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1 Version 1.2.5
2 * Fixed a bug with the tavern overcharging for HP potions.
3 (bugID 1099219) (thank you adam15906 at sourceforge)
4 Version 1.2.4
5 * Monsters are completely generated except for the names, weapons, and
6 death cries. A range is set for each level's strength, gold, exp, and
7 hp, and a new monster is generated at random during every forest
8 search. This makes for a more unique gaming experience at the expense
9 of some cpu time on random number generations - kain & wolfgar
10 * The structure for holding monsters is now different. Monsters are all
11 stored in the monsters subdirectory in levelx.dat files where x is
12 the level 1 through 12. This will allow for an arbitrary amount of
13 monsters per level - kain & wolfgar
14 * Every time a new news item is added, GameServ announces it in the forest
15 channel - kain
16 * Added a notice to the forest channel that the player data was
17 saved - kain
18 * Fixed some things with the upper limts of money and experience - kain
19 * Changed the command LIST so it only lists people who are playing.
20 To get a full list, use LIST ALL - kain
21 * Added two new config file options which allow you to specify how
22 long to wait before deleting level 1 and other levels' accounts
23 separately - kain
24 * Added a new command CHECK which will display the amount of time until
25 the next refresh - kain
26 * Added a new config option to specify a refresh period in seconds.
27 Now you can specify how often you want the players to be given
28 new forest fights, etc... - kain
29 * Fixed bug causing negative funds to be deposited into an account
30 (bugID 966653) (thank you Jono H - xjono)
31 * Fixed a bug causing players to be duplicated on /msg gameserv
32 load - kain
33 * Added Ultimate2.8.x support - kain
34 * Healing potions can only add up to 100 over your max HP now - kain
35 * Changed the logic for the wishing well forest event. It now adds back
36 a forest fight if you were broke - kain
37 * Fixed a bug causing the wrong bonuses to be added when a level was
38 gained, and none to be added on the last level - kain
39 * Added daily news with automatic additions when you gain a level,
40 unsuccessfully best your master, kill someone, or are killed - kain
41
42 Version 1.2.3
43 * Took experience out of calculating the cost of potions - kain
44 * Added even more strength to masters (your defense bonus for each level)
45 to try to even out the fight - kain
46 * Added more strength to monsters past level 7 and changed the masters'
47 stats accordingly - kain
48 * Changed the fountain forest event to not take a forest fight if your
49 HP is at max - kain
50 * Added more experience per monster past level 7 - kain
51 * Added a new forest event (find a potion) each potion has a 1/5 chance
52 of being the one you found, and you have a 2% chance of incurring
53 this forest event - kain
54 * Added notification that a player used a potion during a fight to the
55 player they are fighting - kain
56 * Added potions to the stats command - kain
57 * Made the code a bit less dependent on 12 levels - kain
58 * Added a new parameter to the list command that allows listing only
59 those that are online and playing - kain
60 * Added a new command "Dragon" which lets you fight the end boss - kain
61 * Doubled the required experience for fighting masters - kain
62 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
63 you're dead (thanks Ricky-S) - kain
64 * Fixed a divide by 0 bug that occurred when you attacked, but had no
65 weapon (BugID 946043) (thank you NOTevil) - kain
66 * Fixed a logic error allowing players to bank during a fight - kain
67 * Added more gold per monster above level 4 - kain
68
69 Version 1.2.2
70 * Fixed a logical error causing the ListenOnCF flag to only work in P10
71 servers - kain
72 * Fixed the store command to display syntax on improper sequence of
73 commands (thanks damaged) - kain
74 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
75 by kain) - kain
76 * Made the masters stats match the next level's monsters' stats a lot
77 closer - kain
78 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
79 * Made welcomemsg an optional config file option. If commented out
80 or deleted, gameserv will not send the welcome message
81 (requested by zshack)- kain
82 * Made the ignoreservers config file option work for Unreal - kain
83 * Fixed a minor logical problem that was causing players to be mugged
84 for 0 gold when they were either dead or had no gold on hand and
85 they timed out (thanks Rehm) - kain
86 * Fixed the bug not allowing different config files to be used - kain
87 * Added an optional config file directive BOPER which makes
88 gameserv become an oper on the network - kain
89 * Added an optional config file directive USEPRIVMSG which makes
90 gameserv use /msg instead of /notice - kain
91 * Made the ignoreservers config file option work for bahamut - kain
92 * Fixed an error in do_register that was not adding the client to the
93 players list correctly, causing newly registered players to be
94 locked out of identifying until the next gameserv restart - kain
95 * Fixed an error that crashed GameServ if you tried to fight a player
96 lower than the configured level - kain
97 * Reduced the effect of potions since the price is down - kain
98 * Reduced the price of potions significantly - kain
99 * Added a few timeout events if you're not in a fight - kain
100
101 Version 1.2.1
102 * Included a crontab script in all new distros now - kain
103 * Added a new flag that tells wether a person is playing instead of
104 relying solely on pointers - kain
105 * Added a mechanism to ignore on a nick to nick basis, and implemented
106 code to auto-ignore nicks on certain servers - kain
107 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
108 sensitive) - kain
109 * Gameserv no longer opers - kain
110 * New config file directive: listenonc_forest... see
111 gameserv.example.conf - kain
112 * Fixed a bug in identify that was causing players to be shown as not
113 playing (after the change in functions) - kain
114 * Fixed up the is_playing boolean function to be more strict - kain
115 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
116 was messing things up - kain
117 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
118 * Added a timeout mechanism with two new config file options - kain
119 - If players are fighting, and the one who's turn it is times out,
120 they lose their turn. If they both timeout after that,
121 they are logged out.
