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1 Version 1.2.4
2 * Changed the command LIST so it only lists people who are playing.
3 To get a full list, use LIST ALL - kain
4 * Added two new config file options which allow you to specify how
5 long to wait before deleting level 1 and other levels' accounts
6 separately - kain
7 * Added a new command CHECK which will display the amount of time until
8 the next refresh - kain
9 * Added a new config option to specify a refresh period in seconds.
10 Now you can specify how often you want the players to be given
11 new forest fights, etc... - kain
12 * Fixed bug causing negative funds to be deposited into an account
13 (bugID 966653) (thank you Jono H - xjono)
14 * Fixed a bug causing players to be duplicated on /msg gameserv
15 load - kain
16 * Added Ultimate2.8.x support - kain
17 * Healing potions can only add up to 100 over your max HP now - kain
18 * Changed the logic for the wishing well forest event. It now adds back
19 a forest fight if you were broke - kain
20 * Fixed a bug causing the wrong bonuses to be added when a level was
21 gained, and none to be added on the last level - kain
22 * Added daily news with automatic additions when you gain a level,
23 unsuccessfully best your master, kill someone, or are killed - kain
24 Version 1.2.3
25 * Took experience out of calculating the cost of potions - kain
26 * Added even more strength to masters (your defense bonus for each level)
27 to try to even out the fight - kain
28 * Added more strength to monsters past level 7 and changed the masters'
29 stats accordingly - kain
30 * Changed the fountain forest event to not take a forest fight if your
31 HP is at max - kain
32 * Added more experience per monster past level 7 - kain
33 * Added a new forest event (find a potion) each potion has a 1/5 chance
34 of being the one you found, and you have a 2% chance of incurring
35 this forest event - kain
36 * Added notification that a player used a potion during a fight to the
37 player they are fighting - kain
38 * Added potions to the stats command - kain
39 * Made the code a bit less dependent on 12 levels - kain
40 * Added a new parameter to the list command that allows listing only
41 those that are online and playing - kain
42 * Added a new command "Dragon" which lets you fight the end boss - kain
43 * Doubled the required experience for fighting masters - kain
44 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
45 you're dead (thanks Ricky-S) - kain
46 * Fixed a divide by 0 bug that occurred when you attacked, but had no
47 weapon (BugID 946043) (thank you NOTevil) - kain
48 * Fixed a logic error allowing players to bank during a fight - kain
49 * Added more gold per monster above level 4 - kain
50
51 Version 1.2.2
52 * Fixed a logical error causing the ListenOnCF flag to only work in P10
53 servers - kain
54 * Fixed the store command to display syntax on improper sequence of
55 commands (thanks damaged) - kain
56 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
57 by kain) - kain
58 * Made the masters stats match the next level's monsters' stats a lot
59 closer - kain
60 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
61 * Made welcomemsg an optional config file option. If commented out
62 or deleted, gameserv will not send the welcome message
63 (requested by zshack)- kain
64 * Made the ignoreservers config file option work for Unreal - kain
65 * Fixed a minor logical problem that was causing players to be mugged
66 for 0 gold when they were either dead or had no gold on hand and
67 they timed out (thanks Rehm) - kain
68 * Fixed the bug not allowing different config files to be used - kain
69 * Added an optional config file directive BOPER which makes
70 gameserv become an oper on the network - kain
71 * Added an optional config file directive USEPRIVMSG which makes
72 gameserv use /msg instead of /notice - kain
73 * Made the ignoreservers config file option work for bahamut - kain
74 * Fixed an error in do_register that was not adding the client to the
75 players list correctly, causing newly registered players to be
76 locked out of identifying until the next gameserv restart - kain
77 * Fixed an error that crashed GameServ if you tried to fight a player
78 lower than the configured level - kain
79 * Reduced the effect of potions since the price is down - kain
80 * Reduced the price of potions significantly - kain
81 * Added a few timeout events if you're not in a fight - kain
82
83 Version 1.2.1
84 * Included a crontab script in all new distros now - kain
85 * Added a new flag that tells wether a person is playing instead of
86 relying solely on pointers - kain
87 * Added a mechanism to ignore on a nick to nick basis, and implemented
88 code to auto-ignore nicks on certain servers - kain
89 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
90 sensitive) - kain
91 * Gameserv no longer opers - kain
92 * New config file directive: listenonc_forest... see
93 gameserv.example.conf - kain
94 * Fixed a bug in identify that was causing players to be shown as not
95 playing (after the change in functions) - kain
96 * Fixed up the is_playing boolean function to be more strict - kain
97 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
98 was messing things up - kain
99 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
100 * Added a timeout mechanism with two new config file options - kain
101 - If players are fighting, and the one who's turn it is times out,
102 they lose their turn. If they both timeout after that,
103 they are logged out.
