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1 Version 1.2.4
2 * Fixed a bug causing the wrong bonuses to be added when a level was
3 gained - kain
4 * Added daily news with automatic additions when you gain a level,
5 unsuccessfully best your master, kill someone, or are killed - kain
6 Version 1.2.3
7 * Took experience out of calculating the cost of potions - kain
8 * Added even more strength to masters (your defense bonus for each level)
9 to try to even out the fight - kain
10 * Added more strength to monsters past level 7 and changed the masters'
11 stats accordingly - kain
12 * Changed the fountain forest event to not take a forest fight if your
13 HP is at max - kain
14 * Added more experience per monster past level 7 - kain
15 * Added a new forest event (find a potion) each potion has a 1/5 chance
16 of being the one you found, and you have a 2% chance of incurring
17 this forest event - kain
18 * Added notification that a player used a potion during a fight to the
19 player they are fighting - kain
20 * Added potions to the stats command - kain
21 * Made the code a bit less dependent on 12 levels - kain
22 * Added a new parameter to the list command that allows listing only
23 those that are online and playing - kain
24 * Added a new command "Dragon" which lets you fight the end boss - kain
25 * Doubled the required experience for fighting masters - kain
26 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
27 you're dead (thanks Ricky-S) - kain
28 * Fixed a divide by 0 bug that occurred when you attacked, but had no
29 weapon (BugID 946043) (thank you NOTevil) - kain
30 * Fixed a logic error allowing players to bank during a fight - kain
31 * Added more gold per monster above level 4 - kain
32
33 Version 1.2.2
34 * Fixed a logical error causing the ListenOnCF flag to only work in P10
35 servers - kain
36 * Fixed the store command to display syntax on improper sequence of
37 commands (thanks damaged) - kain
38 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
39 by kain) - kain
40 * Made the masters stats match the next level's monsters' stats a lot
41 closer - kain
42 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
43 * Made welcomemsg an optional config file option. If commented out
44 or deleted, gameserv will not send the welcome message
45 (requested by zshack)- kain
46 * Made the ignoreservers config file option work for Unreal - kain
47 * Fixed a minor logical problem that was causing players to be mugged
48 for 0 gold when they were either dead or had no gold on hand and
49 they timed out (thanks Rehm) - kain
50 * Fixed the bug not allowing different config files to be used - kain
51 * Added an optional config file directive BOPER which makes
52 gameserv become an oper on the network - kain
53 * Added an optional config file directive USEPRIVMSG which makes
54 gameserv use /msg instead of /notice - kain
55 * Made the ignoreservers config file option work for bahamut - kain
56 * Fixed an error in do_register that was not adding the client to the
57 players list correctly, causing newly registered players to be
58 locked out of identifying until the next gameserv restart - kain
59 * Fixed an error that crashed GameServ if you tried to fight a player
60 lower than the configured level - kain
61 * Reduced the effect of potions since the price is down - kain
62 * Reduced the price of potions significantly - kain
63 * Added a few timeout events if you're not in a fight - kain
64
65 Version 1.2.1
66 * Included a crontab script in all new distros now - kain
67 * Added a new flag that tells wether a person is playing instead of
68 relying solely on pointers - kain
69 * Added a mechanism to ignore on a nick to nick basis, and implemented
70 code to auto-ignore nicks on certain servers - kain
71 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
72 sensitive) - kain
73 * Gameserv no longer opers - kain
74 * New config file directive: listenonc_forest... see
75 gameserv.example.conf - kain
76 * Fixed a bug in identify that was causing players to be shown as not
77 playing (after the change in functions) - kain
78 * Fixed up the is_playing boolean function to be more strict - kain
79 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
80 was messing things up - kain
81 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
82 * Added a timeout mechanism with two new config file options - kain
83 - If players are fighting, and the one who's turn it is times out,
84 they lose their turn. If they both timeout after that,
85 they are logged out.
86 - If players are not fighting (player fights), they are simply
87 logged out.
