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Updated the change log for the numrolloverfights directive
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.3.1
2 * Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
3 roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
4 * Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
5 fights from the previous day - kain (Thanks thelizno)
6 * Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
7 to rollover the forest fights - kain (Thanks thelizno)
8 * Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
9 forest fights a player can roll over - kain (Thanks thelizno)
10 * Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
11 * Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
12 away instead of add 185 - kain (Thanks Tsukasa)
13 * Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
14 really low - kain
15
16 Version 1.3.0
17 * Added a new config file directive "localhost" to specify an address to bind to - kain
18 * Added a new config file directive for maximum number of items a player
19 can carry - kain
20 * Added www.gameserv.us website to the startup banner
21 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
22 * Added a new config file directive for the master item data file - kain
23
24 Version 1.2.6
25 * Implemented the new dragon/boss system as suggested by Tsukasa:
26 Whenever someone beats the dragon, their player is placed in the Dragon's spot
27 guarding the lair. All other attempts to fight the dragon will cause a duel
28 between your old character and the challenger. You essentially become the new
29 dragon, but the old character's name gets a DRAGON- next to it. You are also
30 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
31 * Changed the way the sacks of gold and extra experience point forest
32 events were calculated. It is now just as if you killed a monster
33 and didn't have to fight - kain
34 * Fixed the socket code to allow for hostnames to be put in the
35 gameserv.conf for remoteserver instead of just IP addresses - kain
36 * Added capability for GameServ to identify with NickServ on connection - thank you
37 Tsukasa and watever
38 * Added a /msg GameServ SET command with various options - kain
39
40 Version 1.2.5
41 * All level master data is now being stored in data/masters.dat - kain
42 * Added a new config file directive that allows you to specify whether or
43 not you want gameserv to send notices to the channel every time it
44 writes the player database - kain
45 * Some under the scenes changes have been made with the way players' and
46 monsters' names, weapons, and death phrases are being stored which
47 should make for less memory leakage and minimized overall memory
48 usage - kain
49 * Fixed a minor bug where gameserv was not notifying of a syntax error in
50 /msg gameserv store buy x x - kain (thank you wolfgar)
51
52 Version 1.2.4
53 * Monsters are completely generated except for the names, weapons, and
54 death cries. A range is set for each level's strength, gold, exp, and
55 hp, and a new monster is generated at random during every forest
56 search. This makes for a more unique gaming experience at the expense
57 of some cpu time on random number generations - kain & wolfgar
58 * The structure for holding monsters is now different. Monsters are all
59 stored in the monsters subdirectory in levelx.dat files where x is
60 the level 1 through 12. This will allow for an arbitrary amount of
61 monsters per level - kain & wolfgar
62 * Every time a new news item is added, GameServ announces it in the forest
63 channel - kain
64 * Added a notice to the forest channel that the player data was
65 saved - kain
66 * Fixed some things with the upper limts of money and experience - kain
67 * Changed the command LIST so it only lists people who are playing.
68 To get a full list, use LIST ALL - kain
69 * Added two new config file options which allow you to specify how
70 long to wait before deleting level 1 and other levels' accounts
71 separately - kain
72 * Added a new command CHECK which will display the amount of time until
73 the next refresh - kain
74 * Added a new config option to specify a refresh period in seconds.
