]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Took the +devel out of gameserv.cpp's version reply and left it in tcpclient.cpp...
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 - Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15 * Notice on database updates
16
17 * Some reconnect scheme that will reconnect the server on squit and
18 rejoin the bot if disconnected
19
20 * Put the masters in a masters.dat file.
21
22 * Group all data in a data directory
23
24 * Make install
25
26 * Make database and config file version numbers
27 - Not necessary for config files anymore
28
29 * Town square shouts. Array of 10 strings that gets rotated
30 * Choose how many strings to rotate in the config file
31
32 * Offline player fighting
33 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
34
35 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
36 * Possible choice in gameserv.conf
37
38 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
39 versions of GameServ to be running on the same network using the same data.
40
41 * Classes of players with special abilities like spells and such.
42
43 * Error handling
44
45 * DCC Chat With GameServ for added capabilities
46
47 * Timeouts on player fights w/ option in config file for timeout rate
48 * Other player will win on timeout? option in config file
49
50 * Implement some sort of IP identification scheme so you can only have one
51 player per user@host.
52
53 X Make a logout command
54
55 X make it so you can't register two of the same player names
56
57 X Option for including a config file as a runtime parameter for running
58 Multiple instances of GameServ on different networks.
59
60 X Fix bug where people can identify while they are two different
61 nicknames
62
63 X Add option to config file for forest fights per day, etc.
64
65 X Load monsters from a monsters.dat file so they can be changed easily.
66
67 X Periodic updates of the gameserv databases to avoid lost data
68 X Tavern where you can buy potions and powerups
69 X Add functionality for potions
70 X Forest events
71 X Wishing well
72 X Fountain of youth: rejuvination & forest fights
73
74 X Make GameServ a true daemon instead of using nohup
75 X No output unless it's a loading error
76
77 X Take out most of the output except if in debug mode.
78 X put in the logfile in debug mode
79
80 X Add P10: Undernet protocol
81
82 X Notice on missing directive from gameserv.conf file.
83 X Make it so you can only fight a person at max, so many levels below
84 you
85
86 X Fix bug that doesn't decrease player fights
87
88 X Deal with cheaters who create additional characters, fight with them a
89 bit, then kill them to get their gold. Maybe add level restrictions
90 to fighting other players?
91
92 X Hash tables for speedy search/insert into player lists.
93
94 X Fix the hashing algorithm for nickname changes!
95