]>
jfr.im git - irc/gameservirc.git/blob - gameserv/gameserv.cpp
14 #if defined(HAVE_CRYPT_H)
18 #elif defined(HAVE_UNISTD_H)
24 List
< aClient
> players
;
26 Monster
* monsters
[ LEVELS
][ MONSTERS
]; // Monsters per level. Total = MONSTERS * LEVELS
27 Monster boss
; // The boss monster
29 Monster
* masters
[ LEVELS
]; // A master for each level
37 char * strtok ( char * str
, const char * delim
);
40 int stricmp ( const char * s1
, const char * s2
);
41 int strnicmp ( const char * s1
, const char * s2
, size_t len
);
45 /********** Password functions **********/
47 bool passcmp ( char * encrypted
, char * plaintext
); // Compares an encrypted pass with a plain text one
49 bool check_password ( char * name
, char * plaintext
); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
51 /********** Password functions **********/
54 /********** GameServ Booleans **********/
56 bool is_playing ( char * u
); // True if the given nickname in the clients list is playing.
57 bool is_playing ( aClient
* user
);
59 bool is_fighting ( char * u
); // True if the given nick in the clients list is fighting anything.
60 bool is_fighting ( aClient
* user
);
62 bool player_fight ( char * u
); // True if the player is fighting another player.
63 bool player_fight ( aClient
* user
);
65 bool master_fight ( char * u
); // True if the player is fighting their master.
66 bool master_fight ( aClient
* user
);
68 /********** GameServ Booleans **********/
70 void display_help ( char * u
, char * file
= NULL
);
71 void display_monster ( char * u
);
72 void display_players ( char * u
);
73 void display_players ( aClient
* user
);
74 long int chartoint ( char ch
);
75 int isstringnum ( char * num
);
76 long int pow ( int x
, int y
);
77 long int stringtoint ( char * number
);
79 char * spaces ( int len
, char * seperator
);
80 void refresh ( Player
* p
);
82 void reset ( Player
* p
);
86 void delete_monsters ();
87 void delete_masters ();
89 void do_admin ( char * u
);
90 void do_attack ( char * u
);
91 void do_bank ( char * u
);
92 void do_fight ( char * u
);
93 void do_heal ( char * u
);
94 void do_help ( char * u
);
95 void do_identify ( char * u
);
96 void do_inventory ( char * u
);
97 void do_refresh ( char * u
);
98 void do_register ( char * u
);
99 void do_list ( char * u
);
100 void do_master ( char * u
);
101 void do_play ( char * u
);
102 void do_quitg ( char * u
);
103 void do_reset ( char * u
);
104 void do_run ( char * u
);
105 void do_stats ( char * u
);
106 void do_store ( char * u
);
107 void do_tavern ( char * u
);
108 void do_use ( char * u
);
109 void see_master ( char * u
);
111 void showstats ( const char * u
, const char * nick
);
112 void showinventory ( aClient
* from
, aClient
* to
);
113 void showBankBalance ( const char * u
);
114 void end_turn ( aClient
* user
);
117 char * weapons
[ WNA
] = { "Fists" , "Stick" , "Dagger" , "Quarterstaff" , "Short Sword" ,
118 "Long Sword" , "Silver Spear" , "Battle Axe" , "The Ragnarok" ,
119 "Chain Saw" , "Poison Sword" , "Flame Sword" , "Earth Hammer" ,
120 "Light Saber" , "Masamune" , "Mystical Sword" };
122 char * armors
[ WNA
] = { "Nothing" , "Clothes" , "Leather Vest" , "Chain Mail" , "Plate Armor" ,
123 "Full Body Armor" , "Magic Mail" , "Graphite Suit" , "Steel Suit" ,
124 "Force Field" , "Armor of Light" , "Mythril Vest" , "DemiGod Armor" ,
125 "Hades' Cloak" , "Dragon Scales" , "Adamantium" };
127 int prices
[ WNA
- 1 ] = { 200 , 1000 , 3000 , 10000 , 30000 , 100000 , 150000 , 200000 , 400000 ,
128 1000000 , 4000000 , 10000000 , 40000000 , 100000000 , 400000000 };
129 int webonus
[ WNA
] = { 1 , 10 , 15 , 25 , 35 , 45 , 65 , 85 , 125 , 185 , 255 , 355 , 505 , 805 , 1205 , 1805 };
130 int arbonus
[ WNA
] = { 1 , 2 , 4 , 10 , 15 , 25 , 35 , 50 , 75 , 100 , 150 , 225 , 300 , 400 , 600 , 1000 };
132 int hpbonus
[ 11 ] = { 10 , 15 , 20 , 30 , 50 , 75 , 125 , 185 , 250 , 350 , 550 };
133 int strbonus
[ 11 ] = { 5 , 7 , 10 , 12 , 20 , 35 , 50 , 75 , 110 , 150 , 200 };
134 int defbonus
[ 11 ] = { 2 , 3 , 5 , 10 , 15 , 22 , 35 , 60 , 80 , 120 , 150 };
136 void gameserv ( char * source
, char * buf
)
139 cmd
= strtok ( buf
, " " );
142 source
++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
146 cmd
++; // Get rid of that : at the beginning of the :text (command)
149 log ( "Source: %s Command: %s " , source
, cmd
);
157 int curday
= tm
-> tm_mday
;
163 save_day (); // here i come to save the day!
166 if ( strnicmp ( cmd
, "\1PING" , 6 ) == 0 )
169 ts
= strtok ( NULL
, "\1" );
170 notice ( s_GameServ
, source
, "\1PING %s \1" , ts
);
171 } else if ( stricmp ( cmd
, "\1VERSION\1" ) == 0 ) {
172 notice ( s_GameServ
, source
, "\1VERSION %s %s +devel\1" , PACKAGE
, VERSION
);
173 } else if ( stricmp ( cmd
, "SEARCH" ) == 0 ) {
174 cmd
= strtok ( NULL
, " " );
177 notice ( s_GameServ
, source
, "SYNTAX: /msg %S SEARCH FOREST" );
181 } else if ( stricmp ( cmd
, "FIGHT" ) == 0 ) {
183 } else if ( stricmp ( cmd
, "ATTACK" ) == 0 ) {
185 } else if ( stricmp ( cmd
, "RUN" ) == 0 ) {
187 } else if ( stricmp ( cmd
, "USE" ) == 0 ) {
189 } else if ( stricmp ( cmd
, "HEAL" ) == 0 ) {
191 } else if ( stricmp ( cmd
, "INVENTORY" ) == 0 ) {
192 do_inventory ( source
);
193 } else if ( stricmp ( cmd
, "MASTER" ) == 0 ) {
195 } else if ( stricmp ( cmd
, "STORE" ) == 0 ) {
197 } else if ( stricmp ( cmd
, "BANK" ) == 0 ) {
199 } else if ( stricmp ( cmd
, "ADMIN" ) == 0 ) {
201 } else if ( stricmp ( cmd
, "REFRESH" ) == 0 ) {
203 } else if ( stricmp ( cmd
, "RESET" ) == 0 ) {
205 } else if ( stricmp ( cmd
, "TAVERN" ) == 0 ) {
207 } else if ( stricmp ( cmd
, "LIST" ) == 0 ) {
210 } else if ( stricmp ( cmd
, "PRINT" ) == 0 ) {
211 cout
<< "Printing the clients list:" << endl
;
213 cout
<< " \n Printing the players list:" << endl
;
216 } else if ( stricmp ( cmd
, "REGISTER" ) == 0 ) {
218 } else if ( stricmp ( cmd
, "IDENTIFY" ) == 0 ) {
220 } else if ( stricmp ( cmd
, "HELP" ) == 0 ) {
222 } else if ( stricmp ( cmd
, "STATS" ) == 0 ) {
224 } else if ( stricmp ( cmd
, "SHUTDOWN" ) == 0 ) {
227 if (!( user
= find ( source
)))
229 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
230 log ( "Error: aClient not found: %s " , source
);
232 else if (! isAdmin ( user
))
234 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
240 raw ( "[] SQ %s 0 :leaving: %s used the Shutdown command." , servername
, user
-> getRealNick ());
242 raw ( "SQUIT %s :leaving: %s used the Shutdown command." , servername
, source
);
245 } else if ( stricmp ( cmd
, "SAVE" ) == 0 ) {
248 if (!( user
= find ( source
)))
250 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
251 log ( "Error: aClient not found: %s " , source
);
253 else if (! isAdmin ( user
))
255 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
261 } else if ( stricmp ( cmd
, "LOAD" ) == 0 ) {
264 if (!( user
= find ( source
)))
266 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
267 log ( "Error: aClient not found: %s " , source
);
269 else if (! isAdmin ( user
))
271 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
275 char * cmd2
= strtok ( NULL
, " " );
278 notice ( s_GameServ
, source
, "Loading player data from %s " , playerdata
);
281 else if ( stricmp ( cmd2
, "MONSTERS" ) == 0 )
283 notice ( s_GameServ
, source
, "Loading monster data from %s " , monsterdata
);
287 display_help ( source
, cmd
);
290 } else if ( stricmp ( cmd
, "RAW" ) == 0 ) {
293 if (!( user
= find ( source
)))
295 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
296 log ( "Error: aClient not found: %s " , source
);
298 else if (! isAdmin ( user
))
300 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
304 char * rest
= strtok ( NULL
, "" );
309 notice ( s_GameServ
, source
, "Unknown command \002 %s \002 . Type /msg %S \002 HELP \002 to get a list of commands." , cmd
);
312 source
--; // Bring the ':' back so we don't leak memory
313 cmd
--; // Same thing :)
316 int stricmp ( const char * s1
, const char * s2
)
320 while (( c
= tolower (* s1
)) == tolower (* s2
)) {
326 if ( c
< tolower (* s2
))
331 void showstats ( const char * u
, const char * nick
)
