]>
jfr.im git - irc/gameservirc.git/blob - gameserv/gameserv.cpp
14 #if defined(HAVE_CRYPT_H)
18 #elif defined(HAVE_UNISTD_H)
24 List
< aClient
> players
;
26 Monster
* monsters
[ LEVELS
][ MONSTERS
]; // Monsters per level. Total = MONSTERS * LEVELS
28 Monster
* masters
[ LEVELS
]; // A master for each level
36 char * strtok ( char * str
, const char * delim
);
39 int stricmp ( const char * s1
, const char * s2
);
40 int strnicmp ( const char * s1
, const char * s2
, size_t len
);
44 /********** Password functions **********/
46 bool passcmp ( char * encrypted
, char * plaintext
); // Compares an encrypted pass with a plain text one
48 bool check_password ( char * name
, char * plaintext
); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
50 /********** Password functions **********/
53 /********** GameServ Booleans **********/
55 bool is_playing ( char * u
); // True if the given nickname in the clients list is playing.
56 bool is_playing ( aClient
* user
);
58 bool is_fighting ( char * u
); // True if the given nick in the clients list is fighting anything.
59 bool is_fighting ( aClient
* user
);
61 bool player_fight ( char * u
); // True if the player is fighting another player.
62 bool player_fight ( aClient
* user
);
64 bool master_fight ( char * u
); // True if the player is fighting their master.
65 bool master_fight ( aClient
* user
);
67 /********** GameServ Booleans **********/
69 void display_help ( char * u
, char * file
= NULL
);
70 void display_monster ( char * u
);
71 void display_players ( char * u
);
72 void display_players ( aClient
* user
);
73 long int chartoint ( char ch
);
74 int isstringnum ( char * num
);
75 long int pow ( int x
, int y
);
76 long int stringtoint ( char * number
);
78 char * spaces ( int len
, char * seperator
);
79 void refresh ( Player
* p
);
81 void reset ( Player
* p
);
85 void delete_monsters ();
86 void delete_masters ();
88 void do_admin ( char * u
);
89 void do_attack ( char * u
);
90 void do_bank ( char * u
);
91 void do_fight ( char * u
);
92 void do_heal ( char * u
);
93 void do_help ( char * u
);
94 void do_identify ( char * u
);
95 void do_inventory ( char * u
);
96 void do_refresh ( char * u
);
97 void do_register ( char * u
);
98 void do_list ( char * u
);
99 void do_master ( char * u
);
100 void do_play ( char * u
);
101 void do_quitg ( char * u
);
102 void do_reset ( char * u
);
103 void do_run ( char * u
);
104 void do_stats ( char * u
);
105 void do_store ( char * u
);
106 void do_tavern ( char * u
);
107 void do_use ( char * u
);
108 void see_master ( char * u
);
110 void showstats ( const char * u
, const char * nick
);
111 void showinventory ( aClient
* from
, aClient
* to
);
112 void showBankBalance ( const char * u
);
113 void end_turn ( aClient
* user
);
116 char * weapons
[ WNA
] = { "Fists" , "Stick" , "Dagger" , "Quarterstaff" , "Short Sword" ,
117 "Long Sword" , "Silver Spear" , "Battle Axe" , "The Ragnarok" ,
118 "Chain Saw" , "Poison Sword" , "Flame Sword" , "Earth Hammer" ,
119 "Light Saber" , "Masamune" , "Mystical Sword" };
121 char * armors
[ WNA
] = { "Nothing" , "Clothes" , "Leather Vest" , "Chain Mail" , "Plate Armor" ,
122 "Full Body Armor" , "Magic Mail" , "Graphite Suit" , "Steel Suit" ,
123 "Force Field" , "Armor of Light" , "Mythril Vest" , "DemiGod Armor" ,
124 "Hades' Cloak" , "Dragon Scales" , "Adamantium" };
126 int prices
[ WNA
- 1 ] = { 200 , 1000 , 3000 , 10000 , 30000 , 100000 , 150000 , 200000 , 400000 ,
127 1000000 , 4000000 , 10000000 , 40000000 , 100000000 , 400000000 };
128 int webonus
[ WNA
] = { 0 , 10 , 15 , 25 , 35 , 45 , 65 , 85 , 125 , 185 , 255 , 355 , 505 , 805 , 1205 , 1805 };
129 int arbonus
[ WNA
] = { 0 , 1 , 3 , 10 , 15 , 25 , 35 , 50 , 75 , 100 , 150 , 225 , 300 , 400 , 600 , 1000 };
131 int hpbonus
[ 11 ] = { 10 , 15 , 20 , 30 , 50 , 75 , 125 , 185 , 250 , 350 , 550 };
132 int strbonus
[ 11 ] = { 5 , 7 , 10 , 12 , 20 , 35 , 50 , 75 , 110 , 150 , 200 };
133 int defbonus
[ 11 ] = { 2 , 3 , 5 , 10 , 15 , 22 , 35 , 60 , 80 , 120 , 150 };
135 void gameserv ( char * source
, char * buf
)
138 cmd
= strtok ( buf
, " " );
141 source
++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
145 cmd
++; // Get rid of that : at the beginning of the :text (command)
148 log ( "Source: %s Command: %s " , source
, cmd
);
151 long int mn
= midnight () - 12 * 3600 ; // 12 noon ;)
160 if ( strnicmp ( cmd
, "\1PING" , 6 ) == 0 )
163 ts
= strtok ( NULL
, "\1" );
164 notice ( s_GameServ
, source
, "\1PING %s \1" , ts
);
165 } else if ( stricmp ( cmd
, "\1VERSION\1" ) == 0 ) {
166 notice ( s_GameServ
, source
, "\1VERSION %s %s +devel\1" , PACKAGE
, VERSION
);
167 } else if ( stricmp ( cmd
, "SEARCH" ) == 0 ) {
168 cmd
= strtok ( NULL
, " " );
171 notice ( s_GameServ
, source
, "SYNTAX: /msg %S SEARCH FOREST" );
175 } else if ( stricmp ( cmd
, "FIGHT" ) == 0 ) {
177 } else if ( stricmp ( cmd
, "ATTACK" ) == 0 ) {
179 } else if ( stricmp ( cmd
, "RUN" ) == 0 ) {
181 } else if ( stricmp ( cmd
, "USE" ) == 0 ) {
183 } else if ( stricmp ( cmd
, "HEAL" ) == 0 ) {
185 } else if ( stricmp ( cmd
, "INVENTORY" ) == 0 ) {
186 do_inventory ( source
);
187 } else if ( stricmp ( cmd
, "MASTER" ) == 0 ) {
189 } else if ( stricmp ( cmd
, "STORE" ) == 0 ) {
191 } else if ( stricmp ( cmd
, "BANK" ) == 0 ) {
193 } else if ( stricmp ( cmd
, "ADMIN" ) == 0 ) {
195 } else if ( stricmp ( cmd
, "REFRESH" ) == 0 ) {
197 } else if ( stricmp ( cmd
, "RESET" ) == 0 ) {
199 } else if ( stricmp ( cmd
, "TAVERN" ) == 0 ) {
201 } else if ( stricmp ( cmd
, "LIST" ) == 0 ) {
204 } else if ( stricmp ( cmd
, "PRINT" ) == 0 ) {
205 cout
<< "Printing the clients list:" << endl
;
207 cout
<< " \n Printing the players list:" << endl
;
210 } else if ( stricmp ( cmd
, "REGISTER" ) == 0 ) {
212 } else if ( stricmp ( cmd
, "IDENTIFY" ) == 0 ) {
214 } else if ( stricmp ( cmd
, "HELP" ) == 0 ) {
216 } else if ( stricmp ( cmd
, "STATS" ) == 0 ) {
218 } else if ( stricmp ( cmd
, "SHUTDOWN" ) == 0 ) {
221 if (!( user
= find ( source
)))
223 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
224 log ( "Error: aClient not found: %s " , source
);
226 else if (! isAdmin ( user
))
228 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
234 raw ( "[] SQ %s 0 :leaving: %s used the Shutdown command." , servername
, user
-> getRealNick ());
236 raw ( "SQUIT %s :leaving: %s used the Shutdown command." , servername
, source
);
239 } else if ( stricmp ( cmd
, "SAVE" ) == 0 ) {
242 if (!( user
= find ( source
)))
244 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
245 log ( "Error: aClient not found: %s " , source
);
247 else if (! isAdmin ( user
))
249 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
255 } else if ( stricmp ( cmd
, "LOAD" ) == 0 ) {
258 if (!( user
= find ( source
)))
260 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
261 log ( "Error: aClient not found: %s " , source
);
263 else if (! isAdmin ( user
))
265 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
269 char * cmd2
= strtok ( NULL
, " " );
272 notice ( s_GameServ
, source
, "Loading player data from %s " , playerdata
);
275 else if ( stricmp ( cmd2
, "MONSTERS" ) == 0 )
277 notice ( s_GameServ
, source
, "Loading monster data from %s " , monsterdata
);
281 display_help ( source
, cmd
);
283 } else if ( stricmp ( cmd
, "RAW" ) == 0 ) {
286 if (!( user
= find ( source
)))
288 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
289 log ( "Error: aClient not found: %s " , source
);
291 else if (! isAdmin ( user
))
293 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
297 char * rest
= strtok ( NULL
, "" );
301 notice ( s_GameServ
, source
, "Unknown command \002 %s \002 . Type /msg %S \002 HELP \002 to get a list of commands." , cmd
);
304 source
--; // Bring the ':' back so we don't leak memory
