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Changed version to 1.2.4+devel
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.4
2 * Monsters are completely generated except for the names, weapons, and
3 death cries. A range is set for each level's strength, gold, exp, and
4 hp, and a new monster is generated at random during every forest
5 search. This makes for a more unique gaming experience at the expense
6 of some cpu time on random number generations - kain & wolfgar
7 * The structure for holding monsters is now different. Monsters are all
8 stored in the monsters subdirectory in levelx.dat files where x is
9 the level 1 through 12. This will allow for an arbitrary amount of
10 monsters per level - kain & wolfgar
11 * Every time a new news item is added, GameServ announces it in the forest
12 channel - kain
13 * Added a notice to the forest channel that the player data was
14 saved - kain
15 * Fixed some things with the upper limts of money and experience - kain
16 * Changed the command LIST so it only lists people who are playing.
17 To get a full list, use LIST ALL - kain
18 * Added two new config file options which allow you to specify how
19 long to wait before deleting level 1 and other levels' accounts
20 separately - kain
21 * Added a new command CHECK which will display the amount of time until
22 the next refresh - kain
23 * Added a new config option to specify a refresh period in seconds.
24 Now you can specify how often you want the players to be given
25 new forest fights, etc... - kain
26 * Fixed bug causing negative funds to be deposited into an account
27 (bugID 966653) (thank you Jono H - xjono)
28 * Fixed a bug causing players to be duplicated on /msg gameserv
29 load - kain
30 * Added Ultimate2.8.x support - kain
31 * Healing potions can only add up to 100 over your max HP now - kain
32 * Changed the logic for the wishing well forest event. It now adds back
33 a forest fight if you were broke - kain
34 * Fixed a bug causing the wrong bonuses to be added when a level was
35 gained, and none to be added on the last level - kain
36 * Added daily news with automatic additions when you gain a level,
37 unsuccessfully best your master, kill someone, or are killed - kain
38
39 Version 1.2.3
40 * Took experience out of calculating the cost of potions - kain
41 * Added even more strength to masters (your defense bonus for each level)
42 to try to even out the fight - kain
43 * Added more strength to monsters past level 7 and changed the masters'
44 stats accordingly - kain
45 * Changed the fountain forest event to not take a forest fight if your
46 HP is at max - kain
47 * Added more experience per monster past level 7 - kain
48 * Added a new forest event (find a potion) each potion has a 1/5 chance
49 of being the one you found, and you have a 2% chance of incurring
50 this forest event - kain
51 * Added notification that a player used a potion during a fight to the
52 player they are fighting - kain
53 * Added potions to the stats command - kain
54 * Made the code a bit less dependent on 12 levels - kain
55 * Added a new parameter to the list command that allows listing only
56 those that are online and playing - kain
57 * Added a new command "Dragon" which lets you fight the end boss - kain
58 * Doubled the required experience for fighting masters - kain
59 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
60 you're dead (thanks Ricky-S) - kain
61 * Fixed a divide by 0 bug that occurred when you attacked, but had no
62 weapon (BugID 946043) (thank you NOTevil) - kain
63 * Fixed a logic error allowing players to bank during a fight - kain
64 * Added more gold per monster above level 4 - kain
65
66 Version 1.2.2
67 * Fixed a logical error causing the ListenOnCF flag to only work in P10
68 servers - kain
69 * Fixed the store command to display syntax on improper sequence of
70 commands (thanks damaged) - kain
71 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
72 by kain) - kain
73 * Made the masters stats match the next level's monsters' stats a lot
74 closer - kain
75 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
76 * Made welcomemsg an optional config file option. If commented out
77 or deleted, gameserv will not send the welcome message
78 (requested by zshack)- kain
79 * Made the ignoreservers config file option work for Unreal - kain
80 * Fixed a minor logical problem that was causing players to be mugged
81 for 0 gold when they were either dead or had no gold on hand and
82 they timed out (thanks Rehm) - kain
83 * Fixed the bug not allowing different config files to be used - kain
84 * Added an optional config file directive BOPER which makes
85 gameserv become an oper on the network - kain
86 * Added an optional config file directive USEPRIVMSG which makes
87 gameserv use /msg instead of /notice - kain
88 * Made the ignoreservers config file option work for bahamut - kain
89 * Fixed an error in do_register that was not adding the client to the
90 players list correctly, causing newly registered players to be
91 locked out of identifying until the next gameserv restart - kain
92 * Fixed an error that crashed GameServ if you tried to fight a player
93 lower than the configured level - kain
94 * Reduced the effect of potions since the price is down - kain
95 * Reduced the price of potions significantly - kain
96 * Added a few timeout events if you're not in a fight - kain
97
98 Version 1.2.1
99 * Included a crontab script in all new distros now - kain
100 * Added a new flag that tells wether a person is playing instead of
101 relying solely on pointers - kain
102 * Added a mechanism to ignore on a nick to nick basis, and implemented
103 code to auto-ignore nicks on certain servers - kain
104 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
105 sensitive) - kain
106 * Gameserv no longer opers - kain
107 * New config file directive: listenonc_forest... see
108 gameserv.example.conf - kain
109 * Fixed a bug in identify that was causing players to be shown as not
110 playing (after the change in functions) - kain
111 * Fixed up the is_playing boolean function to be more strict - kain
112 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
113 was messing things up - kain
114 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
115 * Added a timeout mechanism with two new config file options - kain
116 - If players are fighting, and the one who's turn it is times out,
117 they lose their turn. If they both timeout after that,
118 they are logged out.