333 aClient
* ni
, * sender
= find ( u
);
339 if (!( ni
= findplayer ( nick
)))
341 notice ( s_GameServ
, u
, " %s not found" , nick
);
345 notice ( s_GameServ
, sender
-> getNick (), "Stats for %s :" , ni
-> stats
-> name
);
347 sprintf ( buf
, "Experience: %l d" , ni
-> stats
-> exp
);
348 space
= spaces ( strlen ( buf
), " " );
349 notice ( s_GameServ
, sender
-> getNick (), " %s%s Level: %d " , buf
, space
,
353 sprintf ( buf
, "Gold: %l d" , ni
-> stats
-> gold
);
354 space
= spaces ( strlen ( buf
), " " );
355 notice ( s_GameServ
, sender
-> getNick (), " %s%s Gold in Bank: %l d" , buf
, space
, ni
-> stats
-> bank
);
358 notice ( s_GameServ
, sender
-> getNick (), "Hit Points: %d of %d " , ni
-> stats
-> hp
,
361 sprintf ( buf
, "Strength: %d " , ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]);
362 space
= spaces ( strlen ( buf
), " " );
363 notice ( s_GameServ
, sender
-> getNick (), " %s%s Defense: %d " ,
364 buf
, space
, ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]);
367 sprintf ( buf
, "Armor: %s " , armors
[ ni
-> stats
-> armor
]);
368 space
= spaces ( strlen ( buf
), " " );
369 notice ( s_GameServ
, sender
-> getNick (), " %s%s Weapon: %s " , buf
, space
,
370 weapons
[ ni
-> stats
-> weapon
]);
373 sprintf ( buf
, "Forest Fights: %d " , ni
-> stats
-> forest_fights
);
374 space
= spaces ( strlen ( buf
), " " );
375 notice ( s_GameServ
, sender
-> getNick (), " %s%s Player Fights: %d " , buf
, space
, ni
-> stats
-> player_fights
);
380 notice ( s_GameServ
, u
, " %s is not playing!" , ni
-> stats
-> name
);
385 char * spaces ( int len
, char * seperator
)
388 final
= new char [ 30 ];
390 strcpy ( final
, seperator
);
391 for ( y
= 0 ; y
< 30 - len
; y
++)
392 strcat ( final
, seperator
);
396 void raw ( const char * fmt
, ...)
401 input
= new char [ 1024 ];
403 memset ( input
, 0 , sizeof ( input
)); // Initialize to NULL
409 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
410 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
411 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
414 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
419 sprintf ( input
, " %s%c " , input
, * t
);
424 log ( "Input: %s " , input
);
427 sprintf ( input
, " %s%s " , input
, " \r\n " );
428 sock_puts ( sock
, input
);
432 /* Send a NOTICE from the given source to the given nick. */
434 void notice ( const char * source
, const char * dest
, const char * fmt
, ...)
442 input
= new char [ 1024 ];
449 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
451 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
459 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
461 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
470 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
471 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
472 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
475 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
480 sprintf ( input
, " %s%c " , input
, * t
);
485 log ( "Input: %s " , input
);
487 sprintf ( input
, " %s%s " , input
, " \r\n " );
488 sock_puts ( sock
, input
);
494 int strnicmp ( const char * s1
, const char * s2
, size_t len
)
500 while (( c
= tolower (* s1
)) == tolower (* s2
) && len
> 0 ) {
501 if ( c
== 0 || -- len
== 0 )
506 if ( c
< tolower (* s2
))
512 char * strtok ( char * str
, const char * delim
)
514 static char * current
= NULL
;
521 current
+= strspn ( current
, delim
);
522 ret
= * current
? current
: NULL
;
523 current
+= strcspn ( current
, delim
);
532 void do_list ( char * u
)
534 ListNode
< aClient
> * temp
;
535 temp
= players
. First ();
536 if (! players
. isEmpty ())
538 notice ( s_GameServ
, u
, "People Playing:" );
543 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getRealNick (),
544 temp
-> getData ()-> stats
-> name
);
546 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getNick (),
547 temp
-> getData ()-> stats
-> name
);
552 notice ( s_GameServ
, u
, "End of List" );
555 notice ( s_GameServ
, u
, "No one is playing" );
558 void do_register ( char * u
)
560 char * password
, * name
;
562 name
= strtok ( NULL
, " " );
563 password
= strtok ( NULL
, " " );
565 static char saltChars
[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./" ;
568 salt
[ 0 ] = saltChars
[ rand () % strlen ( saltChars
)];
569 salt
[ 1 ] = saltChars
[ rand () % strlen ( saltChars
)];
574 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
578 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
580 else if (( user
= find ( u
)))
583 if (! user
-> stats
&& ! p
)
585 user
-> stats
= new Player ( user
);
586 user
-> stats
-> user
= user
; // Set the backwards pointer
587 strcpy ( user
-> stats
-> password
, crypt ( password
, salt
));
588 strcpy ( user
-> stats
-> name
, name
);
589 players
. insertAtBack ( user
);
590 notice ( s_GameServ
, u
, "Player %s registered with password %s ." , user
-> stats
-> name
, password
);
591 notice ( s_GameServ
, u
, "Write this password down. If you lose it, there is no way to retrieve it!" );
592 log ( "Nickname %s registered player %s ." , u
, user
-> stats
-> name
);
596 notice ( s_GameServ
, u
, "Already registered. Contact a %S admin for help." );
601 void do_identify ( char * u
)
603 char * password
, * name
;
605 name
= strtok ( NULL
, " " );
606 password
= strtok ( NULL
, " " );
608 if (! password
|| ! name
)
610 notice ( s_GameServ
, u
, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD" );
614 notice ( s_GameServ
, u
, "Fatal error. Cannot find aClient. Buf: %s " , strtok ( NULL
, "" ));
615 log ( "Error: aClient not found: %s " , u
);
617 else if (!( p
= findplayer ( name
)) || ! p
-> stats
)
618 notice ( s_GameServ
, u
, "Player %s not found" , name
);
619 else if ( p
-> stats
-> user
== NULL
&& ! isAdmin ( user
))
621 notice ( s_GameServ
, u
, "That player has already identified." );
624 else if (! check_password ( name
, password
) && ! isAdmin ( user
))
626 notice ( s_GameServ
, u
, "Password incorrect" );
631 ListNode
< aClient
> * temp
;
632 temp
= players
. Find ( p
);
635 notice ( s_GameServ
, u
, "Fatal error. Contact %S Admin. Buf: %s " ,
639 user
-> stats
= new Player ( p
-> stats
-> name
);
641 log ( "Setting data for identified" );
643 user
-> stats
-> setData ( p
-> stats
);
646 log ( "Player Identified" );
651 notice ( s_GameServ
, u
, "Password Accepted. Identified." );
656 notice ( s_GameServ
, u
, "Already identified. Contact a %S admin for help." );
661 void do_stats ( char * u
)
666 nick
= strtok ( NULL
, " " );
670 if (!( user
= find ( u
)))
672 notice ( s_GameServ
, u
, "Fatal Error in do_stats(). Contact a %S admin for help!" );
673 log ( "Error: aClient not found: %s " , u
);
676 else if (! is_playing ( user
))
678 notice ( s_GameServ
, u
, "You're not playing, so you have no stats!" );
682 showstats ( u
, user
-> stats
-> name
);
690 log ( "Calling delete_masters()" );
696 log ( "Initializing masters" );
699 for ( int x
= 0 ; x
< LEVELS
; x
++)
700 masters
[ x
] = new Monster
;
702 strcpy ( masters
[ 0 ]-> name
, "Old Bones" );
703 strcpy ( masters
[ 0 ]-> weapon
, "Dull Sword Cane" );
704 masters
[ 0 ]-> strength
= 15 ;
705 masters
[ 0 ]-> gold
= 0 ;
707 masters
[ 0 ]-> maxhp
= 30 ;
709 strcpy ( masters
[ 0 ]-> death
, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!" );
711 strcpy ( masters
[ 1 ]-> name
, "Master Chang" );
712 strcpy ( masters
[ 1 ]-> weapon
, "Nanchaku" );
713 masters
[ 1 ]-> strength
= 30 ;
714 masters
[ 1 ]-> gold
= 0 ;
716 masters
[ 1 ]-> maxhp
= 40 ;
718 strcpy ( masters
[ 1 ]-> death
, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper." );
720 strcpy ( masters
[ 2 ]-> name
, "Chuck Norris" );
721 strcpy ( masters
[ 2 ]-> weapon
, "Ranger Kick" );
722 masters
[ 2 ]-> strength
= 85 ;
723 masters
[ 2 ]-> gold
= 0 ;
725 masters
[ 2 ]-> maxhp
= 70 ;
727 strcpy ( masters
[ 2 ]-> death
, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!" );
730 strcpy ( masters
[ 3 ]-> name
, "Mr. Miagi" );
731 strcpy ( masters
[ 3 ]-> weapon
, "Petrified Bonsai" );
732 masters
[ 3 ]-> strength
= 120 ;
733 masters
[ 3 ]-> gold
