5 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
7 * Add a title to people when they beat the dragon - Tsukasa
9 * Add an option for GameServ to identify with nickserv - Tsukasa & watever
11 * A russian roullette type game with tankards of ale ... one of which is
12 poisoned. Each time you take a drink and don't die, the stakes are
13 higher - WOLFGAR & kain
15 * Put some limits on what players can gain per level - Steve
17 * Make sure gameserv doesn't send the welcome message during a link
19 * Add functionality to allow people to enter their last dying words to
22 * Gangs of people that can get together and fight other gangs in large
25 - gangs.dat file with numbers assigned to gangs
26 - a new array of linked lists with each element pointing to an
27 aClient structure based on their gang number
28 - group battles would go on order of gang numbers
29 - hired mercenaries (npcs)- ricky-s
30 - level 3 and above can be gangs only - macblind
31 - once you beat the game, you can create a gang - kain
33 * Make config file accept hostnames not just ips
35 * Random forest quotes when you search the forest
37 * Change your name for a price :)
39 * Add a drop command for all(their own nick)/admin(any nick)
41 * Rejoin the bot if kicked/killed
45 * Make database and config file version numbers
46 - Not necessary for config files anymore
48 * Town square shouts. Array of 10 strings that gets rotated
49 * Choose how many strings to rotate in the config file
51 * Offline player fighting
52 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
54 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
55 * Possible choice in gameserv.conf
57 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
58 versions of GameServ to be running on the same network using the same data.
60 * Classes of players with special abilities like spells and such.
61 - Thieves can rob the bank if they're strong enough :)
65 * DCC Chat With GameServ for added capabilities
67 * Implement some sort of IP identification scheme so you can only have one
70 X Make a logout command
72 X make it so you can't register two of the same player names
74 X Option for including a config file as a runtime parameter for running
75 Multiple instances of GameServ on different networks.
77 X Timeouts on player fights w/ option in config file for timeout rate
79 X Fix bug where people can identify while they are two different
82 X Add option to config file for forest fights per day, etc.
84 X Load monsters from a monsters.dat file so they can be changed easily.
86 X Periodic updates of the gameserv databases to avoid lost data
87 X Tavern where you can buy potions and powerups
88 X Add functionality for potions
91 X Fountain of youth: rejuvination & forest fights
93 X Make GameServ a true daemon instead of using nohup
94 X No output unless it's a loading error
96 X Take out most of the output except if in debug mode.
97 X put in the logfile in debug mode
99 X Add P10: Undernet protocol
101 X Notice on missing directive from gameserv.conf file.
102 X Make it so you can only fight a person at max, so many levels below
105 X Fix bug that doesn't decrease player fights
107 X Deal with cheaters who create additional characters, fight with them a
108 bit, then kill them to get their gold. Maybe add level restrictions
109 to fighting other players?
111 X Hash tables for speedy search/insert into player lists.
113 X Fix the hashing algorithm for nickname changes!
115 X Some reconnect scheme that will reconnect the server on squit
117 X Idle time events - mobbed by the goblin gang
118 X (timestamp on each player, periodic checks (config file entry),
119 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
121 X Make an option to switch between privmsg/notice
123 X option for gameserv oper in config file
125 X Finish the monsters for all levels.
127 X Make all applicable commands take the player name instead of the irc
128 nickname as their parameter. This way players can have different names
129 and stay anonymous on IRC while enjoying full game functionality.
131 X make auto message on connect optional
133 X Add admin version of the logout command which allows them to logout
136 X Make an end monster for whatever the last level in the game is...
137 that way the game has a point no matter how many monsters
140 X Daily news (murders, kidnappings, level gains, red dragon slayings)
142 X Add a config file option to allow people to decide how often to
145 X Add a function to check how long until gameserv refreshes
147 X Notice on database updates
149 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
150 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
151 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
152 chain of pearls type structure.
154 X Group all data in a data directory
156 X Beating the dragon should post a new news item. - WOLFGAR
158 X Put the masters in a masters.dat file.
160 X Forbid people from using gameserv's IRC Nick as a player name