]> jfr.im git - irc/gameservirc.git/blob - gameserv/list.h
Added a couple new directives to the config file
[irc/gameservirc.git] / gameserv / list.h
1 #ifndef LIST_H
2 #define LIST_H
3
4 #include <iostream>
5 #include <cassert>
6 #include "listnode.h"
7 #include "aClient.h"
8 #include "extern.h"
9 #include "options.h"
10
11 using std::cout;
12 using std::endl;
13 using std::flush;
14
15 template <class T>
16 class List {
17 public:
18 List(); //constructor
19 ~List(); //deconstructor
20 T *insertAtFront( const T & );
21 T *insertAtBack( T *&);
22 ListNode<T> *insertAtBack_RLN( T *&);
23 bool removeFromFront( T & );
24 bool removeFromBack( T & );
25 bool del( T *);
26 ListNode < T > *remove( T * );
27 bool isEmpty() const;
28 void print() const;
29 ListNode < T > *Find( T * );
30 ListNode < T > *First() { return firstPtr; };
31 ListNode < T > *Last() { return lastPtr; };
32 private:
33 ListNode < T > *firstPtr;
34 ListNode < T > *lastPtr;
35
36 ListNode < T > *getNewNode ( const T & );
37 };
38
39 template <class T>
40 List<T>::List() : firstPtr (0), lastPtr (0) {}
41
42 template <class T>
43 List<T>::~List()
44 {
45 if (!isEmpty())
46 {
47 #ifdef DEBUGMODE
48 log("Destroying Nodes");
49 #endif
50
51 ListNode<T> *currentPtr = firstPtr, *tempPtr;
52
53 while (currentPtr)
54 {
55 tempPtr = currentPtr;
56 currentPtr = currentPtr->Next();
57
58 #ifdef DEBUGMODE
59 log("Deleting Memory address: %s", tempPtr->getData());
60 #endif
61
62 delete tempPtr;
63 }
64 #ifdef DEBUGMODE
65 log("All Nodes destroyed");
66 #endif
67 }
68 }
69
70 template<class T>
71 T *List<T>::insertAtFront( const T &value )
72 {
73 ListNode<T> *newPtr = getNewNode ( value );
74
75
76 if (isEmpty())
77 firstPtr = lastPtr = newPtr;
78 else
79 {
80 newPtr->Next = firstPtr;
81 firstPtr->prev = newPtr;
82 firstPtr = newPtr;
83 }
84 return firstPtr->getData();
85 }
86
87 template<class T>
88 T *List<T>::insertAtBack(T *&value )
89 {
90 ListNode<T> *newPtr = getNewNode(*value);
91
92 if (isEmpty())
93 {
94 firstPtr = lastPtr = newPtr;
95 }
96 else
97 {
98 newPtr->prev = lastPtr;
99 lastPtr->next = newPtr;
100 lastPtr = newPtr;
101 }
102 return lastPtr->getData();
103 }
104
105 template<class T>
106 ListNode<T> *List<T>::insertAtBack_RLN(T *&value )
107 {
108 ListNode<T> *newPtr = getNewNode(*value);
109
110 if (isEmpty())
111 {
112 firstPtr = lastPtr = newPtr;
113 }
114 else
115 {
116 newPtr->prev = lastPtr;
117 lastPtr->next = newPtr;
118 lastPtr = newPtr;
119 }
120 return lastPtr;
121 }
122
123
124 template <class T>
125 bool List<T>::removeFromFront( T &value )
126 {
127 if ( isEmpty())
128 return false;
129 else
130 {
131 ListNode<T> *tempPtr = firstPtr;
132
133 if ( firstPtr == lastPtr )
134 firstPtr = lastPtr = 0;
135 else
136 firstPtr = firstPtr->next;
137
138 value = tempPtr->getData();
139 delete tempPtr;
140 return true;
141 }
142 }
143
144 template <class T>
145 bool List<T>::removeFromBack( T &value )
146 {
147 if ( isEmpty() )
148 return false;
149 else