= 0 ;
735 masters
[ 3 ]-> maxhp
= 120 ;
736 masters
[ 3 ]-> hp
= 120 ;
737 strcpy ( masters
[ 3 ]-> death
, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!" );
739 strcpy ( masters
[ 4 ]-> name
, "Jackie Chan" );
740 strcpy ( masters
[ 4 ]-> weapon
, "Kung Fu Kick" );
741 masters
[ 4 ]-> strength
= 135 ;
742 masters
[ 4 ]-> gold
= 0 ;
744 masters
[ 4 ]-> maxhp
= 200 ;
745 masters
[ 4 ]-> hp
= 200 ;
746 strcpy ( masters
[ 4 ]-> death
, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!" );
748 strcpy ( masters
[ 5 ]-> name
, "Jet Li" );
749 strcpy ( masters
[ 5 ]-> weapon
, "Motorcycle" );
750 masters
[ 5 ]-> strength
= 160 ;
751 masters
[ 5 ]-> gold
= 0 ;
753 masters
[ 5 ]-> maxhp
= 400 ;
754 masters
[ 5 ]-> hp
= 400 ;
755 strcpy ( masters
[ 5 ]-> death
, "Failure is a fuel for excuses. It's the doing the do, that makes the making." );
758 strcpy ( masters
[ 6 ]-> name
, "Muhammad Ali" );
759 strcpy ( masters
[ 6 ]-> weapon
, "Quick Jab" );
760 masters
[ 6 ]-> strength
= 185 ;
761 masters
[ 6 ]-> gold
= 0 ;
763 masters
[ 6 ]-> maxhp
= 600 ;
764 masters
[ 6 ]-> hp
= 600 ;
765 strcpy ( masters
[ 6 ]-> death
, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." );
767 strcpy ( masters
[ 7 ]-> name
, "Li Mu Bai" );
768 strcpy ( masters
[ 7 ]-> weapon
, "Green Destiny" );
769 masters
[ 7 ]-> strength
= 210 ;
770 masters
[ 7 ]-> gold
= 0 ;
772 masters
[ 7 ]-> maxhp
= 800 ;
773 masters
[ 7 ]-> hp
= 800 ;
774 strcpy ( masters
[ 7 ]-> death
, "No growth without resistance. No action without reaction. No desire without restraint." );
777 strcpy ( masters
[ 8 ]-> name
, "Jimmy Wang Yu" );
778 strcpy ( masters
[ 8 ]-> weapon
, "Flying Guillotine" );
779 masters
[ 8 ]-> strength
= 275 ;
780 masters
[ 8 ]-> gold
= 0 ;
782 masters
[ 8 ]-> maxhp
= 1200 ;
783 masters
[ 8 ]-> hp
= 1200 ;
784 strcpy ( masters
[ 8 ]-> death
, "You have beaten the one armed boxer. Proceed with caution!" );
786 strcpy ( masters
[ 9 ]-> name
, "Wong Fei Hung" );
787 strcpy ( masters
[ 9 ]-> weapon
, "Drunken Boxing" );
788 masters
[ 9 ]-> strength
= 360 ;
789 masters
[ 9 ]-> gold
= 0 ;
791 masters
[ 9 ]-> maxhp
= 1800 ;
792 masters
[ 9 ]-> hp
= 1800 ;
793 strcpy ( masters
[ 9 ]-> death
, "Hiccup! Monkey drinks master's wine!" );
795 strcpy ( masters
[ 10 ]-> name
, "Bruce Lee" );
796 strcpy ( masters
[ 10 ]-> weapon
, "Fists of fury" );
797 masters
[ 10 ]-> strength
= 575 ;
798 masters
[ 10 ]-> gold
= 0 ;
799 masters
[ 10 ]-> exp
= 0 ;
800 masters
[ 10 ]-> maxhp
= 2500 ;
801 masters
[ 10 ]-> hp
= 2500 ;
802 strcpy ( masters
[ 10 ]-> death
, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory." );
808 log ( "Calling delete_monsters" );
813 for ( int x
= 0 ; x
< LEVELS
; x
++)
814 for ( int y
= 0 ; y
< MONSTERS
; y
++)
815 monsters
[ x
][ y
] = new Monster ();
818 void delete_monsters ()
820 for ( int x
= 0 ; x
< LEVELS
; x
++)
821 for ( int y
= 0 ; y
< MONSTERS
; y
++)
823 delete monsters
[ x
][ y
];
826 void delete_masters ()
828 for ( int x
= 0 ; x
< LEVELS
; x
++)
833 void display_monster ( char * u
)
837 aClient
* user
= find ( u
);
838 Player
* ni
= user
-> stats
;
840 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> hp
);
841 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", ni
-> fight
-> name
, ni
-> fight
-> hp
);
842 notice ( s_GameServ
, u
, "Here are your commands:" );
843 notice ( s_GameServ
, u
, "/msg %S attack" );
844 notice ( s_GameServ
, u
, "/msg %S run" );
845 notice ( s_GameServ
, u
, "What will you do?" );
849 void display_players ( char * u
)
853 aClient
* ni
= find ( u
);
855 aClient
* battle
= ni
-> stats
-> battle
;
857 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> stats
-> hp
);
858 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
,
860 notice ( s_GameServ
, u
, "Here are your commands:" );
861 notice ( s_GameServ
, u
, "/msg %S attack" );
862 notice ( s_GameServ
, u
, "/msg %S run" );
863 notice ( s_GameServ
, u
, "What will you do?" );
866 void display_players ( aClient
* user
)
868 char * u
= user
-> getNick ();
869 if ( is_playing ( user
) && player_fight ( user
))
871 aClient
* battle
= user
-> stats
-> battle
;
872 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", user
-> stats
-> hp
);
873 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
, battle
-> stats
-> hp
);
874 notice ( s_GameServ
, u
, "Here are your commands:" );
875 notice ( s_GameServ
, u
, "/msg %S attack" );
876 notice ( s_GameServ
, u
, "/msg %S run" );
877 notice ( s_GameServ
, u
, "What will you do?" );
882 bool is_playing ( char * u
)
885 if (!( user
= find ( u
)))
891 return user
-> stats
!= NULL
;
895 bool is_playing ( aClient
* user
)
897 return user
-> stats
!= NULL
&& ( stricmp ( user
-> getNick (), "!NULL!" ) != 0 );
900 bool is_fighting ( char * u
)
904 if (!( user
= find ( u
)))
908 else if ( user
-> stats
)
910 return user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
911 || user
-> stats
-> master
!= NULL
;
916 bool is_fighting ( aClient
* user
)
918 if (! is_playing ( user
))
921 return ( user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
|| user
-> stats
-> master
!= NULL
);
924 bool player_fight ( char * u
)
928 if (!( user
= find ( u
)))
930 else if ( user
-> stats
)
931 return user
-> stats
-> battle
!= NULL
;
935 bool player_fight ( aClient
* user
)
937 if (! is_fighting ( user
))
940 return user
-> stats
-> battle
!= NULL
;
943 bool master_fight ( char * u
)
947 if (!( user
= find ( u
)))
949 else if ( user
-> stats
)
950 return user
-> stats
-> master
!= NULL
;
954 bool master_fight ( aClient
* user
)
956 if (! is_playing ( user
))
959 return user
-> stats
-> master
!= NULL
;
962 void do_fight ( char * u
)
964 aClient
* ni
, * battle
;
966 char * nick
= strtok ( NULL
, " " );
970 notice ( s_GameServ
, u
, "SYNTAX: /msg %S FIGHT PLAYER" );
972 else if (!( ni
= find ( u
)))
974 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
977 else if (!( battle
= findbyrealnick ( nick
)))
979 notice ( s_GameServ
, u
, "You can't attack %s while they aren't playing!" , nick
);
982 else if (! is_playing ( ni
))
984 notice ( s_GameServ
, u
, "You are not playing!" );
988 * Offline fighting not implemented yet.
989 * else if (!(fight = finduser(nick)))
991 * ni->stats->battle = battle;
992 * battle->battle = ni;
994 * battle->yourturn = 0;
995 * notice(s_GameServ, u, "You decide to fight %s while they're not online!",
996 * battle->stats->name);
997 * display_players(u);
1000 else if (! isAlive ( ni
-> stats
))
1002 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to fight others!" );
1005 else if (! isAlive ( battle
-> stats
))
1007 notice ( s_GameServ
, u
, "They are dead. Cannot fight dead players!" );
1010 else if ( player_fight ( battle
))
1012 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> battle
-> stats
-> name
);
1015 else if ( is_fighting ( battle
))
1017 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> fight
-> name
);
1020 else if ( ni
-> stats
-> level
- battle
-> stats
-> level
> maxbfightdistance
)
1022 // You can't fight someone below you by more than X level(s)
1023 // level 12 can fight level (12 - X) but not < (12 - X)
1024 notice ( s_GameServ
, u
, "You may not fight %s . You're too strong!" ,
1025 battle
-> stats
-> level
);
1028 else if ( battle
-> stats
-> level
- ni
-> stats
-> level
> maxafightdistance
)
1030 // You can't fight someone above you by more than X level(S)
1031 // level 1 can fight level (1 + X), but not > (1 + X)
1032 notice ( s_GameServ
, u
, " %s , do you really have a death wish? Try the forest you " \
1033 "weakling!" , ni
-> stats
-> name
);
1036 else if ( is_playing ( ni
) && is_playing ( battle
) && stricmp ( ni
-> stats
-> name
, battle
-> stats
-> name
) != 0 )
1038 // Set your battle pointer to the other player
1039 ni
-> stats
-> battle
= battle
;
1041 // Set the other player's battle pointer to you
1042 battle
-> stats
-> battle
= ni
;
1044 // The initiator gets the first move (perhaps this should be 50/50)
1045 setYourTurn ( ni
-> stats
);
1046 clearYourTurn ( battle
-> stats
);
1048 // Initiate Battle sequence!