305 cmd
--; // Same thing :)
308 int stricmp ( const char * s1
, const char * s2
)
312 while (( c
= tolower (* s1
)) == tolower (* s2
)) {
318 if ( c
< tolower (* s2
))
323 void showstats ( const char * u
, const char * nick
)
325 aClient
* ni
, * sender
= find ( u
);
331 if (!( ni
= findplayer ( nick
)))
333 notice ( s_GameServ
, u
, " %s not found" , nick
);
337 notice ( s_GameServ
, sender
-> getNick (), "Stats for %s :" , ni
-> stats
-> name
);
339 sprintf ( buf
, "Experience: %l d" , ni
-> stats
-> exp
);
340 space
= spaces ( strlen ( buf
), " " );
341 notice ( s_GameServ
, sender
-> getNick (), " %s%s Level: %d " , buf
, space
,
345 sprintf ( buf
, "Gold: %l d" , ni
-> stats
-> gold
);
346 space
= spaces ( strlen ( buf
), " " );
347 notice ( s_GameServ
, sender
-> getNick (), " %s%s Gold in Bank: %l d" , buf
, space
, ni
-> stats
-> bank
);
350 notice ( s_GameServ
, sender
-> getNick (), "Hit Points: %d of %d " , ni
-> stats
-> hp
,
353 sprintf ( buf
, "Strength: %d " , ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]);
354 space
= spaces ( strlen ( buf
), " " );
355 notice ( s_GameServ
, sender
-> getNick (), " %s%s Defense: %d " ,
356 buf
, space
, ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]);
359 sprintf ( buf
, "Armor: %s " , armors
[ ni
-> stats
-> armor
]);
360 space
= spaces ( strlen ( buf
), " " );
361 notice ( s_GameServ
, sender
-> getNick (), " %s%s Weapon: %s " , buf
, space
,
362 weapons
[ ni
-> stats
-> weapon
]);
365 sprintf ( buf
, "Forest Fights: %d " , ni
-> stats
-> forest_fights
);
366 space
= spaces ( strlen ( buf
), " " );
367 notice ( s_GameServ
, sender
-> getNick (), " %s%s Player Fights: %d " , buf
, space
, ni
-> stats
-> player_fights
);
372 notice ( s_GameServ
, u
, " %s is not playing!" , ni
-> stats
-> name
);
377 char * spaces ( int len
, char * seperator
)
380 final
= new char [ 30 ];
382 strcpy ( final
, seperator
);
383 for ( y
= 0 ; y
< 30 - len
; y
++)
384 strcat ( final
, seperator
);
388 void raw ( const char * fmt
, ...)
393 input
= new char [ 1024 ];
395 memset ( input
, 0 , sizeof ( input
)); // Initialize to NULL
401 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
402 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
403 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
406 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
411 sprintf ( input
, " %s%c " , input
, * t
);
416 log ( "Input: %s " , input
);
419 sprintf ( input
, " %s%s " , input
, " \r\n " );
420 sock_puts ( sock
, input
);
424 /* Send a NOTICE from the given source to the given nick. */
426 void notice ( const char * source
, const char * dest
, const char * fmt
, ...)
434 input
= new char [ 1024 ];
441 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
443 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
451 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
453 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
462 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
463 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
464 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
467 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
472 sprintf ( input
, " %s%c " , input
, * t
);
477 log ( "Input: %s " , input
);
479 sprintf ( input
, " %s%s " , input
, " \r\n " );
480 sock_puts ( sock
, input
);
486 int strnicmp ( const char * s1
, const char * s2
, size_t len
)
492 while (( c
= tolower (* s1
)) == tolower (* s2
) && len
> 0 ) {
493 if ( c
== 0 || -- len
== 0 )
498 if ( c
< tolower (* s2
))
504 char * strtok ( char * str
, const char * delim
)
506 static char * current
= NULL
;
513 current
+= strspn ( current
, delim
);
514 ret
= * current
? current
: NULL
;
515 current
+= strcspn ( current
, delim
);
524 void do_list ( char * u
)
526 ListNode
< aClient
> * temp
;
527 temp
= players
. First ();
528 if (! players
. isEmpty ())
530 notice ( s_GameServ
, u
, "People Playing:" );
535 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getRealNick (),
536 temp
-> getData ()-> stats
-> name
);
538 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getNick (),
539 temp
-> getData ()-> stats
-> name
);
544 notice ( s_GameServ
, u
, "End of List" );
547 notice ( s_GameServ
, u
, "No one is playing" );
550 void do_register ( char * u
)
552 char * password
, * name
;
554 name
= strtok ( NULL
, " " );
555 password
= strtok ( NULL
, " " );
557 static char saltChars
[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./" ;
560 salt
[ 0 ] = saltChars
[ rand () % strlen ( saltChars
)];
561 salt
[ 1 ] = saltChars
[ rand () % strlen ( saltChars
)];
566 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
570 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
572 else if (( user
= find ( u
)))
575 if (! user
-> stats
&& ! p
)
577 user
-> stats
= new Player ( user
);
578 user
-> stats
-> user
= user
; // Set the backwards pointer
579 strcpy ( user
-> stats
-> password
, crypt ( password
, salt
));
580 strcpy ( user
-> stats
-> name
, name
);
581 players
. insertAtBack ( user
);
582 notice ( s_GameServ
, u
, "Player %s registered with password %s ." , user
-> stats
-> name
, password
);
583 notice ( s_GameServ
, u
, "Write this password down. If you lose it, there is no way to retrieve it!" );
584 log ( "Nickname %s registered player %s ." , u
, user
-> stats
-> name
);
588 notice ( s_GameServ
, u
, "Already registered. Contact a %S admin for help." );
593 void do_identify ( char * u
)
595 char * password
, * name
;
597 name
= strtok ( NULL
, " " );
598 password
= strtok ( NULL
, " " );
600 if (! password
|| ! name
)
602 notice ( s_GameServ
, u
, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD" );
606 notice ( s_GameServ
, u
, "Fatal error. Cannot find aClient. Buf: %s " , strtok ( NULL
, "" ));
607 log ( "Error: aClient not found: %s " , u
);
609 else if (!( p
= findplayer ( name
)) || ! p
-> stats
)
610 notice ( s_GameServ
, u
, "Player %s not found" , name
);
611 else if (! check_password ( name
, password
) && ! isAdmin ( user
))
613 notice ( s_GameServ
, u
, "Password incorrect" );
617 if ( p
-> stats
-> user
&& ! isAdmin ( user
))
619 notice ( s_GameServ
, u
, "That player has already identified." );
624 ListNode
< aClient
> * temp
;
625 temp
= players
. Find ( p
);
628 notice ( s_GameServ
, u
, "Fatal error. Contact %S Admin. Buf: %s " ,
632 user
-> stats
= new Player ( p
-> stats
-> name
);
634 log ( "Setting data for identified" );
636 user
-> stats
-> setData ( p
-> stats
);
639 log ( "Player Identified" );
644 notice ( s_GameServ
, u
, "Password Accepted. Identified." );
649 notice ( s_GameServ
, u
, "Already identified. Contact a %S admin for help." );
654 void do_stats ( char * u
)
659 nick
= strtok ( NULL
, " " );
663 if (!( user
= find ( u
)))
665 notice ( s_GameServ
, u
, "Fatal Error in do_stats(). Contact a %S admin for help!" );
666 log ( "Error: aClient not found: %s " , u
);
669 else if (! is_playing ( user
))
671 notice ( s_GameServ
, u
, "You're not playing, so you have no stats!" );
675 showstats ( u
, user
-> stats
-> name
);
683 log ( "Calling delete_masters()" );
689 log ( "Initializing masters" );
692 for ( int x
= 0 ; x
< LEVELS
; x
++)
693 masters
[ x
] = new Monster
;
695 strcpy ( masters
[ 0 ]-> name
, "Old Bones" );
696 strcpy ( masters
[ 0 ]-> weapon
, "Dull Sword Cane" );
697 masters
[ 0 ]-> strength
= 15 ;
698 masters
[ 0 ]-> gold
= 0 ;
700 masters
[ 0 ]-> maxhp
= 30 ;
702 strcpy ( masters
[ 0 ]-> death
, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!" );
704 strcpy ( masters
[ 1 ]-> name
, "Master Chang" );
705 strcpy ( masters
[ 1 ]-> weapon
, "Nanchaku" );
706 masters
[ 1 ]-> strength
= 30 ;
707 masters
[ 1 ]-> gold
= 0 ;
709 masters
[ 1 ]-> maxhp
= 40 ;
711 strcpy ( masters
[ 1 ]-> death
, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper." );
