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1 Version 1.3.4
2 * Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz)
3 Version 1.3.3
4 * Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
5 * Removed the timestamp update from the following commands if the player is fighting:
6 STATS, Inventory, and equip - Kain
7 * Added a parameter to the USE command that allows you to specify how many items to
8 use at once - Kain
9 * Really cleaned up the client/player list code. Converted it all to STL lists and changed
10 the players[] list to be a list<Player*> type instead of list<aClient*> - Kain
11 * Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain
12 * Fixed a memory leak when a player quits - Kain
13 * Fixed a bug that would allow a player to quit the network while fighting the dragon,
14 come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)
15 * Restricted character names to alphanumeric characters only - Kain (thanks Mauritz)
16 * Added a fair fight checker which won't allow people who can kill others with one hit
17 to even challenge other players - Kain (thanks Mauritz)
18 * Fixed a bug that would delete a user upon reset or defeating the dragon - Kain
19 * Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz)
20 * Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel
21 with the wrong name - Kain
22 * Added a php directory to the source folder which contains a script for parsing the players.dat
23 file and put all the data into a mySQL database - Kain
24 Version 1.3.2
25 * Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
26 forest and win the dragon fight - Kain (thanks Kit)
27 * Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
28 time they time out - Kain
29 * Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
30 to work - Kain (thanks vroomfondel)
31 * Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
32 admin flag - Kain (thanks vroomfondel)
33 * Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
34 /msg gameserv set nick action - Kain (thanks vroomfondel)
35 * Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
36 instead of returning the last item added - Kain
37 * Made gameserv automatically equip the Stick and Clothes on register - Kain
38 * Added a parameter to the TAVERN BUY function that allows you to specify how many
39 items to buy - Kain (Thanks Kit)
40 * Fixed the Player class data to be much more encapsulated. Now, in the code, all access to
41 the data members is through a function - Kain
42 Version 1.3.1
43 * Added most of the monsters submitted as suggestions from the forums - Kain
44 (Thanks DjSlash and CaliMonk)
45 * Implemented DrLnet's Player Fight Notification mod - Kain
46 * Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
47 roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
48 * Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
49 fights from the previous day - kain (Thanks thelizno)
50 * Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
51 to rollover the forest fights - kain (Thanks thelizno)
52 * Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
53 forest fights a player can roll over - kain (Thanks thelizno)
54 * Changed the percentage of potions found to be 1% - Kain
55 * Fixed the reset function to make sure it adds the proper inventory - Kain
56 * Fixed a bug causing the gsident config file directive to be ignored on
57 UnrealIRCD - Kain (Thanks tsukasa)
58 * Fixed a bug causing players to be shown their own inventory when someone
59 else requested their stats - Kain (Thanks thelizno)
60 * Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
61 * Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno)
62 * Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was
63 supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain
64 (Thanks Tsukasa)
65 * Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
66 away instead of add 185 - kain (Thanks Tsukasa)
67 * Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
68 really low - kain
69
70 Version 1.3.0
71 * Added a new config file directive "localhost" to specify an address to bind to - kain
72 * Added a new config file directive for maximum number of items a player
73 can carry - kain
74 * Added www.gameserv.us website to the startup banner
75 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
76 * Added a new config file directive for the master item data file - kain
77
78 Version 1.2.6
79 * Implemented the new dragon/boss system as suggested by Tsukasa:
80 Whenever someone beats the dragon, their player is placed in the Dragon's spot
81 guarding the lair. All other attempts to fight the dragon will cause a duel
82 between your old character and the challenger. You essentially become the new
83 dragon, but the old character's name gets a DRAGON- next to it. You are also
84 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
85 * Changed the way the sacks of gold and extra experience point forest
86 events were calculated. It is now just as if you killed a monster
87 and didn't have to fight - kain
88 * Fixed the socket code to allow for hostnames to be put in the
89 gameserv.conf for remoteserver instead of just IP addresses - kain
90 * Added capability for GameServ to identify with NickServ on connection - thank you
91 Tsukasa and watever
92 * Added a /msg GameServ SET command with various options - kain
93
94 Version 1.2.5
95 * All level master data is now being stored in data/masters.dat - kain
96 * Added a new config file directive that allows you to specify whether or
97 not you want gameserv to send notices to the channel every time it
98 writes the player database - kain
99 * Some under the scenes changes have been made with the way players' and
100 monsters' names, weapons, and death phrases are being stored which
101 should make for less memory leakage and minimized overall memory
102 usage - kain
103 * Fixed a minor bug where gameserv was not notifying of a syntax error in
104 /msg gameserv store buy x x - kain (thank you wolfgar)
105
106 Version 1.2.4
107 * Monsters are completely generated except for the names, weapons, and
108 death cries. A range is set for each level's strength, gold, exp, and
109 hp, and a new monster is generated at random during every forest
110 search. This makes for a more unique gaming experience at the expense
111 of some cpu time on random number generations - kain & wolfgar
112 * The structure for holding monsters is now different. Monsters are all
113 stored in the monsters subdirectory in levelx.dat files where x is
114 the level 1 through 12. This will allow for an arbitrary amount of
115 monsters per level - kain & wolfgar
116 * Every time a new news item is added, GameServ announces it in the forest
117 channel - kain
118 * Added a notice to the forest channel that the player data was
119 saved - kain
120 * Fixed some things with the upper limts of money and experience - kain
121 * Changed the command LIST so it only lists people who are playing.