75 Now you can specify how often you want the players to be given
76 new forest fights, etc... - kain
77 * Fixed bug causing negative funds to be deposited into an account
78 (bugID 966653) (thank you Jono H - xjono)
79 * Fixed a bug causing players to be duplicated on /msg gameserv
80 load - kain
81 * Added Ultimate2.8.x support - kain
82 * Healing potions can only add up to 100 over your max HP now - kain
83 * Changed the logic for the wishing well forest event. It now adds back
84 a forest fight if you were broke - kain
85 * Fixed a bug causing the wrong bonuses to be added when a level was
86 gained, and none to be added on the last level - kain
87 * Added daily news with automatic additions when you gain a level,
88 unsuccessfully best your master, kill someone, or are killed - kain
89
90 Version 1.2.3
91 * Took experience out of calculating the cost of potions - kain
92 * Added even more strength to masters (your defense bonus for each level)
93 to try to even out the fight - kain
94 * Added more strength to monsters past level 7 and changed the masters'
95 stats accordingly - kain
96 * Changed the fountain forest event to not take a forest fight if your
97 HP is at max - kain
98 * Added more experience per monster past level 7 - kain
99 * Added a new forest event (find a potion) each potion has a 1/5 chance
100 of being the one you found, and you have a 2% chance of incurring
101 this forest event - kain
102 * Added notification that a player used a potion during a fight to the
103 player they are fighting - kain
104 * Added potions to the stats command - kain
105 * Made the code a bit less dependent on 12 levels - kain
106 * Added a new parameter to the list command that allows listing only
107 those that are online and playing - kain
108 * Added a new command "Dragon" which lets you fight the end boss - kain
109 * Doubled the required experience for fighting masters - kain
110 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
111 you're dead (thanks Ricky-S) - kain
112 * Fixed a divide by 0 bug that occurred when you attacked, but had no
113 weapon (BugID 946043) (thank you NOTevil) - kain
114 * Fixed a logic error allowing players to bank during a fight - kain
115 * Added more gold per monster above level 4 - kain
116
117 Version 1.2.2
118 * Fixed a logical error causing the ListenOnCF flag to only work in P10
119 servers - kain
120 * Fixed the store command to display syntax on improper sequence of
121 commands (thanks damaged) - kain
122 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
123 by kain) - kain
124 * Made the masters stats match the next level's monsters' stats a lot
125 closer - kain
126 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
127 * Made welcomemsg an optional config file option. If commented out
128 or deleted, gameserv will not send the welcome message
129 (requested by zshack)- kain
130 * Made the ignoreservers config file option work for Unreal - kain
131 * Fixed a minor logical problem that was causing players to be mugged
132 for 0 gold when they were either dead or had no gold on hand and
133 they timed out (thanks Rehm) - kain
134 * Fixed the bug not allowing different config files to be used - kain
135 * Added an optional config file directive BOPER which makes
136 gameserv become an oper on the network - kain
137 * Added an optional config file directive USEPRIVMSG which makes
138 gameserv use /msg instead of /notice - kain
139 * Made the ignoreservers config file option work for bahamut - kain
140 * Fixed an error in do_register that was not adding the client to the
141 players list correctly, causing newly registered players to be
142 locked out of identifying until the next gameserv restart - kain
143 * Fixed an error that crashed GameServ if you tried to fight a player
144 lower than the configured level - kain
145 * Reduced the effect of potions since the price is down - kain
146 * Reduced the price of potions significantly - kain
147 * Added a few timeout events if you're not in a fight - kain
148
149 Version 1.2.1
150 * Included a crontab script in all new distros now - kain
151 * Added a new flag that tells wether a person is playing instead of
152 relying solely on pointers - kain
153 * Added a mechanism to ignore on a nick to nick basis, and implemented
154 code to auto-ignore nicks on certain servers - kain
155 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
156 sensitive) - kain
157 * Gameserv no longer opers - kain
158 * New config file directive: listenonc_forest... see
159 gameserv.example.conf - kain
160 * Fixed a bug in identify that was causing players to be shown as not
161 playing (after the change in functions) - kain
162 * Fixed up the is_playing boolean function to be more strict - kain
163 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
164 was messing things up - kain
165 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
166 * Added a timeout mechanism with two new config file options - kain
167 - If players are fighting, and the one who's turn it is times out,
168 they lose their turn. If they both timeout after that,
169 they are logged out.
170 - If players are not fighting (player fights), they are simply
171 logged out.