88 * Fixed a major bug causing a crash when players fought - kain
89 * The gameserv server now attempts 3 reconnects if disconnected - kain
90
91 Version 1.2.0
92 * Took +devel out of the version reply in gameserv.cpp - kain
93 * Implemented a hashing algorithm for extremely fast searches through
94 the players and clients linked lists - kain & wcampbel
95 * Fixed some of the fight code - kain
96 * Added a logout command so you don't have to quit the IRC Network to
97 stop playing - kain
98 * Fixed a bug that was causing players not to be voiced on the forest
99 channel on P10 servers - kain
100 * Added a missing code segment to decrement the player fights per
101 day when you fight another player (reported by MaCbLiNd) - kain
102 * Fixed a bug that allowed the same player name to be registered any
103 number of times - kain
104 * Fixed a problem in when players quit on a P10 server, the /msg
105 gameserv list shows the irc nick as not NULL because it was only
106 setting the regular nick and not the realnick - kain
107 * Fixed a logic error in the identify command that caused players to be
108 falsely shown as identified - kain
109 * When a player logs off during a player fight, the fight now ends.
110 Before it was held in limbo - kain
111 * Fixed a bug in the fight command requiring you to use an irc nickname
112 to fight (BugID 927789) - kain
113
114 Version 1.1.9
115 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
116 These allow you to set limits on the distance (in levels) two players
117 are allowed to fight with. See gameserv.example.conf for more info. - kain
118 * Fixed a bug in the identify command that falsly showed a player as
119 already being identified. - kain
120 * Created Monsters for level 9 - kain
121 * Added the beginnings of an end monster - kain
122 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
123 exception (reported by wassup). - wcampbel
124 * Prevent players from issuing a FIGHT against a dead player (reported
125 by wassup). - wcampbel
126 * Fixed a core in RUN if a client wasn't playing. - wcampbel
127 * Added an option to specify the PID file in the config file. - kain
128
129 Version 1.1.8
130 * Missing directives now are identified for config files upon startup - kain
131 * Added a --help option to the gameserv binary - kain
132 * Added an optional command line parameter to load a config file - kain
133 * Added a nifty startup intro with the version number. - Kain
134 * Fixed BANK BALANCE (BugID 895157) - wcampbel
135 * Completely removed the midnight() function code, and replaced it with
136 some struct tm functionality with the localtime() function. - kain
137 * Major changes to the Makefile, cleaned up a number of rules and added
138 dependencies (via make depend). - wcampbel
139 * Corrected the VERSION reply, it broke ircII. - wcampbel
140 * Fixed some P10/other protocol issues - wcampbel
141 * Removed the old hard coded monsters entries. - wcampbel
142 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
143 for the gameserv process. No more run script. - kain
144 * Fixed a bug that caused the identify function to segfault. - kain
145 * Fixed some P10 Functionality - kain
146 * Merged in the Hybrid patch - wcampbel
147
148 Version 1.1.7
149 * Added P10 Functionality (ircu-2.10.11.x)
150 * Created Monsters for level 8
151 * Increased the size of the monster struct to account for longer names,
152 weapons, and death phrases.
153 * Created Monsters for level 7
154 * Fixed a bug causing the bank balance command not to work correctly.
155 (Thank you wcampbel)
156 * Added HP potions to increase maximum HP.
157 * Made strength and defense potions add either 1 or 2 points rather than
158 0, 1, or 2.
159 * Made the monsters a bit harder. I found that as the game progressed,
160 it got easier and easier instead of harder.
161 * Fixed the forest events from happening too often. Also, the fountain
162 forest event specifically was adding too many forest fights, making
163 the day never end.
164
165 Version 1.1.6
166 * Added a Reset command to GameServ that functions the same was as the
167 refresh command, except it completely resets a player to the beginning
168 of the game.
169 * Fixed a bug that would cause monsters to have extremely high HP after
170 loading the monster database.
171 * Tweaked the forest events percentages. They happened too frequently.
172 * New player database format:
173 - Alive/Dead is no longer saved as a word in the database. It is
174 saved as a flag.
175 - 3 new integer values were added to the end of every player string
176 representing their inventory (healing, strength, and defense
177 potions).
178 * Changed the Player structure to use 2 new flags which eliminated 2
179 boolean values (alive & yourturn) to save a little memory.
180 * Fixed a bug that allowed a player already in a fight to be challenged
181 by another player. The other player was then locked into the fight
182 with no way out.
183 * Added a use command that allows a player to use items in their inventory.
