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Added a new forest event (finding potions) 2% chance 20% chance for each potion after...
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.3
2 * Made the code a bit less dependent on 12 levels - kain
3 * Added a new parameter to the list command that allows listing only
4 those that are online and playing - kain
5 * Added a new command "Dragon" which lets you fight the end boss - kain
6 * Doubled the required experience for fighting masters - kain
7 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
8 you're dead (thanks Ricky-S) - kain
9 * Fixed a divide by 0 bug that occurred when you attacked, but had no
10 weapon (BugID 946043) (thank you NOTevil) - kain
11 * Fixed a logic error allowing players to bank during a fight - kain
12 * Added more gold per monster above level 4 - kain
13
14 Version 1.2.2
15 * Fixed a logical error causing the ListenOnCF flag to only work in P10
16 servers - kain
17 * Fixed the store command to display syntax on improper sequence of
18 commands (thanks damaged) - kain
19 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
20 by kain) - kain
21 * Made the masters stats match the next level's monsters' stats a lot
22 closer - kain
23 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
24 * Made welcomemsg an optional config file option. If commented out
25 or deleted, gameserv will not send the welcome message
26 (requested by zshack)- kain
27 * Made the ignoreservers config file option work for Unreal - kain
28 * Fixed a minor logical problem that was causing players to be mugged
29 for 0 gold when they were either dead or had no gold on hand and
30 they timed out (thanks Rehm) - kain
31 * Fixed the bug not allowing different config files to be used - kain
32 * Added an optional config file directive BOPER which makes
33 gameserv become an oper on the network - kain
34 * Added an optional config file directive USEPRIVMSG which makes
35 gameserv use /msg instead of /notice - kain
36 * Made the ignoreservers config file option work for bahamut - kain
37 * Fixed an error in do_register that was not adding the client to the
38 players list correctly, causing newly registered players to be
39 locked out of identifying until the next gameserv restart - kain
40 * Fixed an error that crashed GameServ if you tried to fight a player
41 lower than the configured level - kain
42 * Reduced the effect of potions since the price is down - kain
43 * Reduced the price of potions significantly - kain
44 * Added a few timeout events if you're not in a fight - kain
45
46 Version 1.2.1
47 * Included a crontab script in all new distros now - kain
48 * Added a new flag that tells wether a person is playing instead of
49 relying solely on pointers - kain
50 * Added a mechanism to ignore on a nick to nick basis, and implemented
51 code to auto-ignore nicks on certain servers - kain
52 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
53 sensitive) - kain
54 * Gameserv no longer opers - kain
55 * New config file directive: listenonc_forest... see
56 gameserv.example.conf - kain
57 * Fixed a bug in identify that was causing players to be shown as not
58 playing (after the change in functions) - kain
59 * Fixed up the is_playing boolean function to be more strict - kain
60 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
61 was messing things up - kain
62 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
63 * Added a timeout mechanism with two new config file options - kain
64 - If players are fighting, and the one who's turn it is times out,
65 they lose their turn. If they both timeout after that,
66 they are logged out.
67 - If players are not fighting (player fights), they are simply
68 logged out.
69 * Fixed a major bug causing a crash when players fought - kain
70 * The gameserv server now attempts 3 reconnects if disconnected - kain
71
72 Version 1.2.0
73 * Took +devel out of the version reply in gameserv.cpp - kain
74 * Implemented a hashing algorithm for extremely fast searches through
75 the players and clients linked lists - kain & wcampbel
76 * Fixed some of the fight code - kain
77 * Added a logout command so you don't have to quit the IRC Network to
78 stop playing - kain
79 * Fixed a bug that was causing players not to be voiced on the forest
80 channel on P10 servers - kain
81 * Added a missing code segment to decrement the player fights per
82 day when you fight another player (reported by MaCbLiNd) - kain
83 * Fixed a bug that allowed the same player name to be registered any
84 number of times - kain
85 * Fixed a problem in when players quit on a P10 server, the /msg
86 gameserv list shows the irc nick as not NULL because it was only
87 setting the regular nick and not the realnick - kain
88 * Fixed a logic error in the identify command that caused players to be
89 falsely shown as identified - kain
90 * When a player logs off during a player fight, the fight now ends.
