]> jfr.im git - irc/gameservirc.git/blob - gameserv/config.cpp
Added a .cvsignore file, listing what items are to be ignored when using
[irc/gameservirc.git] / gameserv / config.cpp
1 #include <fstream>
2 #include <string.h>
3 #include <stdlib.h>
4 #include <stdio.h>
5 #include "extern.h"
6
7 using std::ifstream;
8
9 void load_config_file(char *config);
10 void unload_config_file();
11
12 /* Random Configuration Stuff Goes Here until I code it to load from a .conf file :)*/
13
14 char *s_GameServ; // GameServ's nickname
15 char *gshost; // GameServ's Hostname
16 char *gsident; // GameServ's ident/username
17 char *servername; // GameServ's Server
18 char *c_Forest; // Forest channel
19 char *c_ForestTopic; // Forest Channel Topic
20 char *adminpass; // Administrator password
21 char *welcomemsg; // Welcome Message
22 int welcomedelay; // Welcome Message Delay
23 int updateperiod; // Seconds until another player database update
24 int forestfights; // Forest fights per day
25
26 // Remote server stuff. This is used for the outgoing connection gameserv needs to make
27 // to a real ircd.
28 char *remoteserver; // Server to connect to
29 char *remoteport; // Port to connect to on remoteserver
30 char *remotepass; // Password for the server link
31
32 char *playerdata; // File to store player data in
33 char *monsterdata; // File to load monster data from
34
35 #if defined(P10)
36 char *gsnum = "[]AAA"; // GameServ Numeric
37 #endif
38
39 void unload_config_file()
40 {
41 if (s_GameServ)
42 delete [] s_GameServ;
43 if (gshost)
44 delete [] gshost;
45 if (gsident)
46 delete [] gsident;
47 if (servername)
48 delete [] servername;
49 if (c_Forest)
50 delete [] c_Forest;
51 if (c_ForestTopic)
52 delete [] c_ForestTopic;
53 if (remoteserver)
54 delete [] remoteserver;
55 if (remoteport)
56 delete [] remoteport;
57 if (remotepass)
58 delete [] remotepass;
59 if (playerdata)
60 delete [] playerdata;
61 if (monsterdata)
62 delete [] monsterdata;
63 if (adminpass)
64 delete [] adminpass;
65 if (welcomemsg)
66 delete [] welcomemsg;
67 }
68
69 void load_config_file(char *config)
70 {
71 char *buf, *directive, *value;
72 buf = new char[1024];
73
74 unload_config_file();
75
76 ifstream infile;
77 infile.open(config);
78 if (infile.fail())
79 {
80 log("Error opening %s", config);
81 return;
82 }
83
84 while (infile.getline(buf, 1024, '\n'))
85 {
86 #ifdef DEBUGMODE
87 log("Buf: %s", buf);
88 #endif
89
90 if (buf[0] == '#' || buf[0] == ' ' || buf[0] == '\0' || buf[0] == '\n' || buf[0] == '\r')
91 continue;
92
93 directive = strtok(buf, " ");
94
95 if (stricmp(directive, "DIE") == 0)
96 {
97 value = strtok(NULL, "");
98 log("You should read the entire %s file!", config);
99 exit(0);
100 }
101 if (stricmp(directive, "S_GAMESERV") == 0)
102 {
103 value = strtok(NULL, " ");
104 s_GameServ = new char[strlen(value) + 1];
105 strcpy(s_GameServ, value);
106 }
107 else if (stricmp(directive, "GSHOST") == 0)
108 {
109 value = strtok(NULL, " ");
110 gshost = new char[strlen(value) + 1];
111 strcpy(gshost, value);
112 }
113 else if (stricmp(directive, "GSIDENT") == 0)
114 {
115 value = strtok(NULL, " ");
116 gsident = new char[strlen(value) + 1];
117 strcpy(gsident, value);
118 }
119 else if (stricmp(directive, "SERVERNAME") == 0)
120 {
121 value = strtok(NULL, " ");
122 servername = new char[strlen(value) + 1];
123 strcpy(servername, value);
124 }
125 else if (stricmp(directive, "C_FOREST") == 0)
126 {
127 value = strtok(NULL, " ");
128 c_Forest = new char[strlen(value) + 1];
129 strcpy(c_Forest, value);
130 }
131 else if (stricmp(directive, "C_FORESTTOPIC") == 0)
132 {
133 value = strtok(NULL, "");
134 c_ForestTopic = new char[strlen(value) + 1];
135 strcpy(c_ForestTopic, value);
136 }
137 else if (stricmp(directive, "REMOTESERVER") == 0)
138 {
139 value = strtok(NULL, " ");
140 remoteserver = new char[strlen(value) + 1];
141 strcpy(remoteserver, value);
142 }
143 else if (stricmp(directive, "REMOTEPORT") == 0)
144 {
145 value = strtok(NULL, " ");
146 remoteport = new char[strlen(value) + 1];
147 strcpy(remoteport, value);
148 }
149 else if (stricmp(directive, "REMOTEPASS") == 0)
150 {
151 value = strtok(NULL, "");
152 remotepass = new char[strlen(value) + 1];
153 strcpy(remotepass, value);
154 }
155 else if (stricmp(directive, "PLAYERDATA") == 0)
156 {
157 value = strtok(NULL, "");
158 playerdata = new char[strlen(value) + 1];
159 strcpy(playerdata, value);
160 }
161 else if (stricmp(directive, "MONSTERDATA") == 0)
162 {
163 value = strtok(NULL, "");
164 monsterdata = new char[strlen(value) + 1];
165 strcpy(monsterdata, value);
166 }
167 else if (stricmp(directive, "ADMINPASS") == 0)
168 {
169 value = strtok(NULL, "");
170 adminpass = new char[strlen(value) + 1];
171 strcpy(adminpass, value);
172 }
173 else if (stricmp(directive, "WELCOMEDELAY") == 0)
174 {
175 value = strtok(NULL, " ");
176 welcomedelay = stringtoint(value);
177 }
178 else if (stricmp(directive, "FORESTFIGHTS") == 0)
179 {
180 value = strtok(NULL, " ");
181 forestfights = stringtoint(value);
182 }
183 else if (stricmp(directive, "UPDATEPERIOD") == 0)
184 {
185 value = strtok(NULL, " ");
186 updateperiod = stringtoint(value);
187 }
188 else if (stricmp(directive, "WELCOMEMSG") == 0)
189 {
190 value = strtok(NULL, "");
191 welcomemsg = new char[strlen(value) + 1];
192 strcpy(welcomemsg, value);
193 }
194 else
195 {
196 #ifdef DEBUGMODE
197 log("Unknown Directive. Buffer: %s", buf);
198 #endif
199 continue;
200 }
201 }
202 delete [] buf;
203 infile.close();
204 }