]>
jfr.im git - irc/gameservirc.git/blob - gameserv/gameserv.cpp
14 #if defined(HAVE_CRYPT_H)
18 #elif defined(HAVE_UNISTD_H)
24 List
< aClient
> players
;
26 Monster
* monsters
[ LEVELS
][ MONSTERS
]; // Monsters per level. Total = MONSTERS * LEVELS
27 Monster boss
; // The boss monster
29 Monster
* masters
[ LEVELS
]; // A master for each level
37 char * strtok ( char * str
, const char * delim
);
40 int stricmp ( const char * s1
, const char * s2
);
41 int strnicmp ( const char * s1
, const char * s2
, size_t len
);
45 /********** Password functions **********/
47 bool passcmp ( char * encrypted
, char * plaintext
); // Compares an encrypted pass with a plain text one
49 bool check_password ( char * name
, char * plaintext
); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
51 /********** Password functions **********/
54 /********** GameServ Booleans **********/
56 bool is_playing ( char * u
); // True if the given nickname in the clients list is playing.
57 bool is_playing ( aClient
* user
);
59 bool is_fighting ( char * u
); // True if the given nick in the clients list is fighting anything.
60 bool is_fighting ( aClient
* user
);
62 bool player_fight ( char * u
); // True if the player is fighting another player.
63 bool player_fight ( aClient
* user
);
65 bool master_fight ( char * u
); // True if the player is fighting their master.
66 bool master_fight ( aClient
* user
);
68 /********** GameServ Booleans **********/
70 void display_help ( char * u
, char * file
= NULL
);
71 void display_monster ( char * u
);
72 void display_players ( char * u
);
73 void display_players ( aClient
* user
);
74 long int chartoint ( char ch
);
75 int isstringnum ( char * num
);
76 long int pow ( int x
, int y
);
77 long int stringtoint ( char * number
);
79 char * spaces ( int len
, char * seperator
);
80 void refresh ( Player
* p
);
82 void reset ( Player
* p
);
86 void delete_monsters ();
87 void delete_masters ();
89 void do_admin ( char * u
);
90 void do_attack ( char * u
);
91 void do_bank ( char * u
);
92 void do_fight ( char * u
);
93 void do_heal ( char * u
);
94 void do_help ( char * u
);
95 void do_identify ( char * u
);
96 void do_inventory ( char * u
);
97 void do_refresh ( char * u
);
98 void do_register ( char * u
);
99 void do_list ( char * u
);
100 void do_master ( char * u
);
101 void do_play ( char * u
);
102 void do_quitg ( char * u
);
103 void do_reset ( char * u
);
104 void do_run ( char * u
);
105 void do_stats ( char * u
);
106 void do_store ( char * u
);
107 void do_tavern ( char * u
);
108 void do_use ( char * u
);
109 void see_master ( char * u
);
111 void showstats ( const char * u
, const char * nick
);
112 void showinventory ( aClient
* from
, aClient
* to
);
113 void showBankBalance ( const char * u
);
114 void end_turn ( aClient
* user
);
117 char * weapons
[ WNA
] = { "Fists" , "Stick" , "Dagger" , "Quarterstaff" , "Short Sword" ,
118 "Long Sword" , "Silver Spear" , "Battle Axe" , "The Ragnarok" ,
119 "Chain Saw" , "Poison Sword" , "Flame Sword" , "Earth Hammer" ,
120 "Light Saber" , "Masamune" , "Mystical Sword" };
122 char * armors
[ WNA
] = { "Nothing" , "Clothes" , "Leather Vest" , "Chain Mail" , "Plate Armor" ,
123 "Full Body Armor" , "Magic Mail" , "Graphite Suit" , "Steel Suit" ,
124 "Force Field" , "Armor of Light" , "Mythril Vest" , "DemiGod Armor" ,
125 "Hades' Cloak" , "Dragon Scales" , "Adamantium" };
127 int prices
[ WNA
- 1 ] = { 200 , 1000 , 3000 , 10000 , 30000 , 100000 , 150000 , 200000 , 400000 ,
128 1000000 , 4000000 , 10000000 , 40000000 , 100000000 , 400000000 };
129 int webonus
[ WNA
] = { 0 , 10 , 15 , 25 , 35 , 45 , 65 , 85 , 125 , 185 , 255 , 355 , 505 , 805 , 1205 , 1805 };
130 int arbonus
[ WNA
] = { 0 , 1 , 3 , 10 , 15 , 25 , 35 , 50 , 75 , 100 , 150 , 225 , 300 , 400 , 600 , 1000 };
132 int hpbonus
[ 11 ] = { 10 , 15 , 20 , 30 , 50 , 75 , 125 , 185 , 250 , 350 , 550 };
133 int strbonus
[ 11 ] = { 5 , 7 , 10 , 12 , 20 , 35 , 50 , 75 , 110 , 150 , 200 };
134 int defbonus
[ 11 ] = { 2 , 3 , 5 , 10 , 15 , 22 , 35 , 60 , 80 , 120 , 150 };
136 void gameserv ( char * source
, char * buf
)
139 cmd
= strtok ( buf
, " " );
142 source
++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
146 cmd
++; // Get rid of that : at the beginning of the :text (command)
149 log ( "Source: %s Command: %s " , source
, cmd
);
157 int curday
= tm
-> tm_mday
;
166 if ( strnicmp ( cmd
, "\1PING" , 6 ) == 0 )
169 ts
= strtok ( NULL
, "\1" );
170 notice ( s_GameServ
, source
, "\1PING %s \1" , ts
);
171 } else if ( stricmp ( cmd
, "\1VERSION\1" ) == 0 ) {
172 notice ( s_GameServ
, source
, "\1VERSION %s %s +devel\1" , PACKAGE
, VERSION
);
173 } else if ( stricmp ( cmd
, "SEARCH" ) == 0 ) {
174 cmd
= strtok ( NULL
, " " );
177 notice ( s_GameServ
, source
, "SYNTAX: /msg %S SEARCH FOREST" );
181 } else if ( stricmp ( cmd
, "FIGHT" ) == 0 ) {
183 } else if ( stricmp ( cmd
, "ATTACK" ) == 0 ) {
185 } else if ( stricmp ( cmd
, "RUN" ) == 0 ) {
187 } else if ( stricmp ( cmd
, "USE" ) == 0 ) {
189 } else if ( stricmp ( cmd
, "HEAL" ) == 0 ) {
191 } else if ( stricmp ( cmd
, "INVENTORY" ) == 0 ) {
192 do_inventory ( source
);
193 } else if ( stricmp ( cmd
, "MASTER" ) == 0 ) {
195 } else if ( stricmp ( cmd
, "STORE" ) == 0 ) {
197 } else if ( stricmp ( cmd
, "BANK" ) == 0 ) {
199 } else if ( stricmp ( cmd
, "ADMIN" ) == 0 ) {
201 } else if ( stricmp ( cmd
, "REFRESH" ) == 0 ) {
203 } else if ( stricmp ( cmd
, "RESET" ) == 0 ) {
205 } else if ( stricmp ( cmd
, "TAVERN" ) == 0 ) {
207 } else if ( stricmp ( cmd
, "LIST" ) == 0 ) {
210 } else if ( stricmp ( cmd
, "PRINT" ) == 0 ) {
211 cout
<< "Printing the clients list:" << endl
;
213 cout
<< " \n Printing the players list:" << endl
;
216 } else if ( stricmp ( cmd
, "REGISTER" ) == 0 ) {
218 } else if ( stricmp ( cmd
, "IDENTIFY" ) == 0 ) {
220 } else if ( stricmp ( cmd
, "HELP" ) == 0 ) {
222 } else if ( stricmp ( cmd
, "STATS" ) == 0 ) {
224 } else if ( stricmp ( cmd
, "SHUTDOWN" ) == 0 ) {
227 if (!( user
= find ( source
)))
229 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
230 log ( "Error: aClient not found: %s " , source
);
232 else if (! isAdmin ( user
))
234 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
240 raw ( "[] SQ %s 0 :leaving: %s used the Shutdown command." , servername
, user
-> getRealNick ());
242 raw ( "SQUIT %s :leaving: %s used the Shutdown command." , servername
, source
);
245 } else if ( stricmp ( cmd
, "SAVE" ) == 0 ) {
248 if (!( user
= find ( source
)))
250 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
251 log ( "Error: aClient not found: %s " , source
);
253 else if (! isAdmin ( user
))
255 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
261 } else if ( stricmp ( cmd
, "LOAD" ) == 0 ) {
264 if (!( user
= find ( source
)))
266 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
267 log ( "Error: aClient not found: %s " , source
);
269 else if (! isAdmin ( user
))
271 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
275 char * cmd2
= strtok ( NULL
, " " );
278 notice ( s_GameServ
, source
, "Loading player data from %s " , playerdata
);
281 else if ( stricmp ( cmd2
, "MONSTERS" ) == 0 )
283 notice ( s_GameServ
, source
, "Loading monster data from %s " , monsterdata
);
287 display_help ( source
, cmd
);
289 } else if ( stricmp ( cmd
, "RAW" ) == 0 ) {
292 if (!( user
= find ( source
)))
294 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
295 log ( "Error: aClient not found: %s " , source
);
297 else if (! isAdmin ( user
))
299 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
303 char * rest
= strtok ( NULL
, "" );
307 notice ( s_GameServ
, source
, "Unknown command \002 %s \002 . Type /msg %S \002 HELP \002 to get a list of commands." , cmd
);
310 source
--; // Bring the ':' back so we don't leak memory
