if ( p
-> lastcommand
== 0 )
3001 if (( time ( NULL
) - p
-> lastcommand
) >= maxidletime
)
3008 void timeOutEvent ( Player
* p
)
3010 aClient
* user
= findplayer ( p
-> name
);
3012 if (! user
|| ! p
-> client
) // then they're not playing
3015 char * nick
= user
-> getNick ();
3017 if ( player_fight ( user
) && isYourTurn ( p
))
3019 // Check to see if they were the idler or if it was the other
3021 if ( p
-> lastcommand
!= p
-> battle
-> stats
-> lastcommand
)
3023 // This person's last command was given earlier,
3024 // so this person is the idler
3025 notice ( s_GameServ
, nick
, "You timed out " \
3026 "during a fight. You lose your turn!" );
3027 notice ( s_GameServ
, p
-> battle
-> getNick (),
3028 " %s hesitated for too long. Your move." , p
-> name
);
3030 setYourTurn ( p
-> battle
-> stats
);
3032 // Update the TS for both players to give them another
3033 // Chance to wake up, but if the other player doesn't
3034 // Attack now, they both get logged out.
3036 p
-> battle
-> stats
-> lastcommand
= p
-> lastcommand
;
3037 display_players ( p
-> battle
);
3042 notice ( s_GameServ
, p
-> battle
-> getNick (),
3043 "You and %s timed out at the same time." \
3044 " Don't fight if you're just going to " \
3045 "sit there!" , p
-> name
);
3046 notice ( s_GameServ
, user
-> getNick (),
3047 "You and %s timed out at the same time." \
3048 " Don't fight if you're just going to " \
3049 "sit there!" , p
-> battle
-> stats
-> name
);
3055 else if (! player_fight ( user
))
3057 if ( isAlive ( user
-> stats
) && user
-> stats
-> gold
> 0 )
3059 // Place fun stuff here :)
3060 int randnum
= 1 + rand () % 100 ; // 1-100
3061 #define GSN(s) notice(s_GameServ, nick, s)
3062 #define GSN2(s, f) notice(s_GameServ, nick, s, f)
3066 // 35-100% of your gold goes pffft - kain
3067 int stolen
= ( 35 + ( rand () % 66 )) * user
-> stats
-> gold
/ 100 ;
3069 GSN ( "You stop for a moment to rest on the " \
3070 "street corner. All of a sudden, you " \
3071 "are ambushed from all sides by a hoarde " \
3072 "of knife wielding thugs." );
3073 GSN2 ( "The thugs beat you into utter submission " \
3074 "and steal %d gold from you!" , stolen
);
3075 user
-> stats
-> gold
-= stolen
;
3077 else if ( randnum
>= 50 && randnum
< 75 )
3079 // 25-65% of your gold goes pffft - kain
3080 int stolen
= ( 25 + ( rand () % 41 )) * user
-> stats
-> gold
/ 100 ;
3081 GSN ( "While dilly dallying around, you lose " \
3082 "your sense of time. Little did you know, " \
3083 "but thieves lifted your gold while you " \
3084 "weren't watching." );
3085 GSN2 ( "Better luck next time... you lose %d gold" , stolen
);
3086 user
-> stats
-> gold
-= stolen
;
3088 else if ( randnum
>= 75 )
3090 // 25-75% of your gold goes pffft - kain
3091 int stolen
= ( 25 + ( rand () % 51 )) * user
-> stats
-> gold
/ 100 ;
3092 GSN ( "Good grief! A gaggle of gooey green ghostlike " \
3093 "goblins grabbed your gold!" );
3094 GSN2 ( "They stole %d gold from you!" , stolen
);
3095 user
-> stats
-> gold
-= stolen
;
3099 // Always log out the user
3104 void do_reset ( char * u
)
3106 char * nick
= strtok ( NULL
, " " );
3109 if (!( user
= find ( u
)))
3111 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
3112 log ( "Error: aClient not found: %s " , u
);
3115 else if (! isAdmin ( user
))
3117 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
3123 notice ( s_GameServ
, u
, "SYNTAX: RESET {ALL | NICK}" );
3126 else if ( stricmp ( nick
, "ALL" ) == 0 )
3128 notice ( s_GameServ
, u
, "Resetting everyone's stats!" );
3131 else if (( user
= findbyrealnick ( nick
)))
3133 if ( is_playing ( user
))
3136 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getRealNick ());
