]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Fixed a bug causing GameServ to change its nick when notice() was called... i confuse...
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Make an end monster for whatever the last level in the game is...
6 that way the game has a point no matter how many monsters
7 are done!
8
9 * Gangs of people that can get together and fight other gangs in large
10 group battles
11 - gang names
12 - gangs.dat file with numbers assigned to gangs
13 - a new array of linked lists with each element pointing to an
14 aClient structure based on their gang number
15 - group battles would go on order of gang numbers
16
17 * Make config file accept hostnames not just ips
18
19 * Random forest quotes when you search the forest
20
21 * Change your name for a price :)
22
23 * Daily news (murders, kidnappings, level gains, red dragon slayings)
24
25 * Add a drop command for all(their own nick)/admin(any nick)
26
27 * Rejoin the bot if kicked/killed
28
29 * Notice on database updates
30
31 * Put the masters in a masters.dat file.
32
33 * Group all data in a data directory
34
35 * Make install
36
37 * Make database and config file version numbers
38 - Not necessary for config files anymore
39
40 * Town square shouts. Array of 10 strings that gets rotated
41 * Choose how many strings to rotate in the config file
42
43 * Offline player fighting
44 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
45
46 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
47 * Possible choice in gameserv.conf
48
49 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
50 versions of GameServ to be running on the same network using the same data.
51
52 * Classes of players with special abilities like spells and such.
53 - Thieves can rob the bank if they're strong enough :)
54
55 * Error handling
56
57 * DCC Chat With GameServ for added capabilities
58
59 * Implement some sort of IP identification scheme so you can only have one
60 player per user@host.
61
62 X Make a logout command
63
64 X make it so you can't register two of the same player names
65
66 X Option for including a config file as a runtime parameter for running
67 Multiple instances of GameServ on different networks.
68
69 X Timeouts on player fights w/ option in config file for timeout rate
70
71 X Fix bug where people can identify while they are two different
72 nicknames
73
74 X Add option to config file for forest fights per day, etc.
75
76 X Load monsters from a monsters.dat file so they can be changed easily.
77
78 X Periodic updates of the gameserv databases to avoid lost data
79 X Tavern where you can buy potions and powerups
80 X Add functionality for potions
81 X Forest events
82 X Wishing well
83 X Fountain of youth: rejuvination & forest fights
84
85 X Make GameServ a true daemon instead of using nohup
86 X No output unless it's a loading error
87
88 X Take out most of the output except if in debug mode.
89 X put in the logfile in debug mode
90
91 X Add P10: Undernet protocol
92
93 X Notice on missing directive from gameserv.conf file.
94 X Make it so you can only fight a person at max, so many levels below
95 you
96
97 X Fix bug that doesn't decrease player fights
98
99 X Deal with cheaters who create additional characters, fight with them a
100 bit, then kill them to get their gold. Maybe add level restrictions
101 to fighting other players?
102
103 X Hash tables for speedy search/insert into player lists.
104
105 X Fix the hashing algorithm for nickname changes!
106
107 X Some reconnect scheme that will reconnect the server on squit
108
109 X Idle time events - mobbed by the goblin gang
110 X (timestamp on each player, periodic checks (config file entry),
111 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
112
113 X Make an option to switch between privmsg/notice
114
115 X option for gameserv oper in config file
116
117 X Finish the monsters for all levels.
118
119 X Make all applicable commands take the player name instead of the irc
120 nickname as their parameter. This way players can have different names
121 and stay anonymous on IRC while enjoying full game functionality.
122
123 X make auto message on connect optional
124
125 X Add admin version of the logout command which allows them to logout
126 anyone
127
128