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updated the TODO
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 - Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15 * Random forest quotes when you search the forest
16
17 * Change your name for a price :)
18
19 * Daily news (murders, kidnappings, level gains, red dragon slayings)
20
21 * Add a drop command for all(their own nick)/admin(any nick)
22
23 * Add admin version of the logout command which allows them to logout
24 anyone
25
26 * Rejoin the bot if kicked/killed
27
28 * Notice on database updates
29
30 * Put the masters in a masters.dat file.
31
32 * Group all data in a data directory
33
34 * Make install
35
36 * Make database and config file version numbers
37 - Not necessary for config files anymore
38
39 * Town square shouts. Array of 10 strings that gets rotated
40 * Choose how many strings to rotate in the config file
41
42 * Offline player fighting
43 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
44
45 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
46 * Possible choice in gameserv.conf
47
48 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
49 versions of GameServ to be running on the same network using the same data.
50
51 * Classes of players with special abilities like spells and such.
52 - Thieves can rob the bank if they're strong enough :)
53
54 * Error handling
55
56 * DCC Chat With GameServ for added capabilities
57
58 * Implement some sort of IP identification scheme so you can only have one
59 player per user@host.
60
61 X Make a logout command
62
63 X make it so you can't register two of the same player names
64
65 X Option for including a config file as a runtime parameter for running
66 Multiple instances of GameServ on different networks.
67
68 X Timeouts on player fights w/ option in config file for timeout rate
69
70 X Fix bug where people can identify while they are two different
71 nicknames
72
73 X Add option to config file for forest fights per day, etc.
74
75 X Load monsters from a monsters.dat file so they can be changed easily.
76
77 X Periodic updates of the gameserv databases to avoid lost data
78 X Tavern where you can buy potions and powerups
79 X Add functionality for potions
80 X Forest events
81 X Wishing well
82 X Fountain of youth: rejuvination & forest fights
83
84 X Make GameServ a true daemon instead of using nohup
85 X No output unless it's a loading error
86
87 X Take out most of the output except if in debug mode.
88 X put in the logfile in debug mode
89
90 X Add P10: Undernet protocol
91
92 X Notice on missing directive from gameserv.conf file.
93 X Make it so you can only fight a person at max, so many levels below
94 you
95
96 X Fix bug that doesn't decrease player fights
97
98 X Deal with cheaters who create additional characters, fight with them a
99 bit, then kill them to get their gold. Maybe add level restrictions
100 to fighting other players?
101
102 X Hash tables for speedy search/insert into player lists.
103
104 X Fix the hashing algorithm for nickname changes!
105
106 X Some reconnect scheme that will reconnect the server on squit
107
108 X Idle time events - mobbed by the goblin gang
109 X (timestamp on each player, periodic checks (config file entry),
110 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
111