172 * Fixed a major bug causing a crash when players fought - kain
173 * The gameserv server now attempts 3 reconnects if disconnected - kain
174
175 Version 1.2.0
176 * Took +devel out of the version reply in gameserv.cpp - kain
177 * Implemented a hashing algorithm for extremely fast searches through
178 the players and clients linked lists - kain & wcampbel
179 * Fixed some of the fight code - kain
180 * Added a logout command so you don't have to quit the IRC Network to
181 stop playing - kain
182 * Fixed a bug that was causing players not to be voiced on the forest
183 channel on P10 servers - kain
184 * Added a missing code segment to decrement the player fights per
185 day when you fight another player (reported by MaCbLiNd) - kain
186 * Fixed a bug that allowed the same player name to be registered any
187 number of times - kain
188 * Fixed a problem in when players quit on a P10 server, the /msg
189 gameserv list shows the irc nick as not NULL because it was only
190 setting the regular nick and not the realnick - kain
191 * Fixed a logic error in the identify command that caused players to be
192 falsely shown as identified - kain
193 * When a player logs off during a player fight, the fight now ends.
194 Before it was held in limbo - kain
195 * Fixed a bug in the fight command requiring you to use an irc nickname
196 to fight (BugID 927789) - kain
197
198 Version 1.1.9
199 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
200 These allow you to set limits on the distance (in levels) two players
201 are allowed to fight with. See gameserv.example.conf for more info. - kain
202 * Fixed a bug in the identify command that falsly showed a player as
203 already being identified. - kain
204 * Created Monsters for level 9 - kain
205 * Added the beginnings of an end monster - kain
206 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
207 exception (reported by wassup). - wcampbel
208 * Prevent players from issuing a FIGHT against a dead player (reported
209 by wassup). - wcampbel
210 * Fixed a core in RUN if a client wasn't playing. - wcampbel
211 * Added an option to specify the PID file in the config file. - kain
212
213 Version 1.1.8
214 * Missing directives now are identified for config files upon startup - kain
215 * Added a --help option to the gameserv binary - kain
216 * Added an optional command line parameter to load a config file - kain
217 * Added a nifty startup intro with the version number. - Kain
218 * Fixed BANK BALANCE (BugID 895157) - wcampbel
219 * Completely removed the midnight() function code, and replaced it with
220 some struct tm functionality with the localtime() function. - kain
221 * Major changes to the Makefile, cleaned up a number of rules and added
222 dependencies (via make depend). - wcampbel
223 * Corrected the VERSION reply, it broke ircII. - wcampbel
224 * Fixed some P10/other protocol issues - wcampbel
225 * Removed the old hard coded monsters entries. - wcampbel
226 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
227 for the gameserv process. No more run script. - kain
228 * Fixed a bug that caused the identify function to segfault. - kain
229 * Fixed some P10 Functionality - kain
230 * Merged in the Hybrid patch - wcampbel
231
232 Version 1.1.7
233 * Added P10 Functionality (ircu-2.10.11.x)
234 * Created Monsters for level 8
235 * Increased the size of the monster struct to account for longer names,
236 weapons, and death phrases.
237 * Created Monsters for level 7
238 * Fixed a bug causing the bank balance command not to work correctly.
239 (Thank you wcampbel)
240 * Added HP potions to increase maximum HP.
241 * Made strength and defense potions add either 1 or 2 points rather than
242 0, 1, or 2.
243 * Made the monsters a bit harder. I found that as the game progressed,
244 it got easier and easier instead of harder.
245 * Fixed the forest events from happening too often. Also, the fountain
246 forest event specifically was adding too many forest fights, making
247 the day never end.
248
249 Version 1.1.6
250 * Added a Reset command to GameServ that functions the same was as the
251 refresh command, except it completely resets a player to the beginning
252 of the game.
253 * Fixed a bug that would cause monsters to have extremely high HP after
254 loading the monster database.
255 * Tweaked the forest events percentages. They happened too frequently.
256 * New player database format:
257 - Alive/Dead is no longer saved as a word in the database. It is
258 saved as a flag.
259 - 3 new integer values were added to the end of every player string
260 representing their inventory (healing, strength, and defense
261 potions).
262 * Changed the Player structure to use 2 new flags which eliminated 2
263 boolean values (alive & yourturn) to save a little memory.
264 * Fixed a bug that allowed a player already in a fight to be challenged
265 by another player. The other player was then locked into the fight
266 with no way out.
267 * Added a use command that allows a player to use items in their inventory.