311 cmd
--; // Same thing :)
314 int stricmp ( const char * s1
, const char * s2
)
318 while (( c
= tolower (* s1
)) == tolower (* s2
)) {
324 if ( c
< tolower (* s2
))
329 void showstats ( const char * u
, const char * nick
)
331 aClient
* ni
, * sender
= find ( u
);
337 if (!( ni
= findplayer ( nick
)))
339 notice ( s_GameServ
, u
, " %s not found" , nick
);
343 notice ( s_GameServ
, sender
-> getNick (), "Stats for %s :" , ni
-> stats
-> name
);
345 sprintf ( buf
, "Experience: %l d" , ni
-> stats
-> exp
);
346 space
= spaces ( strlen ( buf
), " " );
347 notice ( s_GameServ
, sender
-> getNick (), " %s%s Level: %d " , buf
, space
,
351 sprintf ( buf
, "Gold: %l d" , ni
-> stats
-> gold
);
352 space
= spaces ( strlen ( buf
), " " );
353 notice ( s_GameServ
, sender
-> getNick (), " %s%s Gold in Bank: %l d" , buf
, space
, ni
-> stats
-> bank
);
356 notice ( s_GameServ
, sender
-> getNick (), "Hit Points: %d of %d " , ni
-> stats
-> hp
,
359 sprintf ( buf
, "Strength: %d " , ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]);
360 space
= spaces ( strlen ( buf
), " " );
361 notice ( s_GameServ
, sender
-> getNick (), " %s%s Defense: %d " ,
362 buf
, space
, ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]);
365 sprintf ( buf
, "Armor: %s " , armors
[ ni
-> stats
-> armor
]);
366 space
= spaces ( strlen ( buf
), " " );
367 notice ( s_GameServ
, sender
-> getNick (), " %s%s Weapon: %s " , buf
, space
,
368 weapons
[ ni
-> stats
-> weapon
]);
371 sprintf ( buf
, "Forest Fights: %d " , ni
-> stats
-> forest_fights
);
372 space
= spaces ( strlen ( buf
), " " );
373 notice ( s_GameServ
, sender
-> getNick (), " %s%s Player Fights: %d " , buf
, space
, ni
-> stats
-> player_fights
);
378 notice ( s_GameServ
, u
, " %s is not playing!" , ni
-> stats
-> name
);
383 char * spaces ( int len
, char * seperator
)
386 final
= new char [ 30 ];
388 strcpy ( final
, seperator
);
389 for ( y
= 0 ; y
< 30 - len
; y
++)
390 strcat ( final
, seperator
);
394 void raw ( const char * fmt
, ...)
399 input
= new char [ 1024 ];
401 memset ( input
, 0 , sizeof ( input
)); // Initialize to NULL
407 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
408 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
409 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
412 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
417 sprintf ( input
, " %s%c " , input
, * t
);
422 log ( "Input: %s " , input
);
425 sprintf ( input
, " %s%s " , input
, " \r\n " );
426 sock_puts ( sock
, input
);
430 /* Send a NOTICE from the given source to the given nick. */
432 void notice ( const char * source
, const char * dest
, const char * fmt
, ...)
440 input
= new char [ 1024 ];
447 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
449 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
457 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
459 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
468 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
469 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
470 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
473 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
478 sprintf ( input
, " %s%c " , input
, * t
);
483 log ( "Input: %s " , input
);
485 sprintf ( input
, " %s%s " , input
, " \r\n " );
486 sock_puts ( sock
, input
);
492 int strnicmp ( const char * s1
, const char * s2
, size_t len
)
498 while (( c
= tolower (* s1
)) == tolower (* s2
) && len
> 0 ) {
499 if ( c
== 0 || -- len
== 0 )
504 if ( c
< tolower (* s2
))
510 char * strtok ( char * str
, const char * delim
)
512 static char * current
= NULL
;
519 current
+= strspn ( current
, delim
);
520 ret
= * current
? current
: NULL
;
521 current
+= strcspn ( current
, delim
);
530 void do_list ( char * u
)
532 ListNode
< aClient
> * temp
;
533 temp
= players
. First ();
534 if (! players
. isEmpty ())
536 notice ( s_GameServ
, u
, "People Playing:" );
541 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getRealNick (),
542 temp
-> getData ()-> stats
-> name
);
544 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getNick (),
545 temp
-> getData ()-> stats
-> name
);
550 notice ( s_GameServ
, u
, "End of List" );
553 notice ( s_GameServ
, u
, "No one is playing" );
556 void do_register ( char * u
)
558 char * password
, * name
;
560 name
= strtok ( NULL
, " " );
561 password
= strtok ( NULL
, " " );
563 static char saltChars
[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./" ;
566 salt
[ 0 ] = saltChars
[ rand () % strlen ( saltChars
)];
567 salt
[ 1 ] = saltChars
[ rand () % strlen ( saltChars
)];
572 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
576 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
578 else if (( user
= find ( u
)))
581 if (! user
-> stats
&& ! p
)
583 user
-> stats
= new Player ( user
);
584 user
-> stats
-> user
= user
; // Set the backwards pointer
585 strcpy ( user
-> stats
-> password
, crypt ( password
, salt
));
586 strcpy ( user
-> stats
-> name
, name
);
587 players
. insertAtBack ( user
);
588 notice ( s_GameServ
, u
, "Player %s registered with password %s ." , user
-> stats
-> name
, password
);
589 notice ( s_GameServ
, u
, "Write this password down. If you lose it, there is no way to retrieve it!" );
590 log ( "Nickname %s registered player %s ." , u
, user
-> stats
-> name
);
594 notice ( s_GameServ
, u
, "Already registered. Contact a %S admin for help." );
599 void do_identify ( char * u
)
601 char * password
, * name
;
603 name
= strtok ( NULL
, " " );
604 password
= strtok ( NULL
, " " );
606 if (! password
|| ! name
)
608 notice ( s_GameServ
, u
, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD" );
612 notice ( s_GameServ
, u
, "Fatal error. Cannot find aClient. Buf: %s " , strtok ( NULL
, "" ));
613 log ( "Error: aClient not found: %s " , u
);
615 else if (!( p
= findplayer ( name
)) || ! p
-> stats
)
616 notice ( s_GameServ
, u
, "Player %s not found" , name
);
617 else if (! check_password ( name
, password
) && ! isAdmin ( user
))
619 notice ( s_GameServ
, u
, "Password incorrect" );
623 if ( p
-> stats
-> user
&& ! isAdmin ( user
))
625 notice ( s_GameServ
, u
, "That player has already identified." );
630 ListNode
< aClient
> * temp
;
631 temp
= players
. Find ( p
);
634 notice ( s_GameServ
, u
, "Fatal error. Contact %S Admin. Buf: %s " ,
638 user
-> stats
= new Player ( p
-> stats
-> name
);
640 log ( "Setting data for identified" );
642 user
-> stats
-> setData ( p
-> stats
);
645 log ( "Player Identified" );
650 notice ( s_GameServ
, u
, "Password Accepted. Identified." );
655 notice ( s_GameServ
, u
, "Already identified. Contact a %S admin for help." );
660 void do_stats ( char * u
)
665 nick
= strtok ( NULL
, " " );
669 if (!( user
= find ( u
)))
671 notice ( s_GameServ
, u
, "Fatal Error in do_stats(). Contact a %S admin for help!" );
672 log ( "Error: aClient not found: %s " , u
);
675 else if (! is_playing ( user
))
677 notice ( s_GameServ
, u
, "You're not playing, so you have no stats!" );
681 showstats ( u
, user
-> stats
-> name
);
689 log ( "Calling delete_masters()" );
695 log ( "Initializing masters" );
698 for ( int x
= 0 ; x
< LEVELS
; x
++)
699 masters
[ x
] = new Monster
;
701 strcpy ( masters
[ 0 ]-> name
, "Old Bones" );
702 strcpy ( masters
[ 0 ]-> weapon
, "Dull Sword Cane" );
703 masters
[ 0 ]-> strength
= 15 ;
704 masters
[ 0 ]-> gold
= 0 ;
706 masters
[ 0 ]-> maxhp
= 30 ;
708 strcpy ( masters
[ 0 ]-> death
, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!" );
710 strcpy ( masters
[ 1 ]-> name
, "Master Chang" );
711 strcpy ( masters
[ 1 ]-> weapon
, "Nanchaku" );
712 masters
[ 1 ]-> strength
= 30 ;
713 masters
[ 1 ]-> gold
= 0 ;
715 masters
[ 1 ]-> maxhp
= 40 ;
717 strcpy ( masters
[ 1 ]-> death
, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper." );
719 strcpy ( masters
[ 2 ]-> name
, "Chuck Norris" );
720 strcpy ( masters
[ 2 ]-> weapon
, "Ranger Kick" );
721 masters
[ 2 ]-> strength
= 85 ;
722 masters
[ 2 ]-> gold
= 0 ;
724 masters
[ 2 ]-> maxhp
= 70 ;
726 strcpy ( masters
[ 2 ]-> death
, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!" );
729 strcpy ( masters
[ 3 ]-> name
, "Mr. Miagi" );
730 strcpy ( masters
[ 3 ]-> weapon
, "Petrified Bonsai" );
731 masters
[ 3 ]-> strength
= 120 ;
732 masters
[ 3 ]-> gold
= 0 ;
734 masters
[ 3 ]-> maxhp
= 120 ;
735 masters
[ 3 ]-> hp
= 120 ;
736 strcpy ( masters
[ 3 ]-> death
, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!" );
738 strcpy ( masters
[ 4 ]-> name
, "Jackie Chan" );
739 strcpy ( masters
[ 4 ]-> weapon
, "Kung Fu Kick" );
740 masters
[ 4 ]-> strength
= 135 ;
741 masters
[ 4 ]-> gold
= 0 ;
743 masters
[ 4 ]-> maxhp
= 200 ;
744 masters
[ 4 ]-> hp
= 200 ;
745 strcpy ( masters
[ 4 ]-> death
, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!" );
747 strcpy ( masters
[ 5 ]-> name
, "Jet Li" );
748 strcpy ( masters
[ 5 ]-> weapon
, "Motorcycle" );
749 masters
[ 5 ]-> strength
= 160 ;
750 masters
[ 5 ]-> gold
= 0 ;
752 masters
[ 5 ]-> maxhp
= 400 ;
753 masters
[ 5 ]-> hp
= 400 ;
754 strcpy ( masters
[ 5 ]-> death
, "Failure is a fuel for excuses. It's the doing the do, that makes the making." );
757 strcpy ( masters
[ 6 ]-> name
, "Muhammad Ali" );
758 strcpy ( masters
[ 6 ]-> weapon
, "Quick Jab" );
759 masters
[ 6 ]-> strength
= 185 ;
760 masters
[ 6 ]-> gold
= 0 ;
762 masters
[ 6 ]-> maxhp
= 600 ;
763 masters
[ 6 ]-> hp
= 600 ;
764 strcpy ( masters
[ 6 ]-> death
, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." );
766 strcpy ( masters
[ 7 ]-> name
, "Li Mu Bai" );
767 strcpy ( masters
[ 7 ]-> weapon
, "Green Destiny" );
768 masters
[ 7 ]-> strength
= 210 ;
769 masters
[ 7 ]-> gold
= 0 ;
771 masters
[ 7 ]-> maxhp
= 800 ;
772 masters
[ 7 ]-> hp
= 800 ;
773 strcpy ( masters
[ 7 ]-> death
, "No growth without resistance. No action without reaction. No desire without restraint." );
776 strcpy ( masters
[ 8 ]-> name
, "Jimmy Wang Yu" );
777 strcpy ( masters
[ 8 ]-> weapon
, "Flying Guillotine" );
778 masters
[ 8 ]-> strength
= 275 ;
779 masters
[ 8 ]-> gold
= 0 ;
781 masters
[ 8 ]-> maxhp
= 1200 ;
782 masters
[ 8 ]-> hp
= 1200 ;
783 strcpy ( masters
[ 8 ]-> death
, "You have beaten the one armed boxer. Proceed with caution!" );
785 strcpy ( masters
[ 9 ]-> name
, "Wong Fei Hung" );
786 strcpy ( masters
[ 9 ]-> weapon
, "Drunken Boxing" );
787 masters
[ 9 ]-> strength
= 360 ;
788 masters
[ 9 ]-> gold
= 0 ;
790 masters
[ 9 ]-> maxhp
= 1800 ;
791 masters
[ 9 ]-> hp
= 1800 ;
792 strcpy ( masters
[ 9 ]-> death
, "Hiccup! Monkey drinks master's wine!" );
794 strcpy ( masters
[ 10 ]-> name
, "Bruce Lee" );
795 strcpy ( masters
[ 10 ]-> weapon
, "Fists of fury" );
796 masters
[ 10 ]-> strength
= 575 ;
797 masters
[ 10 ]-> gold
= 0 ;
798 masters
[ 10 ]-> exp
= 0 ;
799 masters
[ 10 ]-> maxhp
= 2500 ;
800 masters
[ 10 ]-> hp
= 2500 ;
801 strcpy ( masters
[ 10 ]-> death
, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory." );
807 log ( "Calling delete_monsters" );
812 for ( int x
= 0 ; x
< LEVELS
; x
++)
813 for ( int y
= 0 ; y
< MONSTERS
; y
++)
814 monsters
[ x
][ y
] = new Monster ();
817 void delete_monsters ()
819 for ( int x
= 0 ; x
< LEVELS
; x
++)
820 for ( int y
= 0 ; y
< MONSTERS
; y
++)
822 delete monsters
[ x
][ y
];
825 void delete_masters ()
827 for ( int x
= 0 ; x
< LEVELS
; x
++)
832 void display_monster ( char * u
)
836 aClient
* user
= find ( u
);
837 Player
* ni
= user
-> stats
;
839 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> hp
);
840 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", ni
-> fight
-> name
, ni
-> fight
-> hp
);
841 notice ( s_GameServ
, u
, "Here are your commands:" );
842 notice ( s_GameServ
, u
, "/msg %S attack" );
843 notice ( s_GameServ
, u
, "/msg %S run" );
844 notice ( s_GameServ
, u
, "What will you do?" );
848 void display_players ( char * u
)
852 aClient
* ni
= find ( u
);
854 aClient
* battle
= ni
-> stats
-> battle
;
856 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> stats
-> hp
);
857 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
,
859 notice ( s_GameServ
, u
, "Here are your commands:" );
860 notice ( s_GameServ
, u
, "/msg %S attack" );
861 notice ( s_GameServ
, u
, "/msg %S run" );
862 notice ( s_GameServ
, u
, "What will you do?" );
865 void display_players ( aClient
* user
)
867 char * u
= user
-> getNick ();
868 if ( is_playing ( user
) && player_fight ( user
))
870 aClient
* battle
= user
-> stats
-> battle
;
871 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", user
-> stats
-> hp
);
872 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
, battle
-> stats
-> hp
);
873 notice ( s_GameServ
, u
, "Here are your commands:" );
874 notice ( s_GameServ
, u
, "/msg %S attack" );
875 notice ( s_GameServ
, u
, "/msg %S run" );
876 notice ( s_GameServ
, u
, "What will you do?" );
881 bool is_playing ( char * u
)
884 if (!( user
= find ( u
)))
890 return user
-> stats
!= NULL
;
894 bool is_playing ( aClient
* user
)
896 return user
-> stats
!= NULL
&& ( stricmp ( user
-> getNick (), "!NULL!" ) != 0 );
899 bool is_fighting ( char * u
)
903 if (!( user
= find ( u
)))
907 else if ( user
-> stats
)
909 return user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
910 || user
-> stats
-> master
!= NULL
;
915 bool is_fighting ( aClient
* user
)
917 if (! is_playing ( user
))
920 return ( user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
|| user
-> stats
-> master
!= NULL
);
923 bool player_fight ( char * u
)
927 if (!( user
= find ( u
)))
929 else if ( user
-> stats
)
930 return user
-> stats
-> battle
!= NULL
;
934 bool player_fight ( aClient
* user
)
936 if (! is_fighting ( user
))
939 return user
-> stats
-> battle
!= NULL
;
942 bool master_fight ( char * u
)
946 if (!( user
= find ( u
)))
948 else if ( user
-> stats
)
949 return user
-> stats
-> master
!= NULL
;
953 bool master_fight ( aClient
* user
)
955 if (! is_playing ( user
))
958 return user
-> stats
-> master
!= NULL
;
961 void do_fight ( char * u
)
963 aClient
* ni
, * battle
;
965 char * nick
= strtok ( NULL
, " " );
969 notice ( s_GameServ
, u
, "SYNTAX: /msg %S FIGHT PLAYER" );
971 else if (!( ni
= find ( u
)))
973 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
976 else if (!( battle
= findbyrealnick ( nick
)))
978 notice ( s_GameServ
, u
, "You can't attack %s while they aren't playing!" , nick
);
981 else if (! is_playing ( ni
))
983 notice ( s_GameServ
, u
, "You are not playing!" );
987 * Offline fighting not implemented yet.
988 * else if (!(fight = finduser(nick)))
990 * ni->stats->battle = battle;
991 * battle->battle = ni;
993 * battle->yourturn = 0;
994 * notice(s_GameServ, u, "You decide to fight %s while they're not online!",
995 * battle->stats->name);
996 * display_players(u);
999 else if (! isAlive ( ni
-> stats
))
1001 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to fight others!" );
1004 else if ( player_fight ( battle
))
1006 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> battle
-> stats
-> name
);
1009 else if ( is_fighting ( battle
))
1011 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> fight
-> name
);
1014 else if ( is_playing ( ni
) && is_playing ( battle
) && stricmp ( ni
-> stats
-> name
, battle
-> stats
-> name
) != 0 )
1016 // Set your battle pointer to the other player
1017 ni
-> stats
-> battle
= battle
;
1019 // Set the other player's battle pointer to you
1020 battle
-> stats
-> battle
= ni
;
1022 // The initiator gets the first move (perhaps this should be 50/50)
1023 setYourTurn ( ni
-> stats
);
1024 clearYourTurn ( battle
-> stats
);
1026 // Initiate Battle sequence!