122 To get a full list, use LIST ALL - kain
123 * Added two new config file options which allow you to specify how
124 long to wait before deleting level 1 and other levels' accounts
125 separately - kain
126 * Added a new command CHECK which will display the amount of time until
127 the next refresh - kain
128 * Added a new config option to specify a refresh period in seconds.
129 Now you can specify how often you want the players to be given
130 new forest fights, etc... - kain
131 * Fixed bug causing negative funds to be deposited into an account
132 (bugID 966653) (thank you Jono H - xjono)
133 * Fixed a bug causing players to be duplicated on /msg gameserv
134 load - kain
135 * Added Ultimate2.8.x support - kain
136 * Healing potions can only add up to 100 over your max HP now - kain
137 * Changed the logic for the wishing well forest event. It now adds back
138 a forest fight if you were broke - kain
139 * Fixed a bug causing the wrong bonuses to be added when a level was
140 gained, and none to be added on the last level - kain
141 * Added daily news with automatic additions when you gain a level,
142 unsuccessfully best your master, kill someone, or are killed - kain
143
144 Version 1.2.3
145 * Took experience out of calculating the cost of potions - kain
146 * Added even more strength to masters (your defense bonus for each level)
147 to try to even out the fight - kain
148 * Added more strength to monsters past level 7 and changed the masters'
149 stats accordingly - kain
150 * Changed the fountain forest event to not take a forest fight if your
151 HP is at max - kain
152 * Added more experience per monster past level 7 - kain
153 * Added a new forest event (find a potion) each potion has a 1/5 chance
154 of being the one you found, and you have a 2% chance of incurring
155 this forest event - kain
156 * Added notification that a player used a potion during a fight to the
157 player they are fighting - kain
158 * Added potions to the stats command - kain
159 * Made the code a bit less dependent on 12 levels - kain
160 * Added a new parameter to the list command that allows listing only
161 those that are online and playing - kain
162 * Added a new command "Dragon" which lets you fight the end boss - kain
163 * Doubled the required experience for fighting masters - kain
164 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
165 you're dead (thanks Ricky-S) - kain
166 * Fixed a divide by 0 bug that occurred when you attacked, but had no
167 weapon (BugID 946043) (thank you NOTevil) - kain
168 * Fixed a logic error allowing players to bank during a fight - kain
169 * Added more gold per monster above level 4 - kain
170
171 Version 1.2.2
172 * Fixed a logical error causing the ListenOnCF flag to only work in P10
173 servers - kain
174 * Fixed the store command to display syntax on improper sequence of
175 commands (thanks damaged) - kain
176 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
177 by kain) - kain
178 * Made the masters stats match the next level's monsters' stats a lot
179 closer - kain
180 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
181 * Made welcomemsg an optional config file option. If commented out
182 or deleted, gameserv will not send the welcome message
183 (requested by zshack)- kain
184 * Made the ignoreservers config file option work for Unreal - kain
185 * Fixed a minor logical problem that was causing players to be mugged
186 for 0 gold when they were either dead or had no gold on hand and
187 they timed out (thanks Rehm) - kain
188 * Fixed the bug not allowing different config files to be used - kain
189 * Added an optional config file directive BOPER which makes
190 gameserv become an oper on the network - kain
191 * Added an optional config file directive USEPRIVMSG which makes
192 gameserv use /msg instead of /notice - kain
193 * Made the ignoreservers config file option work for bahamut - kain
194 * Fixed an error in do_register that was not adding the client to the
195 players list correctly, causing newly registered players to be
196 locked out of identifying until the next gameserv restart - kain
197 * Fixed an error that crashed GameServ if you tried to fight a player
198 lower than the configured level - kain
199 * Reduced the effect of potions since the price is down - kain
200 * Reduced the price of potions significantly - kain
201 * Added a few timeout events if you're not in a fight - kain
202
203 Version 1.2.1
204 * Included a crontab script in all new distros now - kain
205 * Added a new flag that tells wether a person is playing instead of
206 relying solely on pointers - kain
207 * Added a mechanism to ignore on a nick to nick basis, and implemented
208 code to auto-ignore nicks on certain servers - kain
209 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
210 sensitive) - kain
211 * Gameserv no longer opers - kain
212 * New config file directive: listenonc_forest... see
213 gameserv.example.conf - kain
214 * Fixed a bug in identify that was causing players to be shown as not
215 playing (after the change in functions) - kain
216 * Fixed up the is_playing boolean function to be more strict - kain
217 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
218 was messing things up - kain
219 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
220 * Added a timeout mechanism with two new config file options - kain
221 - If players are fighting, and the one who's turn it is times out,
222 they lose their turn. If they both timeout after that,
223 they are logged out.
