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Fixed a logic error allowing players to bank during a fight
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.3
2 * Fixed a logic error allowing players to bank during a fight - kain
3 * Added more gold per monster above level 4 - kain
4
5 Version 1.2.2
6 * Fixed a logical error causing the ListenOnCF flag to only work in P10
7 servers - kain
8 * Fixed the store command to display syntax on improper sequence of
9 commands (thanks damaged) - kain
10 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
11 by kain) - kain
12 * Made the masters stats match the next level's monsters' stats a lot
13 closer - kain
14 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
15 * Made welcomemsg an optional config file option. If commented out
16 or deleted, gameserv will not send the welcome message
17 (requested by zshack)- kain
18 * Made the ignoreservers config file option work for Unreal - kain
19 * Fixed a minor logical problem that was causing players to be mugged
20 for 0 gold when they were either dead or had no gold on hand and
21 they timed out (thanks Rehm) - kain
22 * Fixed the bug not allowing different config files to be used - kain
23 * Added an optional config file directive BOPER which makes
24 gameserv become an oper on the network - kain
25 * Added an optional config file directive USEPRIVMSG which makes
26 gameserv use /msg instead of /notice - kain
27 * Made the ignoreservers config file option work for bahamut - kain
28 * Fixed an error in do_register that was not adding the client to the
29 players list correctly, causing newly registered players to be
30 locked out of identifying until the next gameserv restart - kain
31 * Fixed an error that crashed GameServ if you tried to fight a player
32 lower than the configured level - kain
33 * Reduced the effect of potions since the price is down - kain
34 * Reduced the price of potions significantly - kain
35 * Added a few timeout events if you're not in a fight - kain
36
37 Version 1.2.1
38 * Included a crontab script in all new distros now - kain
39 * Added a new flag that tells wether a person is playing instead of
40 relying solely on pointers - kain
41 * Added a mechanism to ignore on a nick to nick basis, and implemented
42 code to auto-ignore nicks on certain servers - kain
43 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
44 sensitive) - kain
45 * Gameserv no longer opers - kain
46 * New config file directive: listenonc_forest... see
47 gameserv.example.conf - kain
48 * Fixed a bug in identify that was causing players to be shown as not
49 playing (after the change in functions) - kain
50 * Fixed up the is_playing boolean function to be more strict - kain
51 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
52 was messing things up - kain
53 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
54 * Added a timeout mechanism with two new config file options - kain
55 - If players are fighting, and the one who's turn it is times out,
56 they lose their turn. If they both timeout after that,
57 they are logged out.
58 - If players are not fighting (player fights), they are simply
59 logged out.
60 * Fixed a major bug causing a crash when players fought - kain
61 * The gameserv server now attempts 3 reconnects if disconnected - kain
62
63 Version 1.2.0
64 * Took +devel out of the version reply in gameserv.cpp - kain
65 * Implemented a hashing algorithm for extremely fast searches through
66 the players and clients linked lists - kain & wcampbel
67 * Fixed some of the fight code - kain
68 * Added a logout command so you don't have to quit the IRC Network to
69 stop playing - kain
70 * Fixed a bug that was causing players not to be voiced on the forest
71 channel on P10 servers - kain
72 * Added a missing code segment to decrement the player fights per
73 day when you fight another player (reported by MaCbLiNd) - kain
74 * Fixed a bug that allowed the same player name to be registered any
75 number of times - kain
76 * Fixed a problem in when players quit on a P10 server, the /msg
77 gameserv list shows the irc nick as not NULL because it was only
78 setting the regular nick and not the realnick - kain
79 * Fixed a logic error in the identify command that caused players to be
80 falsely shown as identified - kain
81 * When a player logs off during a player fight, the fight now ends.
82 Before it was held in limbo - kain
83 * Fixed a bug in the fight command requiring you to use an irc nickname
84 to fight (BugID 927789) - kain
85
86 Version 1.1.9
87 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
88 These allow you to set limits on the distance (in levels) two players
89 are allowed to fight with. See gameserv.example.conf for more info. - kain
90 * Fixed a bug in the identify command that falsly showed a player as
91 already being identified. - kain
92 * Created Monsters for level 9 - kain
93 * Added the beginnings of an end monster - kain
94 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
95 exception (reported by wassup). - wcampbel
96 * Prevent players from issuing a FIGHT against a dead player (reported
97 by wassup). - wcampbel
98 * Fixed a core in RUN if a client wasn't playing. - wcampbel
99 * Added an option to specify the PID file in the config file. - kain
100
101 Version 1.1.8
102 * Missing directives now are identified for config files upon startup - kain
103 * Added a --help option to the gameserv binary - kain
104 * Added an optional command line parameter to load a config file - kain
105 * Added a nifty startup intro with the version number. - Kain
106 * Fixed BANK BALANCE (BugID 895157) - wcampbel
107 * Completely removed the midnight() function code, and replaced it with
108 some struct tm functionality with the localtime() function. - kain
109 * Major changes to the Makefile, cleaned up a number of rules and added
110 dependencies (via make depend). - wcampbel
111 * Corrected the VERSION reply, it broke ircII. - wcampbel
112 * Fixed some P10/other protocol issues - wcampbel
113 * Removed the old hard coded monsters entries. - wcampbel
114 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
115 for the gameserv process. No more run script. - kain
116 * Fixed a bug that caused the identify function to segfault. - kain
117 * Fixed some P10 Functionality - kain
118 * Merged in the Hybrid patch - wcampbel
119
120 Version 1.1.7
121 * Added P10 Functionality (ircu-2.10.11.x)
122 * Created Monsters for level 8
123 * Increased the size of the monster struct to account for longer names,
124 weapons, and death phrases.