1027 notice ( s_GameServ
, u
, "You challenge %s to an online duel!" , battle
-> stats
-> name
);
1028 notice ( s_GameServ
, battle
-> getNick (), " %s has challenged you to an online duel!" , ni
-> stats
-> name
);
1029 notice ( s_GameServ
, battle
-> getNick (), " %s gets to go first because he initiated!" , ni
-> stats
-> name
);
1030 notice ( s_GameServ
, battle
-> getNick (), "Please wait while %s decides what to do." , ni
-> stats
-> name
);
1034 void do_use ( char * u
)
1039 char * item
= strtok ( NULL
, " " );
1043 notice ( s_GameServ
, u
, "SYNTAX: USE ITEM" );
1044 notice ( s_GameServ
, u
, "Type /msg %S HELP USE for more information." );
1047 else if (!( user
= find ( u
)))
1049 notice ( s_GameServ
, u
, "Fatal Error in do_use. Contact a(n) %S Admin" );
1052 else if (! is_playing ( user
))
1054 notice ( s_GameServ
, u
, "You must be playing to use items!" );
1058 p
= & user
-> stats
-> inventory
;
1060 if ( stricmp ( item
, "HEALTH" ) == 0 )
1062 if ( p
-> Healing () <= 0 )
1064 notice ( s_GameServ
, u
, "You are out of Health Potions!" );
1067 int oldhealth
= user
-> stats
-> hp
;
1068 notice ( s_GameServ
, u
, "You hastiliy gulp down the flask of cool life-giving waters." );
1069 notice ( s_GameServ
, u
, "Rejuvination spreads throughout your body." );
1070 user
-> stats
-> hp
+= ( 10 * user
-> stats
-> level
) + ( rand () % 10 ) * user
-> stats
-> level
;
1071 notice ( s_GameServ
, u
, "You gain %d HP!" , user
-> stats
-> hp
- oldhealth
);
1074 else if ( stricmp ( item
, "STRENGTH" ) == 0 )
1076 if ( p
-> Strength () <= 0 )
1078 notice ( s_GameServ
, u
, "You are out of Strength Potions!" );
1081 int oldstrength
= user
-> stats
-> strength
;
1082 notice ( s_GameServ
, u
, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!" );
1083 notice ( s_GameServ
, u
, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!" );
1084 user
-> stats
-> strength
+= 1 + rand () % 2 ; // 1 - 2 Strength Added
1085 notice ( s_GameServ
, u
, "You gain %d Strength points!" , user
-> stats
-> strength
- oldstrength
);
1088 else if ( stricmp ( item
, "DEFENSE" ) == 0 )
1090 if ( p
-> Defense () <= 0 )
1092 notice ( s_GameServ
, u
, "You are out of Defense Potions!" );
1095 int olddefense
= user
-> stats
-> defense
;
1096 notice ( s_GameServ
, u
, "You drink the foul tasting viscous liquid while pinching your nose in disgust." );
1097 notice ( s_GameServ
, u
, "It tasted bad, but you feel like you are unbeatable!" );
1098 user
-> stats
-> defense
+= 1 + rand () % 2 ; // 1 - 2 Defense Added
1099 notice ( s_GameServ
, u
, "You gain %d Defense points!" , user
-> stats
-> defense
- olddefense
);
1102 else if ( stricmp ( item
, "HP" ) == 0 )
1106 notice ( s_GameServ
, u
, "You are out of HP Potions!" );
1109 int oldHP
= user
-> stats
-> maxhp
;
1110 notice ( s_GameServ
, u
, "You feel your life growing longer as you drink the green glowing liquid." );
1111 user
-> stats
-> maxhp
+= 1 + rand () % 5 ; // 1 - 5 Maxhp
1112 notice ( s_GameServ
, u
, "You gain %d Maximum hit points!" , user
-> stats
-> maxhp
- oldHP
);
1117 notice ( s_GameServ
, u
, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}" );
1121 end_turn ( user
); // If they're fighting, end their turn
1123 void do_run ( char * u
)
1126 Player
* p
, * p2
= NULL
;
1128 if (!( user
= find ( u
)))
1130 notice ( s_GameServ
, u
, "Couldn't find you. Error. Contact a %S admin" );
1137 p2
= p
-> battle
-> stats
;
1139 if (! is_fighting ( user
))
1140 notice ( s_GameServ
, u
, "You run in place... try fighting next time." );
1141 else if (! player_fight ( user
) && ! master_fight ( user
))
1143 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p
-> fight
-> name
);
1147 else if ( player_fight ( user
) && isYourTurn ( p
))
1149 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p2
-> name
);
1150 notice ( s_GameServ
, p
-> battle
-> getNick (), "\ 2 %s \ 2 ran away from you like a little baby!", p
-> name
);
1153 else if ( player_fight ( user
) && ! isYourTurn ( p
))
1155 notice ( s_GameServ
, u
, "It is not your turn. Please wait until \ 2 %s \ 2 decides what to do.", p2
-> name
);
1157 else if ( master_fight ( user
))
1159 notice ( s_GameServ
, u
, "You cannot run from \ 2 %s \ 2 ! FIGHT!", p
-> master
-> name
);
1164 void end_turn ( aClient
* user
)
1166 char * nick
, * u
= user
-> getNick ();
1171 nick
= new char [ strlen ( user
-> getNick ()) + 1 ];
1173 if (! user
|| ! is_playing ( user
) || ! is_fighting ( user
))
1176 if (! player_fight ( user
) && ! master_fight ( user
))
1177 fight
= user
-> stats
-> fight
;
1179 fight
= user
-> stats
-> master
;
1180 battle
= user
-> stats
-> battle
;
1182 if (! player_fight ( user
))
1185 mhit
= ( fight
-> strength
/ 2 ) +
1186 ( rand () % ( fight
-> strength
/ 2 ) - ( user
-> stats
-> defense
+
1187 arbonus
[ user
-> stats
-> armor
]));
1192 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1193 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1194 ( user
-> stats
-> defense
+ arbonus
[ user
-> stats
-> armor
]));
1196 if (! player_fight ( user
))
1201 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1202 fight
-> name
, fight
-> weapon
, mhit
);
1205 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1207 if ( mhit
>= user
-> stats
-> hp
)
1209 if (! master_fight ( user
))
1211 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1212 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1213 "of your experience!" );
1214 user
-> stats
-> gold
= 0 ;
1215 user
-> stats
-> exp
-= ( long int )( user
-> stats
-> exp
* .10 );
1216 user
-> stats
-> fight
= NULL
;
1217 clearAlive ( user
-> stats
);
1222 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1223 "until tomorrow to try again" , user
-> stats
-> master
-> name
);
1224 user
-> stats
-> fight
= NULL
;
1225 user
-> stats
-> master
= NULL
;
1232 user
-> stats
-> hp
-= mhit
;
1239 clearYourTurn ( user
-> stats
);
1240 setYourTurn ( battle
-> stats
);
1241 display_players ( battle
);
1247 void do_attack ( char * u
)
1250 aClient
* ni
, * battle
; // The player and perhaps the player they're fighting
1251 Monster
* fight
; // The monster they may be fighting
1253 if (!( ni
= find ( u
)))
1255 notice ( s_GameServ
, u
, "Fatal error in do_attack. Contact a(n) %S admin for help." );
1258 else if (! is_playing ( ni
))
1260 notice ( s_GameServ
, u
, "You're not playing!" );
1263 else if (! is_fighting ( ni
))
1265 notice ( s_GameServ
, u
, "You're not in battle!" );
1270 if (! ni
-> stats
-> master
) // This is not a master fight
1271 fight
= ni
-> stats
-> fight
; // Monster Could be NULL
1272 else // This IS a master fight
1273 fight
= ni
-> stats
-> master
; // Master Could be NULL
1275 battle
= ni
-> stats
-> battle
; // Player Could be NULL
1277 // One has to be !NULL based on the previous else if
1278 // We wouldn't be here if they were all NULL
1281 if (! player_fight ( ni
))
1284 hit
= (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1285 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ));
1288 mhit
= ( fight
-> strength
/ 2 ) +
1289 ( rand () % ( fight
-> strength
/ 2 ) - ( ni
-> stats
-> defense
+
1290 arbonus
[ ni
-> stats
-> armor
]));
1295 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1296 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1297 ( ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]));
1300 hit
= ((( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1301 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
])) / 2 ) -
1302 ( battle
-> stats
-> defense
+ arbonus
[ battle
-> stats
-> armor
]));
1305 if (! player_fight ( ni
))
1308 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", fight
-> name
, hit
);
1310 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", fight
-> name
);
1312 if ( hit
>= fight
-> hp
)
1314 if ( master_fight ( ni
))
1315 notice ( s_GameServ
, u
, "You have bested %s !" , fight
-> name
);
1317 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", fight
-> name
);
1319 notice ( s_GameServ
, u
, " %s " , fight
-> death
);
1320 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %d \ 2 gold!",
1321 fight
-> exp
, fight
-> gold
);
1323 // If your new experience (or gold) will be greater than 2 billion,
1324 // then set your exp to 2bil. (2 billion max)... otherwise add them.