224 - If players are not fighting (player fights), they are simply
225 logged out.
226 * Fixed a major bug causing a crash when players fought - kain
227 * The gameserv server now attempts 3 reconnects if disconnected - kain
228
229 Version 1.2.0
230 * Took +devel out of the version reply in gameserv.cpp - kain
231 * Implemented a hashing algorithm for extremely fast searches through
232 the players and clients linked lists - kain & wcampbel
233 * Fixed some of the fight code - kain
234 * Added a logout command so you don't have to quit the IRC Network to
235 stop playing - kain
236 * Fixed a bug that was causing players not to be voiced on the forest
237 channel on P10 servers - kain
238 * Added a missing code segment to decrement the player fights per
239 day when you fight another player (reported by MaCbLiNd) - kain
240 * Fixed a bug that allowed the same player name to be registered any
241 number of times - kain
242 * Fixed a problem in when players quit on a P10 server, the /msg
243 gameserv list shows the irc nick as not NULL because it was only
244 setting the regular nick and not the realnick - kain
245 * Fixed a logic error in the identify command that caused players to be
246 falsely shown as identified - kain
247 * When a player logs off during a player fight, the fight now ends.
248 Before it was held in limbo - kain
249 * Fixed a bug in the fight command requiring you to use an irc nickname
250 to fight (BugID 927789) - kain
251
252 Version 1.1.9
253 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
254 These allow you to set limits on the distance (in levels) two players
255 are allowed to fight with. See gameserv.example.conf for more info. - kain
256 * Fixed a bug in the identify command that falsly showed a player as
257 already being identified. - kain
258 * Created Monsters for level 9 - kain
259 * Added the beginnings of an end monster - kain
260 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
261 exception (reported by wassup). - wcampbel
262 * Prevent players from issuing a FIGHT against a dead player (reported
263 by wassup). - wcampbel
264 * Fixed a core in RUN if a client wasn't playing. - wcampbel
265 * Added an option to specify the PID file in the config file. - kain
266
267 Version 1.1.8
268 * Missing directives now are identified for config files upon startup - kain
269 * Added a --help option to the gameserv binary - kain
270 * Added an optional command line parameter to load a config file - kain
271 * Added a nifty startup intro with the version number. - Kain
272 * Fixed BANK BALANCE (BugID 895157) - wcampbel
273 * Completely removed the midnight() function code, and replaced it with
274 some struct tm functionality with the localtime() function. - kain
275 * Major changes to the Makefile, cleaned up a number of rules and added
276 dependencies (via make depend). - wcampbel
277 * Corrected the VERSION reply, it broke ircII. - wcampbel
278 * Fixed some P10/other protocol issues - wcampbel
279 * Removed the old hard coded monsters entries. - wcampbel
280 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
281 for the gameserv process. No more run script. - kain
282 * Fixed a bug that caused the identify function to segfault. - kain
283 * Fixed some P10 Functionality - kain
284 * Merged in the Hybrid patch - wcampbel
285
286 Version 1.1.7
287 * Added P10 Functionality (ircu-2.10.11.x)
288 * Created Monsters for level 8
289 * Increased the size of the monster struct to account for longer names,
290 weapons, and death phrases.
291 * Created Monsters for level 7
292 * Fixed a bug causing the bank balance command not to work correctly.
293 (Thank you wcampbel)
294 * Added HP potions to increase maximum HP.
295 * Made strength and defense potions add either 1 or 2 points rather than
296 0, 1, or 2.
297 * Made the monsters a bit harder. I found that as the game progressed,
298 it got easier and easier instead of harder.
299 * Fixed the forest events from happening too often. Also, the fountain
300 forest event specifically was adding too many forest fights, making
301 the day never end.
302
303 Version 1.1.6
304 * Added a Reset command to GameServ that functions the same was as the
305 refresh command, except it completely resets a player to the beginning
306 of the game.
307 * Fixed a bug that would cause monsters to have extremely high HP after
308 loading the monster database.
309 * Tweaked the forest events percentages. They happened too frequently.
