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jfr.im git - irc/gameservirc.git/blob - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PotionGO.h
1 #ifndef __GS__POTION_H__
2 #define __GS__POTION_H__
4 #include <GameServ/GameLayer/GameObjects/GameObject.h>
5 using GameServ::GameLayer::GameObjects::GameObject
;
6 #include <GameServ/GameLayer/GameObjects/ItemGO.h>
7 using GameServ::GameLayer::GameObjects::ItemGO
;
10 namespace GameServ
{ namespace GameLayer
{ namespace GameObjects
{
12 class PotionGO
: public ItemGO
16 PotionGO(const string
&name
, const int &price
, const int &uses
, const int &strength
, const int &defense
, const int &maxhealth
);
19 virtual ItemTypes::ItemType
Type(void) const;
20 virtual ItemGO
*Clone(void) const;