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jfr.im git - irc/gameservirc.git/blob - gameserv/player.h
9 typedef struct monster_ Monster
;
11 class aClient
; // forward declaration
15 Player(aClient
*user
= NULL
);
18 void setData(Player
*);
21 long int getFlags() { return flags
; }; // Returns the Client's current flags
22 // Functions also return the flags after modifying them
23 long int setFlags(long int); // Sets the clients flags to a new value
24 long int addFlag(long int); // Adds a flag to the client's flags
25 long int remFlag(long int); // Removes a flag from the client's current flags
28 char *name
; // Player's Name
29 int level
; // Player's level (1-12)
30 long int exp
; // Player's experience
31 long int gold
; // Gold on hand
32 long int bank
; // Gold in the bank
33 int hp
; // Current Hit Points (health)
34 int maxhp
; // Maximum Hit Points
35 int strength
; // Player's Strength
36 int defense
; // Player's defensive strength
37 int armor
; // Number for the player's armor
38 int weapon
; // Number for the player's weapon
39 bool alive
; // True/False: is the player alive?
40 bool yourturn
; // True/False: is it your turn in battle?
41 int forest_fights
; // Amount of forest fights left today
42 int player_fights
; // Amount of player<->player fights for today
43 char *password
; // Player's encrypted password
44 Pouch inventory
; // This contains their potions, etc.
46 aClient
*user
; // Pointer to the aClient this player is from
47 Monster
*fight
; // Pointer to the monster the player is currently fighting
48 Monster
*master
; // Pointer to the master the player is currently fighting
49 aClient
*battle
; // Pointer to the player this player is currently fighting
52 long int flags
; // Player's current flags
59 char *name
; // The monster's name
60 char *weapon
; // A name for their weapon. Doesn't have to be in weapons[]
61 int strength
; // Their strength
62 int gold
; // The gold you get when you kill them
63 int exp
; // The experience you get when you kill them
64 int hp
; // Their remaining hitpoints
65 int maxhp
; // Their max hitpoints
66 char *death
; // What is said when they die