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jfr.im git - irc/gameservirc.git/blob - gameserv/player.h
10 typedef struct monster_ Monster
;
12 class aClient
; // forward declaration
21 void setData(Player
*);
22 void setPassword(const char *p
);
25 long int getFlags() { return flags
; }; // Returns the Client's current flags
26 // Functions also return the flags after modifying them
27 long int setFlags(long int); // Sets the clients flags to a new value
28 long int addFlag(long int); // Adds a flag to the client's flags
29 long int remFlag(long int); // Removes a flag from the client's current flags
32 string name
; // Player's Name
33 int level
; // Player's level (1-12)
34 long int exp
; // Player's experience
35 long int gold
; // Gold on hand
36 long int bank
; // Gold in the bank
37 int hp
; // Current Hit Points (health)
38 int maxhp
; // Maximum Hit Points
39 int strength
; // Player's Strength
40 int defense
; // Player's defensive strength
41 int armor
; // Number for the player's armor
42 int weapon
; // Number for the player's weapon
43 int forest_fights
; // Amount of forest fights left today
44 int player_fights
; // Amount of player<->player fights for today
45 string password
; // Player's encrypted password
46 Pouch inventory
; // This contains their potions, etc.
47 long int lastcommand
; // timestamp for the last command typed
48 long int lastlogin
; // timestamp for the last login
50 aClient
*client
; // Pointer to the aClient this player is from
51 Monster
*fight
; // Pointer to the monster the player is currently fighting
52 Monster
*master
; // Pointer to the master the player is currently fighting
53 aClient
*battle
; // Pointer to the player this player is currently fighting
56 long int flags
; // Player's current flags
64 string name
; // The monster's name
65 string weapon
; // A name for their weapon. Doesn't have to be in weapons[]
66 int strength
; // Their strength
67 int gold
; // The gold you get when you kill them
68 int exp
; // The experience you get when you kill them
69 int hp
; // Their remaining hitpoints
70 int maxhp
; // Their max hitpoints
71 int defense
; // Only used seldomly
72 string death
; // What is said when they die