91 Before it was held in limbo - kain
92 * Fixed a bug in the fight command requiring you to use an irc nickname
93 to fight (BugID 927789) - kain
94
95 Version 1.1.9
96 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
97 These allow you to set limits on the distance (in levels) two players
98 are allowed to fight with. See gameserv.example.conf for more info. - kain
99 * Fixed a bug in the identify command that falsly showed a player as
100 already being identified. - kain
101 * Created Monsters for level 9 - kain
102 * Added the beginnings of an end monster - kain
103 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
104 exception (reported by wassup). - wcampbel
105 * Prevent players from issuing a FIGHT against a dead player (reported
106 by wassup). - wcampbel
107 * Fixed a core in RUN if a client wasn't playing. - wcampbel
108 * Added an option to specify the PID file in the config file. - kain
109
110 Version 1.1.8
111 * Missing directives now are identified for config files upon startup - kain
112 * Added a --help option to the gameserv binary - kain
113 * Added an optional command line parameter to load a config file - kain
114 * Added a nifty startup intro with the version number. - Kain
115 * Fixed BANK BALANCE (BugID 895157) - wcampbel
116 * Completely removed the midnight() function code, and replaced it with
117 some struct tm functionality with the localtime() function. - kain
118 * Major changes to the Makefile, cleaned up a number of rules and added
119 dependencies (via make depend). - wcampbel
120 * Corrected the VERSION reply, it broke ircII. - wcampbel
121 * Fixed some P10/other protocol issues - wcampbel
122 * Removed the old hard coded monsters entries. - wcampbel
123 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
124 for the gameserv process. No more run script. - kain
125 * Fixed a bug that caused the identify function to segfault. - kain
126 * Fixed some P10 Functionality - kain
127 * Merged in the Hybrid patch - wcampbel
128
129 Version 1.1.7
130 * Added P10 Functionality (ircu-2.10.11.x)
131 * Created Monsters for level 8
132 * Increased the size of the monster struct to account for longer names,
133 weapons, and death phrases.
134 * Created Monsters for level 7
135 * Fixed a bug causing the bank balance command not to work correctly.
136 (Thank you wcampbel)
137 * Added HP potions to increase maximum HP.
138 * Made strength and defense potions add either 1 or 2 points rather than
139 0, 1, or 2.
140 * Made the monsters a bit harder. I found that as the game progressed,
141 it got easier and easier instead of harder.
142 * Fixed the forest events from happening too often. Also, the fountain
143 forest event specifically was adding too many forest fights, making
144 the day never end.
145
146 Version 1.1.6
147 * Added a Reset command to GameServ that functions the same was as the
148 refresh command, except it completely resets a player to the beginning
149 of the game.
150 * Fixed a bug that would cause monsters to have extremely high HP after
151 loading the monster database.
152 * Tweaked the forest events percentages. They happened too frequently.
153 * New player database format:
154 - Alive/Dead is no longer saved as a word in the database. It is
155 saved as a flag.
156 - 3 new integer values were added to the end of every player string
157 representing their inventory (healing, strength, and defense
158 potions).
159 * Changed the Player structure to use 2 new flags which eliminated 2
160 boolean values (alive & yourturn) to save a little memory.
161 * Fixed a bug that allowed a player already in a fight to be challenged
162 by another player. The other player was then locked into the fight
163 with no way out.
164 * Added a use command that allows a player to use items in their inventory.
165 Currently the only items are health, strength, and defense potions.
166 Command may be used in battle, but it costs you your turn.
167 * Changed the stats command so that it takes the player name as
168 the stats request. You type /msg GameServ stats nick still, but
169 nick no longer has to be on IRC. You use the player name instead of
170 the IRC Nickname.