125 * Created Monsters for level 7
126 * Fixed a bug causing the bank balance command not to work correctly.
127 (Thank you wcampbel)
128 * Added HP potions to increase maximum HP.
129 * Made strength and defense potions add either 1 or 2 points rather than
130 0, 1, or 2.
131 * Made the monsters a bit harder. I found that as the game progressed,
132 it got easier and easier instead of harder.
133 * Fixed the forest events from happening too often. Also, the fountain
134 forest event specifically was adding too many forest fights, making
135 the day never end.
136
137 Version 1.1.6
138 * Added a Reset command to GameServ that functions the same was as the
139 refresh command, except it completely resets a player to the beginning
140 of the game.
141 * Fixed a bug that would cause monsters to have extremely high HP after
142 loading the monster database.
143 * Tweaked the forest events percentages. They happened too frequently.
144 * New player database format:
145 - Alive/Dead is no longer saved as a word in the database. It is
146 saved as a flag.
147 - 3 new integer values were added to the end of every player string
148 representing their inventory (healing, strength, and defense
149 potions).
150 * Changed the Player structure to use 2 new flags which eliminated 2
151 boolean values (alive & yourturn) to save a little memory.
152 * Fixed a bug that allowed a player already in a fight to be challenged
153 by another player. The other player was then locked into the fight
154 with no way out.
155 * Added a use command that allows a player to use items in their inventory.
156 Currently the only items are health, strength, and defense potions.
157 Command may be used in battle, but it costs you your turn.
158 * Changed the stats command so that it takes the player name as
159 the stats request. You type /msg GameServ stats nick still, but
160 nick no longer has to be on IRC. You use the player name instead of
161 the IRC Nickname.
162 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
163 * Fixed a problem in the display_help() function that could cause a bus
164 error. The problem was with changing literal text when passed to the
165 function as a filename. The function now copies the data as a local
166 variable and modifies that. (Thank you wcampbel)
167 * Fixed a bug that allowed a player to be registered twice if the player
168 was not online. (Thank you wcampbel)
169 * Added an inventory command which allows players to view how many
170 potions they are storing.
171 * Added a tavern command which allows players to buy potions and store
172 them in their inventory for later use.
173 * Made some cosmetic changes to this file.
174 * Added an inventory class Pouch which allows players to carry around
175 things such as potions and such.
176
177 Version 1.1.5
178 * Added a missing help file admin_commands. It was written before, but
179 somehow was deleted.
180 * Admins can now identify as any user without having the correct password.
181 * Fixed a bug that allowed for two nicknames to identify for the same player.
182 * Added a forestfights directive to the config file so admins can set the
183 default daily forest fights.
184 * Added a die directive to the config file that will not let you start
185 GameServ if it is present.
186 * Inputted monsters for Level 6. Six more levels left unfinished.
187 * Changed confloadtime directive to welcomedelay directive in the config file.
188 This made more sense.
189 * Added an updateperiod directive to the config file. This represents the
190 period (in seconds) for updating the player data file. Every time the
191 gameserv server gets a message it will check to see if "updateperiod"
192 seconds or more have elapsed since the last update.
193
194 Version 1.1.4
195 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
196 aclient. (Thank you wcampbel)
197 * Load now has an optional parameter "monsters" which will force a load of the
198 monsterdata file. This is useful for changing monsters on-the-fly.
199 * Added a load_monsters function that loads from a preconfigured monsters.dat
200 file instead of hard coding the monsters into the array. Users can now
201 change the monster configuration around without knowing C/C++.
202 * Added a new directive to the config file: confloadtime
203 this represents the delay (in seconds) until GameServ sends a welcome
204 message to incoming clients.
205 * Added the welcome message to the config file. See gameserv.example.conf
206 for more info on how to use the variable as a formatted string.
207
208 Version 1.1.3
209 * Removed a lot of extra list searches by changing all of the boolean
210 functions to take aClient as a parameter instead of a nickname string.
211 * Added an is_alive boolean function. Players must now wait until the next
212 day to play again.
213 * Saving the player->flags integer to the players.dat file. Old databases
214 will not work.
215 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
216 entries so the database can load properly. Look in flags.h for a
217 description of the way flags work.
218
219 Version 1.1.2
220 * Added a /version reply
221 * Fixed the Makefile to include configscript.cpp
222 * Added a join message when people connect to the IRCD. The message is set
223 on a delay so that on the initial nick burst, the services do not send
224 everyone the message.
225 * Changed the admin commands from a simple password interface to a more
226 sophisticated flags approach. Now you have to identify with the
227 administrator password once, and your flags indicate that you are an
228 admin for all commands.
229 * Full help files available in corrected form for the new administrator type
230 commands.
231
232 Version 1.1.1
233 * Added some admin features.
234 - Refresh
235 * Added help menu functionality for all commands.
236 * Fixed the register command so it notified the client that registration
237 was successful.
238 * Changed the master command so that you didn't have to fight your master
239 if you had enough experience. There is now a question/fight subcommand
240 set for the master command.
241 * Tweaked the masters a bit. Basically, they were too tough. Once a player
242 had enough experience, they had no chance against their master until
243 they got the next two weapons up. This made the next level too easy.
244 Past level 1 still needs tweaking.
245 * Added functionality for bahamut IRCD
246
247 Version 1.1.0
248 * Added autoconf functionality to the gameserv package. Does not compile
249 correctly on SunOS without tweaking.
250 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
251 time(NULL) - (time(NULL) % 86400) + 3600 * 8
252 * Added a contrib directory with a user submitted patch for hybrid ircd.