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Various bugfixes
[irc/gameservirc.git] / gameserv / c_forest.cpp
1 #include "sockhelp.h"
2 #include "aClient.h"
3 #include "list.h"
4 #include "extern.h"
5 #include <cctype>
6
7 void do_forest(char *u);
8 Monster *getNewMonster(Monster *m);
9 void deleteMonster(Monster *m);
10
11 void forest(char *source, char *buf)
12 {
13 char *cmd = strtok(buf, " ");
14
15 if (cmd[0] == ':')
16 cmd++;
17 if (source[0] == ':')
18 source++;
19
20 if (stricmp(cmd, "SEARCH") == 0)
21 {
22 do_forest(source);
23 } else if (stricmp(cmd, "ATTACK") == 0) {
24 do_attack(source);
25 } else if (stricmp(cmd, "RUN") == 0) {
26 do_run(source);
27 } else if (stricmp(cmd, "HEAL") == 0) {
28 do_heal(source);
29 }
30
31 source--;
32 }
33
34 void do_forest(char *u)
35 {
36 aClient *source;
37
38 int num = rand() % 12;
39
40 source = find(u);
41
42 if (!is_playing(u))
43 {
44 notice(s_GameServ, u, "You must be playing the game to search the forest!");
45 }
46 else
47 {
48 if (source->stats->forest_fights <= 0)
49 {
50 notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
51 "till tomorrow!");
52 return;
53 }
54 else if (isnt_fighting(u))
55 {
56 Player *p = source->stats;
57 p->forest_fights--;
58 p->fight = new Monster(monsters[p->level - 1][num]);
59 notice(s_GameServ, u, "You search the forest for something to kill...");
60 notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
61 p->fight->hp = p->fight->maxhp;
62
63 p->battle = NULL; // Just to make sure
64 p->master = NULL; // Just to make sure
65 display_monster(u);
66 }
67 else if (is_fighting(u))
68 {
69 notice(s_GameServ, u, "You want to fight two monsters at once?");
70 }
71 }
72
73 }
74
75 Monster *getNewMonster(Monster *m)
76 {
77 if (!m)
78 return NULL;
79
80 Monster *newguy;
81 newguy = new Monster;
82
83 if (m->name)
84 {
85 newguy->name = new char[strlen(m->name)];
86 strcpy(newguy->name, m->name);
87 }
88 if (m->weapon)
89 {
90 newguy->weapon = new char[strlen(m->weapon)];
91 strcpy(newguy->weapon, m->weapon);
92 }
93 if (m->death)
94 {
95 newguy->death = new char[strlen(m->death)];
96 strcpy(newguy->death, m->death);
97 }
98
99 newguy->strength = m->strength;
100 newguy->gold = m->gold;
101 newguy->exp = m->exp;
102 newguy->hp = m->hp;
103 newguy->maxhp = m->maxhp;
104 return newguy;
105 }