]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Fixed a couple bugs, and added Change history and TODO stuff
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.0
2 * When a player logs off during a player fight, the fight now ends.
3 Before it was held in limbo - kain
4 * Fixed a bug in the fight command requiring you to use an irc nickname
5 to fight (BugID 927789) - kain
6 Version 1.1.9
7 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
8 These allow you to set limits on the distance (in levels) two players
9 are allowed to fight with. See gameserv.example.conf for more info. - kain
10 * Fixed a bug in the identify command that falsly showed a player as
11 already being identified. - kain
12 * Created Monsters for level 9 - kain
13 * Added the beginnings of an end monster - kain
14 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
15 exception (reported by wassup). - wcampbel
16 * Prevent players from issuing a FIGHT against a dead player (reported
17 by wassup). - wcampbel
18 * Fixed a core in RUN if a client wasn't playing. - wcampbel
19 * Added an option to specify the PID file in the config file. - kain
20 Version 1.1.8
21 * Missing directives now are identified for config files upon startup - kain
22 * Added a --help option to the gameserv binary - kain
23 * Added an optional command line parameter to load a config file - kain
24 * Added a nifty startup intro with the version number. - Kain
25 * Fixed BANK BALANCE (BugID 895157) - wcampbel
26 * Completely removed the midnight() function code, and replaced it with
27 some struct tm functionality with the localtime() function. - kain
28 * Major changes to the Makefile, cleaned up a number of rules and added
29 dependencies (via make depend). - wcampbel
30 * Corrected the VERSION reply, it broke ircII. - wcampbel
31 * Fixed some P10/other protocol issues - wcampbel
32 * Removed the old hard coded monsters entries. - wcampbel
33 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
34 for the gameserv process. No more run script. - kain
35 * Fixed a bug that caused the identify function to segfault. - kain
36 * Fixed some P10 Functionality - kain
37 * Merged in the Hybrid patch - wcampbel
38 Version 1.1.7
39 * Added P10 Functionality (ircu-2.10.11.x)
40 * Created Monsters for level 8
41 * Increased the size of the monster struct to account for longer names,
42 weapons, and death phrases.
43 * Created Monsters for level 7
44 * Fixed a bug causing the bank balance command not to work correctly.
45 (Thank you wcampbel)
46 * Added HP potions to increase maximum HP.
47 * Made strength and defense potions add either 1 or 2 points rather than
48 0, 1, or 2.
49 * Made the monsters a bit harder. I found that as the game progressed,
50 it got easier and easier instead of harder.
51 * Fixed the forest events from happening too often. Also, the fountain
52 forest event specifically was adding too many forest fights, making
53 the day never end.
54
55 Version 1.1.6
56 * Added a Reset command to GameServ that functions the same was as the
57 refresh command, except it completely resets a player to the beginning
58 of the game.
59 * Fixed a bug that would cause monsters to have extremely high HP after
60 loading the monster database.
61 * Tweaked the forest events percentages. They happened too frequently.
62 * New player database format:
63 - Alive/Dead is no longer saved as a word in the database. It is
64 saved as a flag.
65 - 3 new integer values were added to the end of every player string
66 representing their inventory (healing, strength, and defense
67 potions).
68 * Changed the Player structure to use 2 new flags which eliminated 2
69 boolean values (alive & yourturn) to save a little memory.
70 * Fixed a bug that allowed a player already in a fight to be challenged
71 by another player. The other player was then locked into the fight
72 with no way out.
73 * Added a use command that allows a player to use items in their inventory.
74 Currently the only items are health, strength, and defense potions.
75 Command may be used in battle, but it costs you your turn.
76 * Changed the stats command so that it takes the player name as
77 the stats request. You type /msg GameServ stats nick still, but
78 nick no longer has to be on IRC. You use the player name instead of
79 the IRC Nickname.
80 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
81 * Fixed a problem in the display_help() function that could cause a bus
82 error. The problem was with changing literal text when passed to the
83 function as a filename. The function now copies the data as a local
84 variable and modifies that. (Thank you wcampbel)
85 * Fixed a bug that allowed a player to be registered twice if the player
86 was not online. (Thank you wcampbel)
87 * Added an inventory command which allows players to view how many
88 potions they are storing.
89 * Added a tavern command which allows players to buy potions and store
90 them in their inventory for later use.
91 * Made some cosmetic changes to this file.
92 * Added an inventory class Pouch which allows players to carry around
93 things such as potions and such.
94
95 Version 1.1.5
96 * Added a missing help file admin_commands. It was written before, but
97 somehow was deleted.
98 * Admins can now identify as any user without having the correct password.
99 * Fixed a bug that allowed for two nicknames to identify for the same player.
100 * Added a forestfights directive to the config file so admins can set the
101 default daily forest fights.
102 * Added a die directive to the config file that will not let you start
103 GameServ if it is present.
104 * Inputted monsters for Level 6. Six more levels left unfinished.
105 * Changed confloadtime directive to welcomedelay directive in the config file.
106 This made more sense.
107 * Added an updateperiod directive to the config file. This represents the
108 period (in seconds) for updating the player data file. Every time the
109 gameserv server gets a message it will check to see if "updateperiod"
110 seconds or more have elapsed since the last update.
111
112 Version 1.1.4
113 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
114 aclient. (Thank you wcampbel)
115 * Load now has an optional parameter "monsters" which will force a load of the
116 monsterdata file. This is useful for changing monsters on-the-fly.
117 * Added a load_monsters function that loads from a preconfigured monsters.dat
118 file instead of hard coding the monsters into the array. Users can now
119 change the monster configuration around without knowing C/C++.
120 * Added a new directive to the config file: confloadtime
121 this represents the delay (in seconds) until GameServ sends a welcome
122 message to incoming clients.
123 * Added the welcome message to the config file. See gameserv.example.conf
124 for more info on how to use the variable as a formatted string.
125
126 Version 1.1.3
127 * Removed a lot of extra list searches by changing all of the boolean
128 functions to take aClient as a parameter instead of a nickname string.
129 * Added an is_alive boolean function. Players must now wait until the next
130 day to play again.
131 * Saving the player->flags integer to the players.dat file. Old databases
132 will not work.
133 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
134 entries so the database can load properly. Look in flags.h for a
135 description of the way flags work.
136
137 Version 1.1.2
138 * Added a /version reply
139 * Fixed the Makefile to include configscript.cpp
140 * Added a join message when people connect to the IRCD. The message is set
141 on a delay so that on the initial nick burst, the services do not send
142 everyone the message.
143 * Changed the admin commands from a simple password interface to a more
144 sophisticated flags approach. Now you have to identify with the
145 administrator password once, and your flags indicate that you are an
146 admin for all commands.
147 * Full help files available in corrected form for the new administrator type
148 commands.
149
150 Version 1.1.1
151 * Added some admin features.
152 - Refresh
153 * Added help menu functionality for all commands.
154 * Fixed the register command so it notified the client that registration
155 was successful.
156 * Changed the master command so that you didn't have to fight your master
157 if you had enough experience. There is now a question/fight subcommand
158 set for the master command.
159 * Tweaked the masters a bit. Basically, they were too tough. Once a player
160 had enough experience, they had no chance against their master until
161 they got the next two weapons up. This made the next level too easy.
162 Past level 1 still needs tweaking.
163 * Added functionality for bahamut IRCD
164
165 Version 1.1.0
166 * Added autoconf functionality to the gameserv package. Does not compile
167 correctly on SunOS without tweaking.
168 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
169 time(NULL) - (time(NULL) % 86400) + 3600 * 8
170 * Added a contrib directory with a user submitted patch for hybrid ircd.