104 - If players are not fighting (player fights), they are simply
105 logged out.
106 * Fixed a major bug causing a crash when players fought - kain
107 * The gameserv server now attempts 3 reconnects if disconnected - kain
108
109 Version 1.2.0
110 * Took +devel out of the version reply in gameserv.cpp - kain
111 * Implemented a hashing algorithm for extremely fast searches through
112 the players and clients linked lists - kain & wcampbel
113 * Fixed some of the fight code - kain
114 * Added a logout command so you don't have to quit the IRC Network to
115 stop playing - kain
116 * Fixed a bug that was causing players not to be voiced on the forest
117 channel on P10 servers - kain
118 * Added a missing code segment to decrement the player fights per
119 day when you fight another player (reported by MaCbLiNd) - kain
120 * Fixed a bug that allowed the same player name to be registered any
121 number of times - kain
122 * Fixed a problem in when players quit on a P10 server, the /msg
123 gameserv list shows the irc nick as not NULL because it was only
124 setting the regular nick and not the realnick - kain
125 * Fixed a logic error in the identify command that caused players to be
126 falsely shown as identified - kain
127 * When a player logs off during a player fight, the fight now ends.
128 Before it was held in limbo - kain
129 * Fixed a bug in the fight command requiring you to use an irc nickname
130 to fight (BugID 927789) - kain
131
132 Version 1.1.9
133 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
134 These allow you to set limits on the distance (in levels) two players
135 are allowed to fight with. See gameserv.example.conf for more info. - kain
136 * Fixed a bug in the identify command that falsly showed a player as
137 already being identified. - kain
138 * Created Monsters for level 9 - kain
139 * Added the beginnings of an end monster - kain
140 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
141 exception (reported by wassup). - wcampbel
142 * Prevent players from issuing a FIGHT against a dead player (reported
143 by wassup). - wcampbel
144 * Fixed a core in RUN if a client wasn't playing. - wcampbel
145 * Added an option to specify the PID file in the config file. - kain
146
147 Version 1.1.8
148 * Missing directives now are identified for config files upon startup - kain
149 * Added a --help option to the gameserv binary - kain
150 * Added an optional command line parameter to load a config file - kain
151 * Added a nifty startup intro with the version number. - Kain
152 * Fixed BANK BALANCE (BugID 895157) - wcampbel
153 * Completely removed the midnight() function code, and replaced it with
154 some struct tm functionality with the localtime() function. - kain
155 * Major changes to the Makefile, cleaned up a number of rules and added
156 dependencies (via make depend). - wcampbel
157 * Corrected the VERSION reply, it broke ircII. - wcampbel
158 * Fixed some P10/other protocol issues - wcampbel
159 * Removed the old hard coded monsters entries. - wcampbel
160 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
161 for the gameserv process. No more run script. - kain
162 * Fixed a bug that caused the identify function to segfault. - kain
163 * Fixed some P10 Functionality - kain
164 * Merged in the Hybrid patch - wcampbel
165
166 Version 1.1.7
167 * Added P10 Functionality (ircu-2.10.11.x)
168 * Created Monsters for level 8
169 * Increased the size of the monster struct to account for longer names,
170 weapons, and death phrases.
171 * Created Monsters for level 7
172 * Fixed a bug causing the bank balance command not to work correctly.
173 (Thank you wcampbel)
174 * Added HP potions to increase maximum HP.
175 * Made strength and defense potions add either 1 or 2 points rather than
176 0, 1, or 2.
177 * Made the monsters a bit harder. I found that as the game progressed,
178 it got easier and easier instead of harder.
179 * Fixed the forest events from happening too often. Also, the fountain
180 forest event specifically was adding too many forest fights, making
181 the day never end.
182
183 Version 1.1.6
184 * Added a Reset command to GameServ that functions the same was as the
185 refresh command, except it completely resets a player to the beginning
186 of the game.
187 * Fixed a bug that would cause monsters to have extremely high HP after
188 loading the monster database.
189 * Tweaked the forest events percentages. They happened too frequently.
190 * New player database format:
191 - Alive/Dead is no longer saved as a word in the database. It is
192 saved as a flag.
193 - 3 new integer values were added to the end of every player string
194 representing their inventory (healing, strength, and defense
195 potions).