1325 // This could be a problem with overflowing out of the sign bit.
1326 // Unsigned long int maybe? Leave it for now.
1327 ni
-> stats
-> exp
= ( ( ni
-> stats
-> exp
+ fight
-> exp
) > 2000000000 ? 2000000000 :
1328 ni
-> stats
-> exp
+ fight
-> exp
);
1330 ni
-> stats
-> gold
= ( ni
-> stats
-> gold
+ fight
-> gold
> 2000000000 ? 2000000000 :
1331 ni
-> stats
-> gold
+ fight
-> gold
);
1334 if ( master_fight ( ni
))
1336 notice ( s_GameServ
, u
, "You are now level %d !" , ni
-> stats
-> level
+ 1 );
1337 notice ( s_GameServ
, u
, "You gain %d Strength, and %d Defense points!" ,
1338 strbonus
[ ni
-> stats
-> level
- 1 ], defbonus
[ ni
-> stats
-> level
- 1 ]);
1340 // Increase your level
1343 // Increase your maximum hit points
1344 ni
-> stats
-> maxhp
+= hpbonus
[ ni
-> stats
-> level
- 1 ];
1346 // Heal the player by setting hp to their max
1347 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1349 // Add to your strength
1350 ni
-> stats
-> strength
+= strbonus
[ ni
-> stats
-> level
- 1 ];
1352 // Add to your defensive power
1353 ni
-> stats
-> defense
+= defbonus
[ ni
-> stats
-> level
- 1 ];
1355 // Clear the pointer for your master
1356 ni
-> stats
-> master
= NULL
;
1359 // They're dead so remove the pointer
1360 delete ni
-> stats
-> fight
;
1361 ni
-> stats
-> fight
= NULL
;
1362 ni
-> stats
-> master
= NULL
;
1372 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1373 fight
-> name
, fight
-> weapon
, mhit
);
1376 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1378 if ( mhit
>= ni
-> stats
-> hp
)
1380 if (! master_fight ( ni
))
1382 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1383 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1384 "of your experience!" );
1385 ni
-> stats
-> gold
= 0 ;
1386 ni
-> stats
-> exp
-= ( long int )( ni
-> stats
-> exp
* .10 );
1387 ni
-> stats
-> fight
= NULL
;
1388 clearAlive ( ni
-> stats
);
1393 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1394 "until tomorrow to try again" , ni
-> stats
-> master
-> name
);
1395 ni
-> stats
-> fight
= NULL
;
1396 ni
-> stats
-> master
= NULL
;
1403 ni
-> stats
-> hp
-= mhit
;
1409 else if ( player_fight ( ni
))
1411 /* Offline fighting not available yet
1412 if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
1415 notice(s_GameServ, u, "You attack \1f %s\1f for \ 2 %d\ 2 points!", battle->nick, hit);
1417 notice(s_GameServ, u, "You miss \1f %s\1f completely!", battle->nick);
1418 if (hit >= battle->stats->hp)
1420 notice(s_GameServ, u, "You have killed \ 2 %s\ 2 !", battle->nick);
1421 * notice(s_GameServ, u, "You recieve \ 2 %d\ 2 experience and \ 2 %ld\ 2 gold!",
1422 (long int)(battle->stats->exp * .10), battle->stats->gold);
1423 if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
1425 ni->stats->exp += (long int)(battle->stats->exp * .10);
1426 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1430 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1431 ni->stats->exp = 2000000000;
1434 if (2000000000 - ni->stats->gold > battle->stats->gold)
1436 * ni->stats->gold += battle->stats->gold;
1437 battle->stats->gold = 0;
1441 battle->stats->gold = 2000000000 - ni->stats->gold;
1442 ni->stats->gold = 2000000000;
1444 * ni->stats->battle->stats->alive = 0;
1445 ni->stats->battle->battle = NULL;
1446 ni->stats->battle = NULL;
1452 * battle->stats->hp -= hit;
1455 notice(s_GameServ, u, "\1f %s\1f hits you with their \1f %s\1f for \ 2 %d\ 2 damage!",
1456 battle->nick, weapons[battle->stats->weapon], mhit);
1459 notice(s_GameServ, u, "%s completely misses you!", battle->nick);
1461 if (mhit >= ni->stats->hp)
1463 notice(s_GameServ, u, "You have been \ 2 \1f killed\1f \ 2 by %s!", battle->nick);
1464 if (2000000000 - battle->stats->gold > ni->stats->gold)
1466 notice(s_GameServ, u, "%s took all your gold!", battle->nick);
1467 battle->stats->gold += ni->stats->gold;
1468 * ni->stats->gold = 0;
1472 notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.",
1474 ni->stats->gold -= (2000000000 - battle->stats->gold);
1475 notice(s_GameServ, u, "You were left dead with %d gold.",
1476 * (long int)ni->stats->gold);
1477 battle->stats->gold = 2000000000;
1479 ni->stats->battle->battle = NULL;
1480 ni->stats->battle = NULL;
1481 ni->stats->alive = 0;
1487 ni->stats->hp -= mhit;
1493 * end offline fighting */
1495 if ( is_playing ( battle
))
1497 if (! isYourTurn ( ni
-> stats
))
1499 notice ( s_GameServ
, u
, "Please wait until %s decides what to do!" ,
1500 battle
-> stats
-> name
);
1505 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", battle
-> stats
-> name
, hit
);
1507 notice ( s_GameServ
, battle
-> getNick (), " %s has hit you with their %s for " \
1508 "\ 2 %d \ 2 damage!", ni
-> stats
-> name
,
1509 weapons
[ ni
-> stats
-> weapon
], hit
);
1510 clearYourTurn ( ni
-> stats
);
1511 setYourTurn ( battle
-> stats
);
1512 display_players ( battle
-> getNick ());
1516 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", battle
-> stats
-> name
);
1517 notice ( s_GameServ
, battle
-> getNick (), " %s misses you completely!" , ni
-> stats
-> name
);
1518 clearYourTurn ( ni
-> stats
);
1519 setYourTurn ( battle
-> stats
);
1520 display_players ( battle
-> getNick ());
1522 if ( hit
>= battle
-> stats
-> hp
)
1524 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", battle
-> stats
-> name
);
1525 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %l d\ 2 gold!" ,
1526 ( long int )( battle
-> stats
-> exp
* .10 ), battle
-> stats
-> gold
);
1527 notice ( s_GameServ
, battle
-> getNick (), "You have been killed by \ 2 %s \ 2 !",
1529 battle
-> stats
-> hp
= 0 ;
1530 clearAlive ( battle
-> stats
);
1532 if ( 2000000000 - ni
-> stats
-> exp
> ( long int )( battle
-> stats
-> exp
* .10 ))
1534 ni
-> stats
-> exp
+= ( long int )( battle
-> stats
-> exp
* .10 );
1535 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1539 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1540 ni
-> stats
-> exp
= 2000000000 ;
1543 if ( 2000000000 - ni
-> stats
-> gold
> battle
-> stats
-> gold
)
1545 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of experience and " \
1546 "all gold on hand!" );
1547 ni
-> stats
-> gold
+= battle
-> stats
-> gold
;
1548 battle
-> stats
-> gold
= 0 ;
1552 battle
-> stats
-> gold
= 2000000000 - ni
-> stats
-> gold
;
1553 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of your experience!" );
1555 notice ( s_GameServ
, battle
-> getNick (), "However, %s could not carry all of your " \
1556 "gold." , ni
-> stats
-> name
);
1558 notice ( s_GameServ
, battle
-> getNick (), "Luckily, you still have \ 2 %l d\ 2 gold " \
1559 "left. All is not lost!" , battle
-> stats
-> gold
);
1561 ni
-> stats
-> gold
= 2000000000 ;
1563 battle
-> stats
-> battle
= NULL
;
1564 ni
-> stats
-> battle
= NULL
;
1570 battle
-> stats
-> hp
-= hit
;
1571 clearYourTurn ( ni
-> stats
);
1572 setYourTurn ( battle
-> stats
);
1573 notice ( s_GameServ
, u
, "Please wait while %s decides what to do!" ,
1574 battle
-> stats
-> name
);
1582 void do_heal ( char * u
)
1585 char * amount
= strtok ( NULL
, " " );
1590 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1592 else if (!( ni
= find ( u
)))
1594 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
1597 else if (! is_playing ( ni
))
1599 notice ( s_GameServ
, u
, "You aren't playing!" );
1602 else if (! isAlive ( ni
-> stats
))
1604 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow for healing." );
1607 else if ( is_fighting ( ni
))
1609 notice ( s_GameServ
, u
, "You can't heal in battle!" );
1611 else if ( ni
-> stats
-> hp
>= ni
-> stats
-> maxhp
)
1613 notice ( s_GameServ
, u
, "You don't need healing!" );
1615 else if ( stricmp ( amount
, "ALL" ) == 0 )
1617 price
= ni
-> stats
-> level
* 3 ;
1618 if ( ni
-> stats
-> gold
< ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
) * price
)
1620 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points for \ 2 %d \ 2 gold per point.",
1621 ( long int ) ni
-> stats
-> gold
/ price
, price
);
1622 ni
-> stats
-> hp
+= ni
-> stats
-> gold
/ price
;
1623 ni
-> stats
-> gold
%= price
;
1627 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1628 "per point." , price
);
1629 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed for \ 2 %l d\ 2 gold. HP at MAX!" ,
1630 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
),
1631 ( price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)) );
1632 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1633 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1636 else if ( isstringnum ( amount
))
1638 num
= stringtoint ( amount
);
1639 price
= ni
-> stats
-> level
* 3 ;
1640 if ( ni
-> stats
-> gold
< price
* num
)
1642 notice ( s_GameServ
, u
, "You only have enough gold to heal \ 2 %d \ 2 points!",
1643 ( long int ) ni
-> stats
-> gold
