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Implemented the refreshperiod config file setting
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.4
2 * Fixed bug causing negative funds to be deposited into an account
3 (bugID 966653) (thank you Jono H - xjono)
4 * Fixed a bug causing players to be duplicated on /msg gameserv
5 load - kain
6 * Added Ultimate2.8.x support - kain
7 * Healing potions can only add up to 100 over your max HP now - kain
8 * Changed the logic for the wishing well forest event. It now adds back
9 a forest fight if you were broke - kain
10 * Fixed a bug causing the wrong bonuses to be added when a level was
11 gained, and none to be added on the last level - kain
12 * Added daily news with automatic additions when you gain a level,
13 unsuccessfully best your master, kill someone, or are killed - kain
14 Version 1.2.3
15 * Took experience out of calculating the cost of potions - kain
16 * Added even more strength to masters (your defense bonus for each level)
17 to try to even out the fight - kain
18 * Added more strength to monsters past level 7 and changed the masters'
19 stats accordingly - kain
20 * Changed the fountain forest event to not take a forest fight if your
21 HP is at max - kain
22 * Added more experience per monster past level 7 - kain
23 * Added a new forest event (find a potion) each potion has a 1/5 chance
24 of being the one you found, and you have a 2% chance of incurring
25 this forest event - kain
26 * Added notification that a player used a potion during a fight to the
27 player they are fighting - kain
28 * Added potions to the stats command - kain
29 * Made the code a bit less dependent on 12 levels - kain
30 * Added a new parameter to the list command that allows listing only
31 those that are online and playing - kain
32 * Added a new command "Dragon" which lets you fight the end boss - kain
33 * Doubled the required experience for fighting masters - kain
34 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
35 you're dead (thanks Ricky-S) - kain
36 * Fixed a divide by 0 bug that occurred when you attacked, but had no
37 weapon (BugID 946043) (thank you NOTevil) - kain
38 * Fixed a logic error allowing players to bank during a fight - kain
39 * Added more gold per monster above level 4 - kain
40
41 Version 1.2.2
42 * Fixed a logical error causing the ListenOnCF flag to only work in P10
43 servers - kain
44 * Fixed the store command to display syntax on improper sequence of
45 commands (thanks damaged) - kain
46 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
47 by kain) - kain
48 * Made the masters stats match the next level's monsters' stats a lot
49 closer - kain
50 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
51 * Made welcomemsg an optional config file option. If commented out
52 or deleted, gameserv will not send the welcome message
53 (requested by zshack)- kain
54 * Made the ignoreservers config file option work for Unreal - kain
55 * Fixed a minor logical problem that was causing players to be mugged
56 for 0 gold when they were either dead or had no gold on hand and
57 they timed out (thanks Rehm) - kain
58 * Fixed the bug not allowing different config files to be used - kain
59 * Added an optional config file directive BOPER which makes
60 gameserv become an oper on the network - kain
61 * Added an optional config file directive USEPRIVMSG which makes
62 gameserv use /msg instead of /notice - kain
63 * Made the ignoreservers config file option work for bahamut - kain
64 * Fixed an error in do_register that was not adding the client to the
65 players list correctly, causing newly registered players to be
66 locked out of identifying until the next gameserv restart - kain
67 * Fixed an error that crashed GameServ if you tried to fight a player
68 lower than the configured level - kain
69 * Reduced the effect of potions since the price is down - kain
70 * Reduced the price of potions significantly - kain
71 * Added a few timeout events if you're not in a fight - kain
72
73 Version 1.2.1
74 * Included a crontab script in all new distros now - kain
75 * Added a new flag that tells wether a person is playing instead of
76 relying solely on pointers - kain
77 * Added a mechanism to ignore on a nick to nick basis, and implemented
78 code to auto-ignore nicks on certain servers - kain
79 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
80 sensitive) - kain
81 * Gameserv no longer opers - kain
82 * New config file directive: listenonc_forest... see
83 gameserv.example.conf - kain
84 * Fixed a bug in identify that was causing players to be shown as not
85 playing (after the change in functions) - kain
86 * Fixed up the is_playing boolean function to be more strict - kain
87 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
88 was messing things up - kain
89 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
90 * Added a timeout mechanism with two new config file options - kain
91 - If players are fighting, and the one who's turn it is times out,
92 they lose their turn. If they both timeout after that,
93 they are logged out.