310 * New player database format:
311 - Alive/Dead is no longer saved as a word in the database. It is
312 saved as a flag.
313 - 3 new integer values were added to the end of every player string
314 representing their inventory (healing, strength, and defense
315 potions).
316 * Changed the Player structure to use 2 new flags which eliminated 2
317 boolean values (alive & yourturn) to save a little memory.
318 * Fixed a bug that allowed a player already in a fight to be challenged
319 by another player. The other player was then locked into the fight
320 with no way out.
321 * Added a use command that allows a player to use items in their inventory.
322 Currently the only items are health, strength, and defense potions.
323 Command may be used in battle, but it costs you your turn.
324 * Changed the stats command so that it takes the player name as
325 the stats request. You type /msg GameServ stats nick still, but
326 nick no longer has to be on IRC. You use the player name instead of
327 the IRC Nickname.
328 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
329 * Fixed a problem in the display_help() function that could cause a bus
330 error. The problem was with changing literal text when passed to the
331 function as a filename. The function now copies the data as a local
332 variable and modifies that. (Thank you wcampbel)
333 * Fixed a bug that allowed a player to be registered twice if the player
334 was not online. (Thank you wcampbel)
335 * Added an inventory command which allows players to view how many
336 potions they are storing.
337 * Added a tavern command which allows players to buy potions and store
338 them in their inventory for later use.
339 * Made some cosmetic changes to this file.
340 * Added an inventory class Pouch which allows players to carry around
341 things such as potions and such.
342
343 Version 1.1.5
344 * Added a missing help file admin_commands. It was written before, but
345 somehow was deleted.
346 * Admins can now identify as any user without having the correct password.
347 * Fixed a bug that allowed for two nicknames to identify for the same player.
348 * Added a forestfights directive to the config file so admins can set the
349 default daily forest fights.
350 * Added a die directive to the config file that will not let you start
351 GameServ if it is present.
352 * Inputted monsters for Level 6. Six more levels left unfinished.
353 * Changed confloadtime directive to welcomedelay directive in the config file.
354 This made more sense.
355 * Added an updateperiod directive to the config file. This represents the
356 period (in seconds) for updating the player data file. Every time the
357 gameserv server gets a message it will check to see if "updateperiod"
358 seconds or more have elapsed since the last update.
359
360 Version 1.1.4
361 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
362 aclient. (Thank you wcampbel)
363 * Load now has an optional parameter "monsters" which will force a load of the
364 monsterdata file. This is useful for changing monsters on-the-fly.
365 * Added a load_monsters function that loads from a preconfigured monsters.dat
366 file instead of hard coding the monsters into the array. Users can now
367 change the monster configuration around without knowing C/C++.
368 * Added a new directive to the config file: confloadtime
369 this represents the delay (in seconds) until GameServ sends a welcome
370 message to incoming clients.
371 * Added the welcome message to the config file. See gameserv.example.conf
372 for more info on how to use the variable as a formatted string.
373
374 Version 1.1.3
375 * Removed a lot of extra list searches by changing all of the boolean
376 functions to take aClient as a parameter instead of a nickname string.
377 * Added an is_alive boolean function. Players must now wait until the next
378 day to play again.
379 * Saving the player->flags integer to the players.dat file. Old databases
380 will not work.
381 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
382 entries so the database can load properly. Look in flags.h for a
383 description of the way flags work.
384
385 Version 1.1.2
386 * Added a /version reply
387 * Fixed the Makefile to include configscript.cpp
388 * Added a join message when people connect to the IRCD. The message is set
389 on a delay so that on the initial nick burst, the services do not send
390 everyone the message.
391 * Changed the admin commands from a simple password interface to a more
392 sophisticated flags approach. Now you have to identify with the
393 administrator password once, and your flags indicate that you are an
394 admin for all commands.
395 * Full help files available in corrected form for the new administrator type
396 commands.
397
398 Version 1.1.1
399 * Added some admin features.
400 - Refresh
401 * Added help menu functionality for all commands.
402 * Fixed the register command so it notified the client that registration
403 was successful.
404 * Changed the master command so that you didn't have to fight your master
405 if you had enough experience. There is now a question/fight subcommand
406 set for the master command.
407 * Tweaked the masters a bit. Basically, they were too tough. Once a player
408 had enough experience, they had no chance against their master until
409 they got the next two weapons up. This made the next level too easy.
410 Past level 1 still needs tweaking.
411 * Added functionality for bahamut IRCD
412
413 Version 1.1.0
414 * Added autoconf functionality to the gameserv package. Does not compile
415 correctly on SunOS without tweaking.
416 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
417 time(NULL) - (time(NULL) % 86400) + 3600 * 8
418 * Added a contrib directory with a user submitted patch for hybrid ircd.