1049 notice ( s_GameServ
, u
, "You challenge %s to an online duel!" , battle
-> stats
-> name
);
1050 notice ( s_GameServ
, battle
-> getNick (), " %s has challenged you to an online duel!" , ni
-> stats
-> name
);
1051 notice ( s_GameServ
, battle
-> getNick (), " %s gets to go first because he initiated!" , ni
-> stats
-> name
);
1052 notice ( s_GameServ
, battle
-> getNick (), "Please wait while %s decides what to do." , ni
-> stats
-> name
);
1056 void do_use ( char * u
)
1061 char * item
= strtok ( NULL
, " " );
1065 notice ( s_GameServ
, u
, "SYNTAX: USE ITEM" );
1066 notice ( s_GameServ
, u
, "Type /msg %S HELP USE for more information." );
1069 else if (!( user
= find ( u
)))
1071 notice ( s_GameServ
, u
, "Fatal Error in do_use. Contact a(n) %S Admin" );
1074 else if (! is_playing ( user
))
1076 notice ( s_GameServ
, u
, "You must be playing to use items!" );
1080 p
= & user
-> stats
-> inventory
;
1082 if ( stricmp ( item
, "HEALTH" ) == 0 )
1084 if ( p
-> Healing () <= 0 )
1086 notice ( s_GameServ
, u
, "You are out of Health Potions!" );
1089 int oldhealth
= user
-> stats
-> hp
;
1090 notice ( s_GameServ
, u
, "You hastiliy gulp down the flask of cool life-giving waters." );
1091 notice ( s_GameServ
, u
, "Rejuvination spreads throughout your body." );
1092 user
-> stats
-> hp
+= ( 10 * user
-> stats
-> level
) + ( rand () % 10 ) * user
-> stats
-> level
;
1093 notice ( s_GameServ
, u
, "You gain %d HP!" , user
-> stats
-> hp
- oldhealth
);
1096 else if ( stricmp ( item
, "STRENGTH" ) == 0 )
1098 if ( p
-> Strength () <= 0 )
1100 notice ( s_GameServ
, u
, "You are out of Strength Potions!" );
1103 int oldstrength
= user
-> stats
-> strength
;
1104 notice ( s_GameServ
, u
, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!" );
1105 notice ( s_GameServ
, u
, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!" );
1106 user
-> stats
-> strength
+= 1 + rand () % 2 ; // 1 - 2 Strength Added
1107 notice ( s_GameServ
, u
, "You gain %d Strength points!" , user
-> stats
-> strength
- oldstrength
);
1110 else if ( stricmp ( item
, "DEFENSE" ) == 0 )
1112 if ( p
-> Defense () <= 0 )
1114 notice ( s_GameServ
, u
, "You are out of Defense Potions!" );
1117 int olddefense
= user
-> stats
-> defense
;
1118 notice ( s_GameServ
, u
, "You drink the foul tasting viscous liquid while pinching your nose in disgust." );
1119 notice ( s_GameServ
, u
, "It tasted bad, but you feel like you are unbeatable!" );
1120 user
-> stats
-> defense
+= 1 + rand () % 2 ; // 1 - 2 Defense Added
1121 notice ( s_GameServ
, u
, "You gain %d Defense points!" , user
-> stats
-> defense
- olddefense
);
1124 else if ( stricmp ( item
, "HP" ) == 0 )
1128 notice ( s_GameServ
, u
, "You are out of HP Potions!" );
1131 int oldHP
= user
-> stats
-> maxhp
;
1132 notice ( s_GameServ
, u
, "You feel your life growing longer as you drink the green glowing liquid." );
1133 user
-> stats
-> maxhp
+= 1 + rand () % 5 ; // 1 - 5 Maxhp
1134 notice ( s_GameServ
, u
, "You gain %d Maximum hit points!" , user
-> stats
-> maxhp
- oldHP
);
1139 notice ( s_GameServ
, u
, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}" );
1143 end_turn ( user
); // If they're fighting, end their turn
1145 void do_run ( char * u
)
1148 Player
* p
, * p2
= NULL
;
1150 if (!( user
= find ( u
)))
1152 notice ( s_GameServ
, u
, "Couldn't find you. Error. Contact a %S admin" );
1156 else if (! is_playing ( user
))
1158 notice ( s_GameServ
, u
, "You must be playing to run!" );
1165 p2
= p
-> battle
-> stats
;
1167 if (! is_fighting ( user
))
1168 notice ( s_GameServ
, u
, "You run in place... try fighting next time." );
1169 else if (! player_fight ( user
) && ! master_fight ( user
))
1171 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p
-> fight
-> name
);
1175 else if ( player_fight ( user
) && isYourTurn ( p
))
1177 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p2
-> name
);
1178 notice ( s_GameServ
, p
-> battle
-> getNick (), "\ 2 %s \ 2 ran away from you like a little baby!", p
-> name
);
1181 else if ( player_fight ( user
) && ! isYourTurn ( p
))
1183 notice ( s_GameServ
, u
, "It is not your turn. Please wait until \ 2 %s \ 2 decides what to do.", p2
-> name
);
1185 else if ( master_fight ( user
))
1187 notice ( s_GameServ
, u
, "You cannot run from \ 2 %s \ 2 ! FIGHT!", p
-> master
-> name
);
1192 void end_turn ( aClient
* user
)
1194 char * nick
, * u
= user
-> getNick ();
1199 nick
= new char [ strlen ( user
-> getNick ()) + 1 ];
1201 if (! user
|| ! is_playing ( user
) || ! is_fighting ( user
))
1204 if (! player_fight ( user
) && ! master_fight ( user
))
1205 fight
= user
-> stats
-> fight
;
1207 fight
= user
-> stats
-> master
;
1208 battle
= user
-> stats
-> battle
;
1210 if (! player_fight ( user
))
1213 mhit
= ( fight
-> strength
/ 2 ) +
1214 ( rand () % ( fight
-> strength
/ 2 ) - ( user
-> stats
-> defense
+
1215 arbonus
[ user
-> stats
-> armor
]));
1220 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1221 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1222 ( user
-> stats
-> defense
+ arbonus
[ user
-> stats
-> armor
]));
1224 if (! player_fight ( user
))
1229 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1230 fight
-> name
, fight
-> weapon
, mhit
);
1233 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1235 if ( mhit
>= user
-> stats
-> hp
)
1237 if (! master_fight ( user
))
1239 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1240 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1241 "of your experience!" );
1242 user
-> stats
-> gold
= 0 ;
1243 user
-> stats
-> exp
-= ( long int )( user
-> stats
-> exp
* .10 );
1244 user
-> stats
-> fight
= NULL
;
1245 clearAlive ( user
-> stats
);
1250 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1251 "until tomorrow to try again" , user
-> stats
-> master
-> name
);
1252 user
-> stats
-> fight
= NULL
;
1253 user
-> stats
-> master
= NULL
;
1260 user
-> stats
-> hp
-= mhit
;
1267 clearYourTurn ( user
-> stats
);
1268 setYourTurn ( battle
-> stats
);
1269 display_players ( battle
);
1275 void do_attack ( char * u
)
1278 aClient
* ni
, * battle
; // The player and perhaps the player they're fighting
1279 Monster
* fight
; // The monster they may be fighting
1281 if (!( ni
= find ( u
)))
1283 notice ( s_GameServ
, u
, "Fatal error in do_attack. Contact a(n) %S admin for help." );
1286 else if (! is_playing ( ni
))
1288 notice ( s_GameServ
, u
, "You're not playing!" );
1291 else if (! is_fighting ( ni
))
1293 notice ( s_GameServ
, u
, "You're not in battle!" );
1298 if (! ni
-> stats
-> master
) // This is not a master fight
1299 fight
= ni
-> stats
-> fight
; // Monster Could be NULL
1300 else // This IS a master fight
1301 fight
= ni
-> stats
-> master
; // Master Could be NULL
1303 battle
= ni
-> stats
-> battle
; // Player Could be NULL
1305 // One has to be !NULL based on the previous else if
1306 // We wouldn't be here if they were all NULL
1309 if (! player_fight ( ni
))
1312 hit
= (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1313 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ));
1316 mhit
= ( fight
-> strength
/ 2 ) +
1317 ( rand () % ( fight
-> strength
/ 2 ) - ( ni
-> stats
-> defense
+
1318 arbonus
[ ni
-> stats
-> armor
]));
1323 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1324 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1325 ( ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]));
1328 hit
= ((( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1329 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
])) / 2 ) -
1330 ( battle
-> stats
-> defense
+ arbonus
[ battle
-> stats
-> armor
]));
1333 if (! player_fight ( ni
))
1336 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", fight
-> name
, hit
);
1338 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", fight
-> name
);
1340 if ( hit
>= fight
-> hp
)
1342 if ( master_fight ( ni
))
1343 notice ( s_GameServ
, u
, "You have bested %s !" , fight
-> name
);
1345 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", fight
-> name
);
1347 notice ( s_GameServ
, u
, " %s " , fight
-> death
);
1348 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %d \ 2 gold!",
1349 fight
-> exp
, fight
-> gold
);
1351 // If your new experience (or gold) will be greater than 2 billion,
1352 // then set your exp to 2bil. (2 billion max)... otherwise add them.