713 strcpy ( masters
[ 2 ]-> name
, "Chuck Norris" );
714 strcpy ( masters
[ 2 ]-> weapon
, "Ranger Kick" );
715 masters
[ 2 ]-> strength
= 85 ;
716 masters
[ 2 ]-> gold
= 0 ;
718 masters
[ 2 ]-> maxhp
= 70 ;
720 strcpy ( masters
[ 2 ]-> death
, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!" );
723 strcpy ( masters
[ 3 ]-> name
, "Mr. Miagi" );
724 strcpy ( masters
[ 3 ]-> weapon
, "Petrified Bonsai" );
725 masters
[ 3 ]-> strength
= 120 ;
726 masters
[ 3 ]-> gold
= 0 ;
728 masters
[ 3 ]-> maxhp
= 120 ;
729 masters
[ 3 ]-> hp
= 120 ;
730 strcpy ( masters
[ 3 ]-> death
, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!" );
732 strcpy ( masters
[ 4 ]-> name
, "Jackie Chan" );
733 strcpy ( masters
[ 4 ]-> weapon
, "Kung Fu Kick" );
734 masters
[ 4 ]-> strength
= 135 ;
735 masters
[ 4 ]-> gold
= 0 ;
737 masters
[ 4 ]-> maxhp
= 200 ;
738 masters
[ 4 ]-> hp
= 200 ;
739 strcpy ( masters
[ 4 ]-> death
, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!" );
741 strcpy ( masters
[ 5 ]-> name
, "Jet Li" );
742 strcpy ( masters
[ 5 ]-> weapon
, "Motorcycle" );
743 masters
[ 5 ]-> strength
= 160 ;
744 masters
[ 5 ]-> gold
= 0 ;
746 masters
[ 5 ]-> maxhp
= 400 ;
747 masters
[ 5 ]-> hp
= 400 ;
748 strcpy ( masters
[ 5 ]-> death
, "Failure is a fuel for excuses. It's the doing the do, that makes the making." );
751 strcpy ( masters
[ 6 ]-> name
, "Muhammad Ali" );
752 strcpy ( masters
[ 6 ]-> weapon
, "Quick Jab" );
753 masters
[ 6 ]-> strength
= 185 ;
754 masters
[ 6 ]-> gold
= 0 ;
756 masters
[ 6 ]-> maxhp
= 600 ;
757 masters
[ 6 ]-> hp
= 600 ;
758 strcpy ( masters
[ 6 ]-> death
, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." );
760 strcpy ( masters
[ 7 ]-> name
, "Li Mu Bai" );
761 strcpy ( masters
[ 7 ]-> weapon
, "Green Destiny" );
762 masters
[ 7 ]-> strength
= 210 ;
763 masters
[ 7 ]-> gold
= 0 ;
765 masters
[ 7 ]-> maxhp
= 800 ;
766 masters
[ 7 ]-> hp
= 800 ;
767 strcpy ( masters
[ 7 ]-> death
, "No growth without resistance. No action without reaction. No desire without restraint." );
770 strcpy ( masters
[ 8 ]-> name
, "Jimmy Wang Yu" );
771 strcpy ( masters
[ 8 ]-> weapon
, "Flying Guillotine" );
772 masters
[ 8 ]-> strength
= 275 ;
773 masters
[ 8 ]-> gold
= 0 ;
775 masters
[ 8 ]-> maxhp
= 1200 ;
776 masters
[ 8 ]-> hp
= 1200 ;
777 strcpy ( masters
[ 8 ]-> death
, "You have beaten the one armed boxer. Proceed with caution!" );
779 strcpy ( masters
[ 9 ]-> name
, "Wong Fei Hung" );
780 strcpy ( masters
[ 9 ]-> weapon
, "Drunken Boxing" );
781 masters
[ 9 ]-> strength
= 360 ;
782 masters
[ 9 ]-> gold
= 0 ;
784 masters
[ 9 ]-> maxhp
= 1800 ;
785 masters
[ 9 ]-> hp
= 1800 ;
786 strcpy ( masters
[ 9 ]-> death
, "Hiccup! Monkey drinks master's wine!" );
788 strcpy ( masters
[ 10 ]-> name
, "Bruce Lee" );
789 strcpy ( masters
[ 10 ]-> weapon
, "Fists of fury" );
790 masters
[ 10 ]-> strength
= 575 ;
791 masters
[ 10 ]-> gold
= 0 ;
792 masters
[ 10 ]-> exp
= 0 ;
793 masters
[ 10 ]-> maxhp
= 2500 ;
794 masters
[ 10 ]-> hp
= 2500 ;
795 strcpy ( masters
[ 10 ]-> death
, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory." );
801 log ( "Calling delete_monsters" );
806 for ( int x
= 0 ; x
< LEVELS
; x
++)
807 for ( int y
= 0 ; y
< MONSTERS
; y
++)
808 monsters
[ x
][ y
] = new Monster ();
811 void delete_monsters ()
813 for ( int x
= 0 ; x
< LEVELS
; x
++)
814 for ( int y
= 0 ; y
< MONSTERS
; y
++)
816 delete monsters
[ x
][ y
];
819 void delete_masters ()
821 for ( int x
= 0 ; x
< LEVELS
; x
++)
826 void display_monster ( char * u
)
830 aClient
* user
= find ( u
);
831 Player
* ni
= user
-> stats
;
833 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> hp
);
834 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", ni
-> fight
-> name
, ni
-> fight
-> hp
);
835 notice ( s_GameServ
, u
, "Here are your commands:" );
836 notice ( s_GameServ
, u
, "/msg %S attack" );
837 notice ( s_GameServ
, u
, "/msg %S run" );
838 notice ( s_GameServ
, u
, "What will you do?" );
842 void display_players ( char * u
)
846 aClient
* ni
= find ( u
);
848 aClient
* battle
= ni
-> stats
-> battle
;
850 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> stats
-> hp
);
851 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
,
853 notice ( s_GameServ
, u
, "Here are your commands:" );
854 notice ( s_GameServ
, u
, "/msg %S attack" );
855 notice ( s_GameServ
, u
, "/msg %S run" );
856 notice ( s_GameServ
, u
, "What will you do?" );
859 void display_players ( aClient
* user
)
861 char * u
= user
-> getNick ();
862 if ( is_playing ( user
) && player_fight ( user
))
864 aClient
* battle
= user
-> stats
-> battle
;
865 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", user
-> stats
-> hp
);
866 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
, battle
-> stats
-> hp
);
867 notice ( s_GameServ
, u
, "Here are your commands:" );
868 notice ( s_GameServ
, u
, "/msg %S attack" );
869 notice ( s_GameServ
, u
, "/msg %S run" );
870 notice ( s_GameServ
, u
, "What will you do?" );
875 bool is_playing ( char * u
)
878 if (!( user
= find ( u
)))
884 return user
-> stats
!= NULL
;
888 bool is_playing ( aClient
* user
)
890 return user
-> stats
!= NULL
&& ( stricmp ( user
-> getNick (), "!NULL!" ) != 0 );
893 bool is_fighting ( char * u
)
897 if (!( user
= find ( u
)))
901 else if ( user
-> stats
)
903 return user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
904 || user
-> stats
-> master
!= NULL
;
909 bool is_fighting ( aClient
* user
)
911 if (! is_playing ( user
))
914 return ( user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
|| user
-> stats
-> master
!= NULL
);
917 bool player_fight ( char * u
)
921 if (!( user
= find ( u
)))
923 else if ( user
-> stats
)
924 return user
-> stats
-> battle
!= NULL
;
928 bool player_fight ( aClient
* user
)
930 if (! is_fighting ( user
))
933 return user
-> stats
-> battle
!= NULL
;
936 bool master_fight ( char * u
)
940 if (!( user
= find ( u
)))
942 else if ( user
-> stats
)
943 return user
-> stats
-> master
!= NULL
;
947 bool master_fight ( aClient
* user
)
949 if (! is_playing ( user
))
952 return user
-> stats
-> master
!= NULL
;
955 void do_fight ( char * u
)
957 aClient
* ni
, * battle
;
959 char * nick
= strtok ( NULL
, " " );
963 notice ( s_GameServ
, u
, "SYNTAX: /msg %S FIGHT PLAYER" );
965 else if (!( ni
= find ( u
)))
967 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
970 else if (!( battle
= findbyrealnick ( nick
)))
972 notice ( s_GameServ
, u
, "You can't attack %s while they aren't playing!" , nick
);
975 else if (! is_playing ( ni
))
977 notice ( s_GameServ
, u
, "You are not playing!" );
981 * Offline fighting not implemented yet.
982 * else if (!(fight = finduser(nick)))
984 * ni->stats->battle = battle;
985 * battle->battle = ni;
987 * battle->yourturn = 0;
988 * notice(s_GameServ, u, "You decide to fight %s while they're not online!",
989 * battle->stats->name);
990 * display_players(u);
993 else if (! isAlive ( ni
-> stats
))
995 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to fight others!" );
998 else if ( player_fight ( battle
))
1000 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> battle
-> stats
-> name
);
1003 else if ( is_fighting ( battle
))
1005 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> fight
-> name
);
1008 else if ( is_playing ( ni
) && is_playing ( battle
) && stricmp ( ni
-> stats
-> name
, battle
-> stats
-> name
) != 0 )
1010 // Set your battle pointer to the other player
1011 ni
-> stats
-> battle
= battle
;
1013 // Set the other player's battle pointer to you
1014 battle
-> stats
-> battle
= ni
;
1016 // The initiator gets the first move (perhaps this should be 50/50)
1017 setYourTurn ( ni
-> stats
);
1018 clearYourTurn ( battle
-> stats
);
1020 // Initiate Battle sequence!
