]> jfr.im git - irc/gameservirc.git/blob - gameserv/flags.h
Added a couple new directives to the config file
[irc/gameservirc.git] / gameserv / flags.h
1 #ifndef FLAGS_H
2 #define FLAGS_H
3
4 #include "extern.h"
5
6 /* This file contains all the flags used in the aClient and Player classes.
7 * More flags can be added simply by going up in multiples of 2.
8 * ie. 0001 0002 0004 0008 0010 0020 0040 0080 0100 0200 0400 0800 1000 2000 4000
9 * 8000 10000 20000 40000 80000 100000 200000 400000 800000 1000000 2000000 4000000
10 * 8000000 10000000 20000000 40000000 80000000 (32 bit)
11 * This method was taken from my experience in working with various
12 * IRCD packages. Most of them use this for their modes along with
13 * corresponding letter representations.
14 * Theoretically, each flag is 32 bit (long int), and each place in a flag
15 * is one hexadecimal digit (four bits). So, technically each flag variable
16 * can hold 8 spaces for flags. 8 spaces at 4 flags per space makes for
17 * 32 possible flags for each long int. That means there are 32 flags available
18 * for the aClient class, and 32 for the player class.
19 *
20 * Basically if you are having problems visualizing how flags work, think of them in
21 * binary terms:
22 * Hex Binary
23 * 0x0001 0001
24 * 0x0002 0010
25 * 0x0004 0100
26 * 0x0008 1000
27 * Basically, each flag represents a 1. When you add the different flags, you are just
28 * adding a 1 in the given position. So 1001 would be 0x0009 or flags 0001 and 0008.
29 */
30
31 // aClient FLAGS ONLY
32 #define FLAG_ADMIN 0x0001
33 #define FLAG_IGNORE 0x0002
34 #define FLAG_PLAYING 0x0004
35
36 // PLAYER FLAGS ONLY
37 #define FLAG_MASTER 0x0001
38 #define FLAG_ALIVE 0x0002
39 #define FLAG_YOURTURN 0x0004
40 #define FLAG_WONGAME 0x0008
41
42 // Config File flags
43 #define CFLAG_LISTENONCF 0x0001
44 #define CFLAG_USEPRIVMSG 0x0002
45 #define CFLAG_BOPER 0x0004
46
47 #define setListenOnCF() (configflags |= CFLAG_LISTENONCF)
48 #define clearListenOnCF() (configflags &= ~CFLAG_LISTENONCF)
49 #define isListenonCF() (configflags & CFLAG_LISTENONCF)
50
51 #define setUsePrivmsg() (configflags |= CFLAG_USEPRIVMSG)
52 #define clearUsePrivmsg() (configflags &= ~CFLAG_USEPRIVMSG)
53 #define isUsePrivmsg() (configflags & CFLAG_USEPRIVMSG)
54
55 #define setBOper() (configflags |= CFLAG_BOPER)
56 #define clearBOPer() (configflags &= ~CFLAG_BOPER)
57 #define isBOper() (configflags & CFLAG_BOPER)
58
59 // aClient flags
60 // #define ADMIN_FLAGS(FLAG_ONE | FLAG_TWO | FLAG_ETC)
61 #define ADMIN_FLAGS (FLAG_ADMIN)
62
63 #define setAdmin(x) ((x)->addFlag(FLAG_ADMIN))
64 #define clearAdmin(x) ((x)->remFlag(FLAG_ADMIN))
65 #define isAdmin(x) ((x)->getFlags() & FLAG_ADMIN)
66
67 #define clearAdminFlags(x) ((x)->remFlag(ADMIN_FLAGS))
68
69 #define setIgnore(x) ((x)->addFlag(FLAG_IGNORE))
70 #define clearIgnore(x) ((x)->remFlag(FLAG_IGNORE))
71 #define isIgnore(x) ((x)->getFlags() & FLAG_IGNORE) && !isAdmin(x)
72
73 #define setPlaying(x) ((x)->addFlag(FLAG_PLAYING))
74 #define clearPlaying(x) ((x)->remFlag(FLAG_IGNORE))
75 #define FL_is_playing(x) ((x)->getFlags() & FLAG_PLAYING)
76
77 // Player Flags
78 #define seenMaster(x) ((x)->getFlags() & FLAG_MASTER)
79 #define setMaster(x) ((x)->addFlag(FLAG_MASTER))
80 #define clearMaster(x) ((x)->remFlag(FLAG_MASTER))
81
82 #define isAlive(x) ((x)->getFlags() & FLAG_ALIVE)
83 #define setAlive(x) ((x)->addFlag(FLAG_ALIVE))
84 #define clearAlive(x) ((x)->remFlag(FLAG_ALIVE))
85
86 #define isYourTurn(x) ((x)->getFlags() & FLAG_YOURTURN)
87 #define setYourTurn(x) ((x)->addFlag(FLAG_YOURTURN))
88 #define clearYourTurn(x) ((x)->remFlag(FLAG_YOURTURN))
89
90 #define hasWonGame(x) ((x)->getFlags() & FLAG_WONGAME)
91 #define setWonGame(x) ((x)->addFlag(FLAG_WONGAME))
92 #define clearWonGame(x) ((x)->remFlag(FLAG_WONGAME))
93
94 #endif