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First update in a while... added a couple includes to news.cpp and hash.cpp for picky...
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.4
2 * Added a notice to the forest channel that the player data was
3 saved - kain
4 * Fixed some things with the upper limts of money and experience - kain
5 * Changed the command LIST so it only lists people who are playing.
6 To get a full list, use LIST ALL - kain
7 * Added two new config file options which allow you to specify how
8 long to wait before deleting level 1 and other levels' accounts
9 separately - kain
10 * Added a new command CHECK which will display the amount of time until
11 the next refresh - kain
12 * Added a new config option to specify a refresh period in seconds.
13 Now you can specify how often you want the players to be given
14 new forest fights, etc... - kain
15 * Fixed bug causing negative funds to be deposited into an account
16 (bugID 966653) (thank you Jono H - xjono)
17 * Fixed a bug causing players to be duplicated on /msg gameserv
18 load - kain
19 * Added Ultimate2.8.x support - kain
20 * Healing potions can only add up to 100 over your max HP now - kain
21 * Changed the logic for the wishing well forest event. It now adds back
22 a forest fight if you were broke - kain
23 * Fixed a bug causing the wrong bonuses to be added when a level was
24 gained, and none to be added on the last level - kain
25 * Added daily news with automatic additions when you gain a level,
26 unsuccessfully best your master, kill someone, or are killed - kain
27
28 Version 1.2.3
29 * Took experience out of calculating the cost of potions - kain
30 * Added even more strength to masters (your defense bonus for each level)
31 to try to even out the fight - kain
32 * Added more strength to monsters past level 7 and changed the masters'
33 stats accordingly - kain
34 * Changed the fountain forest event to not take a forest fight if your
35 HP is at max - kain
36 * Added more experience per monster past level 7 - kain
37 * Added a new forest event (find a potion) each potion has a 1/5 chance
38 of being the one you found, and you have a 2% chance of incurring
39 this forest event - kain
40 * Added notification that a player used a potion during a fight to the
41 player they are fighting - kain
42 * Added potions to the stats command - kain
43 * Made the code a bit less dependent on 12 levels - kain
44 * Added a new parameter to the list command that allows listing only
45 those that are online and playing - kain
46 * Added a new command "Dragon" which lets you fight the end boss - kain
47 * Doubled the required experience for fighting masters - kain
48 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
49 you're dead (thanks Ricky-S) - kain
50 * Fixed a divide by 0 bug that occurred when you attacked, but had no
51 weapon (BugID 946043) (thank you NOTevil) - kain
52 * Fixed a logic error allowing players to bank during a fight - kain
53 * Added more gold per monster above level 4 - kain
54
55 Version 1.2.2
56 * Fixed a logical error causing the ListenOnCF flag to only work in P10
57 servers - kain
58 * Fixed the store command to display syntax on improper sequence of
59 commands (thanks damaged) - kain
60 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
61 by kain) - kain
62 * Made the masters stats match the next level's monsters' stats a lot
63 closer - kain
64 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
65 * Made welcomemsg an optional config file option. If commented out
66 or deleted, gameserv will not send the welcome message
67 (requested by zshack)- kain
68 * Made the ignoreservers config file option work for Unreal - kain
69 * Fixed a minor logical problem that was causing players to be mugged
70 for 0 gold when they were either dead or had no gold on hand and
71 they timed out (thanks Rehm) - kain
72 * Fixed the bug not allowing different config files to be used - kain
73 * Added an optional config file directive BOPER which makes
74 gameserv become an oper on the network - kain
75 * Added an optional config file directive USEPRIVMSG which makes
76 gameserv use /msg instead of /notice - kain
77 * Made the ignoreservers config file option work for bahamut - kain
78 * Fixed an error in do_register that was not adding the client to the
79 players list correctly, causing newly registered players to be
80 locked out of identifying until the next gameserv restart - kain
81 * Fixed an error that crashed GameServ if you tried to fight a player
82 lower than the configured level - kain
83 * Reduced the effect of potions since the price is down - kain
84 * Reduced the price of potions significantly - kain
85 * Added a few timeout events if you're not in a fight - kain
86
87 Version 1.2.1
88 * Included a crontab script in all new distros now - kain
89 * Added a new flag that tells wether a person is playing instead of
90 relying solely on pointers - kain
91 * Added a mechanism to ignore on a nick to nick basis, and implemented
92 code to auto-ignore nicks on certain servers - kain
93 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
94 sensitive) - kain
95 * Gameserv no longer opers - kain
96 * New config file directive: listenonc_forest... see
97 gameserv.example.conf - kain
98 * Fixed a bug in identify that was causing players to be shown as not
99 playing (after the change in functions) - kain
100 * Fixed up the is_playing boolean function to be more strict - kain
101 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
102 was messing things up - kain
103 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
104 * Added a timeout mechanism with two new config file options - kain
105 - If players are fighting, and the one who's turn it is times out,
106 they lose their turn. If they both timeout after that,
107 they are logged out.
