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jfr.im git - irc/gameservirc.git/blob - gameserv/level.h
9 void setRange(char *r
);
10 long int random(); // returns a random integer in the set {low..high}
17 Level(); // Constructor
18 Monster
*randomMonster();
19 void setStrength(range
&s
);
20 void setGold(range
&g
);
21 void setExp(range
&e
);
24 bool loadLevel(char *filename
);
26 range
getStrength() { return strength
; };
27 range
getGold() { return gold
; };
28 range
getExp() { return exp
; };
29 range
getHP() { return hp
; };
30 list
<Monster
*> monsters
;