]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Added 2 new config file directives (maxafightdistance and maxbfightdistance)
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 * Deal with cheaters who create additional characters, fight with them a bit,
6 then kill them to get their gold. Maybe add level restrictions to fighting
7 other players?
8
9 - Finish the monsters for all levels.
10
11 - Make all applicable commands take the player name instead of the irc
12 nickname as their parameter. This way players can have different names
13 and stay anonymous on IRC while enjoying full game functionality.
14
15 - Make an end monster for whatever the last level in the game is...
16 that way the game has a point no matter how many monsters
17 are done!
18
19 * Put the masters in a masters.dat file.
20
21 * Group all data in a data directory
22
23 * Make install
24
25 * Make database and config file version numbers
26 - Not necessary for config files anymore
27
28 * Town square shouts. Array of 10 strings that gets rotated
29 * Choose how many strings to rotate in the config file
30
31 * Offline player fighting
32 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
33
34 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
35 * Possible choice in gameserv.conf
36
37 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
38 versions of GameServ to be running on the same network using the same data.
39
40 * Classes of players with special abilities like spells and such.
41
42 * Hash tables for speedy search/insert into player lists.
43
44 * Error handling
45
46 * DCC Chat With GameServ for added capabilities
47
48 * Timeouts on player fights w/ option in config file for timeout rate
49 * Other player will win on timeout? option in config file
50
51 * Make it so you can only fight a person at max, so many levels below you
52
53 * Implement some sort of IP identification scheme so you can only have one
54 player per user@host.
55
56 X Option for including a config file as a runtime parameter for running
57 Multiple instances of GameServ on different networks.
58
59 X Fix bug where people can identify while they are two different
60 nicknames
61
62 X Add option to config file for forest fights per day, etc.
63
64 X Load monsters from a monsters.dat file so they can be changed easily.
65
66 X Periodic updates of the gameserv databases to avoid lost data
67 X Tavern where you can buy potions and powerups
68 X Add functionality for potions
69 X Forest events
70 X Wishing well
71 X Fountain of youth: rejuvination & forest fights
72
73 X Make GameServ a true daemon instead of using nohup
74 X No output unless it's a loading error
75
76 X Take out most of the output except if in debug mode.
77 X put in the logfile in debug mode
78
79 X Add P10: Undernet protocol
80
81 X Notice on missing directive from gameserv.conf file.