94 - If players are not fighting (player fights), they are simply
95 logged out.
96 * Fixed a major bug causing a crash when players fought - kain
97 * The gameserv server now attempts 3 reconnects if disconnected - kain
98
99 Version 1.2.0
100 * Took +devel out of the version reply in gameserv.cpp - kain
101 * Implemented a hashing algorithm for extremely fast searches through
102 the players and clients linked lists - kain & wcampbel
103 * Fixed some of the fight code - kain
104 * Added a logout command so you don't have to quit the IRC Network to
105 stop playing - kain
106 * Fixed a bug that was causing players not to be voiced on the forest
107 channel on P10 servers - kain
108 * Added a missing code segment to decrement the player fights per
109 day when you fight another player (reported by MaCbLiNd) - kain
110 * Fixed a bug that allowed the same player name to be registered any
111 number of times - kain
112 * Fixed a problem in when players quit on a P10 server, the /msg
113 gameserv list shows the irc nick as not NULL because it was only
114 setting the regular nick and not the realnick - kain
115 * Fixed a logic error in the identify command that caused players to be
116 falsely shown as identified - kain
117 * When a player logs off during a player fight, the fight now ends.
118 Before it was held in limbo - kain
119 * Fixed a bug in the fight command requiring you to use an irc nickname
120 to fight (BugID 927789) - kain
121
122 Version 1.1.9
123 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
124 These allow you to set limits on the distance (in levels) two players
125 are allowed to fight with. See gameserv.example.conf for more info. - kain
126 * Fixed a bug in the identify command that falsly showed a player as
127 already being identified. - kain
128 * Created Monsters for level 9 - kain
129 * Added the beginnings of an end monster - kain
130 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
131 exception (reported by wassup). - wcampbel
132 * Prevent players from issuing a FIGHT against a dead player (reported
133 by wassup). - wcampbel
134 * Fixed a core in RUN if a client wasn't playing. - wcampbel
135 * Added an option to specify the PID file in the config file. - kain
136
137 Version 1.1.8
138 * Missing directives now are identified for config files upon startup - kain
139 * Added a --help option to the gameserv binary - kain
140 * Added an optional command line parameter to load a config file - kain
141 * Added a nifty startup intro with the version number. - Kain
142 * Fixed BANK BALANCE (BugID 895157) - wcampbel
143 * Completely removed the midnight() function code, and replaced it with
144 some struct tm functionality with the localtime() function. - kain
145 * Major changes to the Makefile, cleaned up a number of rules and added
146 dependencies (via make depend). - wcampbel
147 * Corrected the VERSION reply, it broke ircII. - wcampbel
148 * Fixed some P10/other protocol issues - wcampbel
149 * Removed the old hard coded monsters entries. - wcampbel
150 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
151 for the gameserv process. No more run script. - kain
152 * Fixed a bug that caused the identify function to segfault. - kain
153 * Fixed some P10 Functionality - kain
154 * Merged in the Hybrid patch - wcampbel
155
156 Version 1.1.7
157 * Added P10 Functionality (ircu-2.10.11.x)
158 * Created Monsters for level 8
159 * Increased the size of the monster struct to account for longer names,
160 weapons, and death phrases.
161 * Created Monsters for level 7
162 * Fixed a bug causing the bank balance command not to work correctly.
163 (Thank you wcampbel)
164 * Added HP potions to increase maximum HP.
165 * Made strength and defense potions add either 1 or 2 points rather than
166 0, 1, or 2.
167 * Made the monsters a bit harder. I found that as the game progressed,
168 it got easier and easier instead of harder.
169 * Fixed the forest events from happening too often. Also, the fountain
170 forest event specifically was adding too many forest fights, making
171 the day never end.
172
173 Version 1.1.6
174 * Added a Reset command to GameServ that functions the same was as the
175 refresh command, except it completely resets a player to the beginning
176 of the game.
177 * Fixed a bug that would cause monsters to have extremely high HP after
178 loading the monster database.
179 * Tweaked the forest events percentages. They happened too frequently.
180 * New player database format:
181 - Alive/Dead is no longer saved as a word in the database. It is
182 saved as a flag.
183 - 3 new integer values were added to the end of every player string
184 representing their inventory (healing, strength, and defense
185 potions).
186 * Changed the Player structure to use 2 new flags which eliminated 2
187 boolean values (alive & yourturn) to save a little memory.