119 - If players are not fighting (player fights), they are simply
120 logged out.
121 * Fixed a major bug causing a crash when players fought - kain
122 * The gameserv server now attempts 3 reconnects if disconnected - kain
123
124 Version 1.2.0
125 * Took +devel out of the version reply in gameserv.cpp - kain
126 * Implemented a hashing algorithm for extremely fast searches through
127 the players and clients linked lists - kain & wcampbel
128 * Fixed some of the fight code - kain
129 * Added a logout command so you don't have to quit the IRC Network to
130 stop playing - kain
131 * Fixed a bug that was causing players not to be voiced on the forest
132 channel on P10 servers - kain
133 * Added a missing code segment to decrement the player fights per
134 day when you fight another player (reported by MaCbLiNd) - kain
135 * Fixed a bug that allowed the same player name to be registered any
136 number of times - kain
137 * Fixed a problem in when players quit on a P10 server, the /msg
138 gameserv list shows the irc nick as not NULL because it was only
139 setting the regular nick and not the realnick - kain
140 * Fixed a logic error in the identify command that caused players to be
141 falsely shown as identified - kain
142 * When a player logs off during a player fight, the fight now ends.
143 Before it was held in limbo - kain
144 * Fixed a bug in the fight command requiring you to use an irc nickname
145 to fight (BugID 927789) - kain
146
147 Version 1.1.9
148 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
149 These allow you to set limits on the distance (in levels) two players
150 are allowed to fight with. See gameserv.example.conf for more info. - kain
151 * Fixed a bug in the identify command that falsly showed a player as
152 already being identified. - kain
153 * Created Monsters for level 9 - kain
154 * Added the beginnings of an end monster - kain
155 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
156 exception (reported by wassup). - wcampbel
157 * Prevent players from issuing a FIGHT against a dead player (reported
158 by wassup). - wcampbel
159 * Fixed a core in RUN if a client wasn't playing. - wcampbel
160 * Added an option to specify the PID file in the config file. - kain
161
162 Version 1.1.8
163 * Missing directives now are identified for config files upon startup - kain
164 * Added a --help option to the gameserv binary - kain
165 * Added an optional command line parameter to load a config file - kain
166 * Added a nifty startup intro with the version number. - Kain
167 * Fixed BANK BALANCE (BugID 895157) - wcampbel
168 * Completely removed the midnight() function code, and replaced it with
169 some struct tm functionality with the localtime() function. - kain
170 * Major changes to the Makefile, cleaned up a number of rules and added
171 dependencies (via make depend). - wcampbel
172 * Corrected the VERSION reply, it broke ircII. - wcampbel
173 * Fixed some P10/other protocol issues - wcampbel
174 * Removed the old hard coded monsters entries. - wcampbel
175 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
176 for the gameserv process. No more run script. - kain
177 * Fixed a bug that caused the identify function to segfault. - kain
178 * Fixed some P10 Functionality - kain
179 * Merged in the Hybrid patch - wcampbel
180
181 Version 1.1.7
182 * Added P10 Functionality (ircu-2.10.11.x)
183 * Created Monsters for level 8
184 * Increased the size of the monster struct to account for longer names,
185 weapons, and death phrases.
186 * Created Monsters for level 7
187 * Fixed a bug causing the bank balance command not to work correctly.
188 (Thank you wcampbel)
189 * Added HP potions to increase maximum HP.
190 * Made strength and defense potions add either 1 or 2 points rather than
191 0, 1, or 2.
192 * Made the monsters a bit harder. I found that as the game progressed,
193 it got easier and easier instead of harder.
194 * Fixed the forest events from happening too often. Also, the fountain
195 forest event specifically was adding too many forest fights, making
196 the day never end.
197
198 Version 1.1.6
199 * Added a Reset command to GameServ that functions the same was as the
200 refresh command, except it completely resets a player to the beginning
201 of the game.
202 * Fixed a bug that would cause monsters to have extremely high HP after
203 loading the monster database.
204 * Tweaked the forest events percentages. They happened too frequently.
