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Changed the way sacks of gold and extra exp is calculated on forest events... now...
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.6
2 * Changed the way the sacks of gold and extra experience point forest
3 events were calculated. It is now just as if you killed a monster
4 and didn't have to fight - kain
5 * Fixed the socket code to allow for hostnames to be put in the
6 gameserv.conf for remoteserver instead of just IP addresses - kain
7 * Added capability for GameServ to identify with NickServ on connection - thank you
8 Tsukasa and watever
9 * Added a /msg GameServ SET command with various options - kain
10 Version 1.2.5
11 * All level master data is now being stored in data/masters.dat - kain
12 * Added a new config file directive that allows you to specify whether or
13 not you want gameserv to send notices to the channel every time it
14 writes the player database - kain
15 * Some under the scenes changes have been made with the way players' and
16 monsters' names, weapons, and death phrases are being stored which
17 should make for less memory leakage and minimized overall memory
18 usage - kain
19 * Fixed a minor bug where gameserv was not notifying of a syntax error in
20 /msg gameserv store buy x x - kain (thank you wolfgar)
21
22 Version 1.2.4
23 * Monsters are completely generated except for the names, weapons, and
24 death cries. A range is set for each level's strength, gold, exp, and
25 hp, and a new monster is generated at random during every forest
26 search. This makes for a more unique gaming experience at the expense
27 of some cpu time on random number generations - kain & wolfgar
28 * The structure for holding monsters is now different. Monsters are all
29 stored in the monsters subdirectory in levelx.dat files where x is
30 the level 1 through 12. This will allow for an arbitrary amount of
31 monsters per level - kain & wolfgar
32 * Every time a new news item is added, GameServ announces it in the forest
33 channel - kain
34 * Added a notice to the forest channel that the player data was
35 saved - kain
36 * Fixed some things with the upper limts of money and experience - kain
37 * Changed the command LIST so it only lists people who are playing.
38 To get a full list, use LIST ALL - kain
39 * Added two new config file options which allow you to specify how
40 long to wait before deleting level 1 and other levels' accounts
41 separately - kain
42 * Added a new command CHECK which will display the amount of time until
43 the next refresh - kain
44 * Added a new config option to specify a refresh period in seconds.
45 Now you can specify how often you want the players to be given
46 new forest fights, etc... - kain
47 * Fixed bug causing negative funds to be deposited into an account
48 (bugID 966653) (thank you Jono H - xjono)
49 * Fixed a bug causing players to be duplicated on /msg gameserv
50 load - kain
51 * Added Ultimate2.8.x support - kain
52 * Healing potions can only add up to 100 over your max HP now - kain
53 * Changed the logic for the wishing well forest event. It now adds back
54 a forest fight if you were broke - kain
55 * Fixed a bug causing the wrong bonuses to be added when a level was
56 gained, and none to be added on the last level - kain
57 * Added daily news with automatic additions when you gain a level,
58 unsuccessfully best your master, kill someone, or are killed - kain
59
60 Version 1.2.3
61 * Took experience out of calculating the cost of potions - kain
62 * Added even more strength to masters (your defense bonus for each level)
63 to try to even out the fight - kain
64 * Added more strength to monsters past level 7 and changed the masters'
65 stats accordingly - kain
66 * Changed the fountain forest event to not take a forest fight if your
67 HP is at max - kain
68 * Added more experience per monster past level 7 - kain
69 * Added a new forest event (find a potion) each potion has a 1/5 chance
70 of being the one you found, and you have a 2% chance of incurring
71 this forest event - kain
72 * Added notification that a player used a potion during a fight to the
73 player they are fighting - kain
74 * Added potions to the stats command - kain
75 * Made the code a bit less dependent on 12 levels - kain
76 * Added a new parameter to the list command that allows listing only
77 those that are online and playing - kain
78 * Added a new command "Dragon" which lets you fight the end boss - kain
79 * Doubled the required experience for fighting masters - kain
80 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
81 you're dead (thanks Ricky-S) - kain
82 * Fixed a divide by 0 bug that occurred when you attacked, but had no
83 weapon (BugID 946043) (thank you NOTevil) - kain
84 * Fixed a logic error allowing players to bank during a fight - kain
85 * Added more gold per monster above level 4 - kain
86
87 Version 1.2.2
88 * Fixed a logical error causing the ListenOnCF flag to only work in P10
89 servers - kain
90 * Fixed the store command to display syntax on improper sequence of
91 commands (thanks damaged) - kain
92 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
93 by kain) - kain
94 * Made the masters stats match the next level's monsters' stats a lot
95 closer - kain
96 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
97 * Made welcomemsg an optional config file option. If commented out
98 or deleted, gameserv will not send the welcome message
99 (requested by zshack)- kain
100 * Made the ignoreservers config file option work for Unreal - kain
101 * Fixed a minor logical problem that was causing players to be mugged
102 for 0 gold when they were either dead or had no gold on hand and
103 they timed out (thanks Rehm) - kain
104 * Fixed the bug not allowing different config files to be used - kain
105 * Added an optional config file directive BOPER which makes
106 gameserv become an oper on the network - kain
107 * Added an optional config file directive USEPRIVMSG which makes
108 gameserv use /msg instead of /notice - kain
109 * Made the ignoreservers config file option work for bahamut - kain
110 * Fixed an error in do_register that was not adding the client to the
111 players list correctly, causing newly registered players to be
112 locked out of identifying until the next gameserv restart - kain
113 * Fixed an error that crashed GameServ if you tried to fight a player
114 lower than the configured level - kain
115 * Reduced the effect of potions since the price is down - kain
116 * Reduced the price of potions significantly - kain
117 * Added a few timeout events if you're not in a fight - kain
118
119 Version 1.2.1
120 * Included a crontab script in all new distros now - kain
121 * Added a new flag that tells wether a person is playing instead of
122 relying solely on pointers - kain
123 * Added a mechanism to ignore on a nick to nick basis, and implemented
124 code to auto-ignore nicks on certain servers - kain
125 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
126 sensitive) - kain
127 * Gameserv no longer opers - kain
128 * New config file directive: listenonc_forest... see
129 gameserv.example.conf - kain
130 * Fixed a bug in identify that was causing players to be shown as not
131 playing (after the change in functions) - kain
132 * Fixed up the is_playing boolean function to be more strict - kain
133 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
134 was messing things up - kain
135 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
136 * Added a timeout mechanism with two new config file options - kain
137 - If players are fighting, and the one who's turn it is times out,
138 they lose their turn. If they both timeout after that,
139 they are logged out.