1021 notice ( s_GameServ
, u
, "You challenge %s to an online duel!" , battle
-> stats
-> name
);
1022 notice ( s_GameServ
, battle
-> getNick (), " %s has challenged you to an online duel!" , ni
-> stats
-> name
);
1023 notice ( s_GameServ
, battle
-> getNick (), " %s gets to go first because he initiated!" , ni
-> stats
-> name
);
1024 notice ( s_GameServ
, battle
-> getNick (), "Please wait while %s decides what to do." , ni
-> stats
-> name
);
1028 void do_use ( char * u
)
1033 char * item
= strtok ( NULL
, " " );
1037 notice ( s_GameServ
, u
, "SYNTAX: USE ITEM" );
1038 notice ( s_GameServ
, u
, "Type /msg %S HELP USE for more information." );
1041 else if (!( user
= find ( u
)))
1043 notice ( s_GameServ
, u
, "Fatal Error in do_use. Contact a(n) %S Admin" );
1046 else if (! is_playing ( user
))
1048 notice ( s_GameServ
, u
, "You must be playing to use items!" );
1052 p
= & user
-> stats
-> inventory
;
1054 if ( stricmp ( item
, "HEALTH" ) == 0 )
1056 if ( p
-> Healing () <= 0 )
1058 notice ( s_GameServ
, u
, "You are out of Health Potions!" );
1061 int oldhealth
= user
-> stats
-> hp
;
1062 notice ( s_GameServ
, u
, "You hastiliy gulp down the flask of cool life-giving waters." );
1063 notice ( s_GameServ
, u
, "Rejuvination spreads throughout your body." );
1064 user
-> stats
-> hp
+= ( 10 * user
-> stats
-> level
) + ( rand () % 10 ) * user
-> stats
-> level
;
1065 notice ( s_GameServ
, u
, "You gain %d HP!" , user
-> stats
-> hp
- oldhealth
);
1068 else if ( stricmp ( item
, "STRENGTH" ) == 0 )
1070 if ( p
-> Strength () <= 0 )
1072 notice ( s_GameServ
, u
, "You are out of Strength Potions!" );
1075 int oldstrength
= user
-> stats
-> strength
;
1076 notice ( s_GameServ
, u
, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!" );
1077 notice ( s_GameServ
, u
, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!" );
1078 user
-> stats
-> strength
+= 1 + rand () % 2 ; // 1 - 2 Strength Added
1079 notice ( s_GameServ
, u
, "You gain %d Strength points!" , user
-> stats
-> strength
- oldstrength
);
1082 else if ( stricmp ( item
, "DEFENSE" ) == 0 )
1084 if ( p
-> Defense () <= 0 )
1086 notice ( s_GameServ
, u
, "You are out of Defense Potions!" );
1089 int olddefense
= user
-> stats
-> defense
;
1090 notice ( s_GameServ
, u
, "You drink the foul tasting viscous liquid while pinching your nose in disgust." );
1091 notice ( s_GameServ
, u
, "It tasted bad, but you feel like you are unbeatable!" );
1092 user
-> stats
-> defense
+= 1 + rand () % 2 ; // 1 - 2 Defense Added
1093 notice ( s_GameServ
, u
, "You gain %d Defense points!" , user
-> stats
-> defense
- olddefense
);
1096 else if ( stricmp ( item
, "HP" ) == 0 )
1100 notice ( s_GameServ
, u
, "You are out of HP Potions!" );
1103 int oldHP
= user
-> stats
-> maxhp
;
1104 notice ( s_GameServ
, u
, "You feel your life growing longer as you drink the green glowing liquid." );
1105 user
-> stats
-> maxhp
+= 1 + rand () % 5 ; // 1 - 5 Maxhp
1106 notice ( s_GameServ
, u
, "You gain %d Maximum hit points!" , user
-> stats
-> maxhp
- oldHP
);
1111 notice ( s_GameServ
, u
, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}" );
1115 end_turn ( user
); // If they're fighting, end their turn
1117 void do_run ( char * u
)
1120 Player
* p
, * p2
= NULL
;
1122 if (!( user
= find ( u
)))
1124 notice ( s_GameServ
, u
, "Couldn't find you. Error. Contact a %S admin" );
1131 p2
= p
-> battle
-> stats
;
1133 if (! is_fighting ( user
))
1134 notice ( s_GameServ
, u
, "You run in place... try fighting next time." );
1135 else if (! player_fight ( user
) && ! master_fight ( user
))
1137 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p
-> fight
-> name
);
1141 else if ( player_fight ( user
) && isYourTurn ( p
))
1143 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p2
-> name
);
1144 notice ( s_GameServ
, p
-> battle
-> getNick (), "\ 2 %s \ 2 ran away from you like a little baby!", p
-> name
);
1147 else if ( player_fight ( user
) && ! isYourTurn ( p
))
1149 notice ( s_GameServ
, u
, "It is not your turn. Please wait until \ 2 %s \ 2 decides what to do.", p2
-> name
);
1151 else if ( master_fight ( user
))
1153 notice ( s_GameServ
, u
, "You cannot run from \ 2 %s \ 2 ! FIGHT!", p
-> master
-> name
);
1158 void end_turn ( aClient
* user
)
1160 char * nick
, * u
= user
-> getNick ();
1165 nick
= new char [ strlen ( user
-> getNick ()) + 1 ];
1167 if (! user
|| ! is_playing ( user
) || ! is_fighting ( user
))
1170 if (! player_fight ( user
) && ! master_fight ( user
))
1171 fight
= user
-> stats
-> fight
;
1173 fight
= user
-> stats
-> master
;
1174 battle
= user
-> stats
-> battle
;
1176 if (! player_fight ( user
))
1179 mhit
= ( fight
-> strength
/ 2 ) +
1180 ( rand () % ( fight
-> strength
/ 2 ) - ( user
-> stats
-> defense
+
1181 arbonus
[ user
-> stats
-> armor
]));
1186 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1187 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1188 ( user
-> stats
-> defense
+ arbonus
[ user
-> stats
-> armor
]));
1190 if (! player_fight ( user
))
1195 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1196 fight
-> name
, fight
-> weapon
, mhit
);
1199 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1201 if ( mhit
>= user
-> stats
-> hp
)
1203 if (! master_fight ( user
))
1205 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1206 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1207 "of your experience!" );
1208 user
-> stats
-> gold
= 0 ;
1209 user
-> stats
-> exp
-= ( long int )( user
-> stats
-> exp
* .10 );
1210 user
-> stats
-> fight
= NULL
;
1211 clearAlive ( user
-> stats
);
1216 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1217 "until tomorrow to try again" , user
-> stats
-> master
-> name
);
1218 user
-> stats
-> fight
= NULL
;
1219 user
-> stats
-> master
= NULL
;
1226 user
-> stats
-> hp
-= mhit
;
1233 clearYourTurn ( user
-> stats
);
1234 setYourTurn ( battle
-> stats
);
1235 display_players ( battle
);
1241 void do_attack ( char * u
)
1244 aClient
* ni
, * battle
; // The player and perhaps the player they're fighting
1245 Monster
* fight
; // The monster they may be fighting
1247 if (!( ni
= find ( u
)))
1249 notice ( s_GameServ
, u
, "Fatal error in do_attack. Contact a(n) %S admin for help." );
1252 else if (! is_playing ( ni
))
1254 notice ( s_GameServ
, u
, "You're not playing!" );
1257 else if (! is_fighting ( ni
))
1259 notice ( s_GameServ
, u
, "You're not in battle!" );
1264 if (! ni
-> stats
-> master
) // This is not a master fight
1265 fight
= ni
-> stats
-> fight
; // Monster Could be NULL
1266 else // This IS a master fight
1267 fight
= ni
-> stats
-> master
; // Master Could be NULL
1269 battle
= ni
-> stats
-> battle
; // Player Could be NULL
1271 // One has to be !NULL based on the previous else if
1272 // We wouldn't be here if they were all NULL
1275 if (! player_fight ( ni
))
1278 hit
= (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1279 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ));
1282 mhit
= ( fight
-> strength
/ 2 ) +
1283 ( rand () % ( fight
-> strength
/ 2 ) - ( ni
-> stats
-> defense
+
1284 arbonus
[ ni
-> stats
-> armor
]));
1289 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1290 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1291 ( ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]));
1294 hit
= ((( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1295 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
])) / 2 ) -
1296 ( battle
-> stats
-> defense
+ arbonus
[ battle
-> stats
-> armor
]));
1299 if (! player_fight ( ni
))
1302 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", fight
-> name
, hit
);
1304 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", fight
-> name
);
1306 if ( hit
>= fight
-> hp
)
1308 if ( master_fight ( ni
))
1309 notice ( s_GameServ
, u
, "You have bested %s !" , fight
-> name
);
1311 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", fight
-> name
);
1313 notice ( s_GameServ
, u
, " %s " , fight
-> death
);
1314 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %d \ 2 gold!",
1315 fight
-> exp
, fight
-> gold
);
1317 // If your new experience (or gold) will be greater than 2 billion,
1318 // then set your exp to 2bil. (2 billion max)... otherwise add them.