205 * New player database format:
206 - Alive/Dead is no longer saved as a word in the database. It is
207 saved as a flag.
208 - 3 new integer values were added to the end of every player string
209 representing their inventory (healing, strength, and defense
210 potions).
211 * Changed the Player structure to use 2 new flags which eliminated 2
212 boolean values (alive & yourturn) to save a little memory.
213 * Fixed a bug that allowed a player already in a fight to be challenged
214 by another player. The other player was then locked into the fight
215 with no way out.
216 * Added a use command that allows a player to use items in their inventory.
217 Currently the only items are health, strength, and defense potions.
218 Command may be used in battle, but it costs you your turn.
219 * Changed the stats command so that it takes the player name as
220 the stats request. You type /msg GameServ stats nick still, but
221 nick no longer has to be on IRC. You use the player name instead of
222 the IRC Nickname.
223 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
224 * Fixed a problem in the display_help() function that could cause a bus
225 error. The problem was with changing literal text when passed to the
226 function as a filename. The function now copies the data as a local
227 variable and modifies that. (Thank you wcampbel)
228 * Fixed a bug that allowed a player to be registered twice if the player
229 was not online. (Thank you wcampbel)
230 * Added an inventory command which allows players to view how many
231 potions they are storing.
232 * Added a tavern command which allows players to buy potions and store
233 them in their inventory for later use.
234 * Made some cosmetic changes to this file.
235 * Added an inventory class Pouch which allows players to carry around
236 things such as potions and such.
237
238 Version 1.1.5
239 * Added a missing help file admin_commands. It was written before, but
240 somehow was deleted.
241 * Admins can now identify as any user without having the correct password.
242 * Fixed a bug that allowed for two nicknames to identify for the same player.
243 * Added a forestfights directive to the config file so admins can set the
244 default daily forest fights.
245 * Added a die directive to the config file that will not let you start
246 GameServ if it is present.
247 * Inputted monsters for Level 6. Six more levels left unfinished.
248 * Changed confloadtime directive to welcomedelay directive in the config file.
249 This made more sense.
250 * Added an updateperiod directive to the config file. This represents the
251 period (in seconds) for updating the player data file. Every time the
252 gameserv server gets a message it will check to see if "updateperiod"
253 seconds or more have elapsed since the last update.
254
255 Version 1.1.4
256 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
257 aclient. (Thank you wcampbel)
258 * Load now has an optional parameter "monsters" which will force a load of the
259 monsterdata file. This is useful for changing monsters on-the-fly.
260 * Added a load_monsters function that loads from a preconfigured monsters.dat
261 file instead of hard coding the monsters into the array. Users can now
262 change the monster configuration around without knowing C/C++.
263 * Added a new directive to the config file: confloadtime
264 this represents the delay (in seconds) until GameServ sends a welcome
265 message to incoming clients.
266 * Added the welcome message to the config file. See gameserv.example.conf
267 for more info on how to use the variable as a formatted string.
268
269 Version 1.1.3
270 * Removed a lot of extra list searches by changing all of the boolean
271 functions to take aClient as a parameter instead of a nickname string.
272 * Added an is_alive boolean function. Players must now wait until the next
273 day to play again.
274 * Saving the player->flags integer to the players.dat file. Old databases
275 will not work.
276 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
277 entries so the database can load properly. Look in flags.h for a
278 description of the way flags work.
279
280 Version 1.1.2
281 * Added a /version reply
282 * Fixed the Makefile to include configscript.cpp
283 * Added a join message when people connect to the IRCD. The message is set
284 on a delay so that on the initial nick burst, the services do not send
285 everyone the message.
286 * Changed the admin commands from a simple password interface to a more
287 sophisticated flags approach. Now you have to identify with the
288 administrator password once, and your flags indicate that you are an
289 admin for all commands.
290 * Full help files available in corrected form for the new administrator type
291 commands.
292
293 Version 1.1.1
294 * Added some admin features.
295 - Refresh
296 * Added help menu functionality for all commands.
297 * Fixed the register command so it notified the client that registration
298 was successful.
299 * Changed the master command so that you didn't have to fight your master
300 if you had enough experience. There is now a question/fight subcommand
301 set for the master command.
302 * Tweaked the masters a bit. Basically, they were too tough. Once a player
303 had enough experience, they had no chance against their master until
304 they got the next two weapons up. This made the next level too easy.
305 Past level 1 still needs tweaking.
306 * Added functionality for bahamut IRCD
307
308 Version 1.1.0
309 * Added autoconf functionality to the gameserv package. Does not compile
310 correctly on SunOS without tweaking.
311 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
312 time(NULL) - (time(NULL) % 86400) + 3600 * 8
313 * Added a contrib directory with a user submitted patch for hybrid ircd.