]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Updated TODO and fixed the hashing algorithm for P10 numerics + others' nickname...
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 - Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15 * Some reconnect scheme that will reconnect the server on squit and
16 rejoin the bot if disconnected
17
18 * Put the masters in a masters.dat file.
19
20 * Group all data in a data directory
21
22 * Make install
23
24 * Make database and config file version numbers
25 - Not necessary for config files anymore
26
27 * Town square shouts. Array of 10 strings that gets rotated
28 * Choose how many strings to rotate in the config file
29
30 * Offline player fighting
31 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
32
33 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
34 * Possible choice in gameserv.conf
35
36 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
37 versions of GameServ to be running on the same network using the same data.
38
39 * Classes of players with special abilities like spells and such.
40
41 * Error handling
42
43 * DCC Chat With GameServ for added capabilities
44
45 * Timeouts on player fights w/ option in config file for timeout rate
46 * Other player will win on timeout? option in config file
47
48 * Implement some sort of IP identification scheme so you can only have one
49 player per user@host.
50
51 X Make a logout command
52
53 X make it so you can't register two of the same player names
54
55 X Option for including a config file as a runtime parameter for running
56 Multiple instances of GameServ on different networks.
57
58 X Fix bug where people can identify while they are two different
59 nicknames
60
61 X Add option to config file for forest fights per day, etc.
62
63 X Load monsters from a monsters.dat file so they can be changed easily.
64
65 X Periodic updates of the gameserv databases to avoid lost data
66 X Tavern where you can buy potions and powerups
67 X Add functionality for potions
68 X Forest events
69 X Wishing well
70 X Fountain of youth: rejuvination & forest fights
71
72 X Make GameServ a true daemon instead of using nohup
73 X No output unless it's a loading error
74
75 X Take out most of the output except if in debug mode.
76 X put in the logfile in debug mode
77
78 X Add P10: Undernet protocol
79
80 X Notice on missing directive from gameserv.conf file.
81 X Make it so you can only fight a person at max, so many levels below
82 you
83
84 X Fix bug that doesn't decrease player fights
85
86 X Deal with cheaters who create additional characters, fight with them a
87 bit, then kill them to get their gold. Maybe add level restrictions
88 to fighting other players?
89
90 X Hash tables for speedy search/insert into player lists.
91
92 X Fix the hashing algorithm for nickname changes!
93