196 * Changed the Player structure to use 2 new flags which eliminated 2
197 boolean values (alive & yourturn) to save a little memory.
198 * Fixed a bug that allowed a player already in a fight to be challenged
199 by another player. The other player was then locked into the fight
200 with no way out.
201 * Added a use command that allows a player to use items in their inventory.
202 Currently the only items are health, strength, and defense potions.
203 Command may be used in battle, but it costs you your turn.
204 * Changed the stats command so that it takes the player name as
205 the stats request. You type /msg GameServ stats nick still, but
206 nick no longer has to be on IRC. You use the player name instead of
207 the IRC Nickname.
208 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
209 * Fixed a problem in the display_help() function that could cause a bus
210 error. The problem was with changing literal text when passed to the
211 function as a filename. The function now copies the data as a local
212 variable and modifies that. (Thank you wcampbel)
213 * Fixed a bug that allowed a player to be registered twice if the player
214 was not online. (Thank you wcampbel)
215 * Added an inventory command which allows players to view how many
216 potions they are storing.
217 * Added a tavern command which allows players to buy potions and store
218 them in their inventory for later use.
219 * Made some cosmetic changes to this file.
220 * Added an inventory class Pouch which allows players to carry around
221 things such as potions and such.
222
223 Version 1.1.5
224 * Added a missing help file admin_commands. It was written before, but
225 somehow was deleted.
226 * Admins can now identify as any user without having the correct password.
227 * Fixed a bug that allowed for two nicknames to identify for the same player.
228 * Added a forestfights directive to the config file so admins can set the
229 default daily forest fights.
230 * Added a die directive to the config file that will not let you start
231 GameServ if it is present.
232 * Inputted monsters for Level 6. Six more levels left unfinished.
233 * Changed confloadtime directive to welcomedelay directive in the config file.
234 This made more sense.
235 * Added an updateperiod directive to the config file. This represents the
236 period (in seconds) for updating the player data file. Every time the
237 gameserv server gets a message it will check to see if "updateperiod"
238 seconds or more have elapsed since the last update.
239
240 Version 1.1.4
241 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
242 aclient. (Thank you wcampbel)
243 * Load now has an optional parameter "monsters" which will force a load of the
244 monsterdata file. This is useful for changing monsters on-the-fly.
245 * Added a load_monsters function that loads from a preconfigured monsters.dat
246 file instead of hard coding the monsters into the array. Users can now
247 change the monster configuration around without knowing C/C++.
248 * Added a new directive to the config file: confloadtime
249 this represents the delay (in seconds) until GameServ sends a welcome
250 message to incoming clients.
251 * Added the welcome message to the config file. See gameserv.example.conf
252 for more info on how to use the variable as a formatted string.
253
254 Version 1.1.3
255 * Removed a lot of extra list searches by changing all of the boolean
256 functions to take aClient as a parameter instead of a nickname string.
257 * Added an is_alive boolean function. Players must now wait until the next
258 day to play again.
259 * Saving the player->flags integer to the players.dat file. Old databases
260 will not work.
261 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
262 entries so the database can load properly. Look in flags.h for a
263 description of the way flags work.
264
265 Version 1.1.2
266 * Added a /version reply
267 * Fixed the Makefile to include configscript.cpp
268 * Added a join message when people connect to the IRCD. The message is set
269 on a delay so that on the initial nick burst, the services do not send
270 everyone the message.
271 * Changed the admin commands from a simple password interface to a more
272 sophisticated flags approach. Now you have to identify with the
273 administrator password once, and your flags indicate that you are an
274 admin for all commands.
275 * Full help files available in corrected form for the new administrator type
276 commands.
277
278 Version 1.1.1
279 * Added some admin features.
280 - Refresh
281 * Added help menu functionality for all commands.
282 * Fixed the register command so it notified the client that registration
283 was successful.
284 * Changed the master command so that you didn't have to fight your master
285 if you had enough experience. There is now a question/fight subcommand
286 set for the master command.
287 * Tweaked the masters a bit. Basically, they were too tough. Once a player
288 had enough experience, they had no chance against their master until
289 they got the next two weapons up. This made the next level too easy.
290 Past level 1 still needs tweaking.
291 * Added functionality for bahamut IRCD
292
293 Version 1.1.0
294 * Added autoconf functionality to the gameserv package. Does not compile
295 correctly on SunOS without tweaking.
296 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
297 time(NULL) - (time(NULL) % 86400) + 3600 * 8
298 * Added a contrib directory with a user submitted patch for hybrid ircd.