108 - If players are not fighting (player fights), they are simply
109 logged out.
110 * Fixed a major bug causing a crash when players fought - kain
111 * The gameserv server now attempts 3 reconnects if disconnected - kain
112
113 Version 1.2.0
114 * Took +devel out of the version reply in gameserv.cpp - kain
115 * Implemented a hashing algorithm for extremely fast searches through
116 the players and clients linked lists - kain & wcampbel
117 * Fixed some of the fight code - kain
118 * Added a logout command so you don't have to quit the IRC Network to
119 stop playing - kain
120 * Fixed a bug that was causing players not to be voiced on the forest
121 channel on P10 servers - kain
122 * Added a missing code segment to decrement the player fights per
123 day when you fight another player (reported by MaCbLiNd) - kain
124 * Fixed a bug that allowed the same player name to be registered any
125 number of times - kain
126 * Fixed a problem in when players quit on a P10 server, the /msg
127 gameserv list shows the irc nick as not NULL because it was only
128 setting the regular nick and not the realnick - kain
129 * Fixed a logic error in the identify command that caused players to be
130 falsely shown as identified - kain
131 * When a player logs off during a player fight, the fight now ends.
132 Before it was held in limbo - kain
133 * Fixed a bug in the fight command requiring you to use an irc nickname
134 to fight (BugID 927789) - kain
135
136 Version 1.1.9
137 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
138 These allow you to set limits on the distance (in levels) two players
139 are allowed to fight with. See gameserv.example.conf for more info. - kain
140 * Fixed a bug in the identify command that falsly showed a player as
141 already being identified. - kain
142 * Created Monsters for level 9 - kain
143 * Added the beginnings of an end monster - kain
144 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
145 exception (reported by wassup). - wcampbel
146 * Prevent players from issuing a FIGHT against a dead player (reported
147 by wassup). - wcampbel
148 * Fixed a core in RUN if a client wasn't playing. - wcampbel
149 * Added an option to specify the PID file in the config file. - kain
150
151 Version 1.1.8
152 * Missing directives now are identified for config files upon startup - kain
153 * Added a --help option to the gameserv binary - kain
154 * Added an optional command line parameter to load a config file - kain
155 * Added a nifty startup intro with the version number. - Kain
156 * Fixed BANK BALANCE (BugID 895157) - wcampbel
157 * Completely removed the midnight() function code, and replaced it with
158 some struct tm functionality with the localtime() function. - kain
159 * Major changes to the Makefile, cleaned up a number of rules and added
160 dependencies (via make depend). - wcampbel
161 * Corrected the VERSION reply, it broke ircII. - wcampbel
162 * Fixed some P10/other protocol issues - wcampbel
163 * Removed the old hard coded monsters entries. - wcampbel
164 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
165 for the gameserv process. No more run script. - kain
166 * Fixed a bug that caused the identify function to segfault. - kain
167 * Fixed some P10 Functionality - kain
168 * Merged in the Hybrid patch - wcampbel
169
170 Version 1.1.7
171 * Added P10 Functionality (ircu-2.10.11.x)
172 * Created Monsters for level 8
173 * Increased the size of the monster struct to account for longer names,
174 weapons, and death phrases.
175 * Created Monsters for level 7
176 * Fixed a bug causing the bank balance command not to work correctly.
177 (Thank you wcampbel)
178 * Added HP potions to increase maximum HP.
179 * Made strength and defense potions add either 1 or 2 points rather than
180 0, 1, or 2.
181 * Made the monsters a bit harder. I found that as the game progressed,
182 it got easier and easier instead of harder.
183 * Fixed the forest events from happening too often. Also, the fountain
184 forest event specifically was adding too many forest fights, making
185 the day never end.
186
187 Version 1.1.6
188 * Added a Reset command to GameServ that functions the same was as the
189 refresh command, except it completely resets a player to the beginning
190 of the game.
191 * Fixed a bug that would cause monsters to have extremely high HP after
192 loading the monster database.
193 * Tweaked the forest events percentages. They happened too frequently.
194 * New player database format:
195 - Alive/Dead is no longer saved as a word in the database. It is
196 saved as a flag.