3138 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getNick ());
3145 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
3147 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
3153 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
3158 void do_help ( char * u
)
3160 char * cmd
= strtok ( NULL
, " " );
3162 display_help ( u
, cmd
);
3165 void display_help ( char * u
, char * file
)
3172 infile
. open ( "helpfiles/help" );
3175 log ( "Error opening helpfiles/help" );
3176 notice ( s_GameServ
, u
, "Error opening helpfiles/help" );
3179 buf
= new char [ 1024 ];
3180 while ( infile
. getline ( buf
, 1024 ))
3182 // Written this way, it will process %S in the helpfiles
3183 // Instead of notice(s_GameServ, u, "%s", buf);
3184 notice ( s_GameServ
, u
, buf
);
3188 aClient
* user
= find ( u
);
3189 if ( user
&& isAdmin ( user
))
3190 display_help ( u
, "admin_commands" );
3195 filename
= new char [ strlen ( file
) + 11 ];
3196 strcpy ( filename
, "helpfiles/" );
3197 strcat ( filename
, file
);
3199 for ( unsigned int x
= 10 ; x
< strlen ( filename
); x
++)
3200 filename
[ x
] = tolower ( filename
[ x
]);
3202 infile
. open ( filename
);
3206 notice ( s_GameServ
, u
, "No help for \ 2 %s \ 2 ", file
);
3209 buf
= new char [ 1024 ];
3210 while ( infile
. getline ( buf
, 1024 ))
3212 // Written this way, it will process %S in the helpfiles
3213 // Instead of notice(s_GameServ, u, "%s", buf);
3214 notice ( s_GameServ
, u
, buf
);
3221 void do_admin ( char * u
)
3224 char * pass
= strtok ( NULL
, " " );
3226 if (!( user
= find ( u
)))
3228 log ( "Error: aClient not found: %s " , u
);
3229 notice ( s_GameServ
, u
, "Error: aClient not found. Contact %S admin." );
3235 notice ( s_GameServ
, u
, "SYNTAX: \ 2 ADMIN\ 2 \ 2 \1f password\1f \ 2 " );
3241 notice ( s_GameServ
, u
, "You already have administrator privledges." );
3244 else if ( strcmp ( pass
, adminpass
) == 0 )
3246 notice ( s_GameServ
, u
, "Password accepted. You now have administrator privledges." );
3249 log ( " %s became an administrator." , user
-> getRealNick ());
3251 log ( " %s became an administrator." , user
-> getNick ());
3256 notice ( s_GameServ
, u
, "Invalid password. Remember: case sensitive" );
3261 bool load_monsters ()
3264 infile
. open ( "monsters.dat" );
3270 log ( "Error opening monsters.dat" );
3274 buf
= new char [ 2048 ];
3277 log ( "Loading monsters from monsters.dat" );
3280 for ( int l
= 0 ; l
< REALLEVELS
; l
++)
3282 for ( int m
= 0 ; m
< MONSTERS
;)
3284 infile
. getline ( buf
, 2048 );
3285 if ( buf
[ 0 ] == ' \n ' || buf
[ 0 ] == '\0' || buf
[ 0 ] == '#' )
3289 strcpy ( monsters
[ l
][ m
]-> name
, strtok ( buf
, "~" ));
3290 strcpy ( monsters
[ l
][ m
]-> weapon
, strtok ( NULL
, "~" ));
3291 monsters
[ l
][ m
]-> strength
= stringtoint ( strtok ( NULL
, "~" ));
3292 monsters
[ l
][ m
]-> gold
= stringtoint ( strtok ( NULL
, "~" ));
3293 monsters
[ l
][ m
]-> exp
= stringtoint ( strtok ( NULL
, "~" ));
3294 monsters
[ l
][ m
]-> maxhp
= stringtoint ( strtok ( NULL
, "~" ));
3295 monsters
[ l
][ m
]-> hp
= monsters
[ l
][ m
]-> maxhp
;
3296 strcpy ( monsters
[ l
][ m
]-> death
, strtok ( NULL
, "" ));
3305 // this will be hash.cpp start
3306 // thank you wcampbel
3307 unsigned long sHASH ( const unsigned char * name
)
3309 unsigned long h
= 0 , g
;
3313 h
= ( h
<< 4 ) + (* name
++); // Case sensitive for numerics
3314 if (( g
= ( h
& 0xF0000000 )))
3318 return h
% U_TABLE_SIZE
;
3321 unsigned long iHASH ( const unsigned char * name
)
3323 unsigned long h
= 0 , g
;
3327 h
= ( h
<< 4 ) + tolower (* name
++);
3328 if (( g
= ( h
& 0xF0000000 )))
3332 return h
% U_TABLE_SIZE
;
3335 // this will be hash.cpp end