]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Updated the TODO file
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Make an end monster for whatever the last level in the game is...
6 that way the game has a point no matter how many monsters
7 are done!
8
9 * Make config file accept hostnames not just ips
10
11 * Random forest quotes when you search the forest
12
13 * Change your name for a price :)
14
15 * Daily news (murders, kidnappings, level gains, red dragon slayings)
16
17 * Add a drop command for all(their own nick)/admin(any nick)
18
19 * Rejoin the bot if kicked/killed
20
21 * Notice on database updates
22
23 * Put the masters in a masters.dat file.
24
25 * Group all data in a data directory
26
27 * Make install
28
29 * Make database and config file version numbers
30 - Not necessary for config files anymore
31
32 * Town square shouts. Array of 10 strings that gets rotated
33 * Choose how many strings to rotate in the config file
34
35 * Offline player fighting
36 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
37
38 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
39 * Possible choice in gameserv.conf
40
41 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
42 versions of GameServ to be running on the same network using the same data.
43
44 * Classes of players with special abilities like spells and such.
45 - Thieves can rob the bank if they're strong enough :)
46
47 * Error handling
48
49 * DCC Chat With GameServ for added capabilities
50
51 * Implement some sort of IP identification scheme so you can only have one
52 player per user@host.
53
54 X Make a logout command
55
56 X make it so you can't register two of the same player names
57
58 X Option for including a config file as a runtime parameter for running
59 Multiple instances of GameServ on different networks.
60
61 X Timeouts on player fights w/ option in config file for timeout rate
62
63 X Fix bug where people can identify while they are two different
64 nicknames
65
66 X Add option to config file for forest fights per day, etc.
67
68 X Load monsters from a monsters.dat file so they can be changed easily.
69
70 X Periodic updates of the gameserv databases to avoid lost data
71 X Tavern where you can buy potions and powerups
72 X Add functionality for potions
73 X Forest events
74 X Wishing well
75 X Fountain of youth: rejuvination & forest fights
76
77 X Make GameServ a true daemon instead of using nohup
78 X No output unless it's a loading error
79
80 X Take out most of the output except if in debug mode.
81 X put in the logfile in debug mode
82
83 X Add P10: Undernet protocol
84
85 X Notice on missing directive from gameserv.conf file.
86 X Make it so you can only fight a person at max, so many levels below
87 you
88
89 X Fix bug that doesn't decrease player fights
90
91 X Deal with cheaters who create additional characters, fight with them a
92 bit, then kill them to get their gold. Maybe add level restrictions
93 to fighting other players?
94
95 X Hash tables for speedy search/insert into player lists.
96
97 X Fix the hashing algorithm for nickname changes!
98
99 X Some reconnect scheme that will reconnect the server on squit
100
101 X Idle time events - mobbed by the goblin gang
102 X (timestamp on each player, periodic checks (config file entry),
103 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
104
105 X Make an option to switch between privmsg/notice
106
107 X option for gameserv oper in config file
108
109 X Finish the monsters for all levels.
110
111 X Make all applicable commands take the player name instead of the irc
112 nickname as their parameter. This way players can have different names
113 and stay anonymous on IRC while enjoying full game functionality.
114
115 X make auto message on connect optional
116
117 X Add admin version of the logout command which allows them to logout
118 anyone
119
120