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Edited the version number after a release (1.2.3)
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.3
2 * Took experience out of calculating the cost of potions - kain
3 * Added even more strength to masters (your defense bonus for each level)
4 to try to even out the fight - kain
5 * Added more strength to monsters past level 7 and changed the masters'
6 stats accordingly - kain
7 * Changed the fountain forest event to not take a forest fight if your
8 HP is at max - kain
9 * Added more experience per monster past level 7 - kain
10 * Added a new forest event (find a potion) each potion has a 1/5 chance
11 of being the one you found, and you have a 2% chance of incurring
12 this forest event - kain
13 * Added notification that a player used a potion during a fight to the
14 player they are fighting - kain
15 * Added potions to the stats command - kain
16 * Made the code a bit less dependent on 12 levels - kain
17 * Added a new parameter to the list command that allows listing only
18 those that are online and playing - kain
19 * Added a new command "Dragon" which lets you fight the end boss - kain
20 * Doubled the required experience for fighting masters - kain
21 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
22 you're dead (thanks Ricky-S) - kain
23 * Fixed a divide by 0 bug that occurred when you attacked, but had no
24 weapon (BugID 946043) (thank you NOTevil) - kain
25 * Fixed a logic error allowing players to bank during a fight - kain
26 * Added more gold per monster above level 4 - kain
27
28 Version 1.2.2
29 * Fixed a logical error causing the ListenOnCF flag to only work in P10
30 servers - kain
31 * Fixed the store command to display syntax on improper sequence of
32 commands (thanks damaged) - kain
33 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
34 by kain) - kain
35 * Made the masters stats match the next level's monsters' stats a lot
36 closer - kain
37 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
38 * Made welcomemsg an optional config file option. If commented out
39 or deleted, gameserv will not send the welcome message
40 (requested by zshack)- kain
41 * Made the ignoreservers config file option work for Unreal - kain
42 * Fixed a minor logical problem that was causing players to be mugged
43 for 0 gold when they were either dead or had no gold on hand and
44 they timed out (thanks Rehm) - kain
45 * Fixed the bug not allowing different config files to be used - kain
46 * Added an optional config file directive BOPER which makes
47 gameserv become an oper on the network - kain
48 * Added an optional config file directive USEPRIVMSG which makes
49 gameserv use /msg instead of /notice - kain
50 * Made the ignoreservers config file option work for bahamut - kain
51 * Fixed an error in do_register that was not adding the client to the
52 players list correctly, causing newly registered players to be
53 locked out of identifying until the next gameserv restart - kain
54 * Fixed an error that crashed GameServ if you tried to fight a player
55 lower than the configured level - kain
56 * Reduced the effect of potions since the price is down - kain
57 * Reduced the price of potions significantly - kain
58 * Added a few timeout events if you're not in a fight - kain
59
60 Version 1.2.1
61 * Included a crontab script in all new distros now - kain
62 * Added a new flag that tells wether a person is playing instead of
63 relying solely on pointers - kain
64 * Added a mechanism to ignore on a nick to nick basis, and implemented
65 code to auto-ignore nicks on certain servers - kain
66 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
67 sensitive) - kain
68 * Gameserv no longer opers - kain
69 * New config file directive: listenonc_forest... see
70 gameserv.example.conf - kain
71 * Fixed a bug in identify that was causing players to be shown as not
72 playing (after the change in functions) - kain
73 * Fixed up the is_playing boolean function to be more strict - kain
74 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
75 was messing things up - kain
76 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
77 * Added a timeout mechanism with two new config file options - kain
78 - If players are fighting, and the one who's turn it is times out,
79 they lose their turn. If they both timeout after that,
80 they are logged out.
81 - If players are not fighting (player fights), they are simply
82 logged out.
