]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Updated the Change log
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.1
2 * Included a crontab script in all new distros now - kain
3 * Added a new flag that tells wether a person is playing instead of
4 relying solely on pointers - kain
5 * Added a mechanism to ignore on a nick to nick basis, and implemented
6 code to auto-ignore nicks on certain servers - kain
7 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
8 sensitive) - kain
9 * Gameserv no longer opers - kain
10 * New config file directive: listenonc_forest... see
11 gameserv.example.conf - kain
12 * Fixed a bug in identify that was causing players to be shown as not
13 playing (after the change in functions) - kain
14 * Fixed up the is_playing boolean function to be more strict - kain
15 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
16 was messing things up - kain
17 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
18 * Added a timeout mechanism with two new config file options - kain
19 - If players are fighting, and the one who's turn it is times out,
20 they lose their turn. If they both timeout after that,
21 they are logged out.
22 - If players are not fighting (player fights), they are simply
23 logged out.
24 * Fixed a major bug causing a crash when players fought - kain
25 * The gameserv server now attempts 3 reconnects if disconnected - kain
26
27 Version 1.2.0
28 * Took +devel out of the version reply in gameserv.cpp - kain
29 * Implemented a hashing algorithm for extremely fast searches through
30 the players and clients linked lists - kain & wcampbel
31 * Fixed some of the fight code - kain
32 * Added a logout command so you don't have to quit the IRC Network to
33 stop playing - kain
34 * Fixed a bug that was causing players not to be voiced on the forest
35 channel on P10 servers - kain
36 * Added a missing code segment to decrement the player fights per
37 day when you fight another player (reported by MaCbLiNd) - kain
38 * Fixed a bug that allowed the same player name to be registered any
39 number of times - kain
40 * Fixed a problem in when players quit on a P10 server, the /msg
41 gameserv list shows the irc nick as not NULL because it was only
42 setting the regular nick and not the realnick - kain
43 * Fixed a logic error in the identify command that caused players to be
44 falsely shown as identified - kain
45 * When a player logs off during a player fight, the fight now ends.
46 Before it was held in limbo - kain
47 * Fixed a bug in the fight command requiring you to use an irc nickname
48 to fight (BugID 927789) - kain
49
50 Version 1.1.9
51 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
52 These allow you to set limits on the distance (in levels) two players
53 are allowed to fight with. See gameserv.example.conf for more info. - kain
54 * Fixed a bug in the identify command that falsly showed a player as
55 already being identified. - kain
56 * Created Monsters for level 9 - kain
57 * Added the beginnings of an end monster - kain
58 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
59 exception (reported by wassup). - wcampbel
60 * Prevent players from issuing a FIGHT against a dead player (reported
61 by wassup). - wcampbel
62 * Fixed a core in RUN if a client wasn't playing. - wcampbel
63 * Added an option to specify the PID file in the config file. - kain
64
65 Version 1.1.8
66 * Missing directives now are identified for config files upon startup - kain
67 * Added a --help option to the gameserv binary - kain
68 * Added an optional command line parameter to load a config file - kain
69 * Added a nifty startup intro with the version number. - Kain
70 * Fixed BANK BALANCE (BugID 895157) - wcampbel
71 * Completely removed the midnight() function code, and replaced it with
72 some struct tm functionality with the localtime() function. - kain
73 * Major changes to the Makefile, cleaned up a number of rules and added
74 dependencies (via make depend). - wcampbel
75 * Corrected the VERSION reply, it broke ircII. - wcampbel
76 * Fixed some P10/other protocol issues - wcampbel
77 * Removed the old hard coded monsters entries. - wcampbel
78 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
79 for the gameserv process. No more run script. - kain
80 * Fixed a bug that caused the identify function to segfault. - kain
81 * Fixed some P10 Functionality - kain
82 * Merged in the Hybrid patch - wcampbel
83
84 Version 1.1.7
85 * Added P10 Functionality (ircu-2.10.11.x)
86 * Created Monsters for level 8
87 * Increased the size of the monster struct to account for longer names,
88 weapons, and death phrases.
89 * Created Monsters for level 7
90 * Fixed a bug causing the bank balance command not to work correctly.
91 (Thank you wcampbel)
92 * Added HP potions to increase maximum HP.
93 * Made strength and defense potions add either 1 or 2 points rather than
94 0, 1, or 2.
95 * Made the monsters a bit harder. I found that as the game progressed,
96 it got easier and easier instead of harder.
97 * Fixed the forest events from happening too often. Also, the fountain
98 forest event specifically was adding too many forest fights, making
99 the day never end.
100
101 Version 1.1.6
102 * Added a Reset command to GameServ that functions the same was as the
103 refresh command, except it completely resets a player to the beginning
104 of the game.
105 * Fixed a bug that would cause monsters to have extremely high HP after
106 loading the monster database.
