]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Fixed a major bug that had player fights core dumping the server
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.1
2 * The gameserv server now attempts 3 reconnects if disconnected - kain
3 Version 1.2.0
4 * Took +devel out of the version reply in gameserv.cpp - kain
5 * Implemented a hashing algorithm for extremely fast searches through
6 the players and clients linked lists - kain & wcampbel
7 * Fixed some of the fight code - kain
8 * Added a logout command so you don't have to quit the IRC Network to
9 stop playing - kain
10 * Fixed a bug that was causing players not to be voiced on the forest
11 channel on P10 servers - kain
12 * Added a missing code segment to decrement the player fights per
13 day when you fight another player (reported by MaCbLiNd) - kain
14 * Fixed a bug that allowed the same player name to be registered any
15 number of times - kain
16 * Fixed a problem in when players quit on a P10 server, the /msg
17 gameserv list shows the irc nick as not NULL because it was only
18 setting the regular nick and not the realnick - kain
19 * Fixed a logic error in the identify command that caused players to be
20 falsely shown as identified - kain
21 * When a player logs off during a player fight, the fight now ends.
22 Before it was held in limbo - kain
23 * Fixed a bug in the fight command requiring you to use an irc nickname
24 to fight (BugID 927789) - kain
25 Version 1.1.9
26 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
27 These allow you to set limits on the distance (in levels) two players
28 are allowed to fight with. See gameserv.example.conf for more info. - kain
29 * Fixed a bug in the identify command that falsly showed a player as
30 already being identified. - kain
31 * Created Monsters for level 9 - kain
32 * Added the beginnings of an end monster - kain
33 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
34 exception (reported by wassup). - wcampbel
35 * Prevent players from issuing a FIGHT against a dead player (reported
36 by wassup). - wcampbel
37 * Fixed a core in RUN if a client wasn't playing. - wcampbel
38 * Added an option to specify the PID file in the config file. - kain
39 Version 1.1.8
40 * Missing directives now are identified for config files upon startup - kain
41 * Added a --help option to the gameserv binary - kain
42 * Added an optional command line parameter to load a config file - kain
43 * Added a nifty startup intro with the version number. - Kain
44 * Fixed BANK BALANCE (BugID 895157) - wcampbel
45 * Completely removed the midnight() function code, and replaced it with
46 some struct tm functionality with the localtime() function. - kain
47 * Major changes to the Makefile, cleaned up a number of rules and added
48 dependencies (via make depend). - wcampbel
49 * Corrected the VERSION reply, it broke ircII. - wcampbel
50 * Fixed some P10/other protocol issues - wcampbel
51 * Removed the old hard coded monsters entries. - wcampbel
52 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
53 for the gameserv process. No more run script. - kain
54 * Fixed a bug that caused the identify function to segfault. - kain
55 * Fixed some P10 Functionality - kain
56 * Merged in the Hybrid patch - wcampbel
57 Version 1.1.7
58 * Added P10 Functionality (ircu-2.10.11.x)
59 * Created Monsters for level 8
60 * Increased the size of the monster struct to account for longer names,
61 weapons, and death phrases.
62 * Created Monsters for level 7
63 * Fixed a bug causing the bank balance command not to work correctly.
64 (Thank you wcampbel)
65 * Added HP potions to increase maximum HP.
66 * Made strength and defense potions add either 1 or 2 points rather than
67 0, 1, or 2.
68 * Made the monsters a bit harder. I found that as the game progressed,
69 it got easier and easier instead of harder.
70 * Fixed the forest events from happening too often. Also, the fountain
71 forest event specifically was adding too many forest fights, making
72 the day never end.
73
74 Version 1.1.6
75 * Added a Reset command to GameServ that functions the same was as the
76 refresh command, except it completely resets a player to the beginning
77 of the game.
78 * Fixed a bug that would cause monsters to have extremely high HP after
79 loading the monster database.
80 * Tweaked the forest events percentages. They happened too frequently.
81 * New player database format:
82 - Alive/Dead is no longer saved as a word in the database. It is
83 saved as a flag.
84 - 3 new integer values were added to the end of every player string
85 representing their inventory (healing, strength, and defense
86 potions).
87 * Changed the Player structure to use 2 new flags which eliminated 2
88 boolean values (alive & yourturn) to save a little memory.
