]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Made it so missing directives are found on a config file load.
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 * Make an end monster for whatever the last level in the game is... that way the game has a point no matter how many monsters
12 are done!
13
14 * Put the masters in a masters.dat file.
15
16 * Group all data in a data directory
17
18 * Make install
19
20 * Make database and config file version numbers
21
22 * Town square shouts. Array of 10 strings that gets rotated
23 * Choose how many strings to rotate in the config file
24
25 * Offline player fighting
26 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
27
28 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
29 * Possible choice in gameserv.conf
30
31 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
32 versions of GameServ to be running on the same network using the same data.
33
34 * Classes of players with special abilities like spells and such.
35
36 * Hash tables for speedy search/insert into player lists.
37
38 * Error handling
39
40 * DCC Chat With GameServ for added capabilities
41
42 * Timeouts on player fights w/ option in config file for timeout rate
43 * Other player will win on timeout? option in config file
44
45 X Option for including a config file as a runtime parameter for running
46 Multiple instances of GameServ on different networks.
47
48 X Fix bug where people can identify while they are two different
49 nicknames
50
51 X Add option to config file for forest fights per day, etc.
52
53 X Load monsters from a monsters.dat file so they can be changed easily.
54
55 X Periodic updates of the gameserv databases to avoid lost data
56 X Tavern where you can buy potions and powerups
57 X Add functionality for potions
58 X Forest events
59 X Wishing well
60 X Fountain of youth: rejuvination & forest fights
61
62 X Make GameServ a true daemon instead of using nohup
63 X No output unless it's a loading error
64
65 X Take out most of the output except if in debug mode.
66 X put in the logfile in debug mode
67
68 X Add P10: Undernet protocol
69
70 X Notice on missing directive from gameserv.conf file.