1319 // This could be a problem with overflowing out of the sign bit.
1320 // Unsigned long int maybe? Leave it for now.
1321 ni
-> stats
-> exp
= ( ( ni
-> stats
-> exp
+ fight
-> exp
) > 2000000000 ? 2000000000 :
1322 ni
-> stats
-> exp
+ fight
-> exp
);
1324 ni
-> stats
-> gold
= ( ni
-> stats
-> gold
+ fight
-> gold
> 2000000000 ? 2000000000 :
1325 ni
-> stats
-> gold
+ fight
-> gold
);
1328 if ( master_fight ( ni
))
1330 notice ( s_GameServ
, u
, "You are now level %d !" , ni
-> stats
-> level
+ 1 );
1331 notice ( s_GameServ
, u
, "You gain %d Strength, and %d Defense points!" ,
1332 strbonus
[ ni
-> stats
-> level
- 1 ], defbonus
[ ni
-> stats
-> level
- 1 ]);
1334 // Increase your level
1337 // Increase your maximum hit points
1338 ni
-> stats
-> maxhp
+= hpbonus
[ ni
-> stats
-> level
- 1 ];
1340 // Heal the player by setting hp to their max
1341 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1343 // Add to your strength
1344 ni
-> stats
-> strength
+= strbonus
[ ni
-> stats
-> level
- 1 ];
1346 // Add to your defensive power
1347 ni
-> stats
-> defense
+= defbonus
[ ni
-> stats
-> level
- 1 ];
1349 // Clear the pointer for your master
1350 ni
-> stats
-> master
= NULL
;
1353 // They're dead so remove the pointer
1354 delete ni
-> stats
-> fight
;
1355 ni
-> stats
-> fight
= NULL
;
1356 ni
-> stats
-> master
= NULL
;
1366 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1367 fight
-> name
, fight
-> weapon
, mhit
);
1370 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1372 if ( mhit
>= ni
-> stats
-> hp
)
1374 if (! master_fight ( ni
))
1376 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1377 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1378 "of your experience!" );
1379 ni
-> stats
-> gold
= 0 ;
1380 ni
-> stats
-> exp
-= ( long int )( ni
-> stats
-> exp
* .10 );
1381 ni
-> stats
-> fight
= NULL
;
1382 clearAlive ( ni
-> stats
);
1387 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1388 "until tomorrow to try again" , ni
-> stats
-> master
-> name
);
1389 ni
-> stats
-> fight
= NULL
;
1390 ni
-> stats
-> master
= NULL
;
1397 ni
-> stats
-> hp
-= mhit
;
1403 else if ( player_fight ( ni
))
1405 /* Offline fighting not available yet
1406 if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
1409 notice(s_GameServ, u, "You attack \1f %s\1f for \ 2 %d\ 2 points!", battle->nick, hit);
1411 notice(s_GameServ, u, "You miss \1f %s\1f completely!", battle->nick);
1412 if (hit >= battle->stats->hp)
1414 notice(s_GameServ, u, "You have killed \ 2 %s\ 2 !", battle->nick);
1415 * notice(s_GameServ, u, "You recieve \ 2 %d\ 2 experience and \ 2 %ld\ 2 gold!",
1416 (long int)(battle->stats->exp * .10), battle->stats->gold);
1417 if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
1419 ni->stats->exp += (long int)(battle->stats->exp * .10);
1420 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1424 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1425 ni->stats->exp = 2000000000;
1428 if (2000000000 - ni->stats->gold > battle->stats->gold)
1430 * ni->stats->gold += battle->stats->gold;
1431 battle->stats->gold = 0;
1435 battle->stats->gold = 2000000000 - ni->stats->gold;
1436 ni->stats->gold = 2000000000;
1438 * ni->stats->battle->stats->alive = 0;
1439 ni->stats->battle->battle = NULL;
1440 ni->stats->battle = NULL;
1446 * battle->stats->hp -= hit;
1449 notice(s_GameServ, u, "\1f %s\1f hits you with their \1f %s\1f for \ 2 %d\ 2 damage!",
1450 battle->nick, weapons[battle->stats->weapon], mhit);
1453 notice(s_GameServ, u, "%s completely misses you!", battle->nick);
1455 if (mhit >= ni->stats->hp)
1457 notice(s_GameServ, u, "You have been \ 2 \1f killed\1f \ 2 by %s!", battle->nick);
1458 if (2000000000 - battle->stats->gold > ni->stats->gold)
1460 notice(s_GameServ, u, "%s took all your gold!", battle->nick);
1461 battle->stats->gold += ni->stats->gold;
1462 * ni->stats->gold = 0;
1466 notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.",
1468 ni->stats->gold -= (2000000000 - battle->stats->gold);
1469 notice(s_GameServ, u, "You were left dead with %d gold.",
1470 * (long int)ni->stats->gold);
1471 battle->stats->gold = 2000000000;
1473 ni->stats->battle->battle = NULL;
1474 ni->stats->battle = NULL;
1475 ni->stats->alive = 0;
1481 ni->stats->hp -= mhit;
1487 * end offline fighting */
1489 if ( is_playing ( battle
))
1491 if (! isYourTurn ( ni
-> stats
))
1493 notice ( s_GameServ
, u
, "Please wait until %s decides what to do!" ,
1494 battle
-> stats
-> name
);
1499 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", battle
-> stats
-> name
, hit
);
1501 notice ( s_GameServ
, battle
-> getNick (), " %s has hit you with their %s for " \
1502 "\ 2 %d \ 2 damage!", ni
-> stats
-> name
,
1503 weapons
[ ni
-> stats
-> weapon
], hit
);
1504 clearYourTurn ( ni
-> stats
);
1505 setYourTurn ( battle
-> stats
);
1506 display_players ( battle
-> getNick ());
1510 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", battle
-> stats
-> name
);
1511 notice ( s_GameServ
, battle
-> getNick (), " %s misses you completely!" , ni
-> stats
-> name
);
1512 clearYourTurn ( ni
-> stats
);
1513 setYourTurn ( battle
-> stats
);
1514 display_players ( battle
-> getNick ());
1516 if ( hit
>= battle
-> stats
-> hp
)
1518 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", battle
-> stats
-> name
);
1519 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %l d\ 2 gold!" ,
1520 ( long int )( battle
-> stats
-> exp
* .10 ), battle
-> stats
-> gold
);
1521 notice ( s_GameServ
, battle
-> getNick (), "You have been killed by \ 2 %s \ 2 !",
1523 battle
-> stats
-> hp
= 0 ;
1524 clearAlive ( battle
-> stats
);
1526 if ( 2000000000 - ni
-> stats
-> exp
> ( long int )( battle
-> stats
-> exp
* .10 ))
1528 ni
-> stats
-> exp
+= ( long int )( battle
-> stats
-> exp
* .10 );
1529 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1533 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1534 ni
-> stats
-> exp
= 2000000000 ;
1537 if ( 2000000000 - ni
-> stats
-> gold
> battle
-> stats
-> gold
)
1539 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of experience and " \
1540 "all gold on hand!" );
1541 ni
-> stats
-> gold
+= battle
-> stats
-> gold
;
1542 battle
-> stats
-> gold
= 0 ;
1546 battle
-> stats
-> gold
= 2000000000 - ni
-> stats
-> gold
;
1547 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of your experience!" );
1549 notice ( s_GameServ
, battle
-> getNick (), "However, %s could not carry all of your " \
1550 "gold." , ni
-> stats
-> name
);
1552 notice ( s_GameServ
, battle
-> getNick (), "Luckily, you still have \ 2 %l d\ 2 gold " \
1553 "left. All is not lost!" , battle
-> stats
-> gold
);
1555 ni
-> stats
-> gold
= 2000000000 ;
1557 battle
-> stats
-> battle
= NULL
;
1558 ni
-> stats
-> battle
= NULL
;
1564 battle
-> stats
-> hp
-= hit
;
1565 clearYourTurn ( ni
-> stats
);
1566 setYourTurn ( battle
-> stats
);
1567 notice ( s_GameServ
, u
, "Please wait while %s decides what to do!" ,
1568 battle
-> stats
-> name
);
1576 void do_heal ( char * u
)
1579 char * amount
= strtok ( NULL
, " " );
1584 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1586 else if (!( ni
= find ( u
)))
1588 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
1591 else if (! is_playing ( ni
))
1593 notice ( s_GameServ
, u
, "You aren't playing!" );
1596 else if (! isAlive ( ni
-> stats
))
1598 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow for healing." );
1601 else if ( is_fighting ( ni
))
1603 notice ( s_GameServ
, u
, "You can't heal in battle!" );
1605 else if ( ni
-> stats
-> hp
>= ni
-> stats
-> maxhp
)
1607 notice ( s_GameServ
, u
, "You don't need healing!" );
1609 else if ( stricmp ( amount
, "ALL" ) == 0 )
1611 price
= ni
-> stats
-> level
* 3 ;
1612 if ( ni
-> stats
-> gold
< ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
) * price
)
1614 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points for \ 2 %d \ 2 gold per point.",
1615 ( long int ) ni
-> stats
-> gold
/ price
, price
);
1616 ni
-> stats
-> hp
+= ni
-> stats
-> gold
/ price
;
1617 ni
-> stats
-> gold
%= price
;
1621 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1622 "per point." , price
);
1623 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed for \ 2 %l d\ 2 gold. HP at MAX!" ,
1624 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
),
1625 ( price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)) );
1626 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1627 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1630 else if ( isstringnum ( amount
))
1632 num
= stringtoint ( amount
);
1633 price
= ni
-> stats
-> level
* 3 ;
1634 if ( ni
-> stats
-> gold
< price
* num
)
1636 notice ( s_GameServ
, u
, "You only have enough gold to heal \ 2 %d \ 2 points!",
1637 ( long int ) ni
-> stats
-> gold