1353 // This could be a problem with overflowing out of the sign bit.
1354 // Unsigned long int maybe? Leave it for now.
1355 ni
-> stats
-> exp
= ( ( ni
-> stats
-> exp
+ fight
-> exp
) > 2000000000 ? 2000000000 :
1356 ni
-> stats
-> exp
+ fight
-> exp
);
1358 ni
-> stats
-> gold
= ( ni
-> stats
-> gold
+ fight
-> gold
> 2000000000 ? 2000000000 :
1359 ni
-> stats
-> gold
+ fight
-> gold
);
1362 if ( master_fight ( ni
))
1364 notice ( s_GameServ
, u
, "You are now level %d !" , ni
-> stats
-> level
+ 1 );
1365 notice ( s_GameServ
, u
, "You gain %d Strength, and %d Defense points!" ,
1366 strbonus
[ ni
-> stats
-> level
- 1 ], defbonus
[ ni
-> stats
-> level
- 1 ]);
1368 // Increase your level
1371 // Increase your maximum hit points
1372 ni
-> stats
-> maxhp
+= hpbonus
[ ni
-> stats
-> level
- 1 ];
1374 // Heal the player by setting hp to their max
1375 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1377 // Add to your strength
1378 ni
-> stats
-> strength
+= strbonus
[ ni
-> stats
-> level
- 1 ];
1380 // Add to your defensive power
1381 ni
-> stats
-> defense
+= defbonus
[ ni
-> stats
-> level
- 1 ];
1383 // Clear the pointer for your master
1384 ni
-> stats
-> master
= NULL
;
1387 // They're dead so remove the pointer
1388 delete ni
-> stats
-> fight
;
1389 ni
-> stats
-> fight
= NULL
;
1390 ni
-> stats
-> master
= NULL
;
1400 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1401 fight
-> name
, fight
-> weapon
, mhit
);
1404 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1406 if ( mhit
>= ni
-> stats
-> hp
)
1408 if (! master_fight ( ni
))
1410 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1411 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1412 "of your experience!" );
1413 ni
-> stats
-> gold
= 0 ;
1414 ni
-> stats
-> exp
-= ( long int )( ni
-> stats
-> exp
* .10 );
1415 ni
-> stats
-> fight
= NULL
;
1416 clearAlive ( ni
-> stats
);
1421 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1422 "until tomorrow to try again" , ni
-> stats
-> master
-> name
);
1423 ni
-> stats
-> fight
= NULL
;
1424 ni
-> stats
-> master
= NULL
;
1431 ni
-> stats
-> hp
-= mhit
;
1437 else if ( player_fight ( ni
))
1439 /* Offline fighting not available yet
1440 if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
1443 notice(s_GameServ, u, "You attack \1f %s\1f for \ 2 %d\ 2 points!", battle->nick, hit);
1445 notice(s_GameServ, u, "You miss \1f %s\1f completely!", battle->nick);
1446 if (hit >= battle->stats->hp)
1448 notice(s_GameServ, u, "You have killed \ 2 %s\ 2 !", battle->nick);
1449 * notice(s_GameServ, u, "You recieve \ 2 %d\ 2 experience and \ 2 %ld\ 2 gold!",
1450 (long int)(battle->stats->exp * .10), battle->stats->gold);
1451 if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
1453 ni->stats->exp += (long int)(battle->stats->exp * .10);
1454 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1458 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1459 ni->stats->exp = 2000000000;
1462 if (2000000000 - ni->stats->gold > battle->stats->gold)
1464 * ni->stats->gold += battle->stats->gold;
1465 battle->stats->gold = 0;
1469 battle->stats->gold = 2000000000 - ni->stats->gold;
1470 ni->stats->gold = 2000000000;
1472 * ni->stats->battle->stats->alive = 0;
1473 ni->stats->battle->battle = NULL;
1474 ni->stats->battle = NULL;
1480 * battle->stats->hp -= hit;
1483 notice(s_GameServ, u, "\1f %s\1f hits you with their \1f %s\1f for \ 2 %d\ 2 damage!",
1484 battle->nick, weapons[battle->stats->weapon], mhit);
1487 notice(s_GameServ, u, "%s completely misses you!", battle->nick);
1489 if (mhit >= ni->stats->hp)
1491 notice(s_GameServ, u, "You have been \ 2 \1f killed\1f \ 2 by %s!", battle->nick);
1492 if (2000000000 - battle->stats->gold > ni->stats->gold)
1494 notice(s_GameServ, u, "%s took all your gold!", battle->nick);
1495 battle->stats->gold += ni->stats->gold;
1496 * ni->stats->gold = 0;
1500 notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.",
1502 ni->stats->gold -= (2000000000 - battle->stats->gold);
1503 notice(s_GameServ, u, "You were left dead with %d gold.",
1504 * (long int)ni->stats->gold);
1505 battle->stats->gold = 2000000000;
1507 ni->stats->battle->battle = NULL;
1508 ni->stats->battle = NULL;
1509 ni->stats->alive = 0;
1515 ni->stats->hp -= mhit;
1521 * end offline fighting */
1523 if ( is_playing ( battle
))
1525 if (! isYourTurn ( ni
-> stats
))
1527 notice ( s_GameServ
, u
, "Please wait until %s decides what to do!" ,
1528 battle
-> stats
-> name
);
1533 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", battle
-> stats
-> name
, hit
);
1535 notice ( s_GameServ
, battle
-> getNick (), " %s has hit you with their %s for " \
1536 "\ 2 %d \ 2 damage!", ni
-> stats
-> name
,
1537 weapons
[ ni
-> stats
-> weapon
], hit
);
1538 clearYourTurn ( ni
-> stats
);
1539 setYourTurn ( battle
-> stats
);
1540 display_players ( battle
-> getNick ());
1544 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", battle
-> stats
-> name
);
1545 notice ( s_GameServ
, battle
-> getNick (), " %s misses you completely!" , ni
-> stats
-> name
);
1546 clearYourTurn ( ni
-> stats
);
1547 setYourTurn ( battle
-> stats
);
1548 display_players ( battle
-> getNick ());
1550 if ( hit
>= battle
-> stats
-> hp
)
1552 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", battle
-> stats
-> name
);
1553 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %l d\ 2 gold!" ,
1554 ( long int )( battle
-> stats
-> exp
* .10 ), battle
-> stats
-> gold
);
1555 notice ( s_GameServ
, battle
-> getNick (), "You have been killed by \ 2 %s \ 2 !",
1557 battle
-> stats
-> hp
= 0 ;
1558 clearAlive ( battle
-> stats
);
1560 if ( 2000000000 - ni
-> stats
-> exp
> ( long int )( battle
-> stats
-> exp
* .10 ))
1562 ni
-> stats
-> exp
+= ( long int )( battle
-> stats
-> exp
* .10 );
1563 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1567 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1568 ni
-> stats
-> exp
= 2000000000 ;
1571 if ( 2000000000 - ni
-> stats
-> gold
> battle
-> stats
-> gold
)
1573 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of experience and " \
1574 "all gold on hand!" );
1575 ni
-> stats
-> gold
+= battle
-> stats
-> gold
;
1576 battle
-> stats
-> gold
= 0 ;
1580 battle
-> stats
-> gold
= 2000000000 - ni
-> stats
-> gold
;
1581 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of your experience!" );
1583 notice ( s_GameServ
, battle
-> getNick (), "However, %s could not carry all of your " \
1584 "gold." , ni
-> stats
-> name
);
1586 notice ( s_GameServ
, battle
-> getNick (), "Luckily, you still have \ 2 %l d\ 2 gold " \
1587 "left. All is not lost!" , battle
-> stats
-> gold
);
1589 ni
-> stats
-> gold
= 2000000000 ;
1591 battle
-> stats
-> battle
= NULL
;
1592 ni
-> stats
-> battle
= NULL
;
1598 battle
-> stats
-> hp
-= hit
;
1599 clearYourTurn ( ni
-> stats
);
1600 setYourTurn ( battle
-> stats
);
1601 notice ( s_GameServ
, u
, "Please wait while %s decides what to do!" ,
1602 battle
-> stats
-> name
);
1610 void do_heal ( char * u
)
1613 char * amount
= strtok ( NULL
, " " );
1618 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1620 else if (!( ni
= find ( u
)))
1622 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
1625 else if (! is_playing ( ni
))
1627 notice ( s_GameServ
, u
, "You aren't playing!" );
1630 else if (! isAlive ( ni
-> stats
))
1632 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow for healing." );
1635 else if ( is_fighting ( ni
))
1637 notice ( s_GameServ
, u
, "You can't heal in battle!" );
1639 else if ( ni
-> stats
-> hp
>= ni
-> stats
-> maxhp
)
1641 notice ( s_GameServ
, u
, "You don't need healing!" );
1643 else if ( stricmp ( amount
, "ALL" ) == 0 )
1645 price
= ni
-> stats
-> level
* 3 ;
1646 if ( ni
-> stats
-> gold
< ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
) * price
)
1648 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points for \ 2 %d \ 2 gold per point.",
1649 ( long int ) ni
-> stats
-> gold
/ price
, price
);
1650 ni
-> stats
-> hp
+= ni
-> stats
-> gold
/ price
;
1651 ni
-> stats
-> gold
%= price
;
1655 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1656 "per point." , price
);
1657 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed for \ 2 %l d\ 2 gold. HP at MAX!" ,
1658 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
),
1659 ( price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)) );
1660 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1661 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1664 else if ( isstringnum ( amount
))
1666 num
= stringtoint ( amount
);
1667 price
= ni
-> stats
-> level
* 3 ;
1668 if ( ni
-> stats
-> gold
< price
* num
)
1670 notice ( s_GameServ
, u
, "You only have enough gold to heal \ 2 %d \ 2 points!",
1671 ( long int ) ni
-> stats
-> gold
/ price