171 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
172 * Fixed a problem in the display_help() function that could cause a bus
173 error. The problem was with changing literal text when passed to the
174 function as a filename. The function now copies the data as a local
175 variable and modifies that. (Thank you wcampbel)
176 * Fixed a bug that allowed a player to be registered twice if the player
177 was not online. (Thank you wcampbel)
178 * Added an inventory command which allows players to view how many
179 potions they are storing.
180 * Added a tavern command which allows players to buy potions and store
181 them in their inventory for later use.
182 * Made some cosmetic changes to this file.
183 * Added an inventory class Pouch which allows players to carry around
184 things such as potions and such.
185
186 Version 1.1.5
187 * Added a missing help file admin_commands. It was written before, but
188 somehow was deleted.
189 * Admins can now identify as any user without having the correct password.
190 * Fixed a bug that allowed for two nicknames to identify for the same player.
191 * Added a forestfights directive to the config file so admins can set the
192 default daily forest fights.
193 * Added a die directive to the config file that will not let you start
194 GameServ if it is present.
195 * Inputted monsters for Level 6. Six more levels left unfinished.
196 * Changed confloadtime directive to welcomedelay directive in the config file.
197 This made more sense.
198 * Added an updateperiod directive to the config file. This represents the
199 period (in seconds) for updating the player data file. Every time the
200 gameserv server gets a message it will check to see if "updateperiod"
201 seconds or more have elapsed since the last update.
202
203 Version 1.1.4
204 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
205 aclient. (Thank you wcampbel)
206 * Load now has an optional parameter "monsters" which will force a load of the
207 monsterdata file. This is useful for changing monsters on-the-fly.
208 * Added a load_monsters function that loads from a preconfigured monsters.dat
209 file instead of hard coding the monsters into the array. Users can now
210 change the monster configuration around without knowing C/C++.
211 * Added a new directive to the config file: confloadtime
212 this represents the delay (in seconds) until GameServ sends a welcome
213 message to incoming clients.
214 * Added the welcome message to the config file. See gameserv.example.conf
215 for more info on how to use the variable as a formatted string.
216
217 Version 1.1.3
218 * Removed a lot of extra list searches by changing all of the boolean
219 functions to take aClient as a parameter instead of a nickname string.
220 * Added an is_alive boolean function. Players must now wait until the next
221 day to play again.
222 * Saving the player->flags integer to the players.dat file. Old databases
223 will not work.
224 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
225 entries so the database can load properly. Look in flags.h for a
226 description of the way flags work.
227
228 Version 1.1.2
229 * Added a /version reply
230 * Fixed the Makefile to include configscript.cpp
231 * Added a join message when people connect to the IRCD. The message is set
232 on a delay so that on the initial nick burst, the services do not send
233 everyone the message.
234 * Changed the admin commands from a simple password interface to a more
235 sophisticated flags approach. Now you have to identify with the
236 administrator password once, and your flags indicate that you are an
237 admin for all commands.
238 * Full help files available in corrected form for the new administrator type
239 commands.
240
241 Version 1.1.1
242 * Added some admin features.
243 - Refresh
244 * Added help menu functionality for all commands.
245 * Fixed the register command so it notified the client that registration
246 was successful.
247 * Changed the master command so that you didn't have to fight your master
248 if you had enough experience. There is now a question/fight subcommand
249 set for the master command.
250 * Tweaked the masters a bit. Basically, they were too tough. Once a player
251 had enough experience, they had no chance against their master until
252 they got the next two weapons up. This made the next level too easy.
253 Past level 1 still needs tweaking.
254 * Added functionality for bahamut IRCD
255
256 Version 1.1.0
257 * Added autoconf functionality to the gameserv package. Does not compile
258 correctly on SunOS without tweaking.
259 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
260 time(NULL) - (time(NULL) % 86400) + 3600 * 8
261 * Added a contrib directory with a user submitted patch for hybrid ircd.