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[irc/gameservirc.git] / gameserv / c_forest.cpp
1 #include "sockhelp.h"
2 #include "aClient.h"
3 #include "list.h"
4 #include "extern.h"
5 #include "flags.h"
6 #include <cctype>
7
8 void do_forest(char *u);
9 Monster *getNewMonster(Monster *m);
10 void deleteMonster(Monster *m);
11
12 void forest(char *source, char *buf)
13 {
14 char *cmd = strtok(buf, " ");
15
16 if (cmd[0] == ':')
17 cmd++;
18 if (source[0] == ':')
19 source++;
20
21 if (stricmp(cmd, "SEARCH") == 0)
22 {
23 do_forest(source);
24 } else if (stricmp(cmd, "ATTACK") == 0) {
25 do_attack(source);
26 } else if (stricmp(cmd, "RUN") == 0) {
27 do_run(source);
28 } else if (stricmp(cmd, "HEAL") == 0) {
29 do_heal(source);
30 }
31
32 source--;
33 }
34
35 void do_forest(char *u)
36 {
37 aClient *source;
38
39 int num = rand() % 12;
40
41
42 if (!(source = find(u)))
43 {
44 notice(s_GameServ, u, "Fatal Error in do_forest. Contact a %S admin for help.");
45 return;
46 }
47 else if (!is_playing(source))
48 {
49 notice(s_GameServ, u, "You must be playing the game to search the forest!");
50 return;
51 }
52 Player *p = source->stats;
53
54 if (!isAlive(p))
55 {
56 notice(s_GameServ, u, "You are dead. Wait until tomorrow to search the forest some more.");
57 return;
58 }
59 else
60 {
61 updateTS(source->stats);
62 if (p->forest_fights <= 0)
63 {
64 notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
65 "till tomorrow!");
66 return;
67 }
68 else if (!is_fighting(source))
69 {
70 int eventnum = rand() % 100;
71 p->forest_fights--;
72
73 notice(s_GameServ, u, "You search the forest for something to kill...");
74
75 // 88% of forest searching turns up a monster
76 if (eventnum >= 12)
77 {
78 p->fight = new Monster(monsters[p->level - 1][num]);
79 notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
80 if (p->fight->hp < p->fight->maxhp)
81 p->fight->hp = p->fight->maxhp;
82
83 p->battle = NULL; // Just to make sure
84 p->master = NULL; // Just to make sure
85 display_monster(u);
86 }
87 else if (eventnum < 12 && eventnum >= 10) // 2% for finding potions
88 {
89 notice(s_GameServ, u, "Fortune smiles upon thee!");
90
91 eventnum = 1 + rand() % 4;
92 switch(eventnum)
93 {
94 case 1:
95 notice(s_GameServ, u,
96 "You have found an HP Potion!");
97 p->inventory.incHP();
98 break;
99 case 2:
100 notice(s_GameServ, u,
101 "You have found a Strength Potion!");
102 p->inventory.incStrength();
103 break;
104 case 3:
105 notice(s_GameServ, u,
106 "You have found a Defense Potion!");
107 p->inventory.incDefense();
108 break;
109 case 4:
110 notice(s_GameServ, u,
111 "You have found a Healing Potion!");
112 p->inventory.incHealing();
113 break;
114 }
115 }
116 else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain
117 {
118 if (p->hp < p->maxhp)
119 {
120 notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
121 notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated");
122 p->hp = p->maxhp;
123 }
124 else
125 {
126 notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
127 notice(s_GameServ, u, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior");
128 p->forest_fights++;
129 }
130 }
131 else if (eventnum < 5) // 5 % for the wishing well
132 {
133 notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well.");
134 if (p->gold == 0)
135 {
136 notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today.");
137 return;
138 }
139 long newstats;
140 notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke.");
141 notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome.");
142 notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer.");
143 notice(s_GameServ, u, "It is a wand! The gnome is waving it through the air towards you!");
144 // 2% for each wishing well chance except for forest fights
145 if (eventnum < 1) // forest fights
146 {
147 newstats = (rand() % 11) + 5;
148 notice(s_GameServ, u, "%ld EXTRA FOREST FIGHTS!!",
149 newstats);
150 p->forest_fights += newstats;
151 }
152 else if (eventnum < 3)
153 {
154 newstats = (rand() % 1000) * (p->level + (rand() % 10));
155 notice(s_GameServ, u, "A SACK WITH %ld GOLD!", newstats);
156 p->gold += newstats;
157 }
158 else
159 {
160 newstats = (rand() % 100) * (p->level + rand() % 10);
161 notice(s_GameServ, u, "Time seems to stand still for a moment.");
162 notice(s_GameServ, u, " %ld EXTRA EXPERIENCE POINTS", newstats);
163 p->exp += newstats;
164 }
165 }
166 }
167 else if (is_fighting(u))
168 {
169 notice(s_GameServ, u, "You want to fight two monsters at once?");
170 }
171 }
172
173 }
174
175 Monster *getNewMonster(Monster *m)
176 {
177 if (!m)
178 return NULL;
179
180 Monster *newguy;
181 newguy = new Monster;
182
183 if (m->name)
184 {
185 newguy->name = new char[strlen(m->name)];
186 strcpy(newguy->name, m->name);
187 }
188 if (m->weapon)
189 {
190 newguy->weapon = new char[strlen(m->weapon)];
191 strcpy(newguy->weapon, m->weapon);
192 }
193 if (m->death)
194 {
195 newguy->death = new char[strlen(m->death)];
196 strcpy(newguy->death, m->death);
197 }
198
199 newguy->strength = m->strength;
200 newguy->gold = m->gold;
201 newguy->exp = m->exp;
202 newguy->hp = m->hp;
203 newguy->maxhp = m->maxhp;
204 return newguy;
205 }