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Updated the TODO file
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.2
2 * Fixed the store command to display syntax on improper sequence of
3 commands (thanks damaged) - kain
4 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
5 by kain) - kain
6 * Made the masters stats match the next level's monsters' stats a lot
7 closer - kain
8 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
9 * Made welcomemsg an optional config file option. If commented out
10 or deleted, gameserv will not send the welcome message
11 (requested by zshack)- kain
12 * Made the ignoreservers config file option work for Unreal - kain
13 * Fixed a minor logical problem that was causing players to be mugged
14 for 0 gold when they were either dead or had no gold on hand and
15 they timed out (thanks Rehm) - kain
16 * Fixed the bug not allowing different config files to be used - kain
17 * Added an optional config file directive BOPER which makes
18 gameserv become an oper on the network - kain
19 * Added an optional config file directive USEPRIVMSG which makes
20 gameserv use /msg instead of /notice - kain
21 * Made the ignoreservers config file option work for bahamut - kain
22 * Fixed an error in do_register that was not adding the client to the
23 players list correctly, causing newly registered players to be
24 locked out of identifying until the next gameserv restart - kain
25 * Fixed an error that crashed GameServ if you tried to fight a player
26 lower than the configured level - kain
27 * Reduced the effect of potions since the price is down - kain
28 * Reduced the price of potions significantly - kain
29 * Added a few timeout events if you're not in a fight - kain
30
31 Version 1.2.1
32 * Included a crontab script in all new distros now - kain
33 * Added a new flag that tells wether a person is playing instead of
34 relying solely on pointers - kain
35 * Added a mechanism to ignore on a nick to nick basis, and implemented
36 code to auto-ignore nicks on certain servers - kain
37 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
38 sensitive) - kain
39 * Gameserv no longer opers - kain
40 * New config file directive: listenonc_forest... see
41 gameserv.example.conf - kain
42 * Fixed a bug in identify that was causing players to be shown as not
43 playing (after the change in functions) - kain
44 * Fixed up the is_playing boolean function to be more strict - kain
45 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
46 was messing things up - kain
47 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
48 * Added a timeout mechanism with two new config file options - kain
49 - If players are fighting, and the one who's turn it is times out,
50 they lose their turn. If they both timeout after that,
51 they are logged out.
52 - If players are not fighting (player fights), they are simply
53 logged out.
54 * Fixed a major bug causing a crash when players fought - kain
55 * The gameserv server now attempts 3 reconnects if disconnected - kain
56
57 Version 1.2.0
58 * Took +devel out of the version reply in gameserv.cpp - kain
59 * Implemented a hashing algorithm for extremely fast searches through
60 the players and clients linked lists - kain & wcampbel
61 * Fixed some of the fight code - kain
62 * Added a logout command so you don't have to quit the IRC Network to
63 stop playing - kain
64 * Fixed a bug that was causing players not to be voiced on the forest
65 channel on P10 servers - kain
66 * Added a missing code segment to decrement the player fights per
67 day when you fight another player (reported by MaCbLiNd) - kain
68 * Fixed a bug that allowed the same player name to be registered any
69 number of times - kain
70 * Fixed a problem in when players quit on a P10 server, the /msg
71 gameserv list shows the irc nick as not NULL because it was only
72 setting the regular nick and not the realnick - kain
73 * Fixed a logic error in the identify command that caused players to be
74 falsely shown as identified - kain
75 * When a player logs off during a player fight, the fight now ends.
76 Before it was held in limbo - kain
77 * Fixed a bug in the fight command requiring you to use an irc nickname
78 to fight (BugID 927789) - kain
79
80 Version 1.1.9
81 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
82 These allow you to set limits on the distance (in levels) two players
83 are allowed to fight with. See gameserv.example.conf for more info. - kain
84 * Fixed a bug in the identify command that falsly showed a player as
85 already being identified. - kain
86 * Created Monsters for level 9 - kain
87 * Added the beginnings of an end monster - kain
88 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
89 exception (reported by wassup). - wcampbel
90 * Prevent players from issuing a FIGHT against a dead player (reported
91 by wassup). - wcampbel
92 * Fixed a core in RUN if a client wasn't playing. - wcampbel
93 * Added an option to specify the PID file in the config file. - kain
94
95 Version 1.1.8
96 * Missing directives now are identified for config files upon startup - kain
97 * Added a --help option to the gameserv binary - kain
98 * Added an optional command line parameter to load a config file - kain
99 * Added a nifty startup intro with the version number. - Kain
100 * Fixed BANK BALANCE (BugID 895157) - wcampbel
101 * Completely removed the midnight() function code, and replaced it with
102 some struct tm functionality with the localtime() function. - kain
103 * Major changes to the Makefile, cleaned up a number of rules and added
104 dependencies (via make depend). - wcampbel
105 * Corrected the VERSION reply, it broke ircII. - wcampbel
106 * Fixed some P10/other protocol issues - wcampbel
107 * Removed the old hard coded monsters entries. - wcampbel
108 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
109 for the gameserv process. No more run script. - kain
110 * Fixed a bug that caused the identify function to segfault. - kain
111 * Fixed some P10 Functionality - kain
112 * Merged in the Hybrid patch - wcampbel
113
114 Version 1.1.7
115 * Added P10 Functionality (ircu-2.10.11.x)
116 * Created Monsters for level 8
117 * Increased the size of the monster struct to account for longer names,
118 weapons, and death phrases.
119 * Created Monsters for level 7
120 * Fixed a bug causing the bank balance command not to work correctly.