122 - If players are not fighting (player fights), they are simply
123 logged out.
124 * Fixed a major bug causing a crash when players fought - kain
125 * The gameserv server now attempts 3 reconnects if disconnected - kain
126
127 Version 1.2.0
128 * Took +devel out of the version reply in gameserv.cpp - kain
129 * Implemented a hashing algorithm for extremely fast searches through
130 the players and clients linked lists - kain & wcampbel
131 * Fixed some of the fight code - kain
132 * Added a logout command so you don't have to quit the IRC Network to
133 stop playing - kain
134 * Fixed a bug that was causing players not to be voiced on the forest
135 channel on P10 servers - kain
136 * Added a missing code segment to decrement the player fights per
137 day when you fight another player (reported by MaCbLiNd) - kain
138 * Fixed a bug that allowed the same player name to be registered any
139 number of times - kain
140 * Fixed a problem in when players quit on a P10 server, the /msg
141 gameserv list shows the irc nick as not NULL because it was only
142 setting the regular nick and not the realnick - kain
143 * Fixed a logic error in the identify command that caused players to be
144 falsely shown as identified - kain
145 * When a player logs off during a player fight, the fight now ends.
146 Before it was held in limbo - kain
147 * Fixed a bug in the fight command requiring you to use an irc nickname
148 to fight (BugID 927789) - kain
149
150 Version 1.1.9
151 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
152 These allow you to set limits on the distance (in levels) two players
153 are allowed to fight with. See gameserv.example.conf for more info. - kain
154 * Fixed a bug in the identify command that falsly showed a player as
155 already being identified. - kain
156 * Created Monsters for level 9 - kain
157 * Added the beginnings of an end monster - kain
158 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
159 exception (reported by wassup). - wcampbel
160 * Prevent players from issuing a FIGHT against a dead player (reported
161 by wassup). - wcampbel
162 * Fixed a core in RUN if a client wasn't playing. - wcampbel
163 * Added an option to specify the PID file in the config file. - kain
164
165 Version 1.1.8
166 * Missing directives now are identified for config files upon startup - kain
167 * Added a --help option to the gameserv binary - kain
168 * Added an optional command line parameter to load a config file - kain
169 * Added a nifty startup intro with the version number. - Kain
170 * Fixed BANK BALANCE (BugID 895157) - wcampbel
171 * Completely removed the midnight() function code, and replaced it with
172 some struct tm functionality with the localtime() function. - kain
173 * Major changes to the Makefile, cleaned up a number of rules and added
174 dependencies (via make depend). - wcampbel
175 * Corrected the VERSION reply, it broke ircII. - wcampbel
176 * Fixed some P10/other protocol issues - wcampbel
177 * Removed the old hard coded monsters entries. - wcampbel
178 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
179 for the gameserv process. No more run script. - kain
180 * Fixed a bug that caused the identify function to segfault. - kain
181 * Fixed some P10 Functionality - kain
182 * Merged in the Hybrid patch - wcampbel
183
184 Version 1.1.7
185 * Added P10 Functionality (ircu-2.10.11.x)
186 * Created Monsters for level 8
187 * Increased the size of the monster struct to account for longer names,
188 weapons, and death phrases.
189 * Created Monsters for level 7
190 * Fixed a bug causing the bank balance command not to work correctly.
191 (Thank you wcampbel)
192 * Added HP potions to increase maximum HP.
193 * Made strength and defense potions add either 1 or 2 points rather than
194 0, 1, or 2.
195 * Made the monsters a bit harder. I found that as the game progressed,
196 it got easier and easier instead of harder.
197 * Fixed the forest events from happening too often. Also, the fountain
198 forest event specifically was adding too many forest fights, making
199 the day never end.
200
201 Version 1.1.6
202 * Added a Reset command to GameServ that functions the same was as the
203 refresh command, except it completely resets a player to the beginning
204 of the game.
205 * Fixed a bug that would cause monsters to have extremely high HP after
206 loading the monster database.