268 Currently the only items are health, strength, and defense potions.
269 Command may be used in battle, but it costs you your turn.
270 * Changed the stats command so that it takes the player name as
271 the stats request. You type /msg GameServ stats nick still, but
272 nick no longer has to be on IRC. You use the player name instead of
273 the IRC Nickname.
274 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
275 * Fixed a problem in the display_help() function that could cause a bus
276 error. The problem was with changing literal text when passed to the
277 function as a filename. The function now copies the data as a local
278 variable and modifies that. (Thank you wcampbel)
279 * Fixed a bug that allowed a player to be registered twice if the player
280 was not online. (Thank you wcampbel)
281 * Added an inventory command which allows players to view how many
282 potions they are storing.
283 * Added a tavern command which allows players to buy potions and store
284 them in their inventory for later use.
285 * Made some cosmetic changes to this file.
286 * Added an inventory class Pouch which allows players to carry around
287 things such as potions and such.
288
289 Version 1.1.5
290 * Added a missing help file admin_commands. It was written before, but
291 somehow was deleted.
292 * Admins can now identify as any user without having the correct password.
293 * Fixed a bug that allowed for two nicknames to identify for the same player.
294 * Added a forestfights directive to the config file so admins can set the
295 default daily forest fights.
296 * Added a die directive to the config file that will not let you start
297 GameServ if it is present.
298 * Inputted monsters for Level 6. Six more levels left unfinished.
299 * Changed confloadtime directive to welcomedelay directive in the config file.
300 This made more sense.
301 * Added an updateperiod directive to the config file. This represents the
302 period (in seconds) for updating the player data file. Every time the
303 gameserv server gets a message it will check to see if "updateperiod"
304 seconds or more have elapsed since the last update.
305
306 Version 1.1.4
307 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
308 aclient. (Thank you wcampbel)
309 * Load now has an optional parameter "monsters" which will force a load of the
310 monsterdata file. This is useful for changing monsters on-the-fly.
311 * Added a load_monsters function that loads from a preconfigured monsters.dat
312 file instead of hard coding the monsters into the array. Users can now
313 change the monster configuration around without knowing C/C++.
314 * Added a new directive to the config file: confloadtime
315 this represents the delay (in seconds) until GameServ sends a welcome
316 message to incoming clients.
317 * Added the welcome message to the config file. See gameserv.example.conf
318 for more info on how to use the variable as a formatted string.
319
320 Version 1.1.3
321 * Removed a lot of extra list searches by changing all of the boolean
322 functions to take aClient as a parameter instead of a nickname string.
323 * Added an is_alive boolean function. Players must now wait until the next
324 day to play again.
325 * Saving the player->flags integer to the players.dat file. Old databases
326 will not work.
327 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
328 entries so the database can load properly. Look in flags.h for a
329 description of the way flags work.
330
331 Version 1.1.2
332 * Added a /version reply
333 * Fixed the Makefile to include configscript.cpp
334 * Added a join message when people connect to the IRCD. The message is set
335 on a delay so that on the initial nick burst, the services do not send
336 everyone the message.
337 * Changed the admin commands from a simple password interface to a more
338 sophisticated flags approach. Now you have to identify with the
339 administrator password once, and your flags indicate that you are an
340 admin for all commands.
341 * Full help files available in corrected form for the new administrator type
342 commands.
343
344 Version 1.1.1
345 * Added some admin features.
346 - Refresh
347 * Added help menu functionality for all commands.
348 * Fixed the register command so it notified the client that registration
349 was successful.
350 * Changed the master command so that you didn't have to fight your master
351 if you had enough experience. There is now a question/fight subcommand
352 set for the master command.
353 * Tweaked the masters a bit. Basically, they were too tough. Once a player
354 had enough experience, they had no chance against their master until
355 they got the next two weapons up. This made the next level too easy.
356 Past level 1 still needs tweaking.
357 * Added functionality for bahamut IRCD
358
359 Version 1.1.0
360 * Added autoconf functionality to the gameserv package. Does not compile
361 correctly on SunOS without tweaking.
362 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
363 time(NULL) - (time(NULL) % 86400) + 3600 * 8
364 * Added a contrib directory with a user submitted patch for hybrid ircd.