/ price
);
1645 else if ( num
<= ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1647 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points at \ 2 %d \ 2 gold per point.",
1649 ni
-> stats
-> hp
+= num
;
1650 ni
-> stats
-> gold
-= num
* price
;
1652 else if ( num
> ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1654 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1655 "per point." , price
);
1656 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed. HP at MAX!",
1657 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
));
1658 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1659 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1662 else if ( amount
[ 0 ] == '-' )
1663 notice ( s_GameServ
, u
, "You trying to cheat?" );
1665 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1668 int isstringnum ( char * num
)
1671 for ( x
= 0 ; x
< strlen ( num
); x
++)
1673 if (( int ) num
[ x
] < 48 || ( int ) num
[ x
] > 57 )
1679 long int stringtoint ( char * number
)
1681 long int x
, len
= strlen ( number
), sum
= 0 ;
1683 return chartoint ( number
[ 0 ]);
1684 sum
+= chartoint ( number
[ len
- 1 ]);
1685 for ( x
= len
- 2 ; x
>= 0 ; x
--)
1686 sum
+= chartoint ( number
[ x
]) * pow ( 10 , abs ( x
- len
+ 1 ));
1690 long int pow ( int x
, int y
)
1696 if ( x
!= 0 && y
!= 0 )
1698 for ( count
= 1 ; count
<= y
- 1 ; count
++)
1706 long int chartoint ( char ch
)
1708 if ( int ( ch
) >= 48 && int ( ch
) <= 57 )
1709 return int ( ch
) - 48 ;
1716 ListNode
< aClient
> * ptr
= players
. First ();
1720 outfile
. open ( playerdata
);
1724 log ( "Error opening %s " , playerdata
);
1730 it
= ptr
-> getData ()-> stats
;
1731 outfile
<< it
-> name
<< ' ' << it
-> level
<< ' ' << it
-> exp
<< ' ' << it
-> gold
<< ' ' << it
-> bank
<< ' '
1732 << it
-> hp
<< ' ' << it
-> maxhp
<< ' ' << it
-> strength
<< ' ' << it
-> defense
<< ' '
1733 << it
-> armor
<< ' ' << it
-> weapon
<< ' '
1734 << it
-> forest_fights
<< ' ' << it
-> player_fights
<< ' '
1735 << it
-> getFlags () << ' ' << it
-> password
<< ' ' << it
-> inventory
. Healing ()
1736 << ' ' << it
-> inventory
. Strength () << ' ' << it
-> inventory
. Defense () << ' ' << it
-> inventory
. HP () << endl
;
1748 char * tempname
, * buf
, * password
;
1749 buf
= new char [ 1023 ];
1751 infile
. open ( playerdata
);
1755 log ( "Error opening %s " , playerdata
);
1759 while ( infile
. getline ( buf
, 1024 , ' \n ' ))
1762 tempname
= strtok ( buf
, " " );
1763 temp
-> stats
= new Player ( tempname
);
1766 p
-> level
= stringtoint ( strtok ( NULL
, " " ));
1767 p
-> exp
= stringtoint ( strtok ( NULL
, " " ));
1768 p
-> gold
= stringtoint ( strtok ( NULL
, " " ));
1769 p
-> bank
= stringtoint ( strtok ( NULL
, " " ));
1770 p
-> hp
= stringtoint ( strtok ( NULL
, " " ));
1771 p
-> maxhp
= stringtoint ( strtok ( NULL
, " " ));
1772 p
-> strength
= stringtoint ( strtok ( NULL
, " " ));
1773 p
-> defense
= stringtoint ( strtok ( NULL
, " " ));
1774 p
-> armor
= stringtoint ( strtok ( NULL
, " " ));
1775 p
-> weapon
= stringtoint ( strtok ( NULL
, " " ));
1776 p
-> forest_fights
= stringtoint ( strtok ( NULL
, " " ));
1777 p
-> player_fights
= stringtoint ( strtok ( NULL
, " " ));
1778 p
-> setFlags ( stringtoint ( strtok ( NULL
, " " )));
1780 password
= strtok ( NULL
, " " );
1781 strcpy ( p
-> password
, password
);
1782 temp
-> setNick ( "!NULL!" );
1784 temp
-> setRealNick ( "!NULL!" );
1787 p
-> inventory
. reset (); // Set inventory to all 0s
1788 // Old player databases didn't have these three extra values
1789 // If they come up null, leave them to 0 as the default.
1790 // On the next gameserv database save, it will save the values.
1791 tempname
= strtok ( NULL
, " " );
1793 p
-> inventory
. setHealing ( stringtoint ( tempname
));
1795 tempname
= strtok ( NULL
, " " );
1797 p
-> inventory
. setStrength ( stringtoint ( tempname
));
1799 tempname
= strtok ( NULL
, " " );
1801 p
-> inventory
. setDefense ( stringtoint ( tempname
));
1803 tempname
= strtok ( NULL
, " " );
1805 p
-> inventory
. setHP ( stringtoint ( tempname
));
1807 players
. insertAtBack ( temp
);
1815 bool passcmp ( char * encrypted
, char * plaintext
)
1818 char * plaintext2
, * plainToencrypt
;
1821 plaintext2
= new char [ strlen ( encrypted
) + strlen ( plaintext
)]; // Extra
1822 strcpy ( plaintext2
, plaintext
);
1824 salt
[ 0 ] = encrypted
[ 0 ];
1825 salt
[ 1 ] = encrypted
[ 1 ];
1828 plainToencrypt
= crypt ( plaintext2
, salt
);
1830 same
= ( strcmp (( const char *) encrypted
, plainToencrypt
) == 0 ? true : false );
1832 delete [] plaintext2
;
1837 bool check_password ( char * name
, char * plaintext
)
1841 if (!( client
= findplayer ( name
)))
1845 return passcmp ( client
-> stats
-> password
, plaintext
);
1849 void do_store ( char * u
)
1851 char * cmd
= strtok ( NULL
, " " );
1852 char * item
= strtok ( NULL
, " " );
1853 char * num
= strtok ( NULL
, " " );
1861 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
1862 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
1863 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1865 else if (!( user
= find ( u
)) || ! is_playing ( user
))
1866 notice ( s_GameServ
, u
, "You must be playing to use the store!" );
1867 else if (! isAlive ( user
-> stats
))
1869 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to purchase weapons and armor!" );
1872 else if ( stricmp ( cmd
, "LIST" ) == 0 )
1874 if ( stricmp ( item
, "WEAPONS" ) == 0 )
1876 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1877 notice ( s_GameServ
, u
, "Here are the weapons we have available for the killing, sire:" );
1878 for ( int x
= 1 ; x
< WNA
; x
++)
1880 space
= spaces ( strlen ( weapons
[ x
]), "." );
1881 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, weapons
[ x
], space
, prices
[ x
- 1 ]);
1884 notice ( s_GameServ
, u
, "To purchase a weapon, type /msg %S STORE BUY \ 2 NUM\ 2 ." );
1885 notice ( s_GameServ
, u
, "Where num. is the weapon number from the menu above." );
1888 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1890 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1891 notice ( s_GameServ
, u
, "I hope you enjoy the fine armor we have available for your protection:" );
1892 for ( int x
= 1 ; x
< WNA
; x
++)
1894 space
= spaces ( strlen ( armors
[ x
]), "." );
1895 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, armors
[ x
], space
, prices
[ x
- 1 ]);
1898 notice ( s_GameServ
, u
, "To purchase armor, type /msg %S store buy armor num." );
1899 notice ( s_GameServ
, u
, "Where num. is the armor number from the menu above." );
1903 } else if ( stricmp ( cmd
, "BUY" ) == 0 ) {
1906 notice ( s_GameServ
, u
, "SYNTAX: \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1909 else if (! isstringnum ( num
))
1911 notice ( s_GameServ
, u
, "You must specify a number between 1 and %d . Not %s !" , WNA
- 1 , num
);
1914 if ( stricmp ( item
, "WEAPON" ) == 0 )
1916 wep
= stringtoint ( num
);
1917 if ( wep
>= WNA
|| wep
< 1 )
1919 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1926 notice ( s_GameServ
, u
, "You have to sell your %s first!" , weapons
[ p
-> weapon
]);
1927 else if ( p
-> gold
< prices
[ wep
- 1 ])
1928 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , weapons
[ wep
]);
1931 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , weapons
[ wep
]);
1933 p
-> gold
-= prices
[ wep
- 1 ];
1936 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1938 wep
= stringtoint ( num
);
1939 if ( wep
>= WNA
|| wep
< 1 )
1941 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1948 notice ( s_GameServ
, u
, "You have to sell your %s first!" , armors
[ p
-> armor
]);
1949 else if ( p
-> gold
< prices
[ wep
- 1 ])
1950 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , armors
[ wep
]);
1953 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , armors
[ wep
]);
1955 p
-> gold
-= prices
[ wep
- 1 ];
1959 else if ( stricmp ( cmd
, "SELL" ) == 0 )
1963 if ( stricmp ( item
, "WEAPON" ) == 0 )
1967 notice ( s_GameServ
, u
, "You want me to chop off your hands?" );
1970 else if ( p
-> gold
== 2000000000 )
1972 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
1975 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> weapon
- 1 ] / 2 ))
1977 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
1978 notice ( s_GameServ
, u
, "However, you have no weapon... can I interest you in the %s ?" , weapons
[ WNA
- 1 ]);
1979 p
-> gold
= 2000000000 ;
1984 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no weapon!" , ( prices
[ p
-> weapon
- 1 ] / 2 ));
1985 p
-> gold
+= ( prices
[ p
-> weapon
- 1 ] / 2 );
1989 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1995 notice ( s_GameServ
, u
, "I don't think you can be any more naked..." );
1998 if ( p
-> gold
== 2000000000 )
