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[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4
5 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
6
7 * Forbid people from using gameserv's IRC Nick as a player name
8
9 * Add a title to people when they beat the dragon - Tsukasa
10
11 * Add an option for GameServ to identify with nickserv - Tsukasa & watever
12
13 * A russian roullette type game with tankards of ale ... one of which is
14 poisoned. Each time you take a drink and don't die, the stakes are
15 higher - WOLFGAR & kain
16
17 * Put some limits on what players can gain per level - Steve
18
19 * Make sure gameserv doesn't send the welcome message during a link
20
21 * Add functionality to allow people to enter their last dying words to
22 GameServ
23
24 * Gangs of people that can get together and fight other gangs in large
25 group battles
26 - gang names
27 - gangs.dat file with numbers assigned to gangs
28 - a new array of linked lists with each element pointing to an
29 aClient structure based on their gang number
30 - group battles would go on order of gang numbers
31 - hired mercenaries (npcs)- ricky-s
32 - level 3 and above can be gangs only - macblind
33 - once you beat the game, you can create a gang - kain
34
35 * Make config file accept hostnames not just ips
36
37 * Random forest quotes when you search the forest
38
39 * Change your name for a price :)
40
41 * Add a drop command for all(their own nick)/admin(any nick)
42
43 * Rejoin the bot if kicked/killed
44
45 * Make install
46
47 * Make database and config file version numbers
48 - Not necessary for config files anymore
49
50 * Town square shouts. Array of 10 strings that gets rotated
51 * Choose how many strings to rotate in the config file
52
53 * Offline player fighting
54 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
55
56 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
57 * Possible choice in gameserv.conf
58
59 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
60 versions of GameServ to be running on the same network using the same data.
61
62 * Classes of players with special abilities like spells and such.
63 - Thieves can rob the bank if they're strong enough :)
64
65 * Error handling
66
67 * DCC Chat With GameServ for added capabilities
68
69 * Implement some sort of IP identification scheme so you can only have one
70 player per user@host.
71
72 X Make a logout command
73
74 X make it so you can't register two of the same player names
75
76 X Option for including a config file as a runtime parameter for running
77 Multiple instances of GameServ on different networks.
78
79 X Timeouts on player fights w/ option in config file for timeout rate
80
81 X Fix bug where people can identify while they are two different
82 nicknames
83
84 X Add option to config file for forest fights per day, etc.
85
86 X Load monsters from a monsters.dat file so they can be changed easily.
87
88 X Periodic updates of the gameserv databases to avoid lost data
89 X Tavern where you can buy potions and powerups
90 X Add functionality for potions
91 X Forest events
92 X Wishing well
93 X Fountain of youth: rejuvination & forest fights
94
95 X Make GameServ a true daemon instead of using nohup
96 X No output unless it's a loading error
97
98 X Take out most of the output except if in debug mode.
99 X put in the logfile in debug mode
100
101 X Add P10: Undernet protocol
102
103 X Notice on missing directive from gameserv.conf file.
104 X Make it so you can only fight a person at max, so many levels below
105 you
106
107 X Fix bug that doesn't decrease player fights
108
109 X Deal with cheaters who create additional characters, fight with them a
110 bit, then kill them to get their gold. Maybe add level restrictions
111 to fighting other players?
112
113 X Hash tables for speedy search/insert into player lists.
114
115 X Fix the hashing algorithm for nickname changes!
116
117 X Some reconnect scheme that will reconnect the server on squit
118
119 X Idle time events - mobbed by the goblin gang
120 X (timestamp on each player, periodic checks (config file entry),
121 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
122
123 X Make an option to switch between privmsg/notice
124
125 X option for gameserv oper in config file
126
127 X Finish the monsters for all levels.
128
129 X Make all applicable commands take the player name instead of the irc
130 nickname as their parameter. This way players can have different names
131 and stay anonymous on IRC while enjoying full game functionality.
132
133 X make auto message on connect optional
134
135 X Add admin version of the logout command which allows them to logout
136 anyone
137
138 X Make an end monster for whatever the last level in the game is...
139 that way the game has a point no matter how many monsters
140 are done!
141
142 X Daily news (murders, kidnappings, level gains, red dragon slayings)
143
144 X Add a config file option to allow people to decide how often to
145 refresh players
146
147 X Add a function to check how long until gameserv refreshes
148
149 X Notice on database updates
150
151 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
152 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
153 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
154 chain of pearls type structure.
155
156 X Group all data in a data directory
157
158 X Beating the dragon should post a new news item. - WOLFGAR
159
160 X Put the masters in a masters.dat file.
161