]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Made it so missing directives are found on a config file load.
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.1.8
2 * Missing directives now are identified for config files upon startup - kain
3 * Added a --help option to the gameserv binary - kain
4 * Added an optional command line parameter to load a config file - kain
5 * Added a nifty startup intro with the version number. - Kain
6 * Fixed BANK BALANCE (BugID 895157) - wcampbel
7 * Completely removed the midnight() function code, and replaced it with
8 some struct tm functionality with the localtime() function. - kain
9 * Major changes to the Makefile, cleaned up a number of rules and added
10 dependencies (via make depend). - wcampbel
11 * Corrected the VERSION reply, it broke ircII. - wcampbel
12 * Fixed some P10/other protocol issues - wcampbel
13 * Removed the old hard coded monsters entries. - wcampbel
14 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
15 for the gameserv process. No more run script. - kain
16 * Fixed a bug that caused the identify function to segfault. - kain
17 * Fixed some P10 Functionality - kain
18 * Merged in the Hybrid patch - wcampbel
19 Version 1.1.7
20 * Added P10 Functionality (ircu-2.10.11.x)
21 * Created Monsters for level 8
22 * Increased the size of the monster struct to account for longer names,
23 weapons, and death phrases.
24 * Created Monsters for level 7
25 * Fixed a bug causing the bank balance command not to work correctly.
26 (Thank you wcampbel)
27 * Added HP potions to increase maximum HP.
28 * Made strength and defense potions add either 1 or 2 points rather than
29 0, 1, or 2.
30 * Made the monsters a bit harder. I found that as the game progressed,
31 it got easier and easier instead of harder.
32 * Fixed the forest events from happening too often. Also, the fountain
33 forest event specifically was adding too many forest fights, making
34 the day never end.
35
36 Version 1.1.6
37 * Added a Reset command to GameServ that functions the same was as the
38 refresh command, except it completely resets a player to the beginning
39 of the game.
40 * Fixed a bug that would cause monsters to have extremely high HP after
41 loading the monster database.
42 * Tweaked the forest events percentages. They happened too frequently.
43 * New player database format:
44 - Alive/Dead is no longer saved as a word in the database. It is
45 saved as a flag.
46 - 3 new integer values were added to the end of every player string
47 representing their inventory (healing, strength, and defense
48 potions).
49 * Changed the Player structure to use 2 new flags which eliminated 2
50 boolean values (alive & yourturn) to save a little memory.
51 * Fixed a bug that allowed a player already in a fight to be challenged
52 by another player. The other player was then locked into the fight
53 with no way out.
54 * Added a use command that allows a player to use items in their inventory.
55 Currently the only items are health, strength, and defense potions.
56 Command may be used in battle, but it costs you your turn.
57 * Changed the stats command so that it takes the player name as
58 the stats request. You type /msg GameServ stats nick still, but
59 nick no longer has to be on IRC. You use the player name instead of
60 the IRC Nickname.
61 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
62 * Fixed a problem in the display_help() function that could cause a bus
63 error. The problem was with changing literal text when passed to the
64 function as a filename. The function now copies the data as a local
65 variable and modifies that. (Thank you wcampbel)
66 * Fixed a bug that allowed a player to be registered twice if the player
67 was not online. (Thank you wcampbel)
68 * Added an inventory command which allows players to view how many
69 potions they are storing.
70 * Added a tavern command which allows players to buy potions and store
71 them in their inventory for later use.
72 * Made some cosmetic changes to this file.
73 * Added an inventory class Pouch which allows players to carry around
74 things such as potions and such.
75
76 Version 1.1.5
77 * Added a missing help file admin_commands. It was written before, but
78 somehow was deleted.
79 * Admins can now identify as any user without having the correct password.
80 * Fixed a bug that allowed for two nicknames to identify for the same player.
81 * Added a forestfights directive to the config file so admins can set the
82 default daily forest fights.
83 * Added a die directive to the config file that will not let you start
84 GameServ if it is present.
85 * Inputted monsters for Level 6. Six more levels left unfinished.
86 * Changed confloadtime directive to welcomedelay directive in the config file.
87 This made more sense.
88 * Added an updateperiod directive to the config file. This represents the
89 period (in seconds) for updating the player data file. Every time the
90 gameserv server gets a message it will check to see if "updateperiod"
91 seconds or more have elapsed since the last update.
92
93 Version 1.1.4
94 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
95 aclient. (Thank you wcampbel)
96 * Load now has an optional parameter "monsters" which will force a load of the
97 monsterdata file. This is useful for changing monsters on-the-fly.
98 * Added a load_monsters function that loads from a preconfigured monsters.dat
99 file instead of hard coding the monsters into the array. Users can now
100 change the monster configuration around without knowing C/C++.
101 * Added a new directive to the config file: confloadtime
102 this represents the delay (in seconds) until GameServ sends a welcome
103 message to incoming clients.
104 * Added the welcome message to the config file. See gameserv.example.conf
105 for more info on how to use the variable as a formatted string.
106
107 Version 1.1.3
108 * Removed a lot of extra list searches by changing all of the boolean
109 functions to take aClient as a parameter instead of a nickname string.
110 * Added an is_alive boolean function. Players must now wait until the next
111 day to play again.
112 * Saving the player->flags integer to the players.dat file. Old databases
113 will not work.
114 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
115 entries so the database can load properly. Look in flags.h for a
116 description of the way flags work.
117
118 Version 1.1.2
119 * Added a /version reply
120 * Fixed the Makefile to include configscript.cpp
121 * Added a join message when people connect to the IRCD. The message is set
122 on a delay so that on the initial nick burst, the services do not send
123 everyone the message.
124 * Changed the admin commands from a simple password interface to a more
125 sophisticated flags approach. Now you have to identify with the
126 administrator password once, and your flags indicate that you are an
127 admin for all commands.
128 * Full help files available in corrected form for the new administrator type
129 commands.
130
131 Version 1.1.1
132 * Added some admin features.
133 - Refresh
134 * Added help menu functionality for all commands.
135 * Fixed the register command so it notified the client that registration
136 was successful.
137 * Changed the master command so that you didn't have to fight your master
138 if you had enough experience. There is now a question/fight subcommand
139 set for the master command.
140 * Tweaked the masters a bit. Basically, they were too tough. Once a player
141 had enough experience, they had no chance against their master until
142 they got the next two weapons up. This made the next level too easy.
143 Past level 1 still needs tweaking.
144 * Added functionality for bahamut IRCD
145
146 Version 1.1.0
147 * Added autoconf functionality to the gameserv package. Does not compile
148 correctly on SunOS without tweaking.
149 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
150 time(NULL) - (time(NULL) % 86400) + 3600 * 8
151 * Added a contrib directory with a user submitted patch for hybrid ircd.