2000 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2003 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> armor
- 1 ] / 2 ))
2005 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2006 notice ( s_GameServ
, u
, "However, you have no armor... can I interest you in %s ?" , armors
[ WNA
- 1 ]);
2007 p
-> gold
= 2000000000 ;
2012 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no armor!" ,
2013 ( prices
[ p
-> armor
- 1 ] / 2 ));
2015 p
-> gold
+= ( prices
[ p
-> armor
- 1 ] / 2 );
2021 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2022 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2023 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2027 void do_inventory ( char * u
)
2031 if (!( user
= find ( u
)))
2033 notice ( s_GameServ
, u
, "Fatal Error. Contact a %S admin!" );
2036 else if (! is_playing ( user
))
2038 notice ( s_GameServ
, u
, "You must be playing to check your inventory!" );
2041 showinventory ( user
, user
);
2043 void showinventory ( aClient
* from
, aClient
* to
)
2045 char * nick
= to
-> getNick ();
2049 if ( is_playing ( from
))
2051 Pouch
* p
= & from
-> stats
-> inventory
;
2052 notice ( s_GameServ
, nick
, "Inventory for %s :" , from
-> stats
-> name
);
2053 notice ( s_GameServ
, nick
, " Healing Potions: %d " , p
-> Healing ());
2054 notice ( s_GameServ
, nick
, "Strength Potions: %d " , p
-> Strength ());
2055 notice ( s_GameServ
, nick
, " Defense Potions: %d " , p
-> Defense ());
2056 notice ( s_GameServ
, nick
, " HP Potions: %d " , p
-> HP ());
2059 void do_tavern ( char * u
)
2061 char * cmd
= strtok ( NULL
, " " );
2066 if (!( user
= find ( u
)))
2068 notice ( s_GameServ
, u
, "Fatal Error. See a %S admin for help" );
2071 else if (! is_playing ( user
))
2073 notice ( s_GameServ
, u
, "You must be playing to go to the Tavern" );
2076 else if ( is_fighting ( user
))
2078 notice ( s_GameServ
, u
, "You cannot go to the Tavern during a fight!" );
2084 notice ( s_GameServ
, u
, "Welcome to Boot Liquors Mystic Apothecary" );
2085 notice ( s_GameServ
, u
, "Your commands:" );
2086 notice ( s_GameServ
, u
, "/msg %S TAVERN {LIST | BUY} [NUMBER]" );
2087 notice ( s_GameServ
, u
, "What'll it be?" );
2089 else if ( stricmp ( cmd
, "LIST" ) == 0 )
2091 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2092 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2093 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2094 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2095 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2096 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2097 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2098 notice ( s_GameServ
, u
, "By something will ya!" );
2100 else if ( stricmp ( cmd
, "BUY" ) == 0 )
2102 char * chnum
= strtok ( NULL
, " " );
2103 int num
= stringtoint ( chnum
);
2107 notice ( s_GameServ
, u
, "SYNTAX: TAVERN BUY #" );
2108 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1" );
2111 if ( num
< 1 || num
> 4 )
2113 notice ( s_GameServ
, u
, "Invalid Choice!" );
2114 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2115 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2116 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2117 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2118 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2119 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2120 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2126 price
= ( 1000 * p
-> level
) + ( p
-> exp
/ 10 );
2127 if ( p
-> gold
>= price
)
2129 notice ( s_GameServ
, u
, "One healing potion coming right up!" );
2130 p
-> inventory
. incHealing ();
2134 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2137 price
= ( 2050 * p
-> level
) + ( p
-> exp
/ 10 );
2138 if ( p
-> gold
>= price
)
2140 notice ( s_GameServ
, u
, "One strength boost coming right up!" );
2141 p
-> inventory
. incStrength ();
2145 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2148 price
= ( 2000 * p
-> level
) + ( p
-> exp
/ 10 );
2149 if ( p
-> gold
>= price
)
2151 notice ( s_GameServ
, u
, "One defense boost coming right up!" );
2152 p
-> inventory
. incDefense ();
2156 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2159 price
= ( 2300 * p
-> level
) + ( p
-> exp
/ 10 );
2160 if ( p
-> gold
>= price
)
2162 notice ( s_GameServ
, u
, "One HP Potion coming right up!" );
2163 p
-> inventory
. incHP ();
2167 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2170 notice ( s_GameServ
, u
, "Logical Error. See a %S admin for help!" );
2176 notice ( s_GameServ
, u
, "Improper Syntax." );
2177 notice ( s_GameServ
, u
, "Type /msg %S HELP TAVERN for help" );
2181 void do_bank ( char * u
)
2183 char * cmd
= strtok ( NULL
, " " );
2184 char * amount
= strtok ( NULL
, " " );
2185 char * nick
= strtok ( NULL
, " " );
2190 if (! cmd
|| (! amount
&& stricmp ( cmd
, "BALANCE" ) != 0 ) || ( stricmp ( cmd
, "TRANSFER" ) == 0 && ! nick
))
2192 notice ( s_GameServ
, u
, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}" );
2193 notice ( s_GameServ
, u
, "BANK BALANCE" );
2198 if (! is_playing ( user
))
2200 notice ( s_GameServ
, u
, "You must be playing to use the bank!" );
2203 else if ( stricmp ( cmd
, "BALANCE" ) == 0 )
2208 else if (! isAlive ( user
-> stats
))
2210 notice ( s_GameServ
, u
, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!" );
2213 else if (! isstringnum ( amount
) && stricmp ( amount
, "ALL" ) != 0 )
2215 notice ( s_GameServ
, u
, "I don't know how to convert alphabet letters into currency, sire!" );
2221 if ( stricmp ( cmd
, "DEPOSIT" ) == 0 )
2223 if ( p
-> bank
== 2000000000 )
2225 notice ( s_GameServ
, u
, "Your bank account is full, sire!" );
2228 else if ( stricmp ( amount
, "ALL" ) == 0 )
2230 if ( 2000000000 - p
-> bank
< p
-> gold
)
2232 notice ( s_GameServ
, u
, "You don't have enough room for all of your gold." );
2233 notice ( s_GameServ
, u
, "Depositing %l d gold into your account" , ( 2000000000 - p
-> bank
));
2234 p
-> gold
-= ( 2000000000 - p
-> bank
);
2235 p
-> bank
= 2000000000 ;
2240 notice ( s_GameServ
, u
, "Depositing %l d gold into your account!" , p
-> gold
);
2246 else if ( stringtoint ( amount
) > p
-> gold
)
2248 notice ( s_GameServ
, u
, "Sire, you only have %l d gold!" , p
-> gold
);
2254 if ( 2000000000 - p
-> bank
< stringtoint ( amount
))
2256 notice ( s_GameServ
, u
, "You don't have room in your account for that much." );
2257 notice ( s_GameServ
, u
, "Capping off your account with %l d gold!" , ( 2000000000 - p
-> bank
));
2258 p
-> gold
-= ( 2000000000 - p
-> bank
);
2259 p
-> bank
= 2000000000 ;
2264 notice ( s_GameServ
, u
, "Depositing %d gold into your account!" , stringtoint ( amount
));
2265 p
-> bank
+= stringtoint ( amount
);
2266 p
-> gold
-= stringtoint ( amount
);
2271 else if ( stricmp ( cmd
, "WITHDRAW" ) == 0 )
2273 if ( p
-> gold
== 2000000000 )
2275 notice ( s_GameServ
, u
, "You cannot carry any more gold, sire!" );
2279 else if ( stricmp ( amount
, "ALL" ) == 0 )
2281 if ( 2000000000 - p
-> gold
< p
-> bank
)
2283 notice ( s_GameServ
, u
, "You don't have enough room to carry all that gold." );
2284 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account" , ( 2000000000 - p
-> gold
));
2285 p
-> bank
-= ( 2000000000 - p
-> gold
);
2286 p
-> gold
= 2000000000 ;
2291 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account!" , p
-> bank
);
2297 else if ( stringtoint ( amount
) > p
-> bank
)
2299 notice ( s_GameServ
, u
, "Sire, you only have %l d gold in the bank!" , p
-> bank
);
2305 if ( 2000000000 - p
-> gold
< stringtoint ( amount
))
2307 notice ( s_GameServ
, u
, "You don't enough have room to carry that much gold!" );
2308 notice ( s_GameServ
, u
, "You fill your pockets with %l d gold!" ,
2309 ( 2000000000 - p
-> gold
));
2310 p
-> bank
-= ( 2000000000 - p
-> gold
);
2311 p
-> gold
= 2000000000 ;
2316 notice ( s_GameServ
, u
, "Withdrawing %d gold from your account!" , stringtoint ( amount
));
2317 p
-> gold
+= stringtoint ( amount
);
2318 p
-> bank
-= stringtoint ( amount
);
2326 void do_master ( char * u
)
2333 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2336 else if ( is_fighting ( user
))
2338 notice ( s_GameServ
, u
, "You're in the middle of a fight! Pay attention!" );
2341 else if (! isAlive ( user
-> stats
))
2343 notice ( s_GameServ
, u
, "You're dead. Wait until tomorrow to see your master!" );
2346 else if (! is_playing ( user
))
2348 notice ( s_GameServ
, u
, "You must be playing to see your master!" );
2352 char * cmd
= strtok ( NULL
, " " );
2353 Player
* p
= user
-> stats
;
2358 notice ( s_GameServ
, u
, "You have already seen your master today. Wait until tomorrow to try again" );
2401 notice ( s_GameServ
, u
, "You are at level 12. You are the master. What's left? The DRAGON!" );
2404 need
= p
-> exp
+ 1 ; // Unknown level... don't let them fight a fake master!