197 - 3 new integer values were added to the end of every player string
198 representing their inventory (healing, strength, and defense
199 potions).
200 * Changed the Player structure to use 2 new flags which eliminated 2
201 boolean values (alive & yourturn) to save a little memory.
202 * Fixed a bug that allowed a player already in a fight to be challenged
203 by another player. The other player was then locked into the fight
204 with no way out.
205 * Added a use command that allows a player to use items in their inventory.
206 Currently the only items are health, strength, and defense potions.
207 Command may be used in battle, but it costs you your turn.
208 * Changed the stats command so that it takes the player name as
209 the stats request. You type /msg GameServ stats nick still, but
210 nick no longer has to be on IRC. You use the player name instead of
211 the IRC Nickname.
212 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
213 * Fixed a problem in the display_help() function that could cause a bus
214 error. The problem was with changing literal text when passed to the
215 function as a filename. The function now copies the data as a local
216 variable and modifies that. (Thank you wcampbel)
217 * Fixed a bug that allowed a player to be registered twice if the player
218 was not online. (Thank you wcampbel)
219 * Added an inventory command which allows players to view how many
220 potions they are storing.
221 * Added a tavern command which allows players to buy potions and store
222 them in their inventory for later use.
223 * Made some cosmetic changes to this file.
224 * Added an inventory class Pouch which allows players to carry around
225 things such as potions and such.
226
227 Version 1.1.5
228 * Added a missing help file admin_commands. It was written before, but
229 somehow was deleted.
230 * Admins can now identify as any user without having the correct password.
231 * Fixed a bug that allowed for two nicknames to identify for the same player.
232 * Added a forestfights directive to the config file so admins can set the
233 default daily forest fights.
234 * Added a die directive to the config file that will not let you start
235 GameServ if it is present.
236 * Inputted monsters for Level 6. Six more levels left unfinished.
237 * Changed confloadtime directive to welcomedelay directive in the config file.
238 This made more sense.
239 * Added an updateperiod directive to the config file. This represents the
240 period (in seconds) for updating the player data file. Every time the
241 gameserv server gets a message it will check to see if "updateperiod"
242 seconds or more have elapsed since the last update.
243
244 Version 1.1.4
245 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
246 aclient. (Thank you wcampbel)
247 * Load now has an optional parameter "monsters" which will force a load of the
248 monsterdata file. This is useful for changing monsters on-the-fly.
249 * Added a load_monsters function that loads from a preconfigured monsters.dat
250 file instead of hard coding the monsters into the array. Users can now
251 change the monster configuration around without knowing C/C++.
252 * Added a new directive to the config file: confloadtime
253 this represents the delay (in seconds) until GameServ sends a welcome
254 message to incoming clients.
255 * Added the welcome message to the config file. See gameserv.example.conf
256 for more info on how to use the variable as a formatted string.
257
258 Version 1.1.3
259 * Removed a lot of extra list searches by changing all of the boolean
260 functions to take aClient as a parameter instead of a nickname string.
261 * Added an is_alive boolean function. Players must now wait until the next
262 day to play again.
263 * Saving the player->flags integer to the players.dat file. Old databases
264 will not work.
265 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
266 entries so the database can load properly. Look in flags.h for a
267 description of the way flags work.
268
269 Version 1.1.2
270 * Added a /version reply
271 * Fixed the Makefile to include configscript.cpp
272 * Added a join message when people connect to the IRCD. The message is set
273 on a delay so that on the initial nick burst, the services do not send
274 everyone the message.
275 * Changed the admin commands from a simple password interface to a more
276 sophisticated flags approach. Now you have to identify with the
277 administrator password once, and your flags indicate that you are an
278 admin for all commands.
279 * Full help files available in corrected form for the new administrator type
280 commands.
281
282 Version 1.1.1
283 * Added some admin features.
284 - Refresh
285 * Added help menu functionality for all commands.
286 * Fixed the register command so it notified the client that registration
287 was successful.
288 * Changed the master command so that you didn't have to fight your master
289 if you had enough experience. There is now a question/fight subcommand
290 set for the master command.
291 * Tweaked the masters a bit. Basically, they were too tough. Once a player
292 had enough experience, they had no chance against their master until
293 they got the next two weapons up. This made the next level too easy.
294 Past level 1 still needs tweaking.
295 * Added functionality for bahamut IRCD
296
297 Version 1.1.0
298 * Added autoconf functionality to the gameserv package. Does not compile
299 correctly on SunOS without tweaking.
300 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
301 time(NULL) - (time(NULL) % 86400) + 3600 * 8
302 * Added a contrib directory with a user submitted patch for hybrid ircd.