);
1673 else if ( num
<= ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1675 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points at \ 2 %d \ 2 gold per point.",
1677 ni
-> stats
-> hp
+= num
;
1678 ni
-> stats
-> gold
-= num
* price
;
1680 else if ( num
> ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1682 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1683 "per point." , price
);
1684 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed. HP at MAX!",
1685 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
));
1686 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1687 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1690 else if ( amount
[ 0 ] == '-' )
1691 notice ( s_GameServ
, u
, "You trying to cheat?" );
1693 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1696 int isstringnum ( char * num
)
1699 for ( x
= 0 ; x
< strlen ( num
); x
++)
1701 if (( int ) num
[ x
] < 48 || ( int ) num
[ x
] > 57 )
1707 long int stringtoint ( char * number
)
1709 long int x
, len
= strlen ( number
), sum
= 0 ;
1711 return chartoint ( number
[ 0 ]);
1712 sum
+= chartoint ( number
[ len
- 1 ]);
1713 for ( x
= len
- 2 ; x
>= 0 ; x
--)
1714 sum
+= chartoint ( number
[ x
]) * pow ( 10 , abs ( x
- len
+ 1 ));
1718 long int pow ( int x
, int y
)
1724 if ( x
!= 0 && y
!= 0 )
1726 for ( count
= 1 ; count
<= y
- 1 ; count
++)
1734 long int chartoint ( char ch
)
1736 if ( int ( ch
) >= 48 && int ( ch
) <= 57 )
1737 return int ( ch
) - 48 ;
1744 ListNode
< aClient
> * ptr
= players
. First ();
1748 outfile
. open ( playerdata
);
1752 log ( "Error opening %s " , playerdata
);
1758 it
= ptr
-> getData ()-> stats
;
1759 outfile
<< it
-> name
<< ' ' << it
-> level
<< ' ' << it
-> exp
<< ' ' << it
-> gold
<< ' ' << it
-> bank
<< ' '
1760 << it
-> hp
<< ' ' << it
-> maxhp
<< ' ' << it
-> strength
<< ' ' << it
-> defense
<< ' '
1761 << it
-> armor
<< ' ' << it
-> weapon
<< ' '
1762 << it
-> forest_fights
<< ' ' << it
-> player_fights
<< ' '
1763 << it
-> getFlags () << ' ' << it
-> password
<< ' ' << it
-> inventory
. Healing ()
1764 << ' ' << it
-> inventory
. Strength () << ' ' << it
-> inventory
. Defense () << ' ' << it
-> inventory
. HP () << endl
;
1776 char * tempname
, * buf
, * password
;
1777 buf
= new char [ 1023 ];
1779 infile
. open ( playerdata
);
1783 log ( "Error opening %s " , playerdata
);
1787 while ( infile
. getline ( buf
, 1024 , ' \n ' ))
1790 tempname
= strtok ( buf
, " " );
1791 temp
-> stats
= new Player ( tempname
);
1794 p
-> level
= stringtoint ( strtok ( NULL
, " " ));
1795 p
-> exp
= stringtoint ( strtok ( NULL
, " " ));
1796 p
-> gold
= stringtoint ( strtok ( NULL
, " " ));
1797 p
-> bank
= stringtoint ( strtok ( NULL
, " " ));
1798 p
-> hp
= stringtoint ( strtok ( NULL
, " " ));
1799 p
-> maxhp
= stringtoint ( strtok ( NULL
, " " ));
1800 p
-> strength
= stringtoint ( strtok ( NULL
, " " ));
1801 p
-> defense
= stringtoint ( strtok ( NULL
, " " ));
1802 p
-> armor
= stringtoint ( strtok ( NULL
, " " ));
1803 p
-> weapon
= stringtoint ( strtok ( NULL
, " " ));
1804 p
-> forest_fights
= stringtoint ( strtok ( NULL
, " " ));
1805 p
-> player_fights
= stringtoint ( strtok ( NULL
, " " ));
1806 p
-> setFlags ( stringtoint ( strtok ( NULL
, " " )));
1808 password
= strtok ( NULL
, " " );
1809 strcpy ( p
-> password
, password
);
1810 temp
-> setNick ( "!NULL!" );
1812 temp
-> setRealNick ( "!NULL!" );
1815 p
-> inventory
. reset (); // Set inventory to all 0s
1816 // Old player databases didn't have these three extra values
1817 // If they come up null, leave them to 0 as the default.
1818 // On the next gameserv database save, it will save the values.
1819 tempname
= strtok ( NULL
, " " );
1821 p
-> inventory
. setHealing ( stringtoint ( tempname
));
1823 tempname
= strtok ( NULL
, " " );
1825 p
-> inventory
. setStrength ( stringtoint ( tempname
));
1827 tempname
= strtok ( NULL
, " " );
1829 p
-> inventory
. setDefense ( stringtoint ( tempname
));
1831 tempname
= strtok ( NULL
, " " );
1833 p
-> inventory
. setHP ( stringtoint ( tempname
));
1834 temp
-> stats
-> user
= NULL
;
1835 players
. insertAtBack ( temp
);
1843 bool passcmp ( char * encrypted
, char * plaintext
)
1846 char * plaintext2
, * plainToencrypt
;
1849 plaintext2
= new char [ strlen ( encrypted
) + strlen ( plaintext
)]; // Extra
1850 strcpy ( plaintext2
, plaintext
);
1852 salt
[ 0 ] = encrypted
[ 0 ];
1853 salt
[ 1 ] = encrypted
[ 1 ];
1856 plainToencrypt
= crypt ( plaintext2
, salt
);
1858 same
= ( strcmp (( const char *) encrypted
, plainToencrypt
) == 0 ? true : false );
1860 delete [] plaintext2
;
1865 bool check_password ( char * name
, char * plaintext
)
1869 if (!( client
= findplayer ( name
)))
1873 return passcmp ( client
-> stats
-> password
, plaintext
);
1877 void do_store ( char * u
)
1879 char * cmd
= strtok ( NULL
, " " );
1880 char * item
= strtok ( NULL
, " " );
1881 char * num
= strtok ( NULL
, " " );
1889 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
1890 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
1891 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1893 else if (!( user
= find ( u
)) || ! is_playing ( user
))
1894 notice ( s_GameServ
, u
, "You must be playing to use the store!" );
1895 else if (! isAlive ( user
-> stats
))
1897 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to purchase weapons and armor!" );
1900 else if ( stricmp ( cmd
, "LIST" ) == 0 )
1902 if ( stricmp ( item
, "WEAPONS" ) == 0 )
1904 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1905 notice ( s_GameServ
, u
, "Here are the weapons we have available for the killing, sire:" );
1906 for ( int x
= 1 ; x
< WNA
; x
++)
1908 space
= spaces ( strlen ( weapons
[ x
]), "." );
1909 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, weapons
[ x
], space
, prices
[ x
- 1 ]);
1912 notice ( s_GameServ
, u
, "To purchase a weapon, type /msg %S STORE BUY \ 2 NUM\ 2 ." );
1913 notice ( s_GameServ
, u
, "Where num. is the weapon number from the menu above." );
1916 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1918 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1919 notice ( s_GameServ
, u
, "I hope you enjoy the fine armor we have available for your protection:" );
1920 for ( int x
= 1 ; x
< WNA
; x
++)
1922 space
= spaces ( strlen ( armors
[ x
]), "." );
1923 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, armors
[ x
], space
, prices
[ x
- 1 ]);
1926 notice ( s_GameServ
, u
, "To purchase armor, type /msg %S store buy armor num." );
1927 notice ( s_GameServ
, u
, "Where num. is the armor number from the menu above." );
1931 } else if ( stricmp ( cmd
, "BUY" ) == 0 ) {
1934 notice ( s_GameServ
, u
, "SYNTAX: \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1937 else if (! isstringnum ( num
))
1939 notice ( s_GameServ
, u
, "You must specify a number between 1 and %d . Not %s !" , WNA
- 1 , num
);
1942 if ( stricmp ( item
, "WEAPON" ) == 0 )
1944 wep
= stringtoint ( num
);
1945 if ( wep
>= WNA
|| wep
< 1 )
1947 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1954 notice ( s_GameServ
, u
, "You have to sell your %s first!" , weapons
[ p
-> weapon
]);
1955 else if ( p
-> gold
< prices
[ wep
- 1 ])
1956 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , weapons
[ wep
]);
1959 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , weapons
[ wep
]);
1961 p
-> gold
-= prices
[ wep
- 1 ];
1964 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1966 wep
= stringtoint ( num
);
1967 if ( wep
>= WNA
|| wep
< 1 )
1969 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1976 notice ( s_GameServ
, u
, "You have to sell your %s first!" , armors
[ p
-> armor
]);
1977 else if ( p
-> gold
< prices
[ wep
- 1 ])
1978 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , armors
[ wep
]);
1981 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , armors
[ wep
]);
1983 p
-> gold
-= prices
[ wep
- 1 ];
1987 else if ( stricmp ( cmd
, "SELL" ) == 0 )
1991 if ( stricmp ( item
, "WEAPON" ) == 0 )
1995 notice ( s_GameServ
, u
, "You want me to chop off your hands?" );
1998 else if ( p
-> gold
== 2000000000 )
2000 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2003 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> weapon
- 1 ] / 2 ))
2005 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2006 notice ( s_GameServ
, u
, "However, you have no weapon... can I interest you in the %s ?" , weapons
[ WNA
- 1 ]);
2007 p
-> gold
= 2000000000 ;
2012 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no weapon!" , ( prices
[ p
-> weapon
- 1 ] / 2 ));
2013 p
-> gold
+= ( prices
[ p
-> weapon
- 1 ] / 2 );
2017 else if ( stricmp ( item
, "ARMOR" ) == 0 )
2023 notice ( s_GameServ
, u
, "I don't think you can be any more naked..." );
2026 if ( p
-> gold
== 2000000000 )