/ price
);
1639 else if ( num
<= ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1641 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points at \ 2 %d \ 2 gold per point.",
1643 ni
-> stats
-> hp
+= num
;
1644 ni
-> stats
-> gold
-= num
* price
;
1646 else if ( num
> ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1648 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1649 "per point." , price
);
1650 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed. HP at MAX!",
1651 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
));
1652 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1653 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1656 else if ( amount
[ 0 ] == '-' )
1657 notice ( s_GameServ
, u
, "You trying to cheat?" );
1659 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1662 int isstringnum ( char * num
)
1665 for ( x
= 0 ; x
< strlen ( num
); x
++)
1667 if (( int ) num
[ x
] < 48 || ( int ) num
[ x
] > 57 )
1673 long int stringtoint ( char * number
)
1675 long int x
, len
= strlen ( number
), sum
= 0 ;
1677 return chartoint ( number
[ 0 ]);
1678 sum
+= chartoint ( number
[ len
- 1 ]);
1679 for ( x
= len
- 2 ; x
>= 0 ; x
--)
1680 sum
+= chartoint ( number
[ x
]) * pow ( 10 , abs ( x
- len
+ 1 ));
1684 long int pow ( int x
, int y
)
1690 if ( x
!= 0 && y
!= 0 )
1692 for ( count
= 1 ; count
<= y
- 1 ; count
++)
1700 long int chartoint ( char ch
)
1702 if ( int ( ch
) >= 48 && int ( ch
) <= 57 )
1703 return int ( ch
) - 48 ;
1710 ListNode
< aClient
> * ptr
= players
. First ();
1714 outfile
. open ( playerdata
);
1718 log ( "Error opening %s " , playerdata
);
1724 it
= ptr
-> getData ()-> stats
;
1725 outfile
<< it
-> name
<< ' ' << it
-> level
<< ' ' << it
-> exp
<< ' ' << it
-> gold
<< ' ' << it
-> bank
<< ' '
1726 << it
-> hp
<< ' ' << it
-> maxhp
<< ' ' << it
-> strength
<< ' ' << it
-> defense
<< ' '
1727 << it
-> armor
<< ' ' << it
-> weapon
<< ' '
1728 << it
-> forest_fights
<< ' ' << it
-> player_fights
<< ' '
1729 << it
-> getFlags () << ' ' << it
-> password
<< ' ' << it
-> inventory
. Healing ()
1730 << ' ' << it
-> inventory
. Strength () << ' ' << it
-> inventory
. Defense () << ' ' << it
-> inventory
. HP () << endl
;
1742 char * tempname
, * buf
, * password
;
1743 buf
= new char [ 1023 ];
1745 infile
. open ( playerdata
);
1749 log ( "Error opening %s " , playerdata
);
1753 while ( infile
. getline ( buf
, 1024 , ' \n ' ))
1756 tempname
= strtok ( buf
, " " );
1757 temp
-> stats
= new Player ( tempname
);
1760 p
-> level
= stringtoint ( strtok ( NULL
, " " ));
1761 p
-> exp
= stringtoint ( strtok ( NULL
, " " ));
1762 p
-> gold
= stringtoint ( strtok ( NULL
, " " ));
1763 p
-> bank
= stringtoint ( strtok ( NULL
, " " ));
1764 p
-> hp
= stringtoint ( strtok ( NULL
, " " ));
1765 p
-> maxhp
= stringtoint ( strtok ( NULL
, " " ));
1766 p
-> strength
= stringtoint ( strtok ( NULL
, " " ));
1767 p
-> defense
= stringtoint ( strtok ( NULL
, " " ));
1768 p
-> armor
= stringtoint ( strtok ( NULL
, " " ));
1769 p
-> weapon
= stringtoint ( strtok ( NULL
, " " ));
1770 p
-> forest_fights
= stringtoint ( strtok ( NULL
, " " ));
1771 p
-> player_fights
= stringtoint ( strtok ( NULL
, " " ));
1772 p
-> setFlags ( stringtoint ( strtok ( NULL
, " " )));
1774 password
= strtok ( NULL
, " " );
1775 strcpy ( p
-> password
, password
);
1776 temp
-> setNick ( "!NULL!" );
1778 temp
-> setRealNick ( "!NULL!" );
1781 p
-> inventory
. reset (); // Set inventory to all 0s
1782 // Old player databases didn't have these three extra values
1783 // If they come up null, leave them to 0 as the default.
1784 // On the next gameserv database save, it will save the values.
1785 tempname
= strtok ( NULL
, " " );
1787 p
-> inventory
. setHealing ( stringtoint ( tempname
));
1789 tempname
= strtok ( NULL
, " " );
1791 p
-> inventory
. setStrength ( stringtoint ( tempname
));
1793 tempname
= strtok ( NULL
, " " );
1795 p
-> inventory
. setDefense ( stringtoint ( tempname
));
1797 tempname
= strtok ( NULL
, " " );
1799 p
-> inventory
. setHP ( stringtoint ( tempname
));
1801 players
. insertAtBack ( temp
);
1809 bool passcmp ( char * encrypted
, char * plaintext
)
1812 char * plaintext2
, * plainToencrypt
;
1815 plaintext2
= new char [ strlen ( encrypted
) + strlen ( plaintext
)]; // Extra
1816 strcpy ( plaintext2
, plaintext
);
1818 salt
[ 0 ] = encrypted
[ 0 ];
1819 salt
[ 1 ] = encrypted
[ 1 ];
1822 plainToencrypt
= crypt ( plaintext2
, salt
);
1824 same
= ( strcmp (( const char *) encrypted
, plainToencrypt
) == 0 ? true : false );
1826 delete [] plaintext2
;
1831 bool check_password ( char * name
, char * plaintext
)
1835 if (!( client
= findplayer ( name
)))
1839 return passcmp ( client
-> stats
-> password
, plaintext
);
1843 void do_store ( char * u
)
1845 char * cmd
= strtok ( NULL
, " " );
1846 char * item
= strtok ( NULL
, " " );
1847 char * num
= strtok ( NULL
, " " );
1855 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
1856 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
1857 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1859 else if (!( user
= find ( u
)) || ! is_playing ( user
))
1860 notice ( s_GameServ
, u
, "You must be playing to use the store!" );
1861 else if (! isAlive ( user
-> stats
))
1863 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to purchase weapons and armor!" );
1866 else if ( stricmp ( cmd
, "LIST" ) == 0 )
1868 if ( stricmp ( item
, "WEAPONS" ) == 0 )
1870 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1871 notice ( s_GameServ
, u
, "Here are the weapons we have available for the killing, sire:" );
1872 for ( int x
= 1 ; x
< WNA
; x
++)
1874 space
= spaces ( strlen ( weapons
[ x
]), "." );
1875 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, weapons
[ x
], space
, prices
[ x
- 1 ]);
1878 notice ( s_GameServ
, u
, "To purchase a weapon, type /msg %S STORE BUY \ 2 NUM\ 2 ." );
1879 notice ( s_GameServ
, u
, "Where num. is the weapon number from the menu above." );
1882 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1884 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1885 notice ( s_GameServ
, u
, "I hope you enjoy the fine armor we have available for your protection:" );
1886 for ( int x
= 1 ; x
< WNA
; x
++)
1888 space
= spaces ( strlen ( armors
[ x
]), "." );
1889 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, armors
[ x
], space
, prices
[ x
- 1 ]);
1892 notice ( s_GameServ
, u
, "To purchase armor, type /msg %S store buy armor num." );
1893 notice ( s_GameServ
, u
, "Where num. is the armor number from the menu above." );
1897 } else if ( stricmp ( cmd
, "BUY" ) == 0 ) {
1900 notice ( s_GameServ
, u
, "SYNTAX: \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1903 else if (! isstringnum ( num
))
1905 notice ( s_GameServ
, u
, "You must specify a number between 1 and %d . Not %s !" , WNA
- 1 , num
);
1908 if ( stricmp ( item
, "WEAPON" ) == 0 )
1910 wep
= stringtoint ( num
);
1911 if ( wep
>= WNA
|| wep
< 1 )
1913 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1920 notice ( s_GameServ
, u
, "You have to sell your %s first!" , weapons
[ p
-> weapon
]);
1921 else if ( p
-> gold
< prices
[ wep
- 1 ])
1922 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , weapons
[ wep
]);
1925 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , weapons
[ wep
]);
1927 p
-> gold
-= prices
[ wep
- 1 ];
1930 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1932 wep
= stringtoint ( num
);
1933 if ( wep
>= WNA
|| wep
< 1 )
1935 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1942 notice ( s_GameServ
, u
, "You have to sell your %s first!" , armors
[ p
-> armor
]);
1943 else if ( p
-> gold
< prices
[ wep
- 1 ])
1944 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , armors
[ wep
]);
1947 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , armors
[ wep
]);
1949 p
-> gold
-= prices
[ wep
- 1 ];
1953 else if ( stricmp ( cmd
, "SELL" ) == 0 )
1957 if ( stricmp ( item
, "WEAPON" ) == 0 )
1961 notice ( s_GameServ
, u
, "You want me to chop off your hands?" );
1964 else if ( p
-> gold
== 2000000000 )
1966 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
1969 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> weapon
- 1 ] / 2 ))
1971 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
1972 notice ( s_GameServ
, u
, "However, you have no weapon... can I interest you in the %s ?" , weapons
[ WNA
- 1 ]);
1973 p
-> gold
= 2000000000 ;
1978 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no weapon!" , ( prices
[ p
-> weapon
- 1 ] / 2 ));
1979 p
-> gold
+= ( prices
[ p
-> weapon
- 1 ] / 2 );
1983 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1989 notice ( s_GameServ
, u
, "I don't think you can be any more naked..." );
1992 if ( p
-> gold
== 2000000000 )
1994 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