140 - If players are not fighting (player fights), they are simply
141 logged out.
142 * Fixed a major bug causing a crash when players fought - kain
143 * The gameserv server now attempts 3 reconnects if disconnected - kain
144
145 Version 1.2.0
146 * Took +devel out of the version reply in gameserv.cpp - kain
147 * Implemented a hashing algorithm for extremely fast searches through
148 the players and clients linked lists - kain & wcampbel
149 * Fixed some of the fight code - kain
150 * Added a logout command so you don't have to quit the IRC Network to
151 stop playing - kain
152 * Fixed a bug that was causing players not to be voiced on the forest
153 channel on P10 servers - kain
154 * Added a missing code segment to decrement the player fights per
155 day when you fight another player (reported by MaCbLiNd) - kain
156 * Fixed a bug that allowed the same player name to be registered any
157 number of times - kain
158 * Fixed a problem in when players quit on a P10 server, the /msg
159 gameserv list shows the irc nick as not NULL because it was only
160 setting the regular nick and not the realnick - kain
161 * Fixed a logic error in the identify command that caused players to be
162 falsely shown as identified - kain
163 * When a player logs off during a player fight, the fight now ends.
164 Before it was held in limbo - kain
165 * Fixed a bug in the fight command requiring you to use an irc nickname
166 to fight (BugID 927789) - kain
167
168 Version 1.1.9
169 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
170 These allow you to set limits on the distance (in levels) two players
171 are allowed to fight with. See gameserv.example.conf for more info. - kain
172 * Fixed a bug in the identify command that falsly showed a player as
173 already being identified. - kain
174 * Created Monsters for level 9 - kain
175 * Added the beginnings of an end monster - kain
176 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
177 exception (reported by wassup). - wcampbel
178 * Prevent players from issuing a FIGHT against a dead player (reported
179 by wassup). - wcampbel
180 * Fixed a core in RUN if a client wasn't playing. - wcampbel
181 * Added an option to specify the PID file in the config file. - kain
182
183 Version 1.1.8
184 * Missing directives now are identified for config files upon startup - kain
185 * Added a --help option to the gameserv binary - kain
186 * Added an optional command line parameter to load a config file - kain
187 * Added a nifty startup intro with the version number. - Kain
188 * Fixed BANK BALANCE (BugID 895157) - wcampbel
189 * Completely removed the midnight() function code, and replaced it with
190 some struct tm functionality with the localtime() function. - kain
191 * Major changes to the Makefile, cleaned up a number of rules and added
192 dependencies (via make depend). - wcampbel
193 * Corrected the VERSION reply, it broke ircII. - wcampbel
194 * Fixed some P10/other protocol issues - wcampbel
195 * Removed the old hard coded monsters entries. - wcampbel
196 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
197 for the gameserv process. No more run script. - kain
198 * Fixed a bug that caused the identify function to segfault. - kain
199 * Fixed some P10 Functionality - kain
200 * Merged in the Hybrid patch - wcampbel
201
202 Version 1.1.7
203 * Added P10 Functionality (ircu-2.10.11.x)
204 * Created Monsters for level 8
205 * Increased the size of the monster struct to account for longer names,
206 weapons, and death phrases.
207 * Created Monsters for level 7
208 * Fixed a bug causing the bank balance command not to work correctly.
209 (Thank you wcampbel)
210 * Added HP potions to increase maximum HP.
211 * Made strength and defense potions add either 1 or 2 points rather than
212 0, 1, or 2.
213 * Made the monsters a bit harder. I found that as the game progressed,
214 it got easier and easier instead of harder.
215 * Fixed the forest events from happening too often. Also, the fountain
216 forest event specifically was adding too many forest fights, making
217 the day never end.