188 * Fixed a bug that allowed a player already in a fight to be challenged
189 by another player. The other player was then locked into the fight
190 with no way out.
191 * Added a use command that allows a player to use items in their inventory.
192 Currently the only items are health, strength, and defense potions.
193 Command may be used in battle, but it costs you your turn.
194 * Changed the stats command so that it takes the player name as
195 the stats request. You type /msg GameServ stats nick still, but
196 nick no longer has to be on IRC. You use the player name instead of
197 the IRC Nickname.
198 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
199 * Fixed a problem in the display_help() function that could cause a bus
200 error. The problem was with changing literal text when passed to the
201 function as a filename. The function now copies the data as a local
202 variable and modifies that. (Thank you wcampbel)
203 * Fixed a bug that allowed a player to be registered twice if the player
204 was not online. (Thank you wcampbel)
205 * Added an inventory command which allows players to view how many
206 potions they are storing.
207 * Added a tavern command which allows players to buy potions and store
208 them in their inventory for later use.
209 * Made some cosmetic changes to this file.
210 * Added an inventory class Pouch which allows players to carry around
211 things such as potions and such.
212
213 Version 1.1.5
214 * Added a missing help file admin_commands. It was written before, but
215 somehow was deleted.
216 * Admins can now identify as any user without having the correct password.
217 * Fixed a bug that allowed for two nicknames to identify for the same player.
218 * Added a forestfights directive to the config file so admins can set the
219 default daily forest fights.
220 * Added a die directive to the config file that will not let you start
221 GameServ if it is present.
222 * Inputted monsters for Level 6. Six more levels left unfinished.
223 * Changed confloadtime directive to welcomedelay directive in the config file.
224 This made more sense.
225 * Added an updateperiod directive to the config file. This represents the
226 period (in seconds) for updating the player data file. Every time the
227 gameserv server gets a message it will check to see if "updateperiod"
228 seconds or more have elapsed since the last update.
229
230 Version 1.1.4
231 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
232 aclient. (Thank you wcampbel)
233 * Load now has an optional parameter "monsters" which will force a load of the
234 monsterdata file. This is useful for changing monsters on-the-fly.
235 * Added a load_monsters function that loads from a preconfigured monsters.dat
236 file instead of hard coding the monsters into the array. Users can now
237 change the monster configuration around without knowing C/C++.
238 * Added a new directive to the config file: confloadtime
239 this represents the delay (in seconds) until GameServ sends a welcome
240 message to incoming clients.
241 * Added the welcome message to the config file. See gameserv.example.conf
242 for more info on how to use the variable as a formatted string.
243
244 Version 1.1.3
245 * Removed a lot of extra list searches by changing all of the boolean
246 functions to take aClient as a parameter instead of a nickname string.
247 * Added an is_alive boolean function. Players must now wait until the next
248 day to play again.
249 * Saving the player->flags integer to the players.dat file. Old databases
250 will not work.
251 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
252 entries so the database can load properly. Look in flags.h for a
253 description of the way flags work.
254
255 Version 1.1.2
256 * Added a /version reply
257 * Fixed the Makefile to include configscript.cpp
258 * Added a join message when people connect to the IRCD. The message is set
259 on a delay so that on the initial nick burst, the services do not send
260 everyone the message.
261 * Changed the admin commands from a simple password interface to a more
262 sophisticated flags approach. Now you have to identify with the
263 administrator password once, and your flags indicate that you are an
264 admin for all commands.
265 * Full help files available in corrected form for the new administrator type
266 commands.
267
268 Version 1.1.1
269 * Added some admin features.
270 - Refresh
271 * Added help menu functionality for all commands.
272 * Fixed the register command so it notified the client that registration
273 was successful.
274 * Changed the master command so that you didn't have to fight your master
275 if you had enough experience. There is now a question/fight subcommand
276 set for the master command.
277 * Tweaked the masters a bit. Basically, they were too tough. Once a player
278 had enough experience, they had no chance against their master until
279 they got the next two weapons up. This made the next level too easy.
280 Past level 1 still needs tweaking.
281 * Added functionality for bahamut IRCD
282
283 Version 1.1.0
284 * Added autoconf functionality to the gameserv package. Does not compile
285 correctly on SunOS without tweaking.
286 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
287 time(NULL) - (time(NULL) % 86400) + 3600 * 8
288 * Added a contrib directory with a user submitted patch for hybrid ircd.