2028 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2031 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> armor
- 1 ] / 2 ))
2033 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2034 notice ( s_GameServ
, u
, "However, you have no armor... can I interest you in %s ?" , armors
[ WNA
- 1 ]);
2035 p
-> gold
= 2000000000 ;
2040 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no armor!" ,
2041 ( prices
[ p
-> armor
- 1 ] / 2 ));
2043 p
-> gold
+= ( prices
[ p
-> armor
- 1 ] / 2 );
2049 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2050 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2051 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2055 void do_inventory ( char * u
)
2059 if (!( user
= find ( u
)))
2061 notice ( s_GameServ
, u
, "Fatal Error. Contact a %S admin!" );
2064 else if (! is_playing ( user
))
2066 notice ( s_GameServ
, u
, "You must be playing to check your inventory!" );
2069 showinventory ( user
, user
);
2071 void showinventory ( aClient
* from
, aClient
* to
)
2073 char * nick
= to
-> getNick ();
2077 if ( is_playing ( from
))
2079 Pouch
* p
= & from
-> stats
-> inventory
;
2080 notice ( s_GameServ
, nick
, "Inventory for %s :" , from
-> stats
-> name
);
2081 notice ( s_GameServ
, nick
, " Healing Potions: %d " , p
-> Healing ());
2082 notice ( s_GameServ
, nick
, "Strength Potions: %d " , p
-> Strength ());
2083 notice ( s_GameServ
, nick
, " Defense Potions: %d " , p
-> Defense ());
2084 notice ( s_GameServ
, nick
, " HP Potions: %d " , p
-> HP ());
2087 void do_tavern ( char * u
)
2089 char * cmd
= strtok ( NULL
, " " );
2094 if (!( user
= find ( u
)))
2096 notice ( s_GameServ
, u
, "Fatal Error. See a %S admin for help" );
2099 else if (! is_playing ( user
))
2101 notice ( s_GameServ
, u
, "You must be playing to go to the Tavern" );
2104 else if ( is_fighting ( user
))
2106 notice ( s_GameServ
, u
, "You cannot go to the Tavern during a fight!" );
2112 notice ( s_GameServ
, u
, "Welcome to Boot Liquors Mystic Apothecary" );
2113 notice ( s_GameServ
, u
, "Your commands:" );
2114 notice ( s_GameServ
, u
, "/msg %S TAVERN {LIST | BUY} [NUMBER]" );
2115 notice ( s_GameServ
, u
, "What'll it be?" );
2117 else if ( stricmp ( cmd
, "LIST" ) == 0 )
2119 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2120 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2121 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2122 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2123 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2124 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2125 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2126 notice ( s_GameServ
, u
, "By something will ya!" );
2128 else if ( stricmp ( cmd
, "BUY" ) == 0 )
2130 char * chnum
= strtok ( NULL
, " " );
2131 int num
= stringtoint ( chnum
);
2135 notice ( s_GameServ
, u
, "SYNTAX: TAVERN BUY #" );
2136 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1" );
2139 if ( num
< 1 || num
> 4 )
2141 notice ( s_GameServ
, u
, "Invalid Choice!" );
2142 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2143 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2144 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2145 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2146 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2147 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2148 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2154 price
= ( 1000 * p
-> level
) + ( p
-> exp
/ 10 );
2155 if ( p
-> gold
>= price
)
2157 notice ( s_GameServ
, u
, "One healing potion coming right up!" );
2158 p
-> inventory
. incHealing ();
2162 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2165 price
= ( 2050 * p
-> level
) + ( p
-> exp
/ 10 );
2166 if ( p
-> gold
>= price
)
2168 notice ( s_GameServ
, u
, "One strength boost coming right up!" );
2169 p
-> inventory
. incStrength ();
2173 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2176 price
= ( 2000 * p
-> level
) + ( p
-> exp
/ 10 );
2177 if ( p
-> gold
>= price
)
2179 notice ( s_GameServ
, u
, "One defense boost coming right up!" );
2180 p
-> inventory
. incDefense ();
2184 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2187 price
= ( 2300 * p
-> level
) + ( p
-> exp
/ 10 );
2188 if ( p
-> gold
>= price
)
2190 notice ( s_GameServ
, u
, "One HP Potion coming right up!" );
2191 p
-> inventory
. incHP ();
2195 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2198 notice ( s_GameServ
, u
, "Logical Error. See a %S admin for help!" );
2204 notice ( s_GameServ
, u
, "Improper Syntax." );
2205 notice ( s_GameServ
, u
, "Type /msg %S HELP TAVERN for help" );
2209 void do_bank ( char * u
)
2211 char * cmd
= strtok ( NULL
, " " );
2212 char * amount
= strtok ( NULL
, " " );
2213 char * nick
= strtok ( NULL
, " " );
2218 if (! cmd
|| (! amount
&& stricmp ( cmd
, "BALANCE" ) != 0 ) || ( stricmp ( cmd
, "TRANSFER" ) == 0 && ! nick
))
2220 notice ( s_GameServ
, u
, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}" );
2221 notice ( s_GameServ
, u
, "BANK BALANCE" );
2226 if (! is_playing ( user
))
2228 notice ( s_GameServ
, u
, "You must be playing to use the bank!" );
2231 else if ( stricmp ( cmd
, "BALANCE" ) == 0 )
2236 else if (! isAlive ( user
-> stats
))
2238 notice ( s_GameServ
, u
, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!" );
2241 else if (! isstringnum ( amount
) && stricmp ( amount
, "ALL" ) != 0 )
2243 notice ( s_GameServ
, u
, "I don't know how to convert alphabet letters into currency, sire!" );
2249 if ( stricmp ( cmd
, "DEPOSIT" ) == 0 )
2251 if ( p
-> bank
== 2000000000 )
2253 notice ( s_GameServ
, u
, "Your bank account is full, sire!" );
2256 else if ( stricmp ( amount
, "ALL" ) == 0 )
2258 if ( 2000000000 - p
-> bank
< p
-> gold
)
2260 notice ( s_GameServ
, u
, "You don't have enough room for all of your gold." );
2261 notice ( s_GameServ
, u
, "Depositing %l d gold into your account" , ( 2000000000 - p
-> bank
));
2262 p
-> gold
-= ( 2000000000 - p
-> bank
);
2263 p
-> bank
= 2000000000 ;
2268 notice ( s_GameServ
, u
, "Depositing %l d gold into your account!" , p
-> gold
);
2274 else if ( stringtoint ( amount
) > p
-> gold
)
2276 notice ( s_GameServ
, u
, "Sire, you only have %l d gold!" , p
-> gold
);
2282 if ( 2000000000 - p
-> bank
< stringtoint ( amount
))
2284 notice ( s_GameServ
, u
, "You don't have room in your account for that much." );
2285 notice ( s_GameServ
, u
, "Capping off your account with %l d gold!" , ( 2000000000 - p
-> bank
));
2286 p
-> gold
-= ( 2000000000 - p
-> bank
);
2287 p
-> bank
= 2000000000 ;
2292 notice ( s_GameServ
, u
, "Depositing %d gold into your account!" , stringtoint ( amount
));
2293 p
-> bank
+= stringtoint ( amount
);
2294 p
-> gold
-= stringtoint ( amount
);
2299 else if ( stricmp ( cmd
, "WITHDRAW" ) == 0 )
2301 if ( p
-> gold
== 2000000000 )
2303 notice ( s_GameServ
, u
, "You cannot carry any more gold, sire!" );
2307 else if ( stricmp ( amount
, "ALL" ) == 0 )
2309 if ( 2000000000 - p
-> gold
< p
-> bank
)
2311 notice ( s_GameServ
, u
, "You don't have enough room to carry all that gold." );
2312 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account" , ( 2000000000 - p
-> gold
));
2313 p
-> bank
-= ( 2000000000 - p
-> gold
);
2314 p
-> gold
= 2000000000 ;
2319 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account!" , p
-> bank
);
2325 else if ( stringtoint ( amount
) > p
-> bank
)
2327 notice ( s_GameServ
, u
, "Sire, you only have %l d gold in the bank!" , p
-> bank
);
2333 if ( 2000000000 - p
-> gold
< stringtoint ( amount
))
2335 notice ( s_GameServ
, u
, "You don't enough have room to carry that much gold!" );
2336 notice ( s_GameServ
, u
, "You fill your pockets with %l d gold!" ,
2337 ( 2000000000 - p
-> gold
));
2338 p
-> bank
-= ( 2000000000 - p
-> gold
);
2339 p
-> gold
= 2000000000 ;
2344 notice ( s_GameServ
, u
, "Withdrawing %d gold from your account!" , stringtoint ( amount
));
2345 p
-> gold
+= stringtoint ( amount
);
2346 p
-> bank
-= stringtoint ( amount
);
2354 void do_master ( char * u
)
2361 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2364 else if ( is_fighting ( user
))
2366 notice ( s_GameServ
, u
, "You're in the middle of a fight! Pay attention!" );
2369 else if (! isAlive ( user
-> stats
))
2371 notice ( s_GameServ
, u
, "You're dead. Wait until tomorrow to see your master!" );
2374 else if (! is_playing ( user
))
2376 notice ( s_GameServ
, u
, "You must be playing to see your master!" );
2380 char * cmd
= strtok ( NULL
, " " );
2381 Player
* p
= user
-> stats
;
2386 notice ( s_GameServ
, u
, "You have already seen your master today. Wait until tomorrow to try again" );
2429 notice ( s_GameServ
, u
, "You are at level 12. You are the master. What's left? The DRAGON!" );
2432 need
= p
-> exp
+ 1 ; // Unknown level... don't let them fight a fake master!