1997 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> armor
- 1 ] / 2 ))
1999 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2000 notice ( s_GameServ
, u
, "However, you have no armor... can I interest you in %s ?" , armors
[ WNA
- 1 ]);
2001 p
-> gold
= 2000000000 ;
2006 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no armor!" ,
2007 ( prices
[ p
-> armor
- 1 ] / 2 ));
2009 p
-> gold
+= ( prices
[ p
-> armor
- 1 ] / 2 );
2015 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2016 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2017 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2021 void do_inventory ( char * u
)
2025 if (!( user
= find ( u
)))
2027 notice ( s_GameServ
, u
, "Fatal Error. Contact a %S admin!" );
2030 else if (! is_playing ( user
))
2032 notice ( s_GameServ
, u
, "You must be playing to check your inventory!" );
2035 showinventory ( user
, user
);
2037 void showinventory ( aClient
* from
, aClient
* to
)
2039 char * nick
= to
-> getNick ();
2043 if ( is_playing ( from
))
2045 Pouch
* p
= & from
-> stats
-> inventory
;
2046 notice ( s_GameServ
, nick
, "Inventory for %s :" , from
-> stats
-> name
);
2047 notice ( s_GameServ
, nick
, " Healing Potions: %d " , p
-> Healing ());
2048 notice ( s_GameServ
, nick
, "Strength Potions: %d " , p
-> Strength ());
2049 notice ( s_GameServ
, nick
, " Defense Potions: %d " , p
-> Defense ());
2050 notice ( s_GameServ
, nick
, " HP Potions: %d " , p
-> HP ());
2053 void do_tavern ( char * u
)
2055 char * cmd
= strtok ( NULL
, " " );
2060 if (!( user
= find ( u
)))
2062 notice ( s_GameServ
, u
, "Fatal Error. See a %S admin for help" );
2065 else if (! is_playing ( user
))
2067 notice ( s_GameServ
, u
, "You must be playing to go to the Tavern" );
2070 else if ( is_fighting ( user
))
2072 notice ( s_GameServ
, u
, "You cannot go to the Tavern during a fight!" );
2078 notice ( s_GameServ
, u
, "Welcome to Boot Liquors Mystic Apothecary" );
2079 notice ( s_GameServ
, u
, "Your commands:" );
2080 notice ( s_GameServ
, u
, "/msg %S TAVERN {LIST | BUY} [NUMBER]" );
2081 notice ( s_GameServ
, u
, "What'll it be?" );
2083 else if ( stricmp ( cmd
, "LIST" ) == 0 )
2085 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2086 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2087 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2088 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2089 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2090 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2091 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2092 notice ( s_GameServ
, u
, "By something will ya!" );
2094 else if ( stricmp ( cmd
, "BUY" ) == 0 )
2096 char * chnum
= strtok ( NULL
, " " );
2097 int num
= stringtoint ( chnum
);
2101 notice ( s_GameServ
, u
, "SYNTAX: TAVERN BUY #" );
2102 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1" );
2105 if ( num
< 1 || num
> 4 )
2107 notice ( s_GameServ
, u
, "Invalid Choice!" );
2108 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2109 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2110 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2111 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2112 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2113 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2114 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2120 price
= ( 1000 * p
-> level
) + ( p
-> exp
/ 10 );
2121 if ( p
-> gold
>= price
)
2123 notice ( s_GameServ
, u
, "One healing potion coming right up!" );
2124 p
-> inventory
. incHealing ();
2128 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2131 price
= ( 2050 * p
-> level
) + ( p
-> exp
/ 10 );
2132 if ( p
-> gold
>= price
)
2134 notice ( s_GameServ
, u
, "One strength boost coming right up!" );
2135 p
-> inventory
. incStrength ();
2139 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2142 price
= ( 2000 * p
-> level
) + ( p
-> exp
/ 10 );
2143 if ( p
-> gold
>= price
)
2145 notice ( s_GameServ
, u
, "One defense boost coming right up!" );
2146 p
-> inventory
. incDefense ();
2150 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2153 price
= ( 2300 * p
-> level
) + ( p
-> exp
/ 10 );
2154 if ( p
-> gold
>= price
)
2156 notice ( s_GameServ
, u
, "One HP Potion coming right up!" );
2157 p
-> inventory
. incHP ();
2161 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2164 notice ( s_GameServ
, u
, "Logical Error. See a %S admin for help!" );
2170 notice ( s_GameServ
, u
, "Improper Syntax." );
2171 notice ( s_GameServ
, u
, "Type /msg %S HELP TAVERN for help" );
2175 void do_bank ( char * u
)
2177 char * cmd
= strtok ( NULL
, " " );
2178 char * amount
= strtok ( NULL
, " " );
2179 char * nick
= strtok ( NULL
, " " );
2184 if (! cmd
|| (! amount
&& stricmp ( cmd
, "BALANCE" ) != 0 ) || ( stricmp ( cmd
, "TRANSFER" ) == 0 && ! nick
))
2186 notice ( s_GameServ
, u
, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}" );
2187 notice ( s_GameServ
, u
, "BANK BALANCE" );
2192 if (! is_playing ( user
))
2194 notice ( s_GameServ
, u
, "You must be playing to use the bank!" );
2197 else if (! isAlive ( user
-> stats
))
2199 notice ( s_GameServ
, u
, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!" );
2202 else if (! isstringnum ( amount
) && stricmp ( amount
, "ALL" ) != 0 )
2204 notice ( s_GameServ
, u
, "I don't know how to convert alphabet letters into currency, sire!" );
2210 if ( stricmp ( cmd
, "BALANCE" ) == 0 )
2214 else if ( stricmp ( cmd
, "DEPOSIT" ) == 0 )
2216 if ( p
-> bank
== 2000000000 )
2218 notice ( s_GameServ
, u
, "Your bank account is full, sire!" );
2221 else if ( stricmp ( amount
, "ALL" ) == 0 )
2223 if ( 2000000000 - p
-> bank
< p
-> gold
)
2225 notice ( s_GameServ
, u
, "You don't have enough room for all of your gold." );
2226 notice ( s_GameServ
, u
, "Depositing %l d gold into your account" , ( 2000000000 - p
-> bank
));
2227 p
-> gold
-= ( 2000000000 - p
-> bank
);
2228 p
-> bank
= 2000000000 ;
2233 notice ( s_GameServ
, u
, "Depositing %l d gold into your account!" , p
-> gold
);
2239 else if ( stringtoint ( amount
) > p
-> gold
)
2241 notice ( s_GameServ
, u
, "Sire, you only have %l d gold!" , p
-> gold
);
2247 if ( 2000000000 - p
-> bank
< stringtoint ( amount
))
2249 notice ( s_GameServ
, u
, "You don't have room in your account for that much." );
2250 notice ( s_GameServ
, u
, "Capping off your account with %l d gold!" , ( 2000000000 - p
-> bank
));
2251 p
-> gold
-= ( 2000000000 - p
-> bank
);
2252 p
-> bank
= 2000000000 ;
2257 notice ( s_GameServ
, u
, "Depositing %d gold into your account!" , stringtoint ( amount
));
2258 p
-> bank
+= stringtoint ( amount
);
2259 p
-> gold
-= stringtoint ( amount
);
2264 else if ( stricmp ( cmd
, "WITHDRAW" ) == 0 )
2266 if ( p
-> gold
== 2000000000 )
2268 notice ( s_GameServ
, u
, "You cannot carry any more gold, sire!" );
2272 else if ( stricmp ( amount
, "ALL" ) == 0 )
2274 if ( 2000000000 - p
-> gold
< p
-> bank
)
2276 notice ( s_GameServ
, u
, "You don't have enough room to carry all that gold." );
2277 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account" , ( 2000000000 - p
-> gold
));
2278 p
-> bank
-= ( 2000000000 - p
-> gold
);
2279 p
-> gold
= 2000000000 ;
2284 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account!" , p
-> bank
);
2290 else if ( stringtoint ( amount
) > p
-> bank
)
2292 notice ( s_GameServ
, u
, "Sire, you only have %l d gold in the bank!" , p
-> bank
);
2298 if ( 2000000000 - p
-> gold
< stringtoint ( amount
))
2300 notice ( s_GameServ
, u
, "You don't enough have room to carry that much gold!" );
2301 notice ( s_GameServ
, u
, "You fill your pockets with %l d gold!" ,
2302 ( 2000000000 - p
-> gold
));
2303 p
-> bank
-= ( 2000000000 - p
-> gold
);
2304 p
-> gold
= 2000000000 ;
2309 notice ( s_GameServ
, u
, "Withdrawing %d gold from your account!" , stringtoint ( amount
));
2310 p
-> gold
+= stringtoint ( amount
);
2311 p
-> bank
-= stringtoint ( amount
);
2319 void do_master ( char * u
)
2326 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2329 else if ( is_fighting ( user
))
2331 notice ( s_GameServ
, u
, "You're in the middle of a fight! Pay attention!" );
2334 else if (! isAlive ( user
-> stats
))
2336 notice ( s_GameServ
, u
, "You're dead. Wait until tomorrow to see your master!" );
2339 else if (! is_playing ( user
))
2341 notice ( s_GameServ
, u
, "You must be playing to see your master!" );
2345 char * cmd
= strtok ( NULL
, " " );
2346 Player
* p
= user
-> stats
;
2351 notice ( s_GameServ
, u
, "You have already seen your master today. Wait until tomorrow to try again" );
2394 notice ( s_GameServ
, u
, "You are at level 12. You are the master. What's left? The DRAGON!" );
2397 need
= p
-> exp
+ 1 ; // Unknown level... don't let them fight a fake master!
