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jfr.im git - irc/gameservirc.git/blob - gameserv/player.cpp
8 memset(password
, 0, 255);
10 cout
<< "Got Here" << endl
;
23 started
= 1; // Possibly deprecated
31 Player::Player(aClient
*user
)
35 password
= new char[256];
42 cout
<< "New Player: " << name
<< endl
<< flush
;
45 Player::Player(char *n
)
48 password
= new char[256];
50 reset(); // Set defaults
54 cout
<< "New Player: " << name
<< endl
<< flush
;
59 cout
<< "Deleting player";
68 cout
<< " Password: " << password
;
71 cout
<< endl
<< "Player Deleted";
74 void Player::setData(Player
*right
)
78 strcpy(name
, right
->name
);
79 strcpy(password
, right
->password
);
85 strength
= right
->strength
;
86 defense
= right
->defense
;
88 weapon
= right
->weapon
;
91 started
= right
->started
; // Possibly obsoleted
92 forest_fights
= right
->forest_fights
;
93 player_fights
= right
->player_fights
;
99 int num
= rand() % 32767;
100 sprintf(name
, "Player%d\0", num
);
103 cout
<< "Setting Player data for " << name
<< endl
;
106 monster_::~monster_()
116 weapon
= new char[32];
117 death
= new char[256];
120 memset(weapon
, 0, 32);
121 memset(death
, 0, 256);
124 monster_::monster_(monster_
*m
)
126 name
= new char[strlen(m
->name
) + 1];
127 weapon
= new char[strlen(m
->weapon
) + 1];
128 death
= new char[strlen(m
->death
) + 1];
130 strcpy(name
, m
->name
);
131 strcpy(weapon
, m
->weapon
);
132 strcpy(death
, m
->death
);
134 strength
= m
->strength
;