207 * Tweaked the forest events percentages. They happened too frequently.
208 * New player database format:
209 - Alive/Dead is no longer saved as a word in the database. It is
210 saved as a flag.
211 - 3 new integer values were added to the end of every player string
212 representing their inventory (healing, strength, and defense
213 potions).
214 * Changed the Player structure to use 2 new flags which eliminated 2
215 boolean values (alive & yourturn) to save a little memory.
216 * Fixed a bug that allowed a player already in a fight to be challenged
217 by another player. The other player was then locked into the fight
218 with no way out.
219 * Added a use command that allows a player to use items in their inventory.
220 Currently the only items are health, strength, and defense potions.
221 Command may be used in battle, but it costs you your turn.
222 * Changed the stats command so that it takes the player name as
223 the stats request. You type /msg GameServ stats nick still, but
224 nick no longer has to be on IRC. You use the player name instead of
225 the IRC Nickname.
226 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
227 * Fixed a problem in the display_help() function that could cause a bus
228 error. The problem was with changing literal text when passed to the
229 function as a filename. The function now copies the data as a local
230 variable and modifies that. (Thank you wcampbel)
231 * Fixed a bug that allowed a player to be registered twice if the player
232 was not online. (Thank you wcampbel)
233 * Added an inventory command which allows players to view how many
234 potions they are storing.
235 * Added a tavern command which allows players to buy potions and store
236 them in their inventory for later use.
237 * Made some cosmetic changes to this file.
238 * Added an inventory class Pouch which allows players to carry around
239 things such as potions and such.
240
241 Version 1.1.5
242 * Added a missing help file admin_commands. It was written before, but
243 somehow was deleted.
244 * Admins can now identify as any user without having the correct password.
245 * Fixed a bug that allowed for two nicknames to identify for the same player.
246 * Added a forestfights directive to the config file so admins can set the
247 default daily forest fights.
248 * Added a die directive to the config file that will not let you start
249 GameServ if it is present.
250 * Inputted monsters for Level 6. Six more levels left unfinished.
251 * Changed confloadtime directive to welcomedelay directive in the config file.
252 This made more sense.
253 * Added an updateperiod directive to the config file. This represents the
254 period (in seconds) for updating the player data file. Every time the
255 gameserv server gets a message it will check to see if "updateperiod"
256 seconds or more have elapsed since the last update.
257
258 Version 1.1.4
259 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
260 aclient. (Thank you wcampbel)
261 * Load now has an optional parameter "monsters" which will force a load of the
262 monsterdata file. This is useful for changing monsters on-the-fly.
263 * Added a load_monsters function that loads from a preconfigured monsters.dat
264 file instead of hard coding the monsters into the array. Users can now
265 change the monster configuration around without knowing C/C++.
266 * Added a new directive to the config file: confloadtime
267 this represents the delay (in seconds) until GameServ sends a welcome
268 message to incoming clients.
269 * Added the welcome message to the config file. See gameserv.example.conf
270 for more info on how to use the variable as a formatted string.
271
272 Version 1.1.3
273 * Removed a lot of extra list searches by changing all of the boolean
274 functions to take aClient as a parameter instead of a nickname string.
275 * Added an is_alive boolean function. Players must now wait until the next
276 day to play again.
277 * Saving the player->flags integer to the players.dat file. Old databases
278 will not work.
279 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
280 entries so the database can load properly. Look in flags.h for a
281 description of the way flags work.
282
283 Version 1.1.2
284 * Added a /version reply
285 * Fixed the Makefile to include configscript.cpp
286 * Added a join message when people connect to the IRCD. The message is set
287 on a delay so that on the initial nick burst, the services do not send
288 everyone the message.
289 * Changed the admin commands from a simple password interface to a more
290 sophisticated flags approach. Now you have to identify with the
291 administrator password once, and your flags indicate that you are an
292 admin for all commands.
293 * Full help files available in corrected form for the new administrator type
294 commands.
295
296 Version 1.1.1
297 * Added some admin features.
298 - Refresh
299 * Added help menu functionality for all commands.
300 * Fixed the register command so it notified the client that registration
301 was successful.
302 * Changed the master command so that you didn't have to fight your master
303 if you had enough experience. There is now a question/fight subcommand
304 set for the master command.
305 * Tweaked the masters a bit. Basically, they were too tough. Once a player
306 had enough experience, they had no chance against their master until
307 they got the next two weapons up. This made the next level too easy.
308 Past level 1 still needs tweaking.
309 * Added functionality for bahamut IRCD
310
311 Version 1.1.0
312 * Added autoconf functionality to the gameserv package. Does not compile
313 correctly on SunOS without tweaking.
314 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
315 time(NULL) - (time(NULL) % 86400) + 3600 * 8
316 * Added a contrib directory with a user submitted patch for hybrid ircd.