2438 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2442 if ( stricmp ( cmd
, "FIGHT" ) == 0 )
2450 notice ( s_GameServ
, u
, "You are not worthy of fighting %s ! You need %l d more experience." , masters
[ p
-> level
- 1 ]-> name
, ( need
- p
-> exp
));
2453 else if ( stricmp ( cmd
, "QUESTION" ) == 0 )
2456 notice ( s_GameServ
, u
, " %s looks you up and down and decides you are more ready than you will ever be." , masters
[ p
-> level
- 1 ]-> name
);
2458 notice ( s_GameServ
, u
, "You pathetic fool! You are no match for %s , %s !" , masters
[ p
-> level
- 1 ]-> name
, p
-> name
);
2464 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2468 void see_master ( char * u
)
2472 if (!( user
= find ( u
)))
2474 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2478 if (! is_fighting ( user
) && is_playing ( user
))
2480 Player
* p
= user
-> stats
;
2481 p
-> master
= new Monster ( masters
[ p
-> level
- 1 ]);
2482 p
-> fight
= p
-> master
;
2483 display_monster ( u
); // Since master is the same structure, use this function
2487 void showBankBalance ( const char * u
)
2492 if (!( user
= find ( u
)))
2500 notice ( s_GameServ
, u
, "Account Balance: %l d Gold On hand: %l d" , p
-> bank
, p
-> gold
);
2506 ListNode
< aClient
> * it
;
2509 it
= players
. First ();
2513 p
= it
-> getData ()-> stats
;
2519 void refresh ( Player
* p
)
2524 if ( p
-> hp
< p
-> maxhp
)
2526 p
-> forest_fights
= forestfights
;
2527 p
-> player_fights
= 3 ;
2532 void do_refresh ( char * u
)
2534 char * nick
= strtok ( NULL
, " " );
2537 if (!( user
= find ( u
)))
2539 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2540 log ( "Error: aClient not found: %s " , u
);
2543 else if (! isAdmin ( user
))
2545 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2550 notice ( s_GameServ
, u
, "SYNTAX: REFRESH {ALL | NICK}" );
2553 else if ( stricmp ( nick
, "ALL" ) == 0 )
2555 notice ( s_GameServ
, u
, "Refreshing everyone's stats!" );
2558 else if (( user
= findbyrealnick ( nick
)))
2560 if ( is_playing ( user
))
2563 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getRealNick ());
2565 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getNick ());
2567 refresh ( user
-> stats
);
2572 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2574 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2580 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2588 ListNode
< aClient
> * it
;
2591 it
= players
. First ();
2595 p
= it
-> getData ()-> stats
;
2601 void reset ( Player
* p
)
2609 void do_reset ( char * u
)
2611 char * nick
= strtok ( NULL
, " " );
2614 if (!( user
= find ( u
)))
2616 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2617 log ( "Error: aClient not found: %s " , u
);
2620 else if (! isAdmin ( user
))
2622 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2627 notice ( s_GameServ
, u
, "SYNTAX: RESET {ALL | NICK}" );
2630 else if ( stricmp ( nick
, "ALL" ) == 0 )
2632 notice ( s_GameServ
, u
, "Resetting everyone's stats!" );
2635 else if (( user
= findbyrealnick ( nick
)))
2637 if ( is_playing ( user
))
2640 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getRealNick ());
2642 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getNick ());
2649 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2651 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2657 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2662 void do_help ( char * u
)
2664 char * cmd
= strtok ( NULL
, " " );
2666 display_help ( u
, cmd
);
2669 void display_help ( char * u
, char * file
)
2676 infile
. open ( "helpfiles/help" );
2679 log ( "Error opening helpfiles/help" );
2680 notice ( s_GameServ
, u
, "Error opening helpfiles/help" );
2683 buf
= new char [ 1024 ];
2684 while ( infile
. getline ( buf
, 1024 ))
2686 // Written this way, it will process %S in the helpfiles
2687 // Instead of notice(s_GameServ, u, "%s", buf);
2688 notice ( s_GameServ
, u
, buf
);
2692 aClient
* user
= find ( u
);
2693 if ( user
&& isAdmin ( user
))
2694 display_help ( u
, "admin_commands" );
2699 filename
= new char [ strlen ( file
) + 11 ];
2700 strcpy ( filename
, "helpfiles/" );
2701 strcat ( filename
, file
);
2703 for ( unsigned int x
= 10 ; x
< strlen ( filename
); x
++)
2704 filename
[ x
] = tolower ( filename
[ x
]);
2706 infile
. open ( filename
);
2710 notice ( s_GameServ
, u
, "No help for \ 2 %s \ 2 ", file
);
2713 buf
= new char [ 1024 ];
2714 while ( infile
. getline ( buf
, 1024 ))
2716 // Written this way, it will process %S in the helpfiles
2717 // Instead of notice(s_GameServ, u, "%s", buf);
2718 notice ( s_GameServ
, u
, buf
);
2725 void do_admin ( char * u
)
2728 char * pass
= strtok ( NULL
, " " );
2730 if (!( user
= find ( u
)))
2732 log ( "Error: aClient not found: %s " , u
);
2733 notice ( s_GameServ
, u
, "Error: aClient not found. Contact %S admin." );
2738 notice ( s_GameServ
, u
, "SYNTAX: \ 2 ADMIN\ 2 \ 2 \1f password\1f \ 2 " );
2744 notice ( s_GameServ
, u
, "You already have administrator privledges." );
2747 else if ( strcmp ( pass
, adminpass
) == 0 )
2749 notice ( s_GameServ
, u
, "Password accepted. You now have administrator privledges." );
2752 log ( " %s became an administrator." , user
-> getRealNick ());
2754 log ( " %s became an administrator." , user
-> getNick ());
2759 notice ( s_GameServ
, u
, "Invalid password. Remember: case sensitive" );
2764 bool load_monsters ()
2767 infile
. open ( "monsters.dat" );
2773 log ( "Error opening monsters.dat" );
2777 buf
= new char [ 2048 ];
2780 log ( "Loading monsters from monsters.dat" );
2783 for ( int l
= 0 ; l
< REALLEVELS
; l
++)
2785 for ( int m
= 0 ; m
< MONSTERS
;)
2787 infile
. getline ( buf
, 2048 );
2788 if ( buf
[ 0 ] == ' \n ' || buf
[ 0 ] == '\0' || buf
[ 0 ] == '#' )
2792 strcpy ( monsters
[ l
][ m
]-> name
, strtok ( buf
, "~" ));
2793 strcpy ( monsters
[ l
][ m
]-> weapon
, strtok ( NULL
, "~" ));
2794 monsters
[ l
][ m
]-> strength
= stringtoint ( strtok ( NULL
, "~" ));
2795 monsters
[ l
][ m
]-> gold
= stringtoint ( strtok ( NULL
, "~" ));
2796 monsters
[ l
][ m
]-> exp
= stringtoint ( strtok ( NULL
, "~" ));
2797 monsters
[ l
][ m
]-> maxhp
= stringtoint ( strtok ( NULL
, "~" ));
2798 monsters
[ l
][ m
]-> hp
= monsters
[ l
][ m
]-> maxhp
;
2799 strcpy ( monsters
[ l
][ m
]-> death
, strtok ( NULL
, "" ));