]> jfr.im git - irc/gameservirc.git/blob - gameserv/list.h
Made config.cpp output errors now that it's a true daemon!
[irc/gameservirc.git] / gameserv / list.h
1 #ifndef LIST_H
2 #define LIST_H
3
4 #include <iostream>
5 #include <cassert>
6 #include "listnode.h"
7 #include "aClient.h"
8 #include "extern.h"
9 #include "options.h"
10
11 using std::cout;
12 using std::endl;
13 using std::flush;
14
15 template <class T>
16 class List {
17 public:
18 List(); //constructor
19 ~List(); //deconstructor
20 void insertAtFront( const T & );
21 void insertAtBack( T *&);
22 bool removeFromFront( T & );
23 bool removeFromBack( T & );
24 bool remove( T * );
25 bool isEmpty() const;
26 void print() const;
27 ListNode < T > *Find( T * );
28 ListNode < T > *First() { return firstPtr; };
29 ListNode < T > *Last() { return lastPtr; };
30 private:
31 ListNode < T > *firstPtr;
32 ListNode < T > *lastPtr;
33
34 ListNode < T > *getNewNode ( const T & );
35 };
36
37 template <class T>
38 List<T>::List() : firstPtr (0), lastPtr (0) {}
39
40 template <class T>
41 List<T>::~List()
42 {
43 if (!isEmpty())
44 {
45 #ifdef DEBUGMODE
46 log("Destroying Nodes");
47 #endif
48
49 ListNode<T> *currentPtr = firstPtr, *tempPtr;
50
51 while (currentPtr)
52 {
53 tempPtr = currentPtr;
54 currentPtr = currentPtr->Next();
55
56 #ifdef DEBUGMODE
57 log("Deleting Memory address: %s", tempPtr->getData());
58 #endif
59
60 delete tempPtr;
61 }
62 #ifdef DEBUGMODE
63 log("All Nodes destroyed");
64 #endif
65 }
66 }
67
68 template<class T>
69 void List<T>::insertAtFront( const T &value )
70 {
71 ListNode<T> *newPtr = getNewNode ( value );
72
73
74 if (isEmpty())
75 firstPtr = lastPtr = newPtr;
76 else
77 {
78 newPtr->Next = firstPtr;
79 firstPtr->prev = newPtr;
80 firstPtr = newPtr;
81 }
82 }
83
84 template<class T>
85 void List<T>::insertAtBack(T *&value )
86 {
87 ListNode<T> *newPtr = getNewNode(*value);
88
89 if (isEmpty())
90 {
91 firstPtr = lastPtr = newPtr;
92 }
93 else
94 {
95 newPtr->prev = lastPtr;
96 lastPtr->next = newPtr;
97 lastPtr = newPtr;
98 }
99 }
100
101
102 template <class T>
103 bool List<T>::removeFromFront( T &value )
104 {
105 if ( isEmpty())
106 return false;
107 else
108 {
109 ListNode<T> *tempPtr = firstPtr;
110
111 if ( firstPtr == lastPtr )
112 firstPtr = lastPtr = 0;
113 else
114 firstPtr = firstPtr->next;
115
116 value = tempPtr->getData();
117 delete tempPtr;
118 return true;
119 }
120 }
121
122 template <class T>
123 bool List<T>::removeFromBack( T &value )
124 {
125 if ( isEmpty() )
126 return false;
127 else
128 {
129 ListNode<T> *tempPtr = lastPtr;
130
131 if ( firstPtr == lastPtr )
132 lastPtr = firstPtr = 0;
133 else
134 lastPtr = lastPtr->prev;
135
136 value = tempPtr->getData();
137 delete tempPtr;
138 return true;
139
140 }
141 }
142
143 template <class T>
144 bool List<T>::isEmpty() const
145 { return firstPtr == 0 && lastPtr == 0; }
146
147 template <class T>
148 ListNode<T> *List<T>::getNewNode( const T &value)
149 {
150 ListNode<T> *ptr = new ListNode<T>(value);
151
152 assert( ptr != 0);
153
154 return ptr;
155 }
156 template<class T>
157 ListNode<T> *List<T>::Find( T *value )
158 {
159 if (isEmpty()) {return NULL;}
160
161 ListNode<T> *currentPtr;
162 currentPtr = firstPtr;
163 while (currentPtr)
164 {
165 if (currentPtr->getData() == value)
166 return currentPtr;
167 currentPtr = currentPtr->Next();
168 }
169 return NULL;
170 }
171
172 #ifdef DEBUGMODE
173 template <class T>
174 void List<T>::print() const
175 {
176 if (isEmpty())
177 {
178 cout << "Empty list" << endl;
179 return;
180 }
181
182 ListNode<T> *currentPtr;
183 currentPtr = firstPtr;
184 while (currentPtr)
185 {
186 cout << "aClient: " << *currentPtr->getData() << flush;
187
188 if (currentPtr->getData()->stats)
189 cout << " Player Name: " << currentPtr->getData()->stats->name
190 << " Password: " << currentPtr->getData()->stats->password << flush;
191 cout << endl;
192 currentPtr = currentPtr->next;
193 }
194 }
195 #endif
196
197 template <class T>
198 bool List<T>::remove(T *remPtr)
199 {
200 ListNode<T> *newPtr = firstPtr;
201 T *testPtr;
202
203 if (isEmpty())
204 return false;
205
206 while (newPtr)
207 {
208 testPtr = newPtr->getData();
209 if (testPtr == remPtr)
210 {
211 if (firstPtr == lastPtr)
212 {
213 #ifdef DEBUGMODE
214 log("One Element. Deleting it");
215 #endif
216 firstPtr = lastPtr = NULL;
217 delete newPtr;
218 return true;
219 }
220 else if (newPtr != lastPtr && newPtr != firstPtr)
221 {
222 #ifdef DEBUGMODE
223 log("Many elements, this one is in the middle. Deleting it, linking front to back, and back to front.");
224 #endif
225 newPtr->prev->next = newPtr->next;
226 newPtr->next->prev = newPtr->prev;
227 delete newPtr;
228 return true;
229 }
230 else if (newPtr == lastPtr)
231 {
232 #ifdef DEBUGMODE
233 log("This was the last element. Deleting it, and pointing the tail to its previous element.");
234 #endif
235 lastPtr = newPtr->prev;
236 lastPtr->next = 0;
237 delete newPtr;
238 return true;
239 }
240 else if (newPtr == firstPtr)
241 {
242 #ifdef DEBUGMODE
243 log("This was the first element. Deleting it, and pointing the head to its next element.");
244 #endif
245 firstPtr = newPtr->next;
246 firstPtr->prev = 0;
247 delete newPtr;
248 return true;
249 }
250 }
251 newPtr = newPtr->next;
252 }
253 return false;
254 }
255 #endif