]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Added a couple new directives to the config file
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 - Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15 * Make an option to switch between privmsg/notice
16
17 * Make config file accept hostnames not just ips
18
19 * option for gameserv oper in config file
20
21 * make auto message on connect optional
22
23 * Random forest quotes when you search the forest
24
25 * Change your name for a price :)
26
27 * Daily news (murders, kidnappings, level gains, red dragon slayings)
28
29 * Add a drop command for all(their own nick)/admin(any nick)
30
31 * Add admin version of the logout command which allows them to logout
32 anyone
33
34 * Rejoin the bot if kicked/killed
35
36 * Notice on database updates
37
38 * Put the masters in a masters.dat file.
39
40 * Group all data in a data directory
41
42 * Make install
43
44 * Make database and config file version numbers
45 - Not necessary for config files anymore
46
47 * Town square shouts. Array of 10 strings that gets rotated
48 * Choose how many strings to rotate in the config file
49
50 * Offline player fighting
51 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
52
53 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
54 * Possible choice in gameserv.conf
55
56 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
57 versions of GameServ to be running on the same network using the same data.
58
59 * Classes of players with special abilities like spells and such.
60 - Thieves can rob the bank if they're strong enough :)
61
62 * Error handling
63
64 * DCC Chat With GameServ for added capabilities
65
66 * Implement some sort of IP identification scheme so you can only have one
67 player per user@host.
68
69 X Make a logout command
70
71 X make it so you can't register two of the same player names
72
73 X Option for including a config file as a runtime parameter for running
74 Multiple instances of GameServ on different networks.
75
76 X Timeouts on player fights w/ option in config file for timeout rate
77
78 X Fix bug where people can identify while they are two different
79 nicknames
80
81 X Add option to config file for forest fights per day, etc.
82
83 X Load monsters from a monsters.dat file so they can be changed easily.
84
85 X Periodic updates of the gameserv databases to avoid lost data
86 X Tavern where you can buy potions and powerups
87 X Add functionality for potions
88 X Forest events
89 X Wishing well
90 X Fountain of youth: rejuvination & forest fights
91
92 X Make GameServ a true daemon instead of using nohup
93 X No output unless it's a loading error
94
95 X Take out most of the output except if in debug mode.
96 X put in the logfile in debug mode
97
98 X Add P10: Undernet protocol
99
100 X Notice on missing directive from gameserv.conf file.
101 X Make it so you can only fight a person at max, so many levels below
102 you
103
104 X Fix bug that doesn't decrease player fights
105
106 X Deal with cheaters who create additional characters, fight with them a
107 bit, then kill them to get their gold. Maybe add level restrictions
108 to fighting other players?
109
110 X Hash tables for speedy search/insert into player lists.
111
112 X Fix the hashing algorithm for nickname changes!
113
114 X Some reconnect scheme that will reconnect the server on squit
115
116 X Idle time events - mobbed by the goblin gang
117 X (timestamp on each player, periodic checks (config file entry),
118 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
119