218
219 Version 1.1.6
220 * Added a Reset command to GameServ that functions the same was as the
221 refresh command, except it completely resets a player to the beginning
222 of the game.
223 * Fixed a bug that would cause monsters to have extremely high HP after
224 loading the monster database.
225 * Tweaked the forest events percentages. They happened too frequently.
226 * New player database format:
227 - Alive/Dead is no longer saved as a word in the database. It is
228 saved as a flag.
229 - 3 new integer values were added to the end of every player string
230 representing their inventory (healing, strength, and defense
231 potions).
232 * Changed the Player structure to use 2 new flags which eliminated 2
233 boolean values (alive & yourturn) to save a little memory.
234 * Fixed a bug that allowed a player already in a fight to be challenged
235 by another player. The other player was then locked into the fight
236 with no way out.
237 * Added a use command that allows a player to use items in their inventory.
238 Currently the only items are health, strength, and defense potions.
239 Command may be used in battle, but it costs you your turn.
240 * Changed the stats command so that it takes the player name as
241 the stats request. You type /msg GameServ stats nick still, but
242 nick no longer has to be on IRC. You use the player name instead of
243 the IRC Nickname.
244 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
245 * Fixed a problem in the display_help() function that could cause a bus
246 error. The problem was with changing literal text when passed to the
247 function as a filename. The function now copies the data as a local
248 variable and modifies that. (Thank you wcampbel)
249 * Fixed a bug that allowed a player to be registered twice if the player
250 was not online. (Thank you wcampbel)
251 * Added an inventory command which allows players to view how many
252 potions they are storing.
253 * Added a tavern command which allows players to buy potions and store
254 them in their inventory for later use.
255 * Made some cosmetic changes to this file.
256 * Added an inventory class Pouch which allows players to carry around
257 things such as potions and such.
258
259 Version 1.1.5
260 * Added a missing help file admin_commands. It was written before, but
261 somehow was deleted.
262 * Admins can now identify as any user without having the correct password.
263 * Fixed a bug that allowed for two nicknames to identify for the same player.
264 * Added a forestfights directive to the config file so admins can set the
265 default daily forest fights.
266 * Added a die directive to the config file that will not let you start
267 GameServ if it is present.
268 * Inputted monsters for Level 6. Six more levels left unfinished.
269 * Changed confloadtime directive to welcomedelay directive in the config file.
270 This made more sense.
271 * Added an updateperiod directive to the config file. This represents the
272 period (in seconds) for updating the player data file. Every time the
273 gameserv server gets a message it will check to see if "updateperiod"
274 seconds or more have elapsed since the last update.
275
276 Version 1.1.4
277 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
278 aclient. (Thank you wcampbel)
279 * Load now has an optional parameter "monsters" which will force a load of the
280 monsterdata file. This is useful for changing monsters on-the-fly.
281 * Added a load_monsters function that loads from a preconfigured monsters.dat
282 file instead of hard coding the monsters into the array. Users can now
283 change the monster configuration around without knowing C/C++.
284 * Added a new directive to the config file: confloadtime
285 this represents the delay (in seconds) until GameServ sends a welcome
286 message to incoming clients.
287 * Added the welcome message to the config file. See gameserv.example.conf
288 for more info on how to use the variable as a formatted string.
289
290 Version 1.1.3
291 * Removed a lot of extra list searches by changing all of the boolean
292 functions to take aClient as a parameter instead of a nickname string.
293 * Added an is_alive boolean function. Players must now wait until the next
294 day to play again.
295 * Saving the player->flags integer to the players.dat file. Old databases
296 will not work.
297 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
298 entries so the database can load properly. Look in flags.h for a
299 description of the way flags work.
300
301 Version 1.1.2
302 * Added a /version reply
303 * Fixed the Makefile to include configscript.cpp
304 * Added a join message when people connect to the IRCD. The message is set
305 on a delay so that on the initial nick burst, the services do not send
306 everyone the message.
307 * Changed the admin commands from a simple password interface to a more
308 sophisticated flags approach. Now you have to identify with the
309 administrator password once, and your flags indicate that you are an
310 admin for all commands.
311 * Full help files available in corrected form for the new administrator type
312 commands.
313
314 Version 1.1.1
315 * Added some admin features.
316 - Refresh
317 * Added help menu functionality for all commands.
318 * Fixed the register command so it notified the client that registration
319 was successful.
320 * Changed the master command so that you didn't have to fight your master
321 if you had enough experience. There is now a question/fight subcommand
322 set for the master command.
323 * Tweaked the masters a bit. Basically, they were too tough. Once a player
324 had enough experience, they had no chance against their master until
325 they got the next two weapons up. This made the next level too easy.
326 Past level 1 still needs tweaking.
327 * Added functionality for bahamut IRCD
328
329 Version 1.1.0
330 * Added autoconf functionality to the gameserv package. Does not compile
331 correctly on SunOS without tweaking.
332 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
333 time(NULL) - (time(NULL) % 86400) + 3600 * 8
334 * Added a contrib directory with a user submitted patch for hybrid ircd.