184 Currently the only items are health, strength, and defense potions.
185 Command may be used in battle, but it costs you your turn.
186 * Changed the stats command so that it takes the player name as
187 the stats request. You type /msg GameServ stats nick still, but
188 nick no longer has to be on IRC. You use the player name instead of
189 the IRC Nickname.
190 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
191 * Fixed a problem in the display_help() function that could cause a bus
192 error. The problem was with changing literal text when passed to the
193 function as a filename. The function now copies the data as a local
194 variable and modifies that. (Thank you wcampbel)
195 * Fixed a bug that allowed a player to be registered twice if the player
196 was not online. (Thank you wcampbel)
197 * Added an inventory command which allows players to view how many
198 potions they are storing.
199 * Added a tavern command which allows players to buy potions and store
200 them in their inventory for later use.
201 * Made some cosmetic changes to this file.
202 * Added an inventory class Pouch which allows players to carry around
203 things such as potions and such.
204
205 Version 1.1.5
206 * Added a missing help file admin_commands. It was written before, but
207 somehow was deleted.
208 * Admins can now identify as any user without having the correct password.
209 * Fixed a bug that allowed for two nicknames to identify for the same player.
210 * Added a forestfights directive to the config file so admins can set the
211 default daily forest fights.
212 * Added a die directive to the config file that will not let you start
213 GameServ if it is present.
214 * Inputted monsters for Level 6. Six more levels left unfinished.
215 * Changed confloadtime directive to welcomedelay directive in the config file.
216 This made more sense.
217 * Added an updateperiod directive to the config file. This represents the
218 period (in seconds) for updating the player data file. Every time the
219 gameserv server gets a message it will check to see if "updateperiod"
220 seconds or more have elapsed since the last update.
221
222 Version 1.1.4
223 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
224 aclient. (Thank you wcampbel)
225 * Load now has an optional parameter "monsters" which will force a load of the
226 monsterdata file. This is useful for changing monsters on-the-fly.
227 * Added a load_monsters function that loads from a preconfigured monsters.dat
228 file instead of hard coding the monsters into the array. Users can now
229 change the monster configuration around without knowing C/C++.
230 * Added a new directive to the config file: confloadtime
231 this represents the delay (in seconds) until GameServ sends a welcome
232 message to incoming clients.
233 * Added the welcome message to the config file. See gameserv.example.conf
234 for more info on how to use the variable as a formatted string.
235
236 Version 1.1.3
237 * Removed a lot of extra list searches by changing all of the boolean
238 functions to take aClient as a parameter instead of a nickname string.
239 * Added an is_alive boolean function. Players must now wait until the next
240 day to play again.
241 * Saving the player->flags integer to the players.dat file. Old databases
242 will not work.
243 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
244 entries so the database can load properly. Look in flags.h for a
245 description of the way flags work.
246
247 Version 1.1.2
248 * Added a /version reply
249 * Fixed the Makefile to include configscript.cpp
250 * Added a join message when people connect to the IRCD. The message is set
251 on a delay so that on the initial nick burst, the services do not send
252 everyone the message.
253 * Changed the admin commands from a simple password interface to a more
254 sophisticated flags approach. Now you have to identify with the
255 administrator password once, and your flags indicate that you are an
256 admin for all commands.
257 * Full help files available in corrected form for the new administrator type
258 commands.
259
260 Version 1.1.1
261 * Added some admin features.
262 - Refresh
263 * Added help menu functionality for all commands.
264 * Fixed the register command so it notified the client that registration
265 was successful.
266 * Changed the master command so that you didn't have to fight your master
267 if you had enough experience. There is now a question/fight subcommand
268 set for the master command.
269 * Tweaked the masters a bit. Basically, they were too tough. Once a player
270 had enough experience, they had no chance against their master until
271 they got the next two weapons up. This made the next level too easy.
272 Past level 1 still needs tweaking.
273 * Added functionality for bahamut IRCD
274
275 Version 1.1.0
276 * Added autoconf functionality to the gameserv package. Does not compile
277 correctly on SunOS without tweaking.
278 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
279 time(NULL) - (time(NULL) % 86400) + 3600 * 8
280 * Added a contrib directory with a user submitted patch for hybrid ircd.