121 (Thank you wcampbel)
122 * Added HP potions to increase maximum HP.
123 * Made strength and defense potions add either 1 or 2 points rather than
124 0, 1, or 2.
125 * Made the monsters a bit harder. I found that as the game progressed,
126 it got easier and easier instead of harder.
127 * Fixed the forest events from happening too often. Also, the fountain
128 forest event specifically was adding too many forest fights, making
129 the day never end.
130
131 Version 1.1.6
132 * Added a Reset command to GameServ that functions the same was as the
133 refresh command, except it completely resets a player to the beginning
134 of the game.
135 * Fixed a bug that would cause monsters to have extremely high HP after
136 loading the monster database.
137 * Tweaked the forest events percentages. They happened too frequently.
138 * New player database format:
139 - Alive/Dead is no longer saved as a word in the database. It is
140 saved as a flag.
141 - 3 new integer values were added to the end of every player string
142 representing their inventory (healing, strength, and defense
143 potions).
144 * Changed the Player structure to use 2 new flags which eliminated 2
145 boolean values (alive & yourturn) to save a little memory.
146 * Fixed a bug that allowed a player already in a fight to be challenged
147 by another player. The other player was then locked into the fight
148 with no way out.
149 * Added a use command that allows a player to use items in their inventory.
150 Currently the only items are health, strength, and defense potions.
151 Command may be used in battle, but it costs you your turn.
152 * Changed the stats command so that it takes the player name as
153 the stats request. You type /msg GameServ stats nick still, but
154 nick no longer has to be on IRC. You use the player name instead of
155 the IRC Nickname.
156 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
157 * Fixed a problem in the display_help() function that could cause a bus
158 error. The problem was with changing literal text when passed to the
159 function as a filename. The function now copies the data as a local
160 variable and modifies that. (Thank you wcampbel)
161 * Fixed a bug that allowed a player to be registered twice if the player
162 was not online. (Thank you wcampbel)
163 * Added an inventory command which allows players to view how many
164 potions they are storing.
165 * Added a tavern command which allows players to buy potions and store
166 them in their inventory for later use.
167 * Made some cosmetic changes to this file.
168 * Added an inventory class Pouch which allows players to carry around
169 things such as potions and such.
170
171 Version 1.1.5
172 * Added a missing help file admin_commands. It was written before, but
173 somehow was deleted.
174 * Admins can now identify as any user without having the correct password.
175 * Fixed a bug that allowed for two nicknames to identify for the same player.
176 * Added a forestfights directive to the config file so admins can set the
177 default daily forest fights.
178 * Added a die directive to the config file that will not let you start
179 GameServ if it is present.
180 * Inputted monsters for Level 6. Six more levels left unfinished.
181 * Changed confloadtime directive to welcomedelay directive in the config file.
182 This made more sense.
183 * Added an updateperiod directive to the config file. This represents the
184 period (in seconds) for updating the player data file. Every time the
185 gameserv server gets a message it will check to see if "updateperiod"
186 seconds or more have elapsed since the last update.
187
188 Version 1.1.4
189 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
190 aclient. (Thank you wcampbel)
191 * Load now has an optional parameter "monsters" which will force a load of the
192 monsterdata file. This is useful for changing monsters on-the-fly.
193 * Added a load_monsters function that loads from a preconfigured monsters.dat
194 file instead of hard coding the monsters into the array. Users can now
195 change the monster configuration around without knowing C/C++.
196 * Added a new directive to the config file: confloadtime
197 this represents the delay (in seconds) until GameServ sends a welcome
198 message to incoming clients.
199 * Added the welcome message to the config file. See gameserv.example.conf
200 for more info on how to use the variable as a formatted string.
201
202 Version 1.1.3
203 * Removed a lot of extra list searches by changing all of the boolean
204 functions to take aClient as a parameter instead of a nickname string.
205 * Added an is_alive boolean function. Players must now wait until the next
206 day to play again.
207 * Saving the player->flags integer to the players.dat file. Old databases
208 will not work.
209 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
210 entries so the database can load properly. Look in flags.h for a
211 description of the way flags work.
212
213 Version 1.1.2
214 * Added a /version reply
215 * Fixed the Makefile to include configscript.cpp
216 * Added a join message when people connect to the IRCD. The message is set
217 on a delay so that on the initial nick burst, the services do not send
218 everyone the message.
219 * Changed the admin commands from a simple password interface to a more
220 sophisticated flags approach. Now you have to identify with the
221 administrator password once, and your flags indicate that you are an
222 admin for all commands.
223 * Full help files available in corrected form for the new administrator type
224 commands.
225
226 Version 1.1.1
227 * Added some admin features.
228 - Refresh
229 * Added help menu functionality for all commands.
230 * Fixed the register command so it notified the client that registration
231 was successful.
232 * Changed the master command so that you didn't have to fight your master
233 if you had enough experience. There is now a question/fight subcommand
234 set for the master command.
235 * Tweaked the masters a bit. Basically, they were too tough. Once a player
236 had enough experience, they had no chance against their master until
237 they got the next two weapons up. This made the next level too easy.
238 Past level 1 still needs tweaking.
239 * Added functionality for bahamut IRCD
240
241 Version 1.1.0
242 * Added autoconf functionality to the gameserv package. Does not compile
243 correctly on SunOS without tweaking.
244 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
245 time(NULL) - (time(NULL) % 86400) + 3600 * 8
246 * Added a contrib directory with a user submitted patch for hybrid ircd.