2403 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2407 if ( stricmp ( cmd
, "FIGHT" ) == 0 )
2415 notice ( s_GameServ
, u
, "You are not worthy of fighting %s ! You need %l d more experience." , masters
[ p
-> level
- 1 ]-> name
, ( need
- p
-> exp
));
2418 else if ( stricmp ( cmd
, "QUESTION" ) == 0 )
2421 notice ( s_GameServ
, u
, " %s looks you up and down and decides you are more ready than you will ever be." , masters
[ p
-> level
- 1 ]-> name
);
2423 notice ( s_GameServ
, u
, "You pathetic fool! You are no match for %s , %s !" , masters
[ p
-> level
- 1 ]-> name
, p
-> name
);
2429 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2433 void see_master ( char * u
)
2437 if (!( user
= find ( u
)))
2439 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2443 if (! is_fighting ( user
) && is_playing ( user
))
2445 Player
* p
= user
-> stats
;
2446 p
-> master
= new Monster ( masters
[ p
-> level
- 1 ]);
2447 p
-> fight
= p
-> master
;
2448 display_monster ( u
); // Since master is the same structure, use this function
2452 void showBankBalance ( const char * u
)
2457 if (!( user
= find ( u
)))
2465 notice ( s_GameServ
, u
, "Account Balance: %l d Gold On hand: %l d" , p
-> bank
, p
-> gold
);
2471 ListNode
< aClient
> * it
;
2474 it
= players
. First ();
2478 p
= it
-> getData ()-> stats
;
2484 void refresh ( Player
* p
)
2489 if ( p
-> hp
< p
-> maxhp
)
2491 p
-> forest_fights
= forestfights
;
2492 p
-> player_fights
= 3 ;
2497 void do_refresh ( char * u
)
2499 char * nick
= strtok ( NULL
, " " );
2502 if (!( user
= find ( u
)))
2504 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2505 log ( "Error: aClient not found: %s " , u
);
2508 else if (! isAdmin ( user
))
2510 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2515 notice ( s_GameServ
, u
, "SYNTAX: REFRESH {ALL | NICK}" );
2518 else if ( stricmp ( nick
, "ALL" ) == 0 )
2520 notice ( s_GameServ
, u
, "Refreshing everyone's stats!" );
2523 else if (( user
= findbyrealnick ( nick
)))
2525 if ( is_playing ( user
))
2528 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getRealNick ());
2530 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getNick ());
2532 refresh ( user
-> stats
);
2537 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2539 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2545 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2553 ListNode
< aClient
> * it
;
2556 it
= players
. First ();
2560 p
= it
-> getData ()-> stats
;
2566 void reset ( Player
* p
)
2574 void do_reset ( char * u
)
2576 char * nick
= strtok ( NULL
, " " );
2579 if (!( user
= find ( u
)))
2581 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2582 log ( "Error: aClient not found: %s " , u
);
2585 else if (! isAdmin ( user
))
2587 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2592 notice ( s_GameServ
, u
, "SYNTAX: RESET {ALL | NICK}" );
2595 else if ( stricmp ( nick
, "ALL" ) == 0 )
2597 notice ( s_GameServ
, u
, "Resetting everyone's stats!" );
2600 else if (( user
= findbyrealnick ( nick
)))
2602 if ( is_playing ( user
))
2605 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getRealNick ());
2607 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getNick ());
2614 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2616 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2622 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2627 void do_help ( char * u
)
2629 char * cmd
= strtok ( NULL
, " " );
2631 display_help ( u
, cmd
);
2634 void display_help ( char * u
, char * file
)
2641 infile
. open ( "helpfiles/help" );
2644 log ( "Error opening helpfiles/help" );
2645 notice ( s_GameServ
, u
, "Error opening helpfiles/help" );
2648 buf
= new char [ 1024 ];
2649 while ( infile
. getline ( buf
, 1024 ))
2651 // Written this way, it will process %S in the helpfiles
2652 // Instead of notice(s_GameServ, u, "%s", buf);
2653 notice ( s_GameServ
, u
, buf
);
2657 aClient
* user
= find ( u
);
2658 if ( user
&& isAdmin ( user
))
2659 display_help ( u
, "admin_commands" );
2664 filename
= new char [ strlen ( file
) + 11 ];
2665 strcpy ( filename
, "helpfiles/" );
2666 strcat ( filename
, file
);
2668 for ( unsigned int x
= 10 ; x
< strlen ( filename
); x
++)
2669 filename
[ x
] = tolower ( filename
[ x
]);
2671 infile
. open ( filename
);
2675 notice ( s_GameServ
, u
, "No help for \ 2 %s \ 2 ", file
);
2678 buf
= new char [ 1024 ];
2679 while ( infile
. getline ( buf
, 1024 ))
2681 // Written this way, it will process %S in the helpfiles
2682 // Instead of notice(s_GameServ, u, "%s", buf);
2683 notice ( s_GameServ
, u
, buf
);
2690 void do_admin ( char * u
)
2693 char * pass
= strtok ( NULL
, " " );
2695 if (!( user
= find ( u
)))
2697 log ( "Error: aClient not found: %s " , u
);
2698 notice ( s_GameServ
, u
, "Error: aClient not found. Contact %S admin." );
2703 notice ( s_GameServ
, u
, "SYNTAX: \ 2 ADMIN\ 2 \ 2 \1f password\1f \ 2 " );
2709 notice ( s_GameServ
, u
, "You already have administrator privledges." );
2712 else if ( strcmp ( pass
, adminpass
) == 0 )
2714 notice ( s_GameServ
, u
, "Password accepted. You now have administrator privledges." );
2717 log ( " %s became an administrator." , user
-> getRealNick ());
2719 log ( " %s became an administrator." , user
-> getNick ());
2724 notice ( s_GameServ
, u
, "Invalid password. Remember: case sensitive" );
2729 bool load_monsters ()
2732 infile
. open ( "monsters.dat" );
2738 log ( "Error opening monsters.dat" );
2742 buf
= new char [ 2048 ];
2745 log ( "Loading monsters from monsters.dat" );
2748 for ( int l
= 0 ; l
< REALLEVELS
; l
++)
2750 for ( int m
= 0 ; m
< MONSTERS
;)
2752 infile
. getline ( buf
, 2048 );
2753 if ( buf
[ 0 ] == ' \n ' || buf
[ 0 ] == '\0' || buf
[ 0 ] == '#' )
2757 strcpy ( monsters
[ l
][ m
]-> name
, strtok ( buf
, "~" ));
2758 strcpy ( monsters
[ l
][ m
]-> weapon
, strtok ( NULL
, "~" ));
2759 monsters
[ l
][ m
]-> strength
= stringtoint ( strtok ( NULL
, "~" ));
2760 monsters
[ l
][ m
]-> gold
= stringtoint ( strtok ( NULL
, "~" ));
2761 monsters
[ l
][ m
]-> exp
= stringtoint ( strtok ( NULL
, "~" ));
2762 monsters
[ l
][ m
]-> maxhp
= stringtoint ( strtok ( NULL
, "~" ));
2763 monsters
[ l
][ m
]-> hp
= monsters
[ l
][ m
]-> maxhp
;
2764 strcpy ( monsters
[ l
][ m
]-> death
, strtok ( NULL
, "" ));