2410 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2414 if ( stricmp ( cmd
, "FIGHT" ) == 0 )
2422 notice ( s_GameServ
, u
, "You are not worthy of fighting %s ! You need %l d more experience." , masters
[ p
-> level
- 1 ]-> name
, ( need
- p
-> exp
));
2425 else if ( stricmp ( cmd
, "QUESTION" ) == 0 )
2428 notice ( s_GameServ
, u
, " %s looks you up and down and decides you are more ready than you will ever be." , masters
[ p
-> level
- 1 ]-> name
);
2430 notice ( s_GameServ
, u
, "You pathetic fool! You are no match for %s , %s !" , masters
[ p
-> level
- 1 ]-> name
, p
-> name
);
2436 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2440 void see_master ( char * u
)
2444 if (!( user
= find ( u
)))
2446 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2450 if (! is_fighting ( user
) && is_playing ( user
))
2452 Player
* p
= user
-> stats
;
2453 p
-> master
= new Monster ( masters
[ p
-> level
- 1 ]);
2454 p
-> fight
= p
-> master
;
2455 display_monster ( u
); // Since master is the same structure, use this function
2459 void showBankBalance ( const char * u
)
2464 if (!( user
= find ( u
)))
2472 notice ( s_GameServ
, u
, "Account Balance: %l d Gold On hand: %l d" , p
-> bank
, p
-> gold
);
2478 ListNode
< aClient
> * it
;
2481 it
= players
. First ();
2485 p
= it
-> getData ()-> stats
;
2491 void refresh ( Player
* p
)
2496 if ( p
-> hp
< p
-> maxhp
)
2498 p
-> forest_fights
= forestfights
;
2499 p
-> player_fights
= 3 ;
2504 void do_refresh ( char * u
)
2506 char * nick
= strtok ( NULL
, " " );
2509 if (!( user
= find ( u
)))
2511 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2512 log ( "Error: aClient not found: %s " , u
);
2515 else if (! isAdmin ( user
))
2517 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2522 notice ( s_GameServ
, u
, "SYNTAX: REFRESH {ALL | NICK}" );
2525 else if ( stricmp ( nick
, "ALL" ) == 0 )
2527 notice ( s_GameServ
, u
, "Refreshing everyone's stats!" );
2530 else if (( user
= findbyrealnick ( nick
)))
2532 if ( is_playing ( user
))
2535 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getRealNick ());
2537 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getNick ());
2539 refresh ( user
-> stats
);
2544 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2546 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2552 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2560 ListNode
< aClient
> * it
;
2563 it
= players
. First ();
2567 p
= it
-> getData ()-> stats
;
2573 void reset ( Player
* p
)
2581 void do_reset ( char * u
)
2583 char * nick
= strtok ( NULL
, " " );
2586 if (!( user
= find ( u
)))
2588 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2589 log ( "Error: aClient not found: %s " , u
);
2592 else if (! isAdmin ( user
))
2594 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2599 notice ( s_GameServ
, u
, "SYNTAX: RESET {ALL | NICK}" );
2602 else if ( stricmp ( nick
, "ALL" ) == 0 )
2604 notice ( s_GameServ
, u
, "Resetting everyone's stats!" );
2607 else if (( user
= findbyrealnick ( nick
)))
2609 if ( is_playing ( user
))
2612 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getRealNick ());
2614 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getNick ());
2621 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2623 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2629 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2634 void do_help ( char * u
)
2636 char * cmd
= strtok ( NULL
, " " );
2638 display_help ( u
, cmd
);
2641 void display_help ( char * u
, char * file
)
2648 infile
. open ( "helpfiles/help" );
2651 log ( "Error opening helpfiles/help" );
2652 notice ( s_GameServ
, u
, "Error opening helpfiles/help" );
2655 buf
= new char [ 1024 ];
2656 while ( infile
. getline ( buf
, 1024 ))
2658 // Written this way, it will process %S in the helpfiles
2659 // Instead of notice(s_GameServ, u, "%s", buf);
2660 notice ( s_GameServ
, u
, buf
);
2664 aClient
* user
= find ( u
);
2665 if ( user
&& isAdmin ( user
))
2666 display_help ( u
, "admin_commands" );
2671 filename
= new char [ strlen ( file
) + 11 ];
2672 strcpy ( filename
, "helpfiles/" );
2673 strcat ( filename
, file
);
2675 for ( unsigned int x
= 10 ; x
< strlen ( filename
); x
++)
2676 filename
[ x
] = tolower ( filename
[ x
]);
2678 infile
. open ( filename
);
2682 notice ( s_GameServ
, u
, "No help for \ 2 %s \ 2 ", file
);
2685 buf
= new char [ 1024 ];
2686 while ( infile
. getline ( buf
, 1024 ))
2688 // Written this way, it will process %S in the helpfiles
2689 // Instead of notice(s_GameServ, u, "%s", buf);
2690 notice ( s_GameServ
, u
, buf
);
2697 void do_admin ( char * u
)
2700 char * pass
= strtok ( NULL
, " " );
2702 if (!( user
= find ( u
)))
2704 log ( "Error: aClient not found: %s " , u
);
2705 notice ( s_GameServ
, u
, "Error: aClient not found. Contact %S admin." );
2710 notice ( s_GameServ
, u
, "SYNTAX: \ 2 ADMIN\ 2 \ 2 \1f password\1f \ 2 " );
2716 notice ( s_GameServ
, u
, "You already have administrator privledges." );
2719 else if ( strcmp ( pass
, adminpass
) == 0 )
2721 notice ( s_GameServ
, u
, "Password accepted. You now have administrator privledges." );
2724 log ( " %s became an administrator." , user
-> getRealNick ());
2726 log ( " %s became an administrator." , user
-> getNick ());
2731 notice ( s_GameServ
, u
, "Invalid password. Remember: case sensitive" );
2736 bool load_monsters ()
2739 infile
. open ( "monsters.dat" );
2745 log ( "Error opening monsters.dat" );
2749 buf
= new char [ 2048 ];
2752 log ( "Loading monsters from monsters.dat" );
2755 for ( int l
= 0 ; l
< REALLEVELS
; l
++)
2757 for ( int m
= 0 ; m
< MONSTERS
;)
2759 infile
. getline ( buf
, 2048 );
2760 if ( buf
[ 0 ] == ' \n ' || buf
[ 0 ] == '\0' || buf
[ 0 ] == '#' )
2764 strcpy ( monsters
[ l
][ m
]-> name
, strtok ( buf
, "~" ));
2765 strcpy ( monsters
[ l
][ m
]-> weapon
, strtok ( NULL
, "~" ));
2766 monsters
[ l
][ m
]-> strength
= stringtoint ( strtok ( NULL
, "~" ));
2767 monsters
[ l
][ m
]-> gold
= stringtoint ( strtok ( NULL
, "~" ));
2768 monsters
[ l
][ m
]-> exp
= stringtoint ( strtok ( NULL
, "~" ));
2769 monsters
[ l
][ m
]-> maxhp
= stringtoint ( strtok ( NULL
, "~" ));
2770 monsters
[ l
][ m
]-> hp
= monsters
[ l
][ m
]-> maxhp
;
2771 strcpy ( monsters
[ l
][ m
]-> death
, strtok ( NULL
, "" ));