]> jfr.im git - irc/gameservirc.git/blob - gameserv/aClient.h
Added a file pouch.h which contains an inventory class Pouch to be used for carrying...
[irc/gameservirc.git] / gameserv / aClient.h
1 #ifndef ACLIENT_H
2 #define ACLIENT_H
3
4 #include <string.h>
5 #include <iostream.h>
6 #include "player.h"
7
8 class Player; // forward declaration
9
10 class aClient {
11
12 friend ostream &operator<<( ostream &output, const aClient &c);
13
14 public:
15 aClient(char *); // Constructor takes a char for the nick
16 aClient(const aClient &); // Copy constructor
17 aClient(); // Default constructor
18 ~aClient(); // Destructor
19
20 // Sets the client's player struct data to the same thing as another aClient's
21 // player struct data
22 void setData(const aClient *);
23
24 void setNick(char *n) { strcpy(nick, n);}; // Sets the client's nick
25 char *getNick() { return nick; }; // Returns the client's nick
26 Player *stats; // Pointer to the client's player struct
27
28 long int getFlags() { return flags; }; // Returns the Client's current flags
29
30 // Functions also return the flags after modifying them
31 long int setFlags(long int); // Sets the clients flags to a new value
32 long int addFlag(long int); // Adds a flag to the client's flags
33 long int remFlag(long int); // Removes a flag from the client's current flags
34
35 private:
36 char nick[32]; // Client's current nickname.
37 long int flags; // Client's current flags.
38 };
39
40 #endif