107 * Tweaked the forest events percentages. They happened too frequently.
108 * New player database format:
109 - Alive/Dead is no longer saved as a word in the database. It is
110 saved as a flag.
111 - 3 new integer values were added to the end of every player string
112 representing their inventory (healing, strength, and defense
113 potions).
114 * Changed the Player structure to use 2 new flags which eliminated 2
115 boolean values (alive & yourturn) to save a little memory.
116 * Fixed a bug that allowed a player already in a fight to be challenged
117 by another player. The other player was then locked into the fight
118 with no way out.
119 * Added a use command that allows a player to use items in their inventory.
120 Currently the only items are health, strength, and defense potions.
121 Command may be used in battle, but it costs you your turn.
122 * Changed the stats command so that it takes the player name as
123 the stats request. You type /msg GameServ stats nick still, but
124 nick no longer has to be on IRC. You use the player name instead of
125 the IRC Nickname.
126 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
127 * Fixed a problem in the display_help() function that could cause a bus
128 error. The problem was with changing literal text when passed to the
129 function as a filename. The function now copies the data as a local
130 variable and modifies that. (Thank you wcampbel)
131 * Fixed a bug that allowed a player to be registered twice if the player
132 was not online. (Thank you wcampbel)
133 * Added an inventory command which allows players to view how many
134 potions they are storing.
135 * Added a tavern command which allows players to buy potions and store
136 them in their inventory for later use.
137 * Made some cosmetic changes to this file.
138 * Added an inventory class Pouch which allows players to carry around
139 things such as potions and such.
140
141 Version 1.1.5
142 * Added a missing help file admin_commands. It was written before, but
143 somehow was deleted.
144 * Admins can now identify as any user without having the correct password.
145 * Fixed a bug that allowed for two nicknames to identify for the same player.
146 * Added a forestfights directive to the config file so admins can set the
147 default daily forest fights.
148 * Added a die directive to the config file that will not let you start
149 GameServ if it is present.
150 * Inputted monsters for Level 6. Six more levels left unfinished.
151 * Changed confloadtime directive to welcomedelay directive in the config file.
152 This made more sense.
153 * Added an updateperiod directive to the config file. This represents the
154 period (in seconds) for updating the player data file. Every time the
155 gameserv server gets a message it will check to see if "updateperiod"
156 seconds or more have elapsed since the last update.
157
158 Version 1.1.4
159 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
160 aclient. (Thank you wcampbel)
161 * Load now has an optional parameter "monsters" which will force a load of the
162 monsterdata file. This is useful for changing monsters on-the-fly.
163 * Added a load_monsters function that loads from a preconfigured monsters.dat
164 file instead of hard coding the monsters into the array. Users can now
165 change the monster configuration around without knowing C/C++.
166 * Added a new directive to the config file: confloadtime
167 this represents the delay (in seconds) until GameServ sends a welcome
168 message to incoming clients.
169 * Added the welcome message to the config file. See gameserv.example.conf
170 for more info on how to use the variable as a formatted string.
171
172 Version 1.1.3
173 * Removed a lot of extra list searches by changing all of the boolean
174 functions to take aClient as a parameter instead of a nickname string.
175 * Added an is_alive boolean function. Players must now wait until the next
176 day to play again.
177 * Saving the player->flags integer to the players.dat file. Old databases
178 will not work.
179 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
180 entries so the database can load properly. Look in flags.h for a
181 description of the way flags work.
182
183 Version 1.1.2
184 * Added a /version reply
185 * Fixed the Makefile to include configscript.cpp
186 * Added a join message when people connect to the IRCD. The message is set
187 on a delay so that on the initial nick burst, the services do not send
188 everyone the message.
189 * Changed the admin commands from a simple password interface to a more
190 sophisticated flags approach. Now you have to identify with the
191 administrator password once, and your flags indicate that you are an
192 admin for all commands.
193 * Full help files available in corrected form for the new administrator type
194 commands.
195
196 Version 1.1.1
197 * Added some admin features.
198 - Refresh
199 * Added help menu functionality for all commands.
200 * Fixed the register command so it notified the client that registration
201 was successful.
202 * Changed the master command so that you didn't have to fight your master
203 if you had enough experience. There is now a question/fight subcommand
204 set for the master command.
205 * Tweaked the masters a bit. Basically, they were too tough. Once a player
206 had enough experience, they had no chance against their master until
207 they got the next two weapons up. This made the next level too easy.
208 Past level 1 still needs tweaking.
209 * Added functionality for bahamut IRCD
210
211 Version 1.1.0
212 * Added autoconf functionality to the gameserv package. Does not compile
213 correctly on SunOS without tweaking.
214 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
215 time(NULL) - (time(NULL) % 86400) + 3600 * 8
216 * Added a contrib directory with a user submitted patch for hybrid ircd.