89 * Fixed a bug that allowed a player already in a fight to be challenged
90 by another player. The other player was then locked into the fight
91 with no way out.
92 * Added a use command that allows a player to use items in their inventory.
93 Currently the only items are health, strength, and defense potions.
94 Command may be used in battle, but it costs you your turn.
95 * Changed the stats command so that it takes the player name as
96 the stats request. You type /msg GameServ stats nick still, but
97 nick no longer has to be on IRC. You use the player name instead of
98 the IRC Nickname.
99 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
100 * Fixed a problem in the display_help() function that could cause a bus
101 error. The problem was with changing literal text when passed to the
102 function as a filename. The function now copies the data as a local
103 variable and modifies that. (Thank you wcampbel)
104 * Fixed a bug that allowed a player to be registered twice if the player
105 was not online. (Thank you wcampbel)
106 * Added an inventory command which allows players to view how many
107 potions they are storing.
108 * Added a tavern command which allows players to buy potions and store
109 them in their inventory for later use.
110 * Made some cosmetic changes to this file.
111 * Added an inventory class Pouch which allows players to carry around
112 things such as potions and such.
113
114 Version 1.1.5
115 * Added a missing help file admin_commands. It was written before, but
116 somehow was deleted.
117 * Admins can now identify as any user without having the correct password.
118 * Fixed a bug that allowed for two nicknames to identify for the same player.
119 * Added a forestfights directive to the config file so admins can set the
120 default daily forest fights.
121 * Added a die directive to the config file that will not let you start
122 GameServ if it is present.
123 * Inputted monsters for Level 6. Six more levels left unfinished.
124 * Changed confloadtime directive to welcomedelay directive in the config file.
125 This made more sense.
126 * Added an updateperiod directive to the config file. This represents the
127 period (in seconds) for updating the player data file. Every time the
128 gameserv server gets a message it will check to see if "updateperiod"
129 seconds or more have elapsed since the last update.
130
131 Version 1.1.4
132 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
133 aclient. (Thank you wcampbel)
134 * Load now has an optional parameter "monsters" which will force a load of the
135 monsterdata file. This is useful for changing monsters on-the-fly.
136 * Added a load_monsters function that loads from a preconfigured monsters.dat
137 file instead of hard coding the monsters into the array. Users can now
138 change the monster configuration around without knowing C/C++.
139 * Added a new directive to the config file: confloadtime
140 this represents the delay (in seconds) until GameServ sends a welcome
141 message to incoming clients.
142 * Added the welcome message to the config file. See gameserv.example.conf
143 for more info on how to use the variable as a formatted string.
144
145 Version 1.1.3
146 * Removed a lot of extra list searches by changing all of the boolean
147 functions to take aClient as a parameter instead of a nickname string.
148 * Added an is_alive boolean function. Players must now wait until the next
149 day to play again.
150 * Saving the player->flags integer to the players.dat file. Old databases
151 will not work.
152 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
153 entries so the database can load properly. Look in flags.h for a
154 description of the way flags work.
155
156 Version 1.1.2
157 * Added a /version reply
158 * Fixed the Makefile to include configscript.cpp
159 * Added a join message when people connect to the IRCD. The message is set
160 on a delay so that on the initial nick burst, the services do not send
161 everyone the message.
162 * Changed the admin commands from a simple password interface to a more
163 sophisticated flags approach. Now you have to identify with the
164 administrator password once, and your flags indicate that you are an
165 admin for all commands.
166 * Full help files available in corrected form for the new administrator type
167 commands.
168
169 Version 1.1.1
170 * Added some admin features.
171 - Refresh
172 * Added help menu functionality for all commands.
173 * Fixed the register command so it notified the client that registration
174 was successful.
175 * Changed the master command so that you didn't have to fight your master
176 if you had enough experience. There is now a question/fight subcommand
177 set for the master command.
178 * Tweaked the masters a bit. Basically, they were too tough. Once a player
179 had enough experience, they had no chance against their master until
180 they got the next two weapons up. This made the next level too easy.
181 Past level 1 still needs tweaking.
182 * Added functionality for bahamut IRCD
183
184 Version 1.1.0
185 * Added autoconf functionality to the gameserv package. Does not compile
186 correctly on SunOS without tweaking.
187 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
188 time(NULL) - (time(NULL) % 86400) + 3600 * 8
189 * Added a contrib directory with a user submitted patch for hybrid ircd.