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1 #include "player.h"
2 #include "pouch.h"
3 #include "extern.h"
4 #include "flags.h"
5 #include <stdlib.h>
6 #include <stdio.h>
7
8 void Player::reset()
9 {
10 memset(name, 0, 256);
11 memset(password, 0, 256);
12
13 exp = 1;
14 gold = 0;
15 bank = 500;
16 hp = 10;
17 maxhp = 10;
18 strength = 0;
19 defense = 0;
20 armor = 1;
21 weapon = 1;
22 level = 1;
23 forest_fights = forestfights;
24 player_fights = 3;
25 fight = NULL;
26 master = NULL;
27 battle = NULL;
28 flags = 0;
29 setAlive(this);
30 inventory.reset();
31 }
32 Player::Player()
33 {
34 name = new char[256];
35 password = new char[256];
36 setData(NULL);
37
38 #ifdef DEBUGMODE
39 log("New Player: %s", name);
40 #endif
41 }
42
43 Player::Player(aClient *user)
44 {
45
46 name = new char[256];
47 password = new char[256];
48
49 if (user)
50 {
51 setData(user->stats);
52 strcpy(name, user->getNick());
53 }
54 else
55 setData(NULL);
56
57 }
58
59 Player::Player(char *n)
60 {
61 name = new char[256];
62 password = new char[256];
63
64 reset(); // Set defaults
65
66 strcpy(name, n);
67
68 #ifdef DEBUGMODE
69 log("New Player: %s", name);
70 #endif
71 }
72
73 Player::~Player()
74 {
75 #ifdef DEBUGMODE
76 char *output;
77 output = new char[strlen(name) + strlen(password) + 48];
78 strcpy(output, "Deleting Player");
79 #endif
80
81 if (name != NULL)
82 {
83 #ifdef DEBUGMODE
84 sprintf(output, "%s: %s", output, name);
85 #endif
86
87 delete [] name;
88 }
89
90 if (password != NULL)
91 {
92 #ifdef DEBUGMODE
93 sprintf(output, "%s Password: %s", output, password);
94 #endif
95
96 delete [] password;
97 }
98
99 #ifdef DEBUGMODE
100 log ("%s", output);
101 delete [] output;
102 #endif
103 }
104
105 void Player::setData(Player *right)
106 {
107 if (right)
108 {
109 strcpy(name, right->name);
110 strcpy(password, right->password);
111 exp = right->exp;
112 gold = right->gold;
113 bank = right->bank;
114 hp = right->hp;
115 maxhp = right->maxhp;
116 strength = right->strength;
117 defense = right->defense;
118 armor = right->armor;
119 weapon = right->weapon;
120 level = right->level;
121 forest_fights = right->forest_fights;
122 player_fights = right->player_fights;
123 flags = right->flags;
124 inventory.setInventory(&right->inventory);
125 client = right->client;
126 }
127 else
128 {
129 reset();
130 client = NULL;
131 int num = rand() % 32767;
132 sprintf(name, "Player%d", num);
133 }
134
135 #ifdef DEBUGMODE
136 log("Setting Player data for %s", name);
137 #endif
138 }
139
140 monster_::~monster_()
141 {
142 delete name;
143 delete weapon;
144 delete death;
145 }
146
147 monster_::monster_()
148 {
149 name = new char[64];
150 weapon = new char[64];
151 death = new char[512];
152
153 memset(name, 0, 64);
154 memset(weapon, 0, 64);
155 memset(death, 0, 512);
156 }
157
158 monster_::monster_(monster_ *m)
159 {
160 name = new char[strlen(m->name) + 1];
161 weapon = new char[strlen(m->weapon) + 1];
162 death = new char[strlen(m->death) + 1];
163
164 strcpy(name, m->name);
165 strcpy(weapon, m->weapon);
166 strcpy(death, m->death);
167
168 strength = m->strength;
169 maxhp = m->maxhp;
170 hp = m->hp;
171 gold = m->gold;
172 exp = m->exp;
173 }
174
175 long int Player::setFlags(long int newflags)
176 {
177 flags = newflags;
178 return getFlags();
179 }
180
181 long int Player::addFlag(long int flag)
182 {
183 flags |= flag;
184 return getFlags();
185 }
186
187 long int Player::remFlag(long int flag)
188 {
189 flags &= ~flag;
190 return getFlags();
191 }
192
193 Pouch::Pouch(int h, int s, int d)
194 {
195 setHealing(h);
196 setStrength(s);
197 setDefense(d);
198 }