150 {
151 ListNode<T> *tempPtr = lastPtr;
152
153 if ( firstPtr == lastPtr )
154 lastPtr = firstPtr = 0;
155 else
156 lastPtr = lastPtr->prev;
157
158 value = tempPtr->getData();
159 delete tempPtr;
160 return true;
161
162 }
163 }
164
165 template <class T>
166 bool List<T>::isEmpty() const
167 { return firstPtr == 0 && lastPtr == 0; }
168
169 template <class T>
170 ListNode<T> *List<T>::getNewNode( const T &value)
171 {
172 ListNode<T> *ptr = new ListNode<T>(value);
173
174 assert( ptr != 0);
175
176 return ptr;
177 }
178 template<class T>
179 ListNode<T> *List<T>::Find( T *value )
180 {
181 if (isEmpty()) {return NULL;}
182
183 ListNode<T> *currentPtr;
184 currentPtr = firstPtr;
185 while (currentPtr)
186 {
187 cout << currentPtr->getData() << endl << value << endl;
188 if (currentPtr->getData() == value)
189 return currentPtr;
190 currentPtr = currentPtr->Next();
191 }
192 return NULL;
193 }
194
195 #ifdef DEBUGMODE
196 template <class T>
197 void List<T>::print() const
198 {
199 if (isEmpty())
200 {
201 cout << "Empty list" << endl;
202 return;
203 }
204
205 ListNode<T> *currentPtr;
206 currentPtr = firstPtr;
207 while (currentPtr)
208 {
209 cout << "aClient: " << *currentPtr->getData() << flush;
210
211 if (currentPtr->getData()->stats)
212 cout << " Player Name: " << currentPtr->getData()->stats->name
213 << " Password: " << currentPtr->getData()->stats->password << flush;
214 cout << endl;
215 currentPtr = currentPtr->next;
216 }
217 }
218 #endif
219
220 template <class T>
221 bool List<T>::del(T *remPtr)
222 {
223 ListNode<T> *removed = remove( remPtr );
224 if (removed != NULL)
225 {
226 delete removed;
227 return true;
228 }
229 return false;
230 }
231
232 template <class T>
233 ListNode<T> *List<T>::remove(T *remPtr)
234 {
235 ListNode<T> *newPtr = firstPtr;
236 T *testPtr;
237
238 if (isEmpty())
239 return false;
240
241 while (newPtr)
242 {
243 testPtr = newPtr->getData();
244 if (testPtr == remPtr)
245 {
246 if (firstPtr == lastPtr)
247 {
248 #ifdef DEBUGMODE
249 log("One Element. Deleting it");
250 #endif
251 firstPtr = lastPtr = NULL;
252 return newPtr;
253 }
254 else if (newPtr != lastPtr && newPtr != firstPtr)
255 {
256 #ifdef DEBUGMODE
257 log("Many elements, this one is in the middle. Deleting it, linking front to back, and back to front.");
258 #endif
259 newPtr->prev->next = newPtr->next;
260 newPtr->next->prev = newPtr->prev;
261 return newPtr;
262 }
263 else if (newPtr == lastPtr)
264 {
265 #ifdef DEBUGMODE
266 log("This was the last element. Deleting it, and pointing the tail to its previous element.");
267 #endif
268 lastPtr = newPtr->prev;
269 lastPtr->next = 0;
270 return newPtr;
271 }
272 else if (newPtr == firstPtr)
273 {
274 #ifdef DEBUGMODE
275 log("This was the first element. Deleting it, and pointing the head to its next element.");
276 #endif
277 firstPtr = newPtr->next;
278 firstPtr->prev = 0;
279 return newPtr;
280 }
281 }
282 newPtr = newPtr->next;
283 }
284 return NULL;
285 }
286 #endif