83 * Fixed a major bug causing a crash when players fought - kain
84 * The gameserv server now attempts 3 reconnects if disconnected - kain
85
86 Version 1.2.0
87 * Took +devel out of the version reply in gameserv.cpp - kain
88 * Implemented a hashing algorithm for extremely fast searches through
89 the players and clients linked lists - kain & wcampbel
90 * Fixed some of the fight code - kain
91 * Added a logout command so you don't have to quit the IRC Network to
92 stop playing - kain
93 * Fixed a bug that was causing players not to be voiced on the forest
94 channel on P10 servers - kain
95 * Added a missing code segment to decrement the player fights per
96 day when you fight another player (reported by MaCbLiNd) - kain
97 * Fixed a bug that allowed the same player name to be registered any
98 number of times - kain
99 * Fixed a problem in when players quit on a P10 server, the /msg
100 gameserv list shows the irc nick as not NULL because it was only
101 setting the regular nick and not the realnick - kain
102 * Fixed a logic error in the identify command that caused players to be
103 falsely shown as identified - kain
104 * When a player logs off during a player fight, the fight now ends.
105 Before it was held in limbo - kain
106 * Fixed a bug in the fight command requiring you to use an irc nickname
107 to fight (BugID 927789) - kain
108
109 Version 1.1.9
110 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
111 These allow you to set limits on the distance (in levels) two players
112 are allowed to fight with. See gameserv.example.conf for more info. - kain
113 * Fixed a bug in the identify command that falsly showed a player as
114 already being identified. - kain
115 * Created Monsters for level 9 - kain
116 * Added the beginnings of an end monster - kain
117 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
118 exception (reported by wassup). - wcampbel
119 * Prevent players from issuing a FIGHT against a dead player (reported
120 by wassup). - wcampbel
121 * Fixed a core in RUN if a client wasn't playing. - wcampbel
122 * Added an option to specify the PID file in the config file. - kain
123
124 Version 1.1.8
125 * Missing directives now are identified for config files upon startup - kain
126 * Added a --help option to the gameserv binary - kain
127 * Added an optional command line parameter to load a config file - kain
128 * Added a nifty startup intro with the version number. - Kain
129 * Fixed BANK BALANCE (BugID 895157) - wcampbel
130 * Completely removed the midnight() function code, and replaced it with
131 some struct tm functionality with the localtime() function. - kain
132 * Major changes to the Makefile, cleaned up a number of rules and added
133 dependencies (via make depend). - wcampbel
134 * Corrected the VERSION reply, it broke ircII. - wcampbel
135 * Fixed some P10/other protocol issues - wcampbel
136 * Removed the old hard coded monsters entries. - wcampbel
137 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
138 for the gameserv process. No more run script. - kain
139 * Fixed a bug that caused the identify function to segfault. - kain
140 * Fixed some P10 Functionality - kain
141 * Merged in the Hybrid patch - wcampbel
142
143 Version 1.1.7
144 * Added P10 Functionality (ircu-2.10.11.x)
145 * Created Monsters for level 8
146 * Increased the size of the monster struct to account for longer names,
147 weapons, and death phrases.
148 * Created Monsters for level 7
149 * Fixed a bug causing the bank balance command not to work correctly.
150 (Thank you wcampbel)
151 * Added HP potions to increase maximum HP.
152 * Made strength and defense potions add either 1 or 2 points rather than
153 0, 1, or 2.
154 * Made the monsters a bit harder. I found that as the game progressed,
155 it got easier and easier instead of harder.
156 * Fixed the forest events from happening too often. Also, the fountain
157 forest event specifically was adding too many forest fights, making
158 the day never end.
159
160 Version 1.1.6
161 * Added a Reset command to GameServ that functions the same was as the
162 refresh command, except it completely resets a player to the beginning
163 of the game.
164 * Fixed a bug that would cause monsters to have extremely high HP after
165 loading the monster database.
166 * Tweaked the forest events percentages. They happened too frequently.
167 * New player database format:
168 - Alive/Dead is no longer saved as a word in the database. It is
169 saved as a flag.
170 - 3 new integer values were added to the end of every player string
171 representing their inventory (healing, strength, and defense
172 potions).
173 * Changed the Player structure to use 2 new flags which eliminated 2
174 boolean values (alive & yourturn) to save a little memory.
175 * Fixed a bug that allowed a player already in a fight to be challenged
176 by another player. The other player was then locked into the fight
177 with no way out.
178 * Added a use command that allows a player to use items in their inventory.
179 Currently the only items are health, strength, and defense potions.
180 Command may be used in battle, but it costs you your turn.
181 * Changed the stats command so that it takes the player name as
182 the stats request. You type /msg GameServ stats nick still, but
183 nick no longer has to be on IRC. You use the player name instead of
184 the IRC Nickname.
185 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
186 * Fixed a problem in the display_help() function that could cause a bus
187 error. The problem was with changing literal text when passed to the
188 function as a filename. The function now copies the data as a local
189 variable and modifies that. (Thank you wcampbel)
190 * Fixed a bug that allowed a player to be registered twice if the player
191 was not online. (Thank you wcampbel)
192 * Added an inventory command which allows players to view how many
193 potions they are storing.
194 * Added a tavern command which allows players to buy potions and store
195 them in their inventory for later use.
196 * Made some cosmetic changes to this file.
197 * Added an inventory class Pouch which allows players to carry around
198 things such as potions and such.
199
200 Version 1.1.5
201 * Added a missing help file admin_commands. It was written before, but
202 somehow was deleted.
203 * Admins can now identify as any user without having the correct password.
204 * Fixed a bug that allowed for two nicknames to identify for the same player.
205 * Added a forestfights directive to the config file so admins can set the
206 default daily forest fights.
207 * Added a die directive to the config file that will not let you start
208 GameServ if it is present.
209 * Inputted monsters for Level 6. Six more levels left unfinished.
210 * Changed confloadtime directive to welcomedelay directive in the config file.
211 This made more sense.
212 * Added an updateperiod directive to the config file. This represents the
213 period (in seconds) for updating the player data file. Every time the
214 gameserv server gets a message it will check to see if "updateperiod"
215 seconds or more have elapsed since the last update.
216
217 Version 1.1.4
218 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
219 aclient. (Thank you wcampbel)
220 * Load now has an optional parameter "monsters" which will force a load of the
221 monsterdata file. This is useful for changing monsters on-the-fly.
222 * Added a load_monsters function that loads from a preconfigured monsters.dat
223 file instead of hard coding the monsters into the array. Users can now
224 change the monster configuration around without knowing C/C++.
225 * Added a new directive to the config file: confloadtime
226 this represents the delay (in seconds) until GameServ sends a welcome
227 message to incoming clients.
228 * Added the welcome message to the config file. See gameserv.example.conf
229 for more info on how to use the variable as a formatted string.
230
231 Version 1.1.3
232 * Removed a lot of extra list searches by changing all of the boolean
233 functions to take aClient as a parameter instead of a nickname string.
234 * Added an is_alive boolean function. Players must now wait until the next
235 day to play again.
236 * Saving the player->flags integer to the players.dat file. Old databases
237 will not work.
238 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
239 entries so the database can load properly. Look in flags.h for a
240 description of the way flags work.
241
242 Version 1.1.2
243 * Added a /version reply
244 * Fixed the Makefile to include configscript.cpp
245 * Added a join message when people connect to the IRCD. The message is set
246 on a delay so that on the initial nick burst, the services do not send
247 everyone the message.
248 * Changed the admin commands from a simple password interface to a more
249 sophisticated flags approach. Now you have to identify with the
250 administrator password once, and your flags indicate that you are an
251 admin for all commands.
252 * Full help files available in corrected form for the new administrator type
253 commands.
254
255 Version 1.1.1
256 * Added some admin features.
257 - Refresh
258 * Added help menu functionality for all commands.
259 * Fixed the register command so it notified the client that registration
260 was successful.
261 * Changed the master command so that you didn't have to fight your master
262 if you had enough experience. There is now a question/fight subcommand
263 set for the master command.
264 * Tweaked the masters a bit. Basically, they were too tough. Once a player
265 had enough experience, they had no chance against their master until
266 they got the next two weapons up. This made the next level too easy.
267 Past level 1 still needs tweaking.
268 * Added functionality for bahamut IRCD
269
270 Version 1.1.0
271 * Added autoconf functionality to the gameserv package. Does not compile
272 correctly on SunOS without tweaking.
273 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
274 time(NULL) - (time(NULL) % 86400) + 3600 * 8
275 * Added